s20260709_DeDn8PQlRWhVRkUA3cLk
This commit is contained in:
@@ -0,0 +1,474 @@
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{
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"dataList": [
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{
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"id": 40003801,
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"levelList": [
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{
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"level": 1,
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"name": "Rending Arts",
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"desc": "[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] At 3+ [Agility], Base Power +2\n[WhenUse] Gain +2 [Breath] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 3 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 40003802,
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"levelList": [
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{
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"level": 1,
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"name": "Acupuncture",
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"desc": "[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] At 3+ [Agility], Base Power +2\n[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain +2 [Breath] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 2 [Breath]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 2 [Breath]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 2 [Breath]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
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},
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{
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"desc": "[CriticalOnSucceedAttack] Gain 2 [Agility] next turn"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 40003803,
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"levelList": [
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{
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"level": 1,
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"name": "Lucent Rippling Flame",
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"desc": "Deal +0.5% damage for every 1% missing HP on self (max 25%)\nDeal +25% damage on Critical Hit for every [Agility] on self (max 150%)\n[WhenUse] At 6+ ([Breath] on self + [Laceration] on target), Coin Power +1 (max 2)\n[WhenUse] At 5+ [WindBlade], convert into [SuperCoin]\n[WinDuel] Gain 5 [Breath]",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain +3 [Breath] Count"
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},
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{
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"desc": "[CriticalOnSucceedAttack] Gain 1 [WindBlade]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 2 [Breath]"
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},
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{
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"desc": "[CriticalOnSucceedAttack] Gain 1 [WindBlade]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
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},
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{
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"desc": "[CriticalOnSucceedAttack] Gain 1 [WindBlade]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 40003804,
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"levelList": [
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{
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"level": 1,
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"name": "Even the Balance - Lucent Rippling Flame",
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"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +0.5% damage for every 1% missing HP on self (max 25%)\nDeal +20% damage on Critical Hit for every [Agility] on self (max 100%)\n[EndSkill] Consume all [WindBlade] on self",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 5 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
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},
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{
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"desc": "[CriticalOnSucceedAttack] At 5+ [Agility], Reuse this Coin (once per Skill)"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 40003805,
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"levelList": [
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{
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"level": 1,
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"name": "To Claim Their Bones",
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"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +0.5% damage for every 1% missing HP on self (max 25%)\nDeal +10% damage on Critical Hit for every [Agility] on self (max 50%)\n[WhenUse] Base Power +1 for every 4 ([Breath] on self + [Laceration] on target) (max 4)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 3 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 40003806,
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"levelList": [
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{
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"level": 1,
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"name": "I'll Light the Path Forward",
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"desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [SupportProtect]\n[WhenUse] Gain 5 [Breath]\n[WinDuel] Gain +2 [Breath] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 40003807,
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"levelList": [
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{
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"level": 1,
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"name": "Observing the Stones on the Board",
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"desc": "[CanDuelGuard]\n[SupportProtect] Exclusive Skill\n[WhenUse] Gain 5 [Breath]\n[WhenUse] At more than 25 [Breath], consume 5 [Breath] to gain 3 [WindBlade]\n[WinDuel] Gain +2 [Breath] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 40004001,
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"levelList": [
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{
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"level": 1,
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"name": "Draw of the Sword",
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"desc": "[WhenUse] At 5+ [Breath], Coin Power +1\n[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 3 [Breath]",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 3 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
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},
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{
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"desc": "[CriticalOnSucceedAttack] Inflict +2 [Laceration] Count"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 40004002,
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"levelList": [
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{
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"level": 1,
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"name": "Acupuncture",
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"desc": "[WhenUse] At 7+ [Breath], Coin Power +1\n[WhenUse] Gain +3 [Breath] Count\n[WinDuel] Gain 2 [Breath]",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 4 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "Deal +20% damage on Critical Hit"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "Deal +40% damage on Critical Hit"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 40004003,
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"levelList": [
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{
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"level": 1,
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"name": "Overthrow",
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"desc": "[DuelCounter]\n[StartBattle] Gain 2 [SlashDamageUp] this turn and next turn\n[WhenUse] At 8+ [Breath], Coin Power +1\n[WhenUse] Gain +3 [Breath] Count\n[WinDuel] Gain 4 [Breath]",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain 5 [Breath]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "Deal +80% damage on Critical Hit"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 8 [Laceration]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 40004004,
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"levelList": [
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{
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"level": 1,
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"name": "Yield My Flesh",
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"desc": "Targets the Skill Slot that has the highest max Power\n[WhenUse] Until this Skill ends:\n- Take -2% damage from Attacks for every [Breath] on self (min -80%)\n- Clash Power -1 for every [Breath] on self (min -30)\n- Cannot be Staggered from taking damage\n[WinDuel] Gain 5 [Breath]\n[DefeatDuel] Use \"To Claim Their Bones\" after being hit\n[EndBattle] Cannot use \"Yield My Flesh\" until next turn",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "Deal +150% damage on Critical Hit"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 2 [SlashResistDown] next turn"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 4 [DefenseDown] next turn"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 40004005,
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"levelList": [
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{
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"level": 1,
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"name": "To Claim Their Bones",
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"desc": "[WhenUse] At 10+ [Breath], Coin Power +1\n[WhenUse] Deal +40% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Parts)\n[WhenUse] Gain +4 [Breath] Count\n[EndSkill] Consume all [Breath] on self",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[CriticalOnSucceedAttack] Coin Power +2 for the final Coin (once per Coin)"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[CriticalOnSucceedAttack] Coin Power +2 for the final Coin (once per Coin)"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[CriticalOnSucceedAttack] Coin Power +2 for the final Coin (once per Coin)"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 10 [Laceration] and +2 [Laceration] Count"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 40003901,
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"levelList": [
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{
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"level": 1,
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"name": "YuRia Atelier - All-out Attack Mode, Mk. 17!",
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"desc": "Deal +50% damage for every type of negative effect on target (max 100%)\n[WhenUse] If target has 6+ [Vibration], Base Power +3",
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"flavor": "Special Handmade Golden Retriever-Exclusive Axe.",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
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},
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[OnSucceedAttack] Activate [Laceration] on target once. Target loses 1 [Laceration] Count"
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},
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{
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"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
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}
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]
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}
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]
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}
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]
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},
|
||||
{
|
||||
"id": 40003902,
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"levelList": [
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{
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"level": 1,
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"name": "I'll Cover You! Get Behind Me!",
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"desc": "[CanDuelGuard]\n[SupportProtect] Exclusive Skill\n[WinDuel] Heal 4 SP for all allies (including this unit)\n- Heal 8 SP instead for LCD Units",
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"coinlist": [
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{
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"coindescs": [
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||||
{
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||||
"desc": "[SuperCoin]"
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||||
}
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||||
]
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||||
}
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||||
]
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||||
}
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||||
]
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||||
}
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||||
]
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||||
}
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Reference in New Issue
Block a user