s20260709_DeDn8PQlRWhVRkUA3cLk
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@@ -0,0 +1,141 @@
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{
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"dataList": [
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{
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"id": 811301,
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"levelList": [
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{
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"level": 1,
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"name": "Be The Joy",
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"desc": "[WhenUse] Gain +2 [Charge] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Binding] on target next turn"
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},
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{
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"desc": "[OnSucceedAttack] Gain 2 [Breath]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 811302,
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"levelList": [
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{
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"level": 1,
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"name": "Be The Comfort",
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"desc": "[WhenUse] Gain +2 [Charge] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain +3 [Breath] Count"
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},
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{
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"desc": "[OnSucceedAttack] Gain 3 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[CriticalOnSucceedAttack] Gain [Breath] equal to [Breath] on self"
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},
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{
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"desc": "[OnSucceedAttack] Gain +3 [Breath] Count"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 811303,
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"levelList": [
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{
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"level": 1,
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"name": "Here's a Gift",
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"desc": "If target has [Binding], and if this unit has a faster Speed, gain Clash Power equal to the Speed difference",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Lose 5 SP"
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},
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{
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"desc": "[OnSucceedAttack] Gain 2 [Breath] and +3 [Breath] Count"
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},
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{
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"desc": "[CriticalOnSucceedAttack] Inflict 3 [Paralysis] next turn"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 811304,
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"levelList": [
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{
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"level": 1,
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"name": "Let's Get Packing",
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"desc": "If this unit has [AaCeSeBa], add 'Inflict 1 [Paralysis] next turn' to Coin effects\nTargets the unit with the slowest Speed\n[EndBattle] Spend all [Charge] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 3 [Breath]."
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Deal bonus damage equal to [Breath] on self"
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},
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{
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"desc": "[OnSucceedAttack] Gain 1 [Breath] and +3 [Breath] Count"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Randomly select 1 of 4 effects ([Protection], [Enhancement], [Vulnerable], [Paralysis]). Inflict or apply 3 of the selected effect."
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},
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{
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"desc": "[OnSucceedAttack] Target loses SP equal to [Charge] Count on this unit"
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},
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{
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"desc": "[EnemyKill] All enemies lose 10 Sp."
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},
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{
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"desc": "[EnemyKillFail] Gain 2 [Paralysis] next turn."
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 811305,
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"levelList": [
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{
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"level": 1,
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"name": "Time to Get Boxed",
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"desc": "If Shield HP is completely depleted, get Staggered next turn.\nIf there is remaining Shield HP, gain 2 [Enhancement] next turn",
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"coinlist": [
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{}
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]
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}
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]
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}
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]
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}
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