s20260709_DeDn8PQlRWhVRkUA3cLk
This commit is contained in:
@@ -0,0 +1,689 @@
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{
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"dataList": [
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{
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||||
"id": 108001,
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||||
"levelList": [
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||||
{
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||||
"level": 1,
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||||
"name": "Stoneshower",
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||||
"desc": "[WhenUse] If target has 5+ [Vibration], Base Power +1",
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||||
"coinlist": [
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||||
{
|
||||
"coindescs": [
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||||
{
|
||||
"desc": "[OnSucceedAttack] Inflict 8 [Vibration]"
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||||
}
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||||
]
|
||||
},
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||||
{
|
||||
"coindescs": [
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||||
{
|
||||
"desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count"
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||||
}
|
||||
]
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||||
}
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||||
]
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||||
}
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||||
]
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||||
},
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{
|
||||
"id": 108002,
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||||
"levelList": [
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||||
{
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||||
"level": 1,
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"name": "Gather Stones",
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"desc": "[WinDuel] If target has [Vibration], Base Power +2",
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||||
"coinlist": [
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||||
{
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||||
"coindescs": [
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||||
{
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||||
"desc": "[OnSucceedAttack] Inflict 8 [Vibration]"
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||||
},
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{
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"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108003,
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"levelList": [
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{
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"level": 1,
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"name": "Rising Sloth",
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"desc": "[WhenUse] Coin Power +1 for every 3 [Vibration] on target (max 3)\n[WinDuel] This Skill gains Atk Weight +1 for every 5 [Vibration] on the target (max 2)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationEcho]"
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},
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{
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"desc": "[OnSucceedAttack] Trigger [VibrationExplosion] once for every [Vibration] Count on the target (max 2); then, reduce target's [Vibration] Count by 2"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +4 [Vibration] Count"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108004,
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"levelList": [
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{
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"level": 1,
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"name": "Guard",
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"desc": "Inflict 2 [Vibration] against the Attacker when hit as long as there is remaining Shield HP\n[WhenUse] Gain 3 Protection",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": ""
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108101,
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"levelList": [
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{
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"level": 1,
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"name": "Decay Collission",
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"desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +2 [Sinking] Count"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108102,
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"levelList": [
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{
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"level": 1,
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"name": "Torrent",
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"desc": "[WhenUse] If target has [Sinking], Base Power +2",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 8 [Sinking] and +2 [Sinking] Count"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 4 [Sinking] and +2 [Sinking] Count against 2 random targets"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108103,
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"levelList": [
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{
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"level": 1,
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"name": "Cascading Gloom",
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"desc": "[WhenUse] Coin Power +1 for every 3 [Sinking] on target (max 3)\n[WinDuel] This Skill gains Atk Weight +1 for every 5 [Sinking] on the target (max 2)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Sinking] and +4 [Sinking] Count"
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},
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{
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"desc": "[OnSucceedAttack] Next Coin Power +1 for every 3 [Sinking] on the target (3 times max)"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[UnBrokenCoinOnSucceedAttack] Cause [SinkingSurge]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 108104,
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"levelList": [
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{
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"level": 1,
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"name": "Evade",
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"desc": "[OnSucceedEvade] Target loses 5 SP",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": ""
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107901,
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"levelList": [
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{
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"level": 1,
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"name": "Topple",
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"desc": "[WhenUse] Consume 20 [BloodDinner]: gain 1 [BloodArmor] for every 10 [BloodDinner] consumed\n[WhenUse] Coin Power +1 for every 10 [BloodArmor] (max 2)\n[WhenUse] Coin Power +1 for every 15 [Laceration] on self (max 3)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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||||
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107902,
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"levelList": [
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{
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"level": 1,
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"name": "Wound",
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"desc": "[WhenUse] Consume 20 [BloodDinner]: gain 1 [BloodArmor] for every 10 [BloodDinner] consumed\n[WhenUse] Coin Power +1 for every 10 [BloodArmor] (max 2)\n[WhenUse] Coin Power +1 for every 15 [Laceration] on self (max 3)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107903,
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"levelList": [
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{
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"level": 1,
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"name": "Don Quixote Hardblood Arts 4 - Sundering",
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"desc": "[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WinDuel] With this Skill, deal +20% damage with every Stage of [BloodArmor] (max 60%)\n[DefeatDuel] Consume 4 [BloodArmor]",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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||||
{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107904,
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"levelList": [
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{
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"level": 1,
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"name": "Don Quixote Hardblood Arts 11 - Impaling",
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"desc": "[WhenUse] For every 3 [Laceration] on the target, Base Power +1 (max 3)\n[WinDuel] With this Skill, deal +20% damage with every Stage of [BloodArmor] (max 60%)\n[DefeatDuel] Consume 4 [BloodArmor]",
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"coinlist": [
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{
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"coindescs": [
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||||
{
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||||
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
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}
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]
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},
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{
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"coindescs": [
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||||
{
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||||
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
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}
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]
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},
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{
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||||
"coindescs": [
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{
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"desc": "[OnSucceedAttack] Activate [Laceration] on the target equal to its Count. Use up the target's [Laceration] Count down to 1"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107905,
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"levelList": [
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{
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"level": 1,
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"name": "Variant Don Quixote Style: Sancho Arts 4 - Track",
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"desc": "Prioritizes targets with the most [Laceration]\n[BeforeAttack] Atk Weight +1 for every 10 [BloodArmor] on self (max 3)\n[WhenUse] Clash Power +1 for every 5 [Laceration] on the target (max 3)\n[WhenUse] Consume up to 30 [BloodDinner]: gain 1 [BloodArmor] and Coin Power +1 for every 15 [BloodDinner] consumed (max 2)\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration], and activate [Laceration] immediately. Lose 1 [Laceration] Count\n[EndSkill] Increase [BloodDinner] equal to the damage this Skill dealt",
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"coinlist": [
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||||
{
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||||
"coindescs": [
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||||
{
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||||
"desc": "[OnSucceedAttack] Inflict 8 [Laceration]"
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}
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||||
]
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},
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||||
{
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||||
"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn\n- If this Skill consumed 30 [BloodDinner], inflict 2 additional [Binding]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 107906,
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"levelList": [
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{
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"level": 1,
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"name": "Variant Don Quixote Style: Sancho Arts 3 - Ambush",
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"desc": "Prioritizes targets with the most [Laceration]\n[BeforeAttack] Atk Weight +1 for every 10 [BloodArmor] on self (max 2)\n[WhenUse] Clash Power +1 for every 5 [Laceration] on the target (max 3)\n[WhenUse] Consume up to 30 [BloodDinner]: gain 1 [BloodArmor] and Coin Power +1 for every 15 [BloodDinner] consumed (max 2)\n- If this unit failed to consume [BloodDinner], gain 10 [Laceration], and activate [Laceration] immediately. Lose 1 [Laceration] Count\n[EndSkill] Increase [BloodDinner] equal to the damage this Skill dealt",
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||||
"coinlist": [
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||||
{
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||||
"coindescs": [
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||||
{
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||||
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
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||||
"coindescs": [
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{
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||||
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn\n- If this Skill consumed 50 [BloodDinner], inflict 2 additional [Paralysis]"
|
||||
}
|
||||
]
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||||
}
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||||
]
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||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 107907,
|
||||
"levelList": [
|
||||
{
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||||
"level": 1,
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||||
"name": "Don Quixote Hardblood Arts 2 - Hardblood",
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||||
"desc": "Can Clash with this Skill regardless of Speed\n[StartBattle] Gain 1 [SwirlingBlood]\n[StartBattle] Consume 100 [BloodDinner]; gain 1 [BloodArmor] and 20 Shield HP for every 10 [BloodDinner] consumed\n- If this unit doesn't have enough [BloodDinner], gain 50 [Laceration], and activate it immediately. Lose 2 [Laceration] Count. Gain 200 Shield HP (this damage does not reduce this unit's HP to 0)\n[DefeatDuel] As long as the Shield HP from this Skill remains, gain 3 [Vulnerable]\n[DefeatDuel] This Skill deals -50% damage\n[EndSkill] End Combat Phase",
|
||||
"coinlist": [
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[SuperCoin]"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[SuperCoin]"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[SuperCoin]"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[SuperCoin]"
|
||||
},
|
||||
{
|
||||
"desc": "[OnSucceedAttack] Inflict 5 [Laceration] and +3 [Laceration] Count"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 107908,
|
||||
"levelList": [
|
||||
{
|
||||
"level": 1,
|
||||
"name": "La Aventura Ha Terminado",
|
||||
"desc": "Deal +10% damage for every [Laceration] on the target (max 200%)\nDeal +10% damage for every 3 [BloodArmor] (max 100%)\n[StartBattle] Consume (45 - current SP) [BloodDinner] and heal up to 45 SP\n- If there isn't enough [BloodDinner], gain 20 [Laceration] and heal up to 45 SP\n- Gain Shield HP equal to remaining [BloodDinner] (max 100)\n[WinDuel] Inflict 10 [Laceration]\n[EndSkill] Increase [BloodDinner] by HP damage dealt against the target\n[EndSkill] If the target is defeated, increase [BloodDinner] by the target's max HP",
|
||||
"coinlist": [
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[SuperCoin]"
|
||||
},
|
||||
{
|
||||
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 10 [Laceration] and +3 [Laceration] Count"
|
||||
},
|
||||
{
|
||||
"desc": "[OnSucceedAttack] Inflict 5 [Laceration] and +3 [Laceration] Count to all enemies except for the target"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 107909,
|
||||
"levelList": [
|
||||
{
|
||||
"level": 1,
|
||||
"name": "La Aventura Ha Terminado...",
|
||||
"desc": "Deal +40% damage for every 10 (sum of [Laceration] on all targets]) (max 200%)\nDeal +10% damage for every cumulative [BloodDinner] this unit consumed (max 100%)\n[StartBattle] Consume (45 - current SP) [BloodDinner] and heal up to 45 SP\n- If there isn't enough [BloodDinner], gain 20 [Laceration] and heal up to 45 SP\n- Gain Shield HP equal to remaining [BloodDinner] (max 100)\n[WinDuel] Inflict 10 [Laceration]\n[EndSkill] Increase [BloodDinner] by HP damage dealt against the target\n[EndSkill] If the target is defeated, increase [BloodDinner] by the target's max HP",
|
||||
"coinlist": [
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[SuperCoin]"
|
||||
},
|
||||
{
|
||||
"desc": "Inflict 10 [Laceration] and +3 [Laceration] Count"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 108201,
|
||||
"levelList": [
|
||||
{
|
||||
"level": 1,
|
||||
"name": "Compression",
|
||||
"desc": "[WhenUse] Final Power +1 for every 5 [Breath] Potency on self (max 3)",
|
||||
"coinlist": [
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration] Potency"
|
||||
},
|
||||
{
|
||||
"desc": "[CriticalOnSucceedAttack] Inflict 3 [Vibration] Potency and +2 [Vibration] Count"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 108202,
|
||||
"levelList": [
|
||||
{
|
||||
"level": 1,
|
||||
"name": "Dismantle",
|
||||
"desc": "[WhenUse] Final Power +1 for every 3 [Breath] Potency on self (max 5)",
|
||||
"coinlist": [
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[OnSucceedAttack] Inflict 3 [Vibration] Potency"
|
||||
},
|
||||
{
|
||||
"desc": "[WinDuelAttack] Inflict +3 [Vibration] Count"
|
||||
},
|
||||
{
|
||||
"desc": "[CriticalOnSucceedAttack] Trigger [VibrationExplosion]. When [VibrationExplosion] is triggered on the target, reduce target's [Vibration] Count by 1"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 108203,
|
||||
"levelList": [
|
||||
{
|
||||
"level": 1,
|
||||
"name": "Conduct Analysis",
|
||||
"desc": "[WhenUse] At 10+ [Breath] Potency, consume [Breath] Potency to gain +2 Final Power for every 3 [Breath] Potency consumed (max 4). Consume 3 additional [Breath] for every Final Power gained due to this effect",
|
||||
"coinlist": [
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[SuperCoin]"
|
||||
},
|
||||
{
|
||||
"desc": "[OnSucceedAttack] If target has 5+ [Vibration] Count, trigger [VibrationExplosion]. When [VibrationExplosion] is triggered on the target, reduce target's [Vibration] Count by 1"
|
||||
},
|
||||
{
|
||||
"desc": "[WinDuelAttack] Inflict 5 [Vibration] Potency and +3 [Vibration] Count"
|
||||
},
|
||||
{
|
||||
"desc": "[CriticalOnSucceedAttack] Trigger [VibrationExplosion] twice. When [VibrationExplosion] is triggered on the target, reduce target's [Vibration] Count by 1 (nullify 1 instance of [Vibration] Count reduction if this unit won the Clash)"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 108204,
|
||||
"levelList": [
|
||||
{
|
||||
"level": 1,
|
||||
"name": "Trigger Extinction Sequence",
|
||||
"desc": "[WhenUse] Consume half of [Breath] Potency and Count on self\n- Gain (sum of consumed [Breath] Potency and Count / 2) Final Power (max 20)\n- Deal +(sum of consumed [Breath] Potency and Count x 2)% damage (max 50%)\n- +(sum of consumed [Breath] Potency and Count x 4)% damage on Critical Hit (max 100%)\n[DefeatDuel] Reduce remaining [Breath] Count by half",
|
||||
"coinlist": [
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[SuperCoin]"
|
||||
},
|
||||
{
|
||||
"desc": "If user took no HP damage last turn, guarantee a Crit"
|
||||
},
|
||||
{
|
||||
"desc": "If user took HP damage last turn, does not Crit; instead, deal -80% damage"
|
||||
},
|
||||
{
|
||||
"desc": "[CriticalOnSucceedAttack] Trigger [VibrationExplosion] thrice. When [VibrationExplosion] is triggered on the target, reduce target's [Vibration] Count by 3 (max 9 [Vibration] Count reduction)"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 108205,
|
||||
"levelList": [
|
||||
{
|
||||
"level": 1,
|
||||
"name": "Contemplation",
|
||||
"desc": "[WhenUse] Final Power +1 for [Breath] Potency on self (max 5)\n[WhenUse] Gain 4 [Breath] Potency\n- If this unit has Shield, gain +2 [Breath] Count as well",
|
||||
"coinlist": [
|
||||
{}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 137801,
|
||||
"levelList": [
|
||||
{
|
||||
"level": 1,
|
||||
"name": "Compression",
|
||||
"desc": "[WhenUse] Final Power +1 for every 5 [Breath] Potency on self (max 3)",
|
||||
"coinlist": [
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[OnSucceedAttack] Inflict 2 [Vibration] Potency"
|
||||
},
|
||||
{
|
||||
"desc": "[CriticalOnSucceedAttack] Inflict 3 [Vibration] Potency and +2 [Vibration] Count"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 137802,
|
||||
"levelList": [
|
||||
{
|
||||
"level": 1,
|
||||
"name": "Dismantle",
|
||||
"desc": "[WhenUse] Final Power +1 for every 3 [Breath] Potency on self (max 5)\n<color=#ff6000><mark=#ff000040><b><u>[WhenUse] If the target has 20+ [ObservedPerson], convert all Coins on this Skill to [SuperCoin]s</u></b></mark></color>",
|
||||
"coinlist": [
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[OnSucceedAttack] Inflict 3 [Vibration] Potency"
|
||||
},
|
||||
{
|
||||
"desc": "[WinDuelAttack] Inflict +3 [Vibration] Count"
|
||||
},
|
||||
{
|
||||
"desc": "[CriticalOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 137803,
|
||||
"levelList": [
|
||||
{
|
||||
"level": 1,
|
||||
"name": "Conduct Analysis",
|
||||
"desc": "[WhenUse] At 10+ [Breath] Potency, consume [Breath] Potency to gain +2 Final Power for every 3 [Breath] Potency consumed (max 4)",
|
||||
"coinlist": [
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[SuperCoin]"
|
||||
},
|
||||
{
|
||||
"desc": "[OnSucceedAttack] If target has 5+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
|
||||
},
|
||||
{
|
||||
"desc": "[WinDuelAttack] Inflict 5 [Vibration] Potency and +3 [Vibration] Count"
|
||||
},
|
||||
{
|
||||
"desc": "[CriticalOnSucceedAttack] Trigger [VibrationExplosion] twice; then, reduce target's [Vibration] Count by 2"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 137804,
|
||||
"levelList": [
|
||||
{
|
||||
"level": 1,
|
||||
"name": "Trigger Extinction Sequence",
|
||||
"desc": "[WhenUse] Consume half of [Breath] Potency and Count on self\n- Gain (sum of consumed [Breath] Potency and Count / 2) Final Power (max 20)\n- Deal +(sum of consumed [Breath] Potency and Count x 2)% damage (max 50%)\n- +(sum of consumed [Breath] Potency and Count x 4)% damage on Critical Hit (max 100%)\n[DefeatDuel] Reduce remaining [Breath] Count by half",
|
||||
"coinlist": [
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[SuperCoin]"
|
||||
},
|
||||
{
|
||||
"desc": "If user took no HP damage last turn, guarantee a Crit"
|
||||
},
|
||||
{
|
||||
"desc": "If user took HP damage last turn, does not Crit; instead, deal -80% damage"
|
||||
},
|
||||
{
|
||||
"desc": "[CriticalOnSucceedAttack] Trigger [VibrationExplosion] thrice; then, reduce target's [Vibration] Count by 3"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 137805,
|
||||
"levelList": [
|
||||
{
|
||||
"level": 1,
|
||||
"name": "Contemplation",
|
||||
"desc": "[CanDuelGuard]\n[WhenUse] Final Power +1 for every 3 [Breath] Potency on self (max 5)\n[WhenUse] Gain 4 [Breath] Potency\n- If this unit has Shield, gain +2 [Breath] Count as well",
|
||||
"coinlist": [
|
||||
{
|
||||
"coindescs": [
|
||||
{
|
||||
"desc": "[SuperCoin]"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user