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"dataList": [
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{
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"id": "DanteNoteDetail_45",
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"title": "",
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"desc": "- Located in District 23’s Nest.\n- I haven’t visited their place yet, but I learned a thing or two about it from conversations with the identities from this Wing.\nW Corp. seems to be operating a transit service advertised as “WARP Trains” that take passengers from platform to platform in mere seconds.\nTickets for WARP trains are apparently pretty costly, and I’m told the first-class ones are plain ridiculous.\n- …Shouldn’t you just cut costs and drive at that point?"
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},
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{
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"id": "DanteNoteDetail_46",
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"title": "",
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"desc": "- A process of synchronizing an *Identity* with this world using the *Thread* we’ve gathered.\n- It’s how one brought from a different world is tuned to the Sinner in ours. (I guess it could be likened to binding the two worlds together?)\nFrom what I can tell, a freshly extracted Identity can’t immediately transfer all of their knowledge and combat prowess to the Sinner.\nThat’s why Thread must be used to “uptie” the Identity and make it more effective."
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},
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{
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"id": "DanteNoteDetail_47",
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"title": "",
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"desc": "- Similar to uptying, this is a process of making the Sinners’ E.G.O more powerful using Thread.\n…Though I do wonder, why *threadspinning* and not “uptying” again?"
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},
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{
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"id": "DanteNoteDetail_48",
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"title": "",
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"desc": "- Located in District 18’s Nest.\n- With what I’ve heard about R Corp. from its related Sinners, it seemed a little different from the other Wings I know so far.\nWhile most Wings provide many a convenience by utilizing their Singularities to improve people’s quality of life, R Corp. mainly deals in armed services like mercenaries.\n- R Corp’s power as a Wing comes from the quality of its military services.\nOutis added that as important as a troop’s size is, much of its strength in battle will come from field experience and mental fortitude.\nIn that sense, she says R Corp’s combatants (soldiers? employees?) are like killing machines with undaunted spirits on top of being in great health.\nGregor said it’s common for ordinary soldiers to lose their will to fight and then flee the battlefield or fall into panic, and those who don’t are the exceptions.\nI wonder if R Corp. runs wargames and simulations or something."
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},
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{
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"id": "DanteNoteDetail_49",
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"title": "",
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"desc": "- I asked if the “MAX Uptie” status, as shown on the PDA, is really the highest possible tier.\nI wanted to know if that meant that the Sinner virtually becomes the same as the one from another world.\n- I’ve been told it’s theoretically the case.\nIf an Identity brought from a certain point in time of the world from where it was extracted gains more experience (training their combat skills further, for example), a new possibility can occur that allows for additional stages of uptying.\nI guess that’s to mean Identities from certain points in time could grow stronger in terms of experience and technique."
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},
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{
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"id": "DanteNoteDetail_50",
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"title": "",
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"desc": "- When a Sinner tears this *Identity Training Ticket*, certain experiences seem to flow into them (or the Identity they’re wearing).\nThese experiences can make them even stronger than how they were in their original worlds at the time of extraction. (Well, that’s what the “relevant theories” say, according to Faust).\n- I get that they become better fighters with the added experience, but how does it make them physically stronger too?"
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},
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{
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"id": "DanteNoteDetail_51",
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"title": "",
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"desc": "- I got vague but somewhat sensible answers from Faust and Yi Sang.\nWhen an Identity is “upgraded” using tickets, the Identity’s “frame” itself is enhanced.\n- To summarize their explanations, upgrades exclusively improve their physical traits.\nThe improvements are made in ways that would have worked in the original worlds the Identities come from.\n- Additionally, when an Identity with prostheses is upgraded, the materials and components of them seem to get sturdier and whatnot.\n- Either way, upgrades are focused wholly on physical improvements."
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},
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{
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"id": "DanteNoteDetail_52",
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"title": "",
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"desc": "- Writing down additional details I’ve heard.\n- While cars can take you anywhere, WARP trains are preferred because travel by car can get incredibly complicated.\nMakes sense, considering the procedures we went through just to get into K Corp’s Nest.\n- Speaking more, it seems the bigger problem is the roads are made inefficiently.\nThey’re so twisted and convoluted that it takes an unreasonable amount of time to travel between Backstreets areas by car.\n- Even if the linear distance is short, the road to the destination will be labyrinthine.\nPurportedly there are wide, open roads called highways connecting the Nests, but that comes with a set of conditions and costs as well."
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},
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{
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"id": "DanteNoteDetail_53",
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"title": "",
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"desc": "- Like Identities, the E.G.O used by the Sinners are possibilities drawn from the cores of certain Abnormalities for appropriate individuals.\nHowever, using E.G.O to its full potential requires weaving together a deep understanding and well-read interpretation of the Abnormality, which is why it’s called “threadspinning”, sorta like the idiom of spinning a yarn.\n- Threadspinning an E.G.O enriches the comprehension of the Abnormality’s mental imagery, enhancing its power and effectiveness.\n- E.G.O seems to be the manifestation of some kind of mental force.\nI guess it makes sense that forming thorough knowledge of the Abnormality and its E.G.O is important."
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},
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{
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"id": "DanteNoteDetail_54",
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"title": "",
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"desc": "- I asked if it isn’t possible to upgrade Identities beyond their current maximum level (30 as of writing) as shown on the PDA.\n- These values seem to be related to the Golden Boughs we’re collecting. In addition, I was told that I’d be unable to withstand further upgrades for now.\nDoes that mean it will be possible to upgrade them more at a later point?\n- …Come to think of it, if these “level-ups” are only for making their physical bodies stronger, then why are these things called “training tickets”? I thought that was covered by upties?"
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},
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{
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"id": "DanteNoteDetail_55",
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"title": "",
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"desc": "- Learned a shocking fact while talking with Sinners done up in W Corp’s identities.\nThough they didn’t tell me directly… it seems that the trips on WARP trains which take no more than a few minutes from an outsider’s perspective make their passengers perceive a terribly long amount of time, dissolving their sanity and deforming them beyond recognition once the ride is finally over.\nThen, it’s the job of the cleanup agents to physically sort out the mess every time.\n…Thank goodness we have a bus.\n- This is all speculation based on conversations with the identities, so I’m planning to keep this information to myself."
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},
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{
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"id": "DanteNoteDetail_56",
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"title": "",
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"desc": "- Hearing what R Corp’s identities have to say, the Wing has a team called the “Fourth Pack” with three subdivisions: Rabbits, Reindeer, and Rhinos.\n- The Rabbits are all-rounders deployed to a wide range of missions.\n- The Reindeer have surgically gained antlers that convert mental strength into physical force.\n- While I haven’t met the Rhinos yet, I’m told their specialty is wreaking havoc."
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},
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{
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"id": "DanteNoteDetail_57",
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"title": "",
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"desc": "- I asked if events differing from our timeline happen in the worlds from where the Identities were extracted as time passes.\n- I’ve been told that we can’t know for sure and that it doesn’t matter anyway.\nLimbus Company is only interested in enhancing the Sinners’ capabilities in battle, so they don’t care about what happens with the Identity or its world as we uptie them."
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},
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{
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"id": "DanteNoteDetail_58",
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"title": "",
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"desc": "- While Thread’s role in uptying is to connect people between worlds, it seems to work like a wire to unravel the core of the Abnormality in threadspinning.\n- Faust says we might be able to threadspin E.G.O beyond what we’re currently capable of in the future.\nSimilar to upgrading and uptying Identities, gathering Golden Boughs should allow us to decipher and interpret them in further detail."
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},
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{
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"id": "DanteNoteDetail_59",
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"title": "",
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"desc": "- From what I can tell, the E.G.O our Sinners use appears to work by the user making the emotions or self-identity of the Abnormality their own.\nAlthough I haven’t experienced it myself…\n- I’ve heard a few times that it feels similar to being influenced by someone else’s thoughts and reflecting it to life, walking as if in their shoes."
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},
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{
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"id": "DanteNoteDetail_60",
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"title": "",
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"desc": "- Another thing of note is that they almost seem to be outside the realm of logic or classical physics.\nFaust says it’s unnecessary to bother thinking about the intricacies in my current state, but…\nI don’t think you can brush off flesh regrowing from a severed arm or stickers that boost your luck as things that just work that way.\n- …Wait, is my head a Singularity, too?"
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},
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{
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"id": "DanteNoteDetail_61",
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"title": "",
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"desc": "- The Sinners seem to experience a kind of dizziness when they get near this thing. I hear it’s called “resonating”\nIt might be similar to how I get headaches.\n- Once we return with a Bough, Vergilius calls people from some other department to take care of it.\nWhen I asked him about this, he just said it’s “submitted to headquarters”."
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},
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{
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"id": "DanteNoteDetail_62",
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"title": "",
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"desc": "- However, if you don’t stop at just being convinced and get deeply engrossed in that other sense of self, you’ll be taken over by what’s carrying it.\nThat killed the Sinners a good few times…\nAnd hurt me like hell."
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},
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{
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"id": "DanteNoteDetail_63",
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"title": "",
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"desc": "- The old L Corp. used to classify Abnormalities into five levels.\nYuri told us that L Corp. graded them based on their energy production efficiency.\nLimbus Company seems to use the same levels to categorize them."
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}
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]
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}
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