s20260709_DeDn8PQlRWhVRkUA3cLk

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yuvlian
2026-07-20 17:19:20 +07:00
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{
"dataList": [
{
"id": "get_10801_1",
"desc": "Identity Acquisition",
"dlg": "Call me Ishmael, if you please."
},
{
"id": "lobby_morning_10801_1",
"desc": "Morning Greeting",
"dlg": "Yeah, another day has begun. Lets get sailing."
},
{
"id": "lobby_noon_10801_1",
"desc": "Afternoon Greeting",
"dlg": "Were halfway through the day. Are you spending your time efficiently?"
},
{
"id": "lobby_night_10801_1",
"desc": "Evening Greeting",
"dlg": "Its time to wrap up the day. Lets finish our remaining tasks and get some rest."
},
{
"id": "smalltalk_10801_1",
"desc": "Chatter #1",
"dlg": "I do think its fortunate that we have you on our side. Better to have two people who can think straight than just one."
},
{
"id": "smalltalk_10801_2",
"desc": "Chatter #2",
"dlg": "I can take care of most orders without much difficulty, provided that theyre based on rational and efficient judgement."
},
{
"id": "smalltalk_10801_3",
"desc": "Chatter #3",
"dlg": "I suppose its your job to use this motley ensemble of Sinners appropriately."
},
{
"id": "smalltalk_10801_4",
"desc": "Chatter #4",
"dlg": "Just to be clear, the remarks I say to you are meant to assist you to ensure the success of our mission. Im not just saying them with any hard feelings towards you."
},
{
"id": "smalltalk_10801_5",
"desc": "Chatter #5",
"dlg": "In my previous occupation, a tiny mistake could compromise all of our safety. My sensitive tendencies come from that experience. Oh… No, Im not trying to ask for your understanding."
},
{
"id": "neglect_10801_1",
"desc": "Idle",
"dlg": "Manager? Sigh… Ill be off then."
},
{
"id": "formation_10801_1",
"desc": "Deployment",
"dlg": "Sure, no problem."
},
{
"id": "battleentry_10801_1",
"desc": "Stage Entry",
"dlg": "Ill follow your orders, as long as theyre efficient."
},
{
"id": "battle_select_10801_1",
"desc": "Viewed in Battle",
"dlg": "Im busy at the moment, so please keep it brief."
},
{
"id": "battle_endcommand_10801_1",
"desc": "Commencing Attack",
"dlg": "Sounds like a plan. Lets go."
},
{
"id": "battle_enemy_break_10801_1",
"desc": "Enemy Stagger",
"dlg": "The enemy has been stranded."
},
{
"id": "battle_break_10801_1",
"desc": "Staggered",
"dlg": "Nghk…!"
},
{
"id": "battle_kill_10801_1",
"desc": "Enemy Killed",
"dlg": "Down they sink."
},
{
"id": "battle_allydead_10801_1",
"desc": "Ally Death",
"dlg": "Looks like youve got work to do, Manager."
},
{
"id": "choice_success_p_10801_1",
"desc": "Check Passed",
"dlg": "Despite it all… I managed somehow."
},
{
"id": "choice_fail_n_10801_1",
"desc": "Check Failed",
"dlg": "You shouldve had someone else deal with it. Dont blame me for this."
},
{
"id": "battle_clear_10801_1",
"desc": "Victory Cry",
"dlg": "I tend not to make a big deal out of such things."
},
{
"id": "battle_clear_ex_10801_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "Hmm… If I can be honest here, we did a pretty good job, right?"
},
{
"id": "battle_defeat_10801_1",
"desc": "Defeat Wail",
"dlg": "…Whos the one that ignored my words and bolted headfirst into the fray?"
}
]
}