s20260709_DeDn8PQlRWhVRkUA3cLk

This commit is contained in:
yuvlian
2026-07-20 17:19:20 +07:00
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{
"dataList": [
{
"id": "get_10702_1",
"desc": "Identity Acquisition",
"dlg": "Equal death to something or… Tch. Whatever, Im here to wreck stuff."
},
{
"id": "lobby_morning_10702_1",
"desc": "Morning Greeting",
"dlg": "Bollocks… Whos the one that kept sleeping while their alarm was clanging off? Ill make em pay…"
},
{
"id": "lobby_noon_10702_1",
"desc": "Afternoon Greeting",
"dlg": "For lunch… Id like something raw. The kind of stuff thats got blood dripping from it."
},
{
"id": "lobby_night_10702_1",
"desc": "Evening Greeting",
"dlg": "Ever see a red moon, mate? Its a stoater. Fell in love with it at first sight."
},
{
"id": "smalltalk_10702_1",
"desc": "Chatter #1",
"dlg": "…Worried about my wounds? Bloody hell, thats a right scunner. Dont you ever say that to me again."
},
{
"id": "smalltalk_10702_2",
"desc": "Chatter #2",
"dlg": "If theres no witnesses alive to clepe, thats assassination—what more do you need? Buggers wont stop narking me about it."
},
{
"id": "smalltalk_10702_3",
"desc": "Chatter #3",
"dlg": "Stabbing the jugular all the times frankly boring. Outright unfun even, innit?"
},
{
"id": "smalltalk_10702_4",
"desc": "Post-Uptie Chat 1",
"dlg": "My mates keep saying daft rubbish. All that mince about inner peace n quiet or what have you… Aint it best for all of us to just wreck shite and move on?"
},
{
"id": "smalltalk_10702_5",
"desc": "Post-Uptie Chat 2",
"dlg": "I like that ya turn that clock without complaining much. That hole someone jabbed in my shoulder the other day mustve been a right bugger to heal, too."
},
{
"id": "neglect_10702_1",
"desc": "Idle",
"dlg": "Whered you get off to? Damn, Ishmael wouldve spotted them in seconds…"
},
{
"id": "gacksung_10702_1",
"desc": "Uptying",
"dlg": "I can keep on butchering em til you tell me to stop!"
},
{
"id": "formation_10702_1",
"desc": "Deployment",
"dlg": "Right, Ill give you something you wont regret!"
},
{
"id": "battleentry_10702_1",
"desc": "Stage Entry",
"dlg": "Just have to crush everything I see, aye?"
},
{
"id": "battle_select_10702_1",
"desc": "Viewed in Battle",
"dlg": "Alright, who do you want me to scrap?"
},
{
"id": "battle_endcommand_10702_1",
"desc": "Commencing Attack",
"dlg": "Aye, Ill go cut em!"
},
{
"id": "battle_enemy_break_10702_1",
"desc": "Enemy Stagger",
"dlg": "Hows that? Hurts to death, dont it?"
},
{
"id": "battle_break_10702_1",
"desc": "Staggered",
"dlg": "Tch…!"
},
{
"id": "battle_kill_10702_1",
"desc": "Enemy Killed",
"dlg": "Target wiped~"
},
{
"id": "battle_allydead_10702_1",
"desc": "Ally Death",
"dlg": "Shouldnt be out in the open if you dont have the skills to handle it."
},
{
"id": "choice_success_p_10702_1",
"desc": "Check Passed",
"dlg": "Look ere. Process be damned, it all turned out well and fine in the end, aye?"
},
{
"id": "choice_fail_n_10702_1",
"desc": "Check Failed",
"dlg": "Not the first time Im sent to do work Im not fit for."
},
{
"id": "battle_clear_10702_1",
"desc": "Victory Cry",
"dlg": "This was simple. Anything else for me to stab?"
},
{
"id": "battle_clear_ex_10702_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "They were all prey to me."
},
{
"id": "battle_defeat_10702_1",
"desc": "Defeat Wail",
"dlg": "My sword says it aint done yet! Mate, were going back in!"
}
]
}