s20260709_DeDn8PQlRWhVRkUA3cLk

This commit is contained in:
yuvlian
2026-07-20 17:19:20 +07:00
commit 89a4b21b4b
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{
"dataList": [
{
"id": 2110511,
"levelList": [
{
"level": 1,
"name": "Holiday",
"abName": "Sandolph",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger Tremor Burst"
},
{
"desc": "[EndSkill] Apply 1 'Damage Up' for the Affinity with the highest Resonance count to 2 allies with the least SP"
},
{
"desc": "[EndSkill] Heal 20 SP for 2 allies with the least SP"
}
]
}
]
},
{
"level": 3,
"name": "Holiday",
"abName": "Sandolph",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger Tremor Burst"
},
{
"desc": "[EndSkill] Apply 1 'Damage Up' for the Affinity with the highest Resonance count to 3 allies with the least SP"
},
{
"desc": "[EndSkill] Heal 20 SP for 3 allies with the least SP"
}
]
}
]
},
{
"level": 4,
"name": "Holiday",
"abName": "Sandolph",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger Tremor Burst"
},
{
"desc": "[EndSkill] Apply 1 'Damage Up' for the Affinity with the highest Resonance count to 4 allies with the least SP"
},
{
"desc": "[EndSkill] Heal 20 SP for 4 allies with the least SP"
}
]
}
]
}
]
},
{
"id": 2110521,
"levelList": [
{
"level": 1,
"name": "Holiday",
"abName": "Sandolph",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] This unit loses 10% HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Target loses 10 SP"
},
{
"desc": "[OnSucceedAttack] Trigger Tremor Burst"
},
{
"desc": "[OnSucceedAttackTail] Inflict 1 Fragility to the Affinity with the highest Resonance count"
}
]
}
]
},
{
"level": 3,
"name": "Holiday",
"abName": "Sandolph",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] This unit loses 10% HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Target loses 10 SP"
},
{
"desc": "[OnSucceedAttack] Trigger Tremor Burst"
},
{
"desc": "[OnSucceedAttackTail] Inflict 2 Fragility for the Affinity with the highest Resonance count"
},
{
"desc": "[EndSkillTail] Gain 1 'Damage Up' to the Affinity with the highest Resonance count"
}
]
}
]
},
{
"level": 4,
"name": "Holiday",
"abName": "Sandolph",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] This unit loses 10% HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Target loses 10 SP"
},
{
"desc": "[OnSucceedAttack] Trigger Tremor Burst"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Fragility for the Affinity with the highest Resonance count"
},
{
"desc": "[EndSkillTail] Gain 1 'Damage Up' to the Affinity with the highest Resonance count"
}
]
}
]
}
]
},
{
"id": 2110611,
"levelList": [
{
"level": 1,
"name": "Binds",
"abName": "The King in Binds",
"desc": "[BeforeAttack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2)\n[EndSkill] For 3 turns, lose 10 SP at Turn End",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCrack]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
}
]
}
]
},
{
"level": 3,
"name": "Binds",
"abName": "The King in Binds",
"desc": "[BeforeAttack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2)\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 50%\n[EndSkill] For 3 turns, lose 9 SP at Turn End",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCrack]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
}
]
}
]
},
{
"level": 4,
"name": "Binds",
"abName": "The King in Binds",
"desc": "[BeforeAttack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2)\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 100%\n[EndSkill] For 3 turns, lose 8 SP at Turn End",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCrack]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
}
]
}
]
}
]
},
{
"id": 2110621,
"levelList": [
{
"level": 1,
"name": "Binds",
"abName": "The King in Binds",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCrack]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
}
]
}
]
},
{
"level": 3,
"name": "Binds",
"abName": "The King in Binds",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2)\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 50%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCrack]"
},
{
"desc": "[OnSucceedAttackTail] Trigger [VibrationExplosion]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Binds",
"abName": "The King in Binds",
"desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2)\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 50%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCrack]"
},
{
"desc": "[OnSucceedAttackTail] Trigger [VibrationExplosion]"
},
{
"desc": "[OnSucceedAttackTail] Trigger [VibrationExplosion]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2110711,
"levelList": [
{
"level": 1,
"name": "Dimension Shredder",
"abName": "Wayward Passenger",
"desc": "[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n[BeforeAttack] At less than 10 [Charge] Count, consume 15% HP to gain +10 [Charge] Count (this damage does not reduce this unit's HP to 0; rounded down)\n[BeforeAttack] Consume up to 40 [Charge] Count and deal +1% damage for every [Charge] Count consumed (max 10%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict ([Charge] - 1) [DimensionRift] (max 1)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] and 1 [ChargeLoad] next turn for every [Charge] (max 1 of each per Skill)"
},
{
"desc": "[EnemyKill] Gain +2 [Charge] Count"
}
]
}
]
},
{
"level": 3,
"name": "Dimension Shredder",
"abName": "Wayward Passenger",
"desc": "[BeforeAttack] At <style=\"highlight\">3</style>+ highest Reson., gain +1 Atk Weight\n[BeforeAttack] At less than 10 [Charge] Count, consume 15% HP to gain +10 [Charge] Count (this damage does not reduce this unit's HP to 0; rounded down)\n[BeforeAttack] Consume up to 40 [Charge] Count and deal +1% damage for every [Charge] Count consumed (max <style=\"highlight\">20</style>%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict ([Charge] - 1) [DimensionRift] (max <style=\"highlight\">2</style>)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] and 1 [ChargeLoad] next turn for every [Charge] (max <style=\"highlight\">2</style> of each per Skill)"
},
{
"desc": "[EnemyKill] Gain +2 [Charge] Count<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Dimension Shredder",
"abName": "Wayward Passenger",
"desc": "[BeforeAttack] Gain <style=\"highlight\">(highest Reson. - 2)</style> Atk Weight <style=\"highlight\">(max 2)</style>\n[BeforeAttack] At less than 10 [Charge] Count, consume <style=\"highlight\">10</style>% HP to gain +10 [Charge] Count (this damage does not reduce this unit's HP to 0; rounded down)\n[BeforeAttack] Consume up to 40 [Charge] Count and deal +1% damage for every [Charge] Count consumed (max <style=\"highlight\">30</style>%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict ([Charge] - 1) [DimensionRift] (max 2)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] and 1 [ChargeLoad] next turn for every [Charge] (max <style=\"highlight\">3</style> of each per Skill)"
},
{
"desc": "[EnemyKill] Gain +2 [Charge] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2110721,
"levelList": [
{
"level": 1,
"name": "Dimension Shredder",
"abName": "Wayward Passenger",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n[BeforeAttack] At less than maximum [Charge] Count, consume (missing [Charge] Count x 1.5)% HP to gain up to max [Charge] Count (max [Charge] Count obtainable from this effect: 30. This damage does not reduce this unit's HP to 0; rounded down)\n[BeforeAttack] Consume up to 40 [Charge] Count and deal +2% damage for every [Charge] Count consumed (max 20%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict ([Charge] - 1) [DimensionRift] (max 2)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] and 1 [ChargeLoad] next turn for every [Charge] (max 2 of each per Skill)"
},
{
"desc": "[EnemyKill] Gain +2 [Charge] Count"
}
]
}
]
},
{
"level": 3,
"name": "Dimension Shredder",
"abName": "Wayward Passenger",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n[BeforeAttack] At less than maximum [Charge] Count, consume (missing [Charge] Count x <style=\"highlight\">1.2</style>)% HP to gain up to max [Charge] Count (max [Charge] Count obtainable from this effect: 30. This damage does not reduce this unit's HP to 0; rounded down)\n[BeforeAttack] Consume up to 40 [Charge] Count and deal +2% damage for every [Charge] Count consumed (max <style=\"highlight\">40</style>%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict ([Charge] - 1) [DimensionRift] (max 2)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] and 1 [ChargeLoad] next turn for every [Charge] (max 2 of each per Skill)"
},
{
"desc": "[EnemyKill] Gain +2 [Charge] Count<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Dimension Shredder",
"abName": "Wayward Passenger",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] Gain <style=\"highlight\">(highest Reson. - 2)</style> Atk Weight <style=\"highlight\">(max 2)</style>\n[BeforeAttack] At less than maximum [Charge] Count, consume <style=\"highlight\">(missing [Charge] Count)%</style> HP to gain up to max [Charge] Count (max [Charge] Count obtainable from this effect: 30. This damage does not reduce this unit's HP to 0; rounded down)\n[BeforeAttack] Consume up to 40 [Charge] Count and deal +2% damage for every [Charge] Count consumed (max <style=\"highlight\">60</style>%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict ([Charge] - 1) [DimensionRift] (max <style=\"highlight\">4</style>)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] and 1 [ChargeLoad] next turn for every [Charge] (max <style=\"highlight\">3</style> of each per Skill)"
},
{
"desc": "[EnemyKill] Gain +2 [Charge] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2110811,
"levelList": [
{
"level": 1,
"name": "Magic Bullet",
"abName": "Der Freischütz",
"desc": "Deal +1% damage for every 3 [Combustion] on target (max 10%)\n[BeforeAttack] At 0 [FreischutzShotCount], gain 1 [FreischutzShotCount].\n- [FreischutzShotCount] value determines the bullet to fire.\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] Gain [FreischutzShotCount] equal to the highest Reson. (min. 1, max 4)\n[EndSkill] If the main target is defeated, inflict 2 [DarkFlame] against all enemies that have [Combustion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [FreischutzShotCount]"
},
{
"desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] (once per turn for each unit)"
}
]
}
]
},
{
"level": 3,
"name": "Magic Bullet",
"abName": "Der Freischütz",
"desc": "Deal +<style=\"highlight\">2</style>% damage for every 3 [Combustion] on target (max <style=\"highlight\">20</style>%)\n[BeforeAttack] At 0 [FreischutzShotCount], gain 1 [FreischutzShotCount].\n- [FreischutzShotCount] value determines the bullet to fire.\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] Gain [FreischutzShotCount] equal to the highest Reson. (min. 1, max 4)\n[EndSkill] If the main target is defeated, inflict <style=\"highlight\">3</style> [DarkFlame] against all enemies that have [Combustion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [FreischutzShotCount]"
},
{
"desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] (once per turn for each unit)"
}
]
}
]
},
{
"level": 4,
"name": "Magic Bullet",
"abName": "Der Freischütz",
"desc": "Deal +<style=\"highlight\">3</style>% damage for every 3 [Combustion] on target (max <style=\"highlight\">30</style>%)\n[BeforeAttack] At 0 [FreischutzShotCount], gain 1 [FreischutzShotCount].\n- [FreischutzShotCount] value determines the bullet to fire.\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] Gain [FreischutzShotCount] equal to the highest Reson. (min. 1, max 4)\n[EndSkill] If the main target is defeated, inflict <style=\"highlight\">4</style> [DarkFlame] against all enemies that have [Combustion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [FreischutzShotCount]"
},
{
"desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] (once per turn for each unit)"
}
]
}
]
}
]
},
{
"id": 2110821,
"levelList": [
{
"level": 1,
"name": "Magic Bullet",
"abName": "Der Freischütz",
"desc": "[CantIdentify]\nTargets randomly\nDeal +1% damage for every 3 [Combustion] on target (max 10%)\n[BeforeAttack] At 0 [FreischutzShotCount], gain 1 [FreischutzShotCount].\n- [FreischutzShotCount] value determines the bullet to fire.\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] Gain [FreischutzShotCount] equal to the highest Reson. (min. 1, max 4)\n[EndSkill] If the main target is defeated, inflict 3 [DarkFlame] against all enemies that have [Combustion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [FreischutzShotCount]"
},
{
"desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] (once per turn for each unit)"
}
]
}
]
},
{
"level": 3,
"name": "Magic Bullet",
"abName": "Der Freischütz",
"desc": "[CantIdentify]\nTargets randomly\nDeal +<style=\"highlight\">2</style>% damage for every 3 [Combustion] on target (max <style=\"highlight\">20</style>%)\n[BeforeAttack] At 0 [FreischutzShotCount], gain 1 [FreischutzShotCount].\n- [FreischutzShotCount] value determines the bullet to fire.\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] Gain [FreischutzShotCount] equal to the highest Reson. (min. 1, max 4)\n[EndSkill] If the main target is defeated, inflict <style=\"highlight\">5</style> [DarkFlame] against all enemies that have [Combustion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [FreischutzShotCount]"
},
{
"desc": "[OnSucceedAttack] Inflict +([FreischutzShotCount] / 3) [Combustion] Count (rounded down)"
},
{
"desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] (once per turn for each unit)<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Magic Bullet",
"abName": "Der Freischütz",
"desc": "[CantIdentify]\nTargets randomly\nDeal +<style=\"highlight\">3</style>% damage for every 3 [Combustion] on target (max <style=\"highlight\">30</style>%)\n[BeforeAttack] At 0 [FreischutzShotCount], gain 1 [FreischutzShotCount].\n- [FreischutzShotCount] value determines the bullet to fire.\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] Gain [FreischutzShotCount] equal to the highest Reson. (min. 1, max 4)\n[EndSkill] If the main target is defeated, inflict <style=\"highlight\">7</style> [DarkFlame] against all enemies that have [Combustion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Combustion] equal to [FreischutzShotCount]"
},
{
"desc": "[OnSucceedAttack] Inflict +([FreischutzShotCount] / <style=\"highlight\">2</style>) [Combustion] Count (rounded down)"
},
{
"desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] (once per turn for each unit)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2110911,
"levelList": [
{
"level": 1,
"name": "I'll Go fer Scissors. How 'Bout You?",
"abName": "Will You Play?",
"desc": "On Unopposed Attack: Does not activate this skill's [UnBrokenCoinOnSucceedAttack] effects\n[WinDuel] Consume Envy E.G.O resource by Envy Reson., and for every Envy E.G.O resource consumed, gain 1 E.G.O resource each for the least-owned Affinities (max consumable Envy resource: 4)\n[DefeatDuel] Final Power -4 and gain Shield equal to (Envy Reson. x 5) (max 20)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Heal 2 allies with the lowest HP percentage by 6% of their max HP (once per Skill)\n- Ignores allies without Envy Base Attack Skills when choosing targets for healing (excluding this unit)",
"summary": "[UnBrokenCoinOnSucceedAttack] Heal HP"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [NiddleEGO]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]"
}
]
}
]
},
{
"level": 3,
"name": "I'll Go fer Scissors. How 'Bout You?",
"abName": "Will You Play?",
"desc": "On Unopposed Attack: Does not activate this skill's [UnBrokenCoinOnSucceedAttack] effects\n[WinDuel] Consume Envy E.G.O resource by Envy Reson., and for every Envy E.G.O resource consumed, gain 1 E.G.O resource each for the least-owned Affinities (max consumable Envy resource: 5)\n[DefeatDuel] Final Power -4 and gain Shield equal to (Envy Reson. x 5) (max 25)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Heal 2 allies with the lowest HP percentage by 8% of their max HP (once per Skill)\n- Ignores allies without Envy Base Attack Skills when choosing targets for healing (excluding this unit)",
"summary": "[UnBrokenCoinOnSucceedAttack] Heal HP"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [NiddleEGO]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Curse]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "I'll Go fer Scissors. How 'Bout You?",
"abName": "Will You Play?",
"desc": "On Unopposed Attack: Does not activate this skill's [UnBrokenCoinOnSucceedAttack] effects\n[WinDuel] Consume Envy E.G.O resource by Envy Reson., and for every Envy E.G.O resource consumed, gain 1 E.G.O resource each for the least-owned Affinities (max consumable Envy resource: 6)\n[DefeatDuel] Final Power -4 and gain Shield equal to (Envy Reson. x 5) (max 30)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Heal 2 allies with the lowest HP percentage by 10% of their max HP (once per Skill)\n- Ignores allies without Envy Base Attack Skills when choosing targets for healing (excluding this unit)",
"summary": "[UnBrokenCoinOnSucceedAttack] Heal HP"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [NiddleEGO]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Curse]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 2110921,
"levelList": [
{
"level": 1,
"name": "I'll Go fer Scissors. How 'Bout You?",
"abName": "Will You Play?",
"desc": "[CantIdentify]\nTargets randomly\nAt 2+ Envy Reson., Final Power +1\n[WinDuel] Atk Weight +1 for every 2 Envy Reson. (max 2)\n[DefeatDuel] Gain Shield equal to (Envy Reson. x 5) (max 20)\n[DefeatDuel] This Skill inflicts +1 more [NiddleEGO] and [NailPersonality]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [NiddleEGO]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]"
}
]
}
]
},
{
"level": 3,
"name": "I'll Go fer Scissors. How 'Bout You?",
"abName": "Will You Play?",
"desc": "[CantIdentify]\nTargets randomly\n<style=\"highlight\">Final Power +1 for every 2 Envy Reson. (max 2)</style>\n[WinDuel] Atk Weight +1 for every 2 Envy Reson. (max 2)\n[DefeatDuel] Gain Shield equal to (Envy Reson. x 5) (max <style=\"highlight\">25</style>)\n[DefeatDuel] This Skill inflicts +1 more [NiddleEGO], <style=\"highlight\">[Curse]</style>, and [NailPersonality]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [NiddleEGO]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Curse]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]"
}
]
}
]
},
{
"level": 4,
"name": "I'll Go fer Scissors. How 'Bout You?",
"abName": "Will You Play?",
"desc": "[CantIdentify]\nTargets randomly\nFinal Power +1 for every 2 Envy Reson. (max <style=\"highlight\">3</style>)\n[WinDuel] Atk Weight +1 for every 2 Envy Reson. (max 2)\n[DefeatDuel] Gain Shield equal to (Envy Reson. x 5) (max <style=\"highlight\">30</style>)\n[DefeatDuel] This Skill inflicts +1 more [NiddleEGO], [Curse], and [NailPersonality]<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [NiddleEGO]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Curse]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]"
}
]
}
]
}
]
}
]
}