{ "dataList": [ { "id": "battle_battleunit_guard", "content": "Guard" }, { "id": "popup_message_ego_seat_lack", "content": "Cannot use this E.G.O. Please check available space." }, { "id": "popup_message_ego_resources_lack", "content": "Cannot use this E.G.O. Please check your resources." }, { "id": "option_title", "content": "Settings" }, { "id": "option_btn_exit", "content": "Exit Stage" }, { "id": "option_btn_statistical", "content": "Battle Data" }, { "id": "creature_destroy_notice", "content": "Part Broken" }, { "id": "oneside_attack", "content": "Unopposed" }, { "id": "guard", "content": "Guard" }, { "id": "power", "content": "Potency" }, { "id": "require", "content": "Req." }, { "id": "battle_log_atk_hp", "content": "{0} deals {2} damage to {1}!" }, { "id": "battle_log_atk_mp", "content": "{0} deals {2} damage to {1}’s sanity!" }, { "id": "battle_log_recover_hp", "content": "{0} healed {2} HP using {1}." }, { "id": "battle_log_guard", "content": "{0} raised their guard." }, { "id": "battle_log_buf_to_other", "content": "{0} applied {3} {2} to {1}." }, { "id": "battle_log_buf_to_self", "content": "{0} applied {2} {1} to themself." }, { "id": "battle_log_use_ego", "content": "{0} awakens {1}!!" }, { "id": "battle_log_use_ego_corrosion", "content": "{1} corrodes {0}!!" }, { "id": "battle_log_personality_corrosion", "content": "{0} has a breakdown!!" }, { "id": "battle_log_low_morale", "content": "{0}’s morale is low!" }, { "id": "battle_log_panic", "content": "{0} is panicking!!" }, { "id": "choice_result_success", "content": "Check Passed" }, { "id": "choice_result_fail", "content": "Check Failed" }, { "id": "choice_result_skip", "content": "Check Skipped" }, { "id": "info_button_detailinfo", "content": "Details" }, { "id": "info_button_skill", "content": "Skill" }, { "id": "info_button_awakenskill", "content": "Awakening" }, { "id": "info_button_erosionskill", "content": "Corrosion" }, { "id": "resonance", "content": "Res" }, { "id": "perfect_resonance", "content": "A-Res" }, { "id": "break", "content": "STAGGER" }, { "id": "mental_break", "content": "BREAKDOWN" }, { "id": "low_morale", "content": "Low Morale" }, { "id": "panic", "content": "Panic" }, { "id": "status", "content": "Status" }, { "id": "status_abnormal", "content": "Effects" }, { "id": "immunity_information", "content": "Resistances" }, { "id": "awaken_ego_skill", "content": "Awakening" }, { "id": "erosion_ego_skill", "content": "Corrosion" }, { "id": "turnplace_test_name", "content": "An Abandoned LC Branch" }, { "id": "death", "content": "DEAD" }, { "id": "slash", "content": "Slash" }, { "id": "penetrate", "content": "Pierce" }, { "id": "hit", "content": "Blunt" }, { "id": "action_disable", "content": "Immobile" }, { "id": "ab_event_select_character", "content": "Select Sinner" }, { "id": "ab_event_select_desc", "content": "Info" }, { "id": "ab_event_rate", "content": "Success Rate" }, { "id": "formet_event_rate", "content": "Success Rate: {0}" }, { "id": "ab_event_decision", "content": "Commence" }, { "id": "ab_event_need", "content": "Req." }, { "id": "ab_battle_resume", "content": "Resume Battle" }, { "id": "info_button_choice_log", "content": "Decision Log" }, { "id": "info_button_story", "content": "Story" }, { "id": "info_button_ego", "content": "E.G.O" }, { "id": "dungeon_encounter_start", "content": "Start" }, { "id": "dungeon_encounter_battle", "content": "Regular Encounter" }, { "id": "dungeon_encounter_ab_battle", "content": "Focused Encounter" }, { "id": "dungeon_encounter_hard_battle", "content": "Risky Encounter" }, { "id": "dungeon_encounter_event", "content": "Event" }, { "id": "dungeon_encounter_save", "content": "Checkpoint" }, { "id": "dungeon_encounter_boss", "content": "Floor Boss" }, { "id": "bottom_winrate", "content": "Win Rate" }, { "id": "bottom_dmg", "content": "Damage" }, { "id": "ab_event_next", "content": "Proceed" }, { "id": "explanatory", "content": "Legend" }, { "id": "get_ego_gift", "content": "E.G.O Gift GET" }, { "id": "get_ego_gift_desc", "content": "E.G.O Gift GET!" }, { "id": "selection", "content": "Choices" }, { "id": "result", "content": "Result" }, { "id": "choice_total_rate", "content": "Total Success Rate" }, { "id": "enter", "content": "Enter" }, { "id": "recommend_level", "content": "Ideal LVL" }, { "id": "enemy_info", "content": "Enemy Info" }, { "id": "enter_clear_requirement", "content": "Extra Objective" }, { "id": "choice_event_resume", "content": "Continue" }, { "id": "crime_state_judgment", "content": "{0} Check" }, { "id": "choice_personality", "content": "Choose a character to perform the check with:" }, { "id": "success_result", "content": "Threshold" }, { "id": "expectation_result", "content": "Predicted" }, { "id": "outcome_result", "content": "Outcome" }, { "id": "choice_event_percent", "content": "Odds" }, { "id": "skill_expectition_value", "content": "Predicted Range: {0}-{1}" }, { "id": "skill_expectition_or_value", "content": "Predicted Value: {0} / {1}" }, { "id": "skill_correction_value", "content": "{0} Modifier: {1}" }, { "id": "correction_based_on_association", "content": "{0} Faction Modifier: {1}(, )" }, { "id": "action_choice_event_result_example_battle", "content": "Combat Encounter" }, { "id": "action_choice_event_result_example_event", "content": "Event" }, { "id": "action_choice_event_result_example_resume", "content": "Continue" }, { "id": "areaatk_attack", "content": "AoE Skills" }, { "id": "enter_battle", "content": "Commence Battle" }, { "id": "choice_event_five_percent", "content": "5% Chance" }, { "id": "choice_event_five_percent_success", "content": "5% Chance of Success" }, { "id": "skillinfo_passivetitle", "content": "Passives" }, { "id": "skillinfo_coinabilitytitle", "content": "Skill Effects" }, { "id": "dungeon_save_desc", "content": "Checkpoint reached.\nDungeon progress has been saved.\nAll Sinners have been healed." }, { "id": "battle_battleunit_evade", "content": "Evade" }, { "id": "battle_battleunit_counter", "content": "Counter" }, { "id": "battle_operation_defence", "content": "Defense" }, { "id": "battle_increase_mp", "content": "Sanity Up" }, { "id": "battle_decrease_mp", "content": "Sanity Down" }, { "id": "dungeon_encounter_type_start", "content": "Start" }, { "id": "dungeon_encounter_type_battle", "content": "Regular Encounter" }, { "id": "dungeon_encounter_type_ab_battle", "content": "Focused Encounter" }, { "id": "dungeon_encounter_type_hard_battle", "content": "Risky Encounter" }, { "id": "dungeon_encounter_type_event", "content": "Event" }, { "id": "dungeon_encounter_type_save", "content": "Saferoom" }, { "id": "dungeon_encounter_type_boss", "content": "Boss Encounter" }, { "id": "battle_mp", "content": "Sanity" }, { "id": "abnormality_part_hp", "content": "Part HP" }, { "id": "abnormality_research_level", "content": "Obs. Level" }, { "id": "abnormality_no_research_level", "content": "Lacking Data" }, { "id": "Insufficient_conditions", "content": "Conditions Unmet" }, { "id": "skillinfo_keyword", "content": "Keywords" }, { "id": "ability_turn", "content": "Count" }, { "id": "ego_erosion", "content": "E.G.O Corrosion" }, { "id": "continuous_turn", "content": "Turns" }, { "id": "status_buff_list", "content": "Effects" }, { "id": "stack", "content": "Stack" }, { "id": "slash_resistance", "content": "Slash Res." }, { "id": "penetrate_resistance", "content": "Pierce Res." }, { "id": "hit_resistance", "content": "Blunt Res." }, { "id": "Lack_Buff", "content": "No {0}!" }, { "id": "received_the_golden_bough", "content": "Golden Bough Recovered" }, { "id": "destroyable", "content": "Destructible" }, { "id": "resumption", "content": "Resume" }, { "id": "stage_GiveUp", "content": "Give Up" }, { "id": "show_skillTool", "content": "Show Skill Tools" }, { "id": "auto_coinToss", "content": "Auto Cointoss" }, { "id": "babayaga_alert", "content": "You have {0} chances left." }, { "id": "battle_operation_offset", "content": "Offset" }, { "id": "oneside_defense", "content": "One-sided Guard" }, { "id": "cantIdentify", "content": "[Indiscriminate]" }, { "id": "popup_message_ego_irrevocable", "content": "E.G.O Skills generated on previous turns cannot be canceled." }, { "id": "stock", "content": "Owned" }, { "id": "stable", "content": "Stable" }, { "id": "un_stable", "content": "Unstable" }, { "id": "vibration_explosion", "content": "Tremor Burst!" }, { "id": "sinking_surge", "content": "Sinking Deluge!" }, { "id": "targetSlotWeight", "content": "Atk Weight" }, { "id": "EGO_ErodeProbability", "content": "To Corrode" }, { "id": "EGOSelectUI_resources_lack", "content": "You lack sufficient resources.\nPlease check the symbols." }, { "id": "EGOSelectUI_DetailInfo", "content": "Details" }, { "id": "ab_part_destroyable", "content": "Destructible" }, { "id": "ab_part_destroyable_and_can_vanish", "content": "Destr. & Severable" }, { "id": "ab_guidebook_view", "content": "View Logs" }, { "id": "show_BattleAblityUI", "content": "Display detailed info UI in Combat Phase" }, { "id": "Ahab_NotTarget_Onece", "content": "Where my Harpoon must strike..." }, { "id": "Ahab_NotTarget_Twice", "content": "... Sometimes, the answer isn't right before me." }, { "id": "Ahab_NotTarget_Thrice", "content": "Sometimes, to move forward...\n... I have to turn and look beside me." }, { "id": "show_BattleUnitAblityUI", "content": "Show active effects UI in Combat Phase" }, { "id": "LobotomyStartTypo_Title_1", "content": "The Dawn of Green" }, { "id": "LobotomyStartTypo_Name_1", "content": "Doubt" }, { "id": "LobotomyStartTypo_Desc_1", "content": "One day, a question crossed through my mind. Where do we come from? We were given life and left in this world against our own volition." }, { "id": "LobotomyStartTypo_KillCountTitle_1", "content": "Suppression Status" }, { "id": "LobotomyClearTypo_Title_1", "content": "The Dawn of Green" }, { "id": "LobotomyClearTypo_Name_1", "content": "Doubt" }, { "id": "LobotomyClearTypo_Desc_1", "content": "To live was a process full of pain." }, { "id": "LobotomyEndTypo_Title", "content": "Time Limit Reached" }, { "id": "LobotomyEndTypo_Desc", "content": "Remaining Ordeal Entities: {0}" }, { "id": "abnormality_all_part", "content": "All Parts" }, { "id": "applying_buff_format", "content": "{0} Activated" }, { "id": "level_number_UNDEF", "content": "Undef." }, { "id": "level_number_HYPHEN", "content": "-" }, { "id": "received_the_golden_bough_undecided", "content": "?" }, { "id": "vibration_fusion", "content": "Amplitude Entanglement!" }, { "id": "BatonPassUIText", "content": "Substitute" }, { "id": "perfect", "content": "A-Res" }, { "id": "ab_part_destroyed", "content": "Destroyed" }, { "id": "ab_part_vanished", "content": "Destr. & Severed" }, { "id": "ab_part_cannot_destroy_and_vanish", "content": "Indestr. & Unsever." }, { "id": "current_hp", "content": "Current HP" }, { "id": "break_section_format", "content": "Stagger [{0}]" }, { "id": "no_break_section", "content": "No Stagger Threshold" }, { "id": "correction_based_on_unit_keyword", "content": "{0} Identity Modifier: {1}(, )" }, { "id": "battle_operation_counter", "content": "Power Counter" }, { "id": "LOBOTOMY_ORDEAL_TIME_TYPE_0", "content": "Dawn" }, { "id": "LOBOTOMY_ORDEAL_TIME_TYPE_1", "content": "Noon" }, { "id": "LOBOTOMY_ORDEAL_TIME_TYPE_2", "content": "Dusk" }, { "id": "LOBOTOMY_ORDEAL_TIME_TYPE_3", "content": "Midnight" }, { "id": "LobotomyOrdealTypo_QliphothLevel", "content": "Qliphoth Meltdown - Level {0}" }, { "id": "SinkingWhite_stack", "content": "The Living" }, { "id": "SinkingWhite_turn", "content": "The Departed" }, { "id": "BulletLament_stack", "content": "The Living(Ammo)" }, { "id": "BulletLament_turn", "content": "The Departed(Ammo)" }, { "id": "Retreat_TextAlarm", "content": "!Retreat!" }, { "id": "Retreat_TextPassive", "content": "Retreating" }, { "id": "battle_operation_defense", "content": "Power Guard" }, { "id": "battle_operation_defense_TextTypo", "content": "Depowered!" }, { "id": "battle_StageBuffUI_Stackdesc", "content": "(Current Value: {0})" }, { "id": "EGOSelectUI_not_allow", "content": "This E.G.O cannot be equipped at the moment." }, { "id": "laceration_surge", "content": "Bleed Deluge!" }, { "id": "QTE_Notice", "content": "GALLOP ON, TOGETHER!" }, { "id": "septempeccata_classification", "content": "Class {0}" }, { "id": "run_forBattlePortraitStateText", "content": "FLED" }, { "id": "ReturnPassUIText", "content": "Return" }, { "id": "NoHavePassive", "content": "Support Passive Locked\nUptie to Unlock" }, { "id": "LocalSetButtonTitle_ImportanceLevel", "content": "Hints" }, { "id": "Retreat_Command_TextAlarm", "content": "!Retreat Order!" }, { "id": "Retreat_Quit_TextAlarm", "content": "!Escape Battlefield!" }, { "id": "ab_part_gadget_activated", "content": "On" }, { "id": "ab_part_gadget_deactivated", "content": "Off" }, { "id": "UpperSkillInfo_Player_ImportanceLevel_1_Desc", "content": "!Priority:Med.!" }, { "id": "UpperSkillInfo_Player_ImportanceLevel_2_Desc", "content": "!Priority:High!" }, { "id": "UpperSkillInfo_Player_ImportanceLevel_3_Desc", "content": "!Priority:V.High!" }, { "id": "UpperSkillInfo_Enemy_ImportanceLevel_1_Desc", "content": "!Priority: Med.!" }, { "id": "UpperSkillInfo_Enemy_ImportanceLevel_2_Desc", "content": "!Priority: High!" }, { "id": "UpperSkillInfo_Enemy_ImportanceLevel_3_Desc", "content": "!Priority: Very High!" }, { "id": "EgoGiftListPopupTabType_CANDIDATE", "content": "Conditional" }, { "id": "EgoGiftListPopupTabType_EXCLUDE_CANDIDATE", "content": "Always Active" }, { "id": "EgoGiftListPopupTabType_active", "content": "Activated" }, { "id": "UnitInformation_emptySkillList", "content": "No Skills in this category." }, { "id": "retire_forBattlePortraitStateText", "content": "Incapacitated" }, { "id": "KAA1C9ActivateEffect", "content": "Used K Corp. Ampule" }, { "id": "contMineInfo_Title", "content": "Progress:" }, { "id": "contMineInfo_Desc_Valid_Reward", "content": "※ Forfeiting the Stage now will cost {0} Enkephalin Modules and yield rewards based on Modules used" }, { "id": "contMineInfo_Desc_Invalid_Reward", "content": "※ Forfeiting the Stage now will not cost Enkephalin Modules and will not yield rewards" } ] }