{ "dataList": [ { "id": "KeptBlood", "name": "Stored Blood", "desc": "- Max Value: 10\n- Lose 1 value every time this unit loses 5% HP.\n- On Hit, heal 1% of this unit's HP", "summary": "", "undefined": "-" }, { "id": "BloodyCrave", "name": "Bloodtinged Craving", "desc": "- Gain 1 Clash Power Up and 1 Damage Up\n- On Hit, gain 1 Stored Blood\n- If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect", "summary": "", "undefined": "-" }, { "id": "BloodPocket_LowMorale", "name": "Bloodthirst", "desc": "Turn Start: Gain 1 Fragile and Damage Up", "summary": "", "undefined": "-" }, { "id": "BloodPocket_Panic", "name": "Bloodthirst", "desc": "Turn Start: Gain 2 Fragile and Damage Up", "summary": "", "undefined": "-" }, { "id": "HardenedBlood", "name": "Coagulated Blood", "desc": "Gain Offense Level and Defense Level equal to the value (max 5)", "summary": "", "undefined": "-" } ] }