{ "dataList": [ { "id": "announcer_cheer_25_1", "dlg": "- Hm. I'd pull them back somewhat if I were you.\n- Hey, it says here that we only have to cheer them on, not give them tactical advice." }, { "id": "announcer_cheer_25_2", "dlg": "- Mission start.\n- Read the patterns and stay focused, okay?\n- And once it starts, never stop pulling the trigger until it's over." }, { "id": "announcer_specialcheer_25_1", "dlg": "- Retreating and regrouping might be in order.\n- No enemies in the rear. If you're gonna retreat, now's the time.\n- I think they still have this. As long as they have something up their sleeves..." }, { "id": "announcer_specialcheer_25_2", "dlg": "- Hm... Looking a bit exhausted.\n- And so it goes.\n- Not to mention the breach of contract charges." }, { "id": "announcer_enemy_break_25_1", "dlg": "- You've got an opening. A clear shot...\n- It only takes one shot.\n- ... Guys, this isn't our contract." }, { "id": "announcer_ally_break_25_1", "dlg": "- They're all gonna die at this rate.\n- A tighter formation might help withstand the next few waves." }, { "id": "announcer_killenemy_25_1", "dlg": "- Target elimination confirmed.\n- Now that's a positive sign. Don't lose focus now, though." }, { "id": "announcer_ally_dead_25_1", "dlg": "- You're losing your ranks...\n- Well, that's the City for you. Stay on your toes, or you'll be the first in line to the slaughterhouse." }, { "id": "announcer_enemy_adv_25_1", "dlg": "- They're still fighting? They should just drop their weapons and—\n- What the hell are you talking about?!\n- You don't just throw away your weapons." }, { "id": "announcer_ally_advex_25_1", "dlg": "- I like a good turnabout.\n- Turnabout my ass, we always barely escape from the missions with our lives.\n- We've always won in the end. That's what matters." }, { "id": "announcer_danger_25_1", "dlg": "- Remember that one time? When we had just one bullet left between us.\n- And three remaining enemies. Tamaki finished them with a single shot, though.\n- Maybe they'll pull off something similar." }, { "id": "announcer_enemy_specialskill_25_1", "dlg": "- Something's going on over there...\n- That one. It's getting ready for something, that's for sure." }, { "id": "announcer_enemy_specialgimmick_25_1", "dlg": "- Which Workshop is that from? I've never seen anything like—\n- It might not be from a Workshop at all. What if it's a Singularity-based weapon?" }, { "id": "announcer_advatk_physical_25_1", "dlg": "- Fire for effect. Very good.\n- Yep. Keep up the pace." }, { "id": "announcer_disadvatk_physical_25_1", "dlg": "- What a waste of ammunition...\n- Just how many are they throwing away by shooting at something they can't even penetrate?" }, { "id": "announcer_advatk_attr_25_1", "dlg": "- Ooh, that was a good call. \n- It's important to observe your enemies closely rather than firing blindly." }, { "id": "announcer_disadvatk_attr_25_1", "dlg": "- Gotta use the right bullet for the right target.\n- Well... I'm sure that's a piece of advice that applies to more than just the bullets. Probably." }, { "id": "announcer_enemy_specialbuff_25_1", "dlg": "- They look pretty fired up... Maybe they took something.\n- Yeah, no. This is not a good time for an attack." }, { "id": "announcer_enemy_specialdebuff_25_1", "dlg": "- Zoom in over here.\n- Hm... They're not doing so good. Time to press the attack." }, { "id": "announcer_ally_specialbuff_25_1", "dlg": "- Looking good.\n- At this rate, they might even be able to challenge contracts of a higher difficulty." }, { "id": "announcer_ally_specialdebuff_25_1", "dlg": "- I'm going nuts over here... What are they waiting for?\n- Low morale, maybe. Might be a good idea to briefly regroup for now." }, { "id": "announcer_enemy_destroy_25_1", "dlg": "- Target parts are blown off.\n- Good. That's one hole plugged." }, { "id": "announcer_enemy_destroy_25_2", "dlg": "- Yes! Open fire!\n- Right. Let's not get too excited and take it slow—\n- Take it slow my ass! Can't they just focus fire at the broken part?" }, { "id": "announcer_round_takebigdmg_25_1", "dlg": "- I don't know what else they can do against those enemies.\n- Yeah, I don't see a way to close that gap. Looks like they're shit outta luck." }, { "id": "announcer_round_takebigdmg_25_2", "dlg": "- Just outta curiosity. What'll you do if I get blasted to near-death by an attack like that?\n- Leave you behind. Not much I can do.\n- ... Okay, I did expect that answer. But still." }, { "id": "announcer_round_givebigdmg_25_1", "dlg": "- We really gotta get someone like that on board...\n- We're not at financial liberty to hire more people." }, { "id": "announcer_round_givebigdmg_25_2", "dlg": "- That was impressive.\n- A lot of damage coming from one person. That was something else." }, { "id": "announcer_multikillenemy_25_1", "dlg": "- Wow, now that's a rare sight~ Damn!\n- This'll be worth looking into later.\n- Mhm. I'll remember this." }, { "id": "announcer_special_25_1", "dlg": "The Church guys'll be swarming you soon... Stay sharp and check if your weapons are in good shape!", "imgStr": "Stephan_announcer", "isHide": true }, { "id": "announcer_special_25_2", "dlg": "There's no end to them, these weirdos with gears crammed into their heads... Keep your eyes on your ammo count, okay?", "imgStr": "Stephan_announcer", "isHide": true }, { "id": "announcer_special_25_3", "dlg": "That's the last one... But something tells me they're dangerous. Don't get complacent.", "imgStr": "Stephan_announcer", "isHide": true }, { "id": "announcer_equip_25_1", "dlg": "- It's a simple contract this time. We just sit here, watch a video, and make some commentary.\n- Nice~ Looks like we'll get to save on some bullet expenses.\n- I appreciate opportunities to do some nonviolent work." } ] }