{ "dataList": [ { "id": "announcer_cheer_5_1", "dlg": "Aight~ Let's get this done quickly and get some grub, 'kay~?" }, { "id": "announcer_cheer_5_2", "dlg": "First one to finish gets some tasty food! Of course~ the tab's on the company!" }, { "id": "announcer_specialcheer_5_1", "dlg": "They'll all be minced meat by the end of it... Is there a better way?" }, { "id": "announcer_specialcheer_5_2", "dlg": "Yeesh... You guys alright? You're losing a lot of blood." }, { "id": "announcer_enemy_break_5_1", "dlg": "Over there! That one's stumbling!" }, { "id": "announcer_ally_break_5_1", "dlg": "Eegh... You could've tried dodging it like, this!" }, { "id": "announcer_killenemy_5_1", "dlg": "Nice! That's one down!" }, { "id": "announcer_ally_dead_5_1", "dlg": "Oh boy... Dante... Guess you got work to do, huh...?" }, { "id": "announcer_enemy_adv_5_1", "dlg": "Huuh, we might lose if we don't watch out... Dante, you got any good ideas?" }, { "id": "announcer_ally_adv_5_1", "dlg": "Mmm~ We can deal with this and get back on the bus in no time, yeah?" }, { "id": "announcer_danger_5_1", "dlg": "I'm getting a bad feeling... Haah, this might be my last breath for this life..." }, { "id": "announcer_enemy_specialskill_5_1", "dlg": "H-Here comes a big one... Dante! You gotta tell the others!" }, { "id": "announcer_enemy_specialgimmick_5_1", "dlg": "Hey, that's... up to something, isn't it?" }, { "id": "announcer_advatk_physical_5_1", "dlg": "A perfect hit! That felt good to watch~" }, { "id": "announcer_disadvatk_physical_5_1", "dlg": "You sure that's how it's done...? It didn't look like it hurt at all?" }, { "id": "announcer_advatk_attr_5_1", "dlg": "Oh~ That was clever, Dante! It was real nice!" }, { "id": "announcer_disadvatk_attr_5_1", "dlg": "Mmh... I don't think even I would've done that... You tired, Dante?" }, { "id": "announcer_enemy_specialbuff_5_1", "dlg": "Ngh... They're getting all pumped up, did they have some meat...?" }, { "id": "announcer_enemy_specialdebuff_5_1", "dlg": "Look at 'em, all weary and flustered. Stomach turned over?" }, { "id": "announcer_ally_specialbuff_5_1", "dlg": "Ohh... I'm full of energy! Dante! Let's go and kick 'em down!" }, { "id": "announcer_ally_specialdebuff_5_1", "dlg": "Mm... My pals aren't doing so well..." }, { "id": "announcer_enemy_destroy_5_1", "dlg": "Yeah! Broke a part down!" }, { "id": "announcer_enemy_destroy_5_2", "dlg": "Fuhu, look at it, all tattered! That did a good number on it, yeah?" }, { "id": "announcer_round_takebigdmg_5_1", "dlg": "Oh gosh! Didn't that hurt...?" }, { "id": "announcer_round_takebigdmg_5_2", "dlg": "That buddy over there looks like they have one foot in the grave... Will they be alright?" }, { "id": "announcer_round_givebigdmg_5_1", "dlg": "Wow~ That was one heck of an attack. Worth celebrating, don't you think~?" }, { "id": "announcer_round_givebigdmg_5_2", "dlg": "You were awesome just now~ I bet even that grumpy guy Vergil will have to give you credit." }, { "id": "announcer_multikillenemy_5_1", "dlg": "All that with just one swing~! That was pretty cool, huh?" }, { "id": "announcer_equip_5_1", "dlg": "Ah, ah. Do I speak into this thing? Hi~ I'm Rodya~" } ] }