s20260709_DeDn8PQlRWhVRkUA3cLk
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{
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"dataList": [
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{
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"id": 9102401,
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"levelList": [
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{
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"level": 1,
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"name": "Have You No Shame?",
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"desc": "[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] At 5+ [Vibration] Count, Clash Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9102402,
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"levelList": [
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{
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"level": 1,
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"name": "I See, You Have No Shame",
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"desc": "[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] At 5+ [Vibration] Count, Clash Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9102403,
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"levelList": [
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{
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"level": 1,
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"name": "Can You Protect Them?",
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"desc": "[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] At 5+ [Vibration] Count, Clash Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] At 10+ [Vibration] Count on self, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
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},
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{
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"desc": "[OnSucceedAttack] If target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9102404,
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"levelList": [
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{
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"level": 1,
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"name": "Can't Use That Weapon Now",
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"desc": "[WhenUse] Gain +3 [Vibration] Count\n[WhenUse] At 5+ [Vibration] Count, Clash Power +1",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCollapse]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9102405,
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"levelList": [
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{
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"level": 1,
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"name": "Ready For A Beating?",
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"desc": "Prioritizes targets with [VibrationCollapse]\n[WhenUse] Apply [Vibration] Count equal to [Vibration] Count on self to all other allies\n[WhenUse] Trigger [Switch_Vibration] on all allies(including this unit) to convert their [Vibration] to [VibrationDistribution]\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 10 [Vibration]"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[SuperCoin]"
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},
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{
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"desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationEcho]"
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9102406,
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"levelList": [
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{
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"level": 1,
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"name": "Guard",
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"desc": "[StartBattle] Gain 5 x ([Vibration] Count on self) Shield HP (max 60)",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": ""
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}
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]
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}
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]
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}
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]
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},
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{
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"id": 9102407,
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"levelList": [
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{
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"level": 1,
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"name": "For the Greater Good",
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"desc": "[CantDuel]\n[StartBattle] Draw all other allies' [Vibration] Count to self; [Vibration] on all allies expire\n[StartBattle] Gain 1 [AttackUp] for every 3 [Vibration] Count on self\n[WhenUse] Gain 10 [Vibration] Count",
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"coinlist": [
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict 10 [Vibration]"
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},
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{
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"desc": "[OnSucceedAttack] Deal 20% bonus Sloth damage for every [Vibration] Count on self"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Inflict +4 [Vibration] Count"
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},
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{
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"desc": "[OnSucceedAttack] Deal 20% bonus Sloth damage for every [Vibration] Count on self"
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}
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]
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},
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{
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"coindescs": [
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{
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"desc": "[OnSucceedAttack] Consume 1 [Vibration] Count on self, and trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
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},
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{
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"desc": "[OnSucceedAttack] Consume 1 [Vibration] Count on self, and trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
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},
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{
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"desc": "[OnSucceedAttack] Consume 1 [Vibration] Count on self, and trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
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}
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]
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}
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]
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}
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]
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}
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]
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}
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