s20260709_DeDn8PQlRWhVRkUA3cLk

This commit is contained in:
yuvlian
2026-07-20 17:19:20 +07:00
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{
"dataList": [
{
"id": "get_11202_1",
"desc": "Identity Acquisition",
"dlg": "Say, Manager Bud, you like fireworks?"
},
{
"id": "lobby_morning_11202_1",
"desc": "Morning Greeting",
"dlg": "Suns bright today. Oughta be more than enough light."
},
{
"id": "lobby_noon_11202_1",
"desc": "Afternoon Greeting",
"dlg": "No wonder everyone was in a rush, its lunchtime."
},
{
"id": "lobby_night_11202_1",
"desc": "Evening Greeting",
"dlg": "Good grief, why do they have to keep everyone so late? Dont I deserve some downtime to smoke, at least?"
},
{
"id": "smalltalk_11202_1",
"desc": "Chatter #1",
"dlg": "Whats up? If youre bored, feel free to hang with me for a bit."
},
{
"id": "smalltalk_11202_2",
"desc": "Chatter #2",
"dlg": "Check this out, Manager Bud. Thanks to this here, I dont need to carry a lighter around. Tried giving Ryōshū a light the other day, but she got all snappy, calling it “inartistic” or whatever."
},
{
"id": "smalltalk_11202_3",
"desc": "Chatter #3",
"dlg": "Bout Meursault? Hes, eh… kinda like a brick wall, but others say we make a good team."
},
{
"id": "smalltalk_11202_4",
"desc": "Post-Uptie Chat 1",
"dlg": "“Isnt this prosthetic arm uncomfortable?” Nah, not at all. You have no idea how much the lack of feeling helps me in fights. As long as it knows no pain, my arms invincible. Thats all I care."
},
{
"id": "smalltalk_11202_5",
"desc": "Post-Uptie Chat 2",
"dlg": "I hate the frontline. If I can, I wanna stay at the back and chill, just flinging some flames every so often."
},
{
"id": "neglect_11202_1",
"desc": "Idle",
"dlg": "Whered you go, Manager Bud? Welp, guess Ill take a smoke break…"
},
{
"id": "gacksung_11202_1",
"desc": "Uptying",
"dlg": "Cmon, I dont need all this. Youre pressuring me into working harder."
},
{
"id": "formation_11202_1",
"desc": "Deployment",
"dlg": "Sure, lets burn some stuff."
},
{
"id": "battleentry_11202_1",
"desc": "Stage Entry",
"dlg": "Not sure my body will work with me… but orders are orders."
},
{
"id": "battle_select_11202_1",
"desc": "Viewed in Battle",
"dlg": "What is it, Manager Bud?"
},
{
"id": "battle_endcommand_11202_1",
"desc": "Commencing Attack",
"dlg": "Lets get right into it."
},
{
"id": "battle_break_11202_1",
"desc": "Staggered",
"dlg": "Ugh!"
},
{
"id": "battle_enemy_break_11202_1",
"desc": "Enemy Stagger",
"dlg": "Pretty flammable, arent ya?"
},
{
"id": "battle_kill_11202_1",
"desc": "Enemy Killed",
"dlg": "Next."
},
{
"id": "battle_allydead_11202_1",
"desc": "Ally Death",
"dlg": "Told you to watch it…"
},
{
"id": "choice_success_p_11202_1",
"desc": "Check Passed",
"dlg": "A better choice than I expected."
},
{
"id": "choice_fail_n_11202_1",
"desc": "Check Failed",
"dlg": "Fire can leave dire consequences if you arent careful with it…"
},
{
"id": "battle_clear_11202_1",
"desc": "Victory Cry",
"dlg": "Well… That punch I threw at the end was pretty cool, wasnt it?"
},
{
"id": "battle_clear_ex_11202_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "Man, I strained myself. Thats a weeks worth of excuses I could use."
},
{
"id": "battle_defeat_11202_1",
"desc": "Defeat Wail",
"dlg": "Ignitions not working well today…"
}
]
}