s20260709_DeDn8PQlRWhVRkUA3cLk

This commit is contained in:
yuvlian
2026-07-20 17:19:20 +07:00
commit 89a4b21b4b
8503 changed files with 3803850 additions and 0 deletions
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{
"dataList": [
{
"id": 9014501,
"levelList": [
{
"level": 1,
"name": "Coagulated Arm",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9014502,
"levelList": [
{
"level": 1,
"name": "Hardblood Jag",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9014503,
"levelList": [
{
"level": 1,
"name": "Collecting Blood",
"desc": "If target has 10+ [Laceration], deal +20% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Absorb up to 10 [Laceration] Potency from the target and heal ([Laceration] Potency absorbed x 2)% HP (this effect does not lower the target's [Laceration] Potency under 1)",
"summary": "[OnSucceedAttack] Absorb [Laceration] on target to heal"
}
]
}
]
}
]
},
{
"id": 9014504,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9014601,
"levelList": [
{
"level": 1,
"name": "Coagulated Arm",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9014602,
"levelList": [
{
"level": 1,
"name": "Hardblood Slice",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9014603,
"levelList": [
{
"level": 1,
"name": "Collecting Blood",
"desc": "If target has 10+ [Laceration], deal +20% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Absorb up to 10 [Laceration] Potency from the target and heal ([Laceration] Potency absorbed x 2)% HP (this effect does not lower the target's [Laceration] Potency under 1)",
"summary": "[OnSucceedAttack] Absorb [Laceration] on target to heal"
}
]
}
]
}
]
},
{
"id": 9014604,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9014701,
"levelList": [
{
"level": 1,
"name": "Coagulated Arm",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9014702,
"levelList": [
{
"level": 1,
"name": "Hardblood Strike",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9014703,
"levelList": [
{
"level": 1,
"name": "Collecting Blood",
"desc": "If target has 10+ [Laceration], deal +20% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Absorb up to 10 [Laceration] Potency from the target and heal ([Laceration] Potency absorbed x 2)% HP (this effect does not lower the target's [Laceration] Potency under 1)",
"summary": "[OnSucceedAttack] Absorb [Laceration] on target to heal"
}
]
}
]
}
]
},
{
"id": 9014704,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9014801,
"levelList": [
{
"level": 1,
"name": "Rip",
"desc": "[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9014802,
"levelList": [
{
"level": 1,
"name": "Stab Down",
"desc": "[WhenUse] Gain +5 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9014803,
"levelList": [
{
"level": 1,
"name": "Hardblood Weapon",
"desc": "[WhenUse] Consume all [Charge] Count on self and consume 2(15 - [Charge] Count consumed)% HP to gain Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [DefenseDown]"
},
{
"desc": "[OnSucceedAttack] Absorb up to 10 [Laceration] Potency from the target and heal ([Laceration] Potency absorbed x 2)% HP (this effect does not lower the target's [Laceration] Potency under 1)",
"summary": "[OnSucceedAttack] Absorb [Laceration] on target to heal"
}
]
}
]
}
]
},
{
"id": 9014804,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9014901,
"levelList": [
{
"level": 1,
"name": "Thrust",
"desc": "[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9014902,
"levelList": [
{
"level": 1,
"name": "Cleave",
"desc": "[WhenUse] Gain +5 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9014903,
"levelList": [
{
"level": 1,
"name": "Hardblood Weapon",
"desc": "[WhenUse] Consume all [Charge] Count on self and consume 2(15 - [Charge] Count consumed)% HP to gain Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vulnerable]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Absorb up to 10 [Laceration] Potency from the target and heal ([Laceration] Potency absorbed x 2)% HP (this effect does not lower the target's [Laceration] Potency under 1)",
"summary": "[OnSucceedAttack] Absorb [Laceration] on target to heal"
}
]
}
]
}
]
},
{
"id": 9014904,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9015001,
"levelList": [
{
"level": 1,
"name": "Spear Swing",
"desc": "[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9015002,
"levelList": [
{
"level": 1,
"name": "Tear Up Wound",
"desc": "[WhenUse] Gain +5 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9015003,
"levelList": [
{
"level": 1,
"name": "Hardblood Weapon",
"desc": "[WhenUse] Consume all [Charge] Count on self and consume 2(15 - [Charge] Count consumed)% HP to gain Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [AttackDown]"
},
{
"desc": "[OnSucceedAttack] Absorb up to 10 [Laceration] Potency from the target and heal ([Laceration] Potency absorbed x 2)% HP (this effect does not lower the target's [Laceration] Potency under 1)",
"summary": "[OnSucceedAttack] Absorb [Laceration] on target to heal"
}
]
}
]
}
]
},
{
"id": 9015004,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9015101,
"levelList": [
{
"level": 1,
"name": "Activate Prosthesis",
"desc": "[WhenUse] At 10+ [Charge] Count, consume 5 [Charge] Count to gain 3 [AttackUp]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9015102,
"levelList": [
{
"level": 1,
"name": "Harpoon Mark",
"desc": "[StartBattle] At 5- [Charge] Count, gain 5 [Charge] Count, 3 [Laceration] Count, and 1 [Vulnerable]\n[WhenUse] At 10+ [Charge] Count, consume 5 [Charge] Count to gain 3 [AttackUp]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 9015103,
"levelList": [
{
"level": 1,
"name": "Hardblood Harpoon",
"desc": "[WhenUse] Consume 10% HP on self to gain +10 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count."
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis]"
}
]
}
]
}
]
},
{
"id": 9015104,
"levelList": [
{
"level": 1,
"name": "Counter",
"desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9101801,
"levelList": [
{
"level": 1,
"name": "Activate Prosthesis",
"desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At 5- [Charge] Count, lose 10% HP and gain +5 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 9101802,
"levelList": [
{
"level": 1,
"name": "Hardblood Reflux",
"desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At 5- [Charge] Count, lose 10% HP and gain +5 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9101803,
"levelList": [
{
"level": 1,
"name": "Bioenergy Conversion Charge",
"desc": "[WhenUse] Consume 10% HP on self to gain +15 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown]"
}
]
}
]
}
]
},
{
"id": 9101804,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9101805,
"levelList": [
{
"level": 1,
"name": "Hardblood Transfusion",
"desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At 5- [Charge] Count, lose 10% HP and gain +5 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9101806,
"levelList": [
{
"level": 1,
"name": "Bioenergy Conversion Recharge",
"desc": "[WhenUse] Consume 10% HP on self to gain +15 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown]"
}
]
}
]
}
]
}
]
}