{ "dataList": [ { "id": "AaCePbBa", "name": "Pallid Noise", "desc": "SP Loss Efficiency +2\nIf at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.\nTurn End: Reduce this effect by 1", "summary": "SP Loss Efficiency +2", "undefined": "-" }, { "id": "AaCePbBb", "name": "Noise Panic", "desc": "Every Coin this unit flips lands on tails.\nExpires next turn", "summary": "Every Coin lands on tails", "undefined": "-" }, { "id": "AaCePbBc", "name": "Impurity", "desc": "- Low Morale\n- Gain 1 Fragile. If this unit loses a clash, the target loses 2 SP", "summary": "Target loses 2 SP if this unit loses the clash", "undefined": "-" }, { "id": "AaCePbBd", "name": "Impurity", "desc": "- Panic\n- Gain 2 Fragile. If this unit loses a clash, the target loses 5 SP", "summary": "Target loses 5 SP if this unit loses the clash", "undefined": "-" }, { "id": "AaCePbBi", "name": "Test of the Big Brother", "desc": "- Turn End: Lose 1 Stack\n- While this effect is active, triple the damage taken from Skills and the amount of Stagger Threshold raised from Tremor Burst\n- If this unit is not Staggered when this effect expires, gain 5 Damage Up at the next Turn Start", "summary": "", "undefined": "-" }, { "id": "AaCePbBe", "name": "Vengeance", "desc": "- Low Morale\n- Turn Start: Gain 1 Attack Power Up and 3 Defense Level Down. Gain Damage Up based on the amount of damage taken last turn (1 Damage Up for every 3% of Max HP lost)", "summary": "Gain Damage Up based on total damage taken last turn.", "undefined": "-" }, { "id": "AaCePbBf", "name": "Vengeance", "desc": "- Panic\n- Turn Start: Gain 2 Attack Power Up and 6 Defense Level Down. Gain Damage Up based on the amount of damage taken last turn\n(1 Damage Up for every 3% of Max HP lost)", "summary": "Gain Damage Up based on total damage taken last turn.", "undefined": "-" } ] }