s20260709_DeDn8PQlRWhVRkUA3cLk

This commit is contained in:
yuvlian
2026-07-20 17:19:20 +07:00
commit 89a4b21b4b
8503 changed files with 3803850 additions and 0 deletions
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{
"dataList": [
{
"id": 9008801,
"levelList": [
{
"level": 1,
"name": "Sow Fear",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Deal 2 SP damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Deal 2 SP damage"
}
]
}
]
}
]
},
{
"id": 9008802,
"levelList": [
{
"level": 1,
"name": "Engrave Horror",
"desc": "[WinDuel] Deal 10 SP damage to target; this unit heals 10 HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bind next turn"
}
]
}
]
}
]
},
{
"id": 9008803,
"levelList": [
{
"level": 1,
"name": "Reap Horror",
"desc": "If targets SP is below 20, heal 20% more HP from this attack",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Deal 3 SP damage"
},
{
"desc": "[OnSucceedAttack] Heal by 30% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Deal 3 SP damage"
},
{
"desc": "[OnSucceedAttack] Heal by 30% of damage dealt"
}
]
}
]
}
]
},
{
"id": 9008804,
"levelList": [
{
"level": 1,
"name": "Paralyze Mind",
"desc": "If target's SP is below -15, deal +50% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Paralyze next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Paralyze next turn"
}
]
}
]
}
]
},
{
"id": 9008901,
"levelList": [
{
"level": 1,
"name": "-... - ..-",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Sinking"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Sinking"
}
]
}
]
}
]
},
{
"id": 9008902,
"levelList": [
{
"level": 1,
"name": "-- ... -.-",
"desc": "[WinDuel] Inflict 1 Pallid Noise",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Sinking"
},
{
"desc": "[OnSucceedAttackHead] Inflict +3 Sinking Count"
}
]
}
]
}
]
},
{
"id": 9008903,
"levelList": [
{
"level": 1,
"name": "...- .",
"desc": "Final Power +1 for each surviving Pallidified ally (not counting this unit)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal by 40% of damage dealt"
},
{
"desc": "[OnSucceedAttack] Copy one of the buffs currently applied to the target. Gain the copied buff next turn.\n(Limited to: Attack Power Up, Haste, Damage Up, and <sprite name=\"Protection\"><color=#f8c200><u><link=\"Protection\">Protection</link></u></color>)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal by 40% of damage dealt"
}
]
}
]
}
]
},
{
"id": 9009001,
"levelList": [
{
"level": 1,
"name": "..-. .",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Sinking Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Sinking Count"
}
]
}
]
}
]
},
{
"id": 9009002,
"levelList": [
{
"level": 1,
"name": "..-. . --",
"desc": "[WinDuel] Inflict 1 Pallid Noise",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Sinking Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 Sinking"
}
]
}
]
}
]
},
{
"id": 9009003,
"levelList": [
{
"level": 1,
"name": ".-.. -",
"desc": "[WinDuel] Deal 1 SP damage to target for each surviving Pallidified ally (not counting this unit)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal by 40% of damage dealt"
},
{
"desc": "Copy one of the buffs currently applied to the target. Gain the copied buff next turn.\n(Limited to: Attack Power Up, Haste, Damage Up, and <sprite name=\"Protection\"><color=#f8c200><u><link=\"Protection\">Protection</link></u></color>)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal by 40% of damage dealt"
}
]
}
]
}
]
},
{
"id": 9009101,
"levelList": [
{
"level": 1,
"name": "-... .…",
"desc": "If target has <sprite name=\"Sinking\"><color=#e30000><u><link=\"Sinking\">Sinking</link></u></color>, the HP heal effect also applies to 1 other Pallidified ally with the lowest SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal by 30% of damage dealt"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 Sinking"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal by 30% of damage dealt"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 Sinking"
}
]
}
]
}
]
},
{
"id": 9009102,
"levelList": [
{
"level": 1,
"name": ".--- .",
"desc": "If target has <sprite name=\"Sinking\"><color=#e30000><u><link=\"Sinking\">Sinking</link></u></color>, the HP heal effect also applies to 1 other Pallidified ally with the lowest SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal by 50% of damage dealt"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Pallid Noise"
}
]
}
]
}
]
},
{
"id": 9009103,
"levelList": [
{
"level": 1,
"name": "-. .…",
"desc": "[WhenUse] If target has <sprite name=\"AaCePbBa\"><color=#e30000><u><link=\"AaCePbBa\">Pallid Noise</link></u></color>, all other Pallidified allies heal 30 HP",
"coinlist": [
{
"coindescs": [
{
"desc": "Copy one of the buffs currently applied to the target. Gain the copied buff next turn.\n(Limited to: Attack Power Up, Haste, Damage Up, and <sprite name=\"Protection\"><color=#f8c200><u><link=\"Protection\">Protection</link></u></color>)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 20 HP on self"
}
]
}
]
}
]
},
{
"id": 9009201,
"levelList": [
{
"level": 1,
"name": "-- . -.-",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Tremor"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Tremor"
}
]
}
]
}
]
},
{
"id": 9009202,
"levelList": [
{
"level": 1,
"name": "-... .-",
"desc": "[WhenUse] Apply 1 Protection to 1 other random ally next turn. If the ally is a Pallidified ally, apply 1 additional Protection.",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +4 Tremor Count"
}
]
}
]
}
]
},
{
"id": 9009203,
"levelList": [
{
"level": 1,
"name": "-.-. ..-",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger Tremor Burst"
},
{
"desc": "[OnSucceedAttack] Reduce Tremor Count by 2"
},
{
"desc": "[OnSucceedAttack] Inflict 1 Pallid Noise"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 10 Rupture and +4 Rupture Count"
}
]
}
]
}
]
},
{
"id": 9009204,
"levelList": [
{
"level": 1,
"name": ".--. .",
"desc": "[StartBattle] Gain 1 Protection for every 2 Pallidified ally (not counting this unit)\nWhen attacked while this unit has Shield, inflict 1 Tremor to the attacker",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9009301,
"levelList": [
{
"level": 1,
"name": "..-. .",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Defense Level Down"
}
]
}
]
}
]
},
{
"id": 9009302,
"levelList": [
{
"level": 1,
"name": ".-.. .",
"desc": "[WhenUse] Apply 1 Damage Up to 1 other random Pallidified ally next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Paralyze"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 Pallid Noise"
}
]
}
]
}
]
},
{
"id": 9009303,
"levelList": [
{
"level": 1,
"name": ".-.. .-",
"desc": "[WhenUse] Apply 1 Damage Up to 1 random Pallidified ally next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Defense Level Down"
},
{
"desc": "[OnSucceedAttack] Inflict 1 Pallid Noise"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Defense Level Down"
}
]
}
]
}
]
},
{
"id": 9009401,
"levelList": [
{
"level": 1,
"name": "--. . ...-",
"desc": "If target has <sprite name=\"AaCePbBa\"><color=#e30000><u><link=\"AaCePbBa\">Pallid Noise</link></u></color>, deal 1 SP damage to target for every other surviving ally",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 Bleed Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 3 Bleed"
}
]
}
]
}
]
},
{
"id": 9009402,
"levelList": [
{
"level": 1,
"name": "...- …",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Pallid Noise"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 Bleed Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
}
]
}
]
}
]
},
{
"id": 9009403,
"levelList": [
{
"level": 1,
"name": ".--. .... -",
"desc": "[WinDuel] Inflict 1 Pallid Noise",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 Bleed next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Fragile next turn"
}
]
}
]
}
]
},
{
"id": 9009404,
"levelList": [
{
"level": 1,
"name": "-.- -",
"desc": "When attacked while this unit has Shield, inflict 1 Pallid Noise to the target\n[EndBattle] If this unit has Shield, gain 3 Poise next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9009501,
"levelList": [
{
"level": 1,
"name": ".--. -",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bind next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
}
]
},
{
"id": 9009502,
"levelList": [
{
"level": 1,
"name": ".-.. - ..-",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Paralyze next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Damage Down next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
}
]
},
{
"id": 9009503,
"levelList": [
{
"level": 1,
"name": "-- .... -",
"desc": "[WhenUse] Gain 1 Protection for every surviving ally. (Max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 Protection"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 Pallid Noise"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 Protection next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 4 Bleed next turn"
}
]
}
]
}
]
},
{
"id": 9009504,
"levelList": [
{
"level": 1,
"name": "-.- ..",
"desc": "[WhenUse] Gain 2 Protection\nWhen attacked while this unit has Shield, inflict 1 Pallid Noise to the target\n[EndBattle] Heal HP by x2 of the remaining Shield HP.",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9009601,
"levelList": [
{
"level": 1,
"name": "Right in the Solar Plexus",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Paralyze next turn"
}
]
}
]
}
]
},
{
"id": 9009602,
"levelList": [
{
"level": 1,
"name": "We Remember!",
"desc": "[DefeatDuel] Gain 1 Damage Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bind next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal additional fixed damage equal to the number of the Middle allies killed during this wave"
}
]
}
]
}
]
},
{
"id": 9009603,
"levelList": [
{
"level": 1,
"name": "Skull Crushing",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Attack Power Down next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Paralyze next turn"
}
]
}
]
}
]
},
{
"id": 9009604,
"levelList": [
{
"level": 1,
"name": "Ready to Write",
"desc": "[EndBattle] If this unit has Shield, gain 1 Attack Power Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9009605,
"levelList": [
{
"level": 1,
"name": "Vengeance",
"desc": "[DefeatDuel] Gain 1 Damage Up next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Paralyze next turn"
},
{
"desc": "[OnSucceedAttackTail] Raise Stagger Threshold by 8"
}
]
}
]
}
]
},
{
"id": 9009606,
"levelList": [
{
"level": 1,
"name": "Multifold Retribution",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 30"
},
{
"desc": "[OnSucceedAttack] Deal 20 fixed HP damage"
},
{
"desc": "[OnSucceedAttackHead] Inflict 3 Paralyze next turn"
}
]
}
]
}
]
},
{
"id": 9009701,
"levelList": [
{
"level": 1,
"name": "Right in the Solar Plexus",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Paralyze next turn"
}
]
}
]
}
]
},
{
"id": 9009702,
"levelList": [
{
"level": 1,
"name": "Write Their Sins!",
"desc": "[DefeatDuel] Gain 1 Damage Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Damage Down next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal additional fixed damage equal to the number of the Middle allies killed during this wave"
}
]
}
]
}
]
},
{
"id": 9009703,
"levelList": [
{
"level": 1,
"name": "Skull Bursting",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Plus Coin Drop next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Plus Coin Drop next turn"
}
]
}
]
}
]
},
{
"id": 9009704,
"levelList": [
{
"level": 1,
"name": "Ready to Write",
"desc": "If this unit's Shield is fully depleted, gain 1 Attack Power Up next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9009705,
"levelList": [
{
"level": 1,
"name": "Vengeance",
"desc": "[DefeatDuel] Gain 1 Damage Up next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Paralyze next turn"
},
{
"desc": "[OnSucceedAttackTail] Raise Stagger Threshold by 8"
}
]
}
]
}
]
},
{
"id": 9009706,
"levelList": [
{
"level": 1,
"name": "Multifold Retribution",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 30"
},
{
"desc": "[OnSucceedAttack] Deal 20 fixed HP damage"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Paralyze next turn"
}
]
}
]
}
]
}
]
}