{ "dataList": [ { "id": 9001, "name": "Hellterfly’s Dream", "desc": "When applying [Combustion] Potency or 'Unique Burn' to an enemy with [Combustion] or 'Unique Burn', randomly inflict a total of 3 [Combustion] Potency between all enemies.\n\nWhen activating Wrath Absolute Resonance, randomly inflict a total of 5 [Combustion] Potency between all enemies at Combat Start.", "simpleDesc": [ { "abilityID": 9001, "simpleDesc": "Randomly inflict 3 [Combustion] Potency" }, { "abilityID": 90011, "simpleDesc": "Randomly inflict 5 [Combustion] Potency" } ] }, { "id": 19001, "name": "Hellterfly’s Dream+", "desc": "When applying [Combustion] Potency or 'Unique Burn' to an enemy with [Combustion] or 'Unique Burn', randomly inflict a total of 4 [Combustion] Potency between all enemies.\n\nWhen activating Wrath Absolute Resonance, randomly inflict a total of 6 [Combustion] Potency between all enemies at Combat Start.", "simpleDesc": [ { "abilityID": 19001, "simpleDesc": "Randomly inflict 4 [Combustion] Potency" }, { "abilityID": 190011, "simpleDesc": "Randomly inflict 6 [Combustion] Potency" } ] }, { "id": 29001, "name": "Hellterfly’s Dream++", "desc": "When applying [Combustion] Potency or 'Unique Burn' to an enemy with [Combustion] or 'Unique Burn', randomly inflict a total of 5 [Combustion] between all enemies.\n\nWhen activating Wrath Resonance, randomly inflict a total of 8 [Combustion] Potency between all enemies at Combat Start.", "simpleDesc": [ { "abilityID": 29001, "simpleDesc": "Randomly inflict 5 [Combustion] Potency" }, { "abilityID": 290011, "simpleDesc": "Randomly inflict 8 [Combustion] Potency" } ] }, { "id": 9002, "name": "Perversion", "desc": "After defeating 1 or more enemy using an Attack Skill, gain +1 E.G.O resource of that Attack Skill's Affinity at the next Turn Start.\n\nIf the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead.", "simpleDesc": [ { "abilityID": 9002, "simpleDesc": "+1 E.G.O resource of the used Skill’s Affinity" }, { "abilityID": 90021, "simpleDesc": "+1 E.G.O resource for all Skill Affinities of the user" } ] }, { "id": 9003, "name": "Ashes to Ashes", "desc": "Combat Start: if all enemies (or all Abnormality parts) have [Combustion] or 'Unique Burn', inflict 2 [Combustion] Potency on all enemies (or all Abnormality parts).", "simpleDesc": [ { "abilityID": 9003, "simpleDesc": "Inflict 2 [Combustion] Potency" } ] }, { "id": 19003, "name": "Ashes to Ashes+", "desc": "Combat Start: inflict 2 [Combustion] Potency on all enemies (or all Abnormality parts) with [Combustion] or 'Unique Burn'.", "simpleDesc": [ { "abilityID": 19003, "simpleDesc": "Inflict 2 [Combustion] Potency" } ] }, { "id": 29003, "name": "Ashes to Ashes++", "desc": "Combat Start: inflict 3 [Combustion] Potency on all enemies (or all Abnormality parts).", "simpleDesc": [ { "abilityID": 29003, "simpleDesc": "Inflict 3 [Combustion] Potency" } ] }, { "id": 9004, "name": "Phlebotomy Pack", "desc": "When hitting an enemy with a Skill, heal 12.5% of the character’s missing HP. (Once per character per turn.)\n\nIf the Skill’s Affinity was Wrath, heal 25% of missing HP instead.", "simpleDesc": [ { "abilityID": 9004, "simpleDesc": "Heal 12.5% of missing HP" }, { "abilityID": 90041, "simpleDesc": "Heal 25% of missing HP" } ] }, { "id": 9005, "name": "Wound Clerid", "desc": "When hitting an enemy with a Skill that inflicts [Laceration] Potency or 'Unique Bleed', inflict 4 [Laceration] Potency.", "simpleDesc": [ { "abilityID": 9005, "simpleDesc": "Inflict 4 [Laceration] Potency" } ] }, { "id": 19005, "name": "Wound Clerid+", "desc": "When hitting an enemy with a Skill that inflicts [Laceration] Potency or 'Unique Bleed', or with a Wrath Affinity Skill, inflict 5 [Laceration] Potency.", "simpleDesc": [ { "abilityID": 19005, "simpleDesc": "Inflict 5 [Laceration] Potency" } ] }, { "id": 29005, "name": "Wound Clerid++", "desc": "When hitting an enemy with a Skill that inflicts [Laceration] Potency or 'Unique Bleed', or with a Wrath Affinity Skill, inflict 5 [Laceration] Potency and +1 [Laceration] Count.", "simpleDesc": [ { "abilityID": 29005, "simpleDesc": "Inflict 5 [Laceration] Potency and +1 [Laceration] Count" } ] }, { "id": 9006, "name": "Coffee and Cranes", "desc": "Turn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn.\n\nIf a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead.", "simpleDesc": [ { "abilityID": 9006, "simpleDesc": "+1 E.G.O resource of a random Affinity not used in the previous turn" }, { "abilityID": 90061, "simpleDesc": "+1 E.G.O resource to all Affinities not used in the previous turn" } ] }, { "id": 9007, "name": "Eclipse of Scarlet Moths", "desc": "Turn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy.\n\nIf the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead.", "simpleDesc": [ { "abilityID": 9007, "simpleDesc": "The first Attack Skill to deal damage to an enemy deals fixed damage by half of the damage dealt" }, { "abilityID": 90071, "simpleDesc": "The first Attack Skill to deal damage to an enemy deals fixed damage by half of the damage dealt" } ] }, { "id": 9008, "name": "Grimy Iron Stake", "desc": "When hitting an enemy using a single-Coin Skill, inflict 1 [Laceration] Potency. Inflict 2 [DefenseDown] until the end of the next turn.\nIf the target already has [Laceration] or 'Unique Bleed', inflict 3 [Laceration] Potency instead.", "simpleDesc": [ { "abilityID": 9008, "simpleDesc": "Inflict 1 [Laceration] Potency. Inflict 2 [DefenseDown] until the end of the next turn" }, { "abilityID": 90081, "simpleDesc": "Inflict 3 [Laceration] Potency" } ] }, { "id": 9009, "name": "Fiery Down", "desc": "When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts [Combustion] Potency or 'Unique Burn', inflict 3 [Combustion] Potency.\n\nTurn Start: If the enemy has 20+ [Combustion] Potency, (Current [Combustion] Potency on enemy) x2", "simpleDesc": [ { "abilityID": 9009, "simpleDesc": "Inflict 3 [Combustion] Potency" }, { "abilityID": 90091, "simpleDesc": "[Combustion] Potency on target x2" } ] }, { "id": 19009, "name": "Fiery Down+", "desc": "When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts [Combustion] Potency or 'Unique Burn', inflict 4 [Combustion] Potency.\n\nTurn Start: If the enemy has 20+ [Combustion] Potency, (Current [Combustion] Potency on enemy) x2", "simpleDesc": [ { "abilityID": 19009, "simpleDesc": "Inflict 4 [Combustion] Potency" }, { "abilityID": 190091, "simpleDesc": "[Combustion] Potency on target x2" } ] }, { "id": 29009, "name": "Fiery Down++", "desc": "When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts [Combustion] Potency or 'Unique Burn', inflict 4 [Combustion] Potency.\n\nTurn Start: If the enemy has 20+ [Combustion] Potency, (Current [Combustion] Potency on enemy) x2.5", "simpleDesc": [ { "abilityID": 29009, "simpleDesc": "Inflict 4 [Combustion] Potency" }, { "abilityID": 290091, "simpleDesc": "[Combustion] Potency on target x2.5" } ] }, { "id": 9010, "name": "Bloody Gadget", "desc": "Turn Start: apply 2 [AttackDmgUp] to a random ally.\n\nPrioritizes allies with Lust Affinity Attack Skills; apply 1 additional [AttackDmgUp] to the said ally.", "simpleDesc": [ { "abilityID": 9010, "simpleDesc": "Gain 2 [AttackDmgUp]" }, { "abilityID": 90101, "simpleDesc": "Gain 3 [AttackDmgUp]" } ] }, { "id": 19010, "name": "Bloody Gadget+", "desc": "Turn Start: apply 2 [AttackDmgUp] to a random ally.\n\nPrioritizes allies with Lust Affinity Attack Skills; apply 2 additional [AttackDmgUp] to the said ally.", "simpleDesc": [ { "abilityID": 19010, "simpleDesc": "Gain 2 [AttackDmgUp]" }, { "abilityID": 190101, "simpleDesc": "Gain 4 [AttackDmgUp]" } ] }, { "id": 29010, "name": "Bloody Gadget++", "desc": "Turn Start: apply 2 [AttackDmgUp] to 2 random allies.\n\nPrioritizes allies with Lust Affinity Attack Skills; apply 2 additional [AttackDmgUp] to the said allies.", "simpleDesc": [ { "abilityID": 29010, "simpleDesc": "Gain 2 [AttackDmgUp]" }, { "abilityID": 290101, "simpleDesc": "Gain 4 [AttackDmgUp]" } ] }, { "id": 9011, "name": "Sunshower", "desc": "When activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight:\n\nAll allies gain +2 Skill Power at Combat Start.", "simpleDesc": [ { "abilityID": 9011, "simpleDesc": "Skill Power +2" } ] }, { "id": 9012, "name": "Today’s Expression", "desc": "If an enemy is killed by Attack End of a Blunt Skill or a Sloth Skill: For 2 turns, starting next turn, raise the Blunt Skill Power by 2 for the unit who used the Skill", "simpleDesc": [ { "abilityID": 9012, "simpleDesc": "Blunt Skill Power +2" } ] }, { "id": 9013, "name": "Talisman Bundle", "desc": "Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 [Burst] Potency on target.\n\nWhen using a Slash Skill, inflict 4 [Burst] Potency instead.", "simpleDesc": [ { "abilityID": 9013, "simpleDesc": "Inflict 2 [Burst] Potency" }, { "abilityID": 90131, "simpleDesc": "Inflict 4 [Burst] Potency" } ] }, { "id": 19013, "name": "Talisman Bundle+", "desc": "Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 3 [Burst] Potency on target.\n\nWhen using a Slash Skill, inflict 5 [Burst] Potency instead.", "simpleDesc": [ { "abilityID": 19013, "simpleDesc": "Inflict 3 [Burst] Potency" }, { "abilityID": 190131, "simpleDesc": "Inflict 5 [Burst] Potency" } ] }, { "id": 29013, "name": "Talisman Bundle++", "desc": "Whenever an ally deals 1+ HP damage to an enemy with a Skill, inflict 3 [Burst] Potency on target.\n\nWhen using a Slash Skill, inflict 5 [Burst] Potency and +1 [Burst] Count instead.", "simpleDesc": [ { "abilityID": 9013, "simpleDesc": "Inflict 3 [Burst] Potency" }, { "abilityID": 90131, "simpleDesc": "Inflict 5 [Burst] Potency and +1 [Burst] Count" } ] }, { "id": 9014, "name": "Rusty Commemorative Coin", "desc": "If the first single-Coin Attack Skill that an ally uses during the combat phase doesn’t defeat any enemies, use the Skill one more time.\n\nAfter defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn.", "simpleDesc": [ { "abilityID": 9014, "simpleDesc": "Reuse Skill" }, { "abilityID": 90141, "simpleDesc": "Skill Power +1" } ] }, { "id": 9015, "name": "Blood, Sweat, and Tears", "desc": "Skills deal +10% damage to Staggered enemies.\n\nIf the Skill inflicts Tremor Potency, Tremor Count, triggers Amplitude Conversion, Tremor Burst, or Amplitude Entanglement, or if the Skill's Affinity was Sloth, deal +20% damage instead.", "simpleDesc": [ { "abilityID": 9015, "simpleDesc": "Deal +10% damage" }, { "abilityID": 90151, "simpleDesc": "Deal +20% damage" } ] }, { "id": 19015, "name": "Blood, Sweat, and Tears+", "desc": "Skills deal +12.5% damage to Staggered enemies.\n\nIf the Skill inflicts Tremor Potency, Tremor Count, triggers Amplitude Conversion, Tremor Burst, or Amplitude Entanglement, or if the Skill's Affinity was Sloth, deal +25% damage instead.", "simpleDesc": [ { "abilityID": 19015, "simpleDesc": "Deal +12.5% damage" }, { "abilityID": 190151, "simpleDesc": "Deal +25% damage" } ] }, { "id": 29015, "name": "Blood, Sweat, and Tears++", "desc": "Skills deal +15% damage to Staggered enemies.\n\nIf the Skill inflicts Tremor Potency, Tremor Count, triggers Amplitude Conversion, Tremor Burst, or Amplitude Entanglement, or if the Skill's Affinity was Sloth, deal +30% damage instead.", "simpleDesc": [ { "abilityID": 29015, "simpleDesc": "Deal +15% damage" }, { "abilityID": 290151, "simpleDesc": "Deal +30% damage" } ] }, { "id": 9016, "name": "Green Spirit", "desc": "After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting [Vibration] Potency using Skill effects, randomly inflict a total of 4 [Vibration] Potency between all enemies(or all Abnormality parts).", "simpleDesc": [ { "abilityID": 9016, "simpleDesc": "Randomly inflict 4 [Vibration] Potency" } ] }, { "id": 19016, "name": "Green Spirit+", "desc": "After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting [Vibration] Potency using Skill effects, randomly inflict a total of 6 [Vibration] Potency between all enemies(or all Abnormality parts).", "simpleDesc": [ { "abilityID": 19016, "simpleDesc": "Randomly inflict 6 [Vibration] Potency" } ] }, { "id": 29016, "name": "Green Spirit++", "desc": "After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting [Vibration] Potency using Skill effects, randomly inflict a total of 8 [Vibration] Potency between all enemies(or all Abnormality parts).", "simpleDesc": [ { "abilityID": 29016, "simpleDesc": "Randomly inflict 8 [Vibration] Potency" } ] }, { "id": 9017, "name": "Lithograph", "desc": "Whenever an enemy is Staggered, the ally with the least HP heals 5% of their Max HP.\n\nIf said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead.", "simpleDesc": [ { "abilityID": 9017, "simpleDesc": "Heal 5% of Max HP" }, { "abilityID": 90171, "simpleDesc": "Heal 10% of Max HP" } ] }, { "id": 9018, "name": "Crown of Roses", "desc": "Turn Start: inflict 4 [Burst] Potency on a random enemy(or all Abnormality parts).\n\nWhen activating Gluttony Absolute Resonance, inflict 2 [Burst] Potency on all enemies at Combat Start.", "simpleDesc": [ { "abilityID": 9018, "simpleDesc": "Inflict 4 [Burst] Potency" }, { "abilityID": 90181, "simpleDesc": "Inflict 2 [Burst] Potency" } ] }, { "id": 19018, "name": "Crown of Roses+", "desc": "Turn Start: inflict 4 [Burst] Potency on 2 random enemies(or all Abnormality parts).\n\nWhen activating Gluttony Absolute Resonance, inflict 3 [Burst] Potency on all enemies at Combat Start.", "simpleDesc": [ { "abilityID": 19018, "simpleDesc": "Inflict 4 [Burst] Potency" }, { "abilityID": 190181, "simpleDesc": "Inflict 3 [Burst] Potency" } ] }, { "id": 29018, "name": "Crown of Roses++", "desc": "Turn Start: inflict 4 [Burst] Potency on 3 random enemies(or all Abnormality parts).\n\nWhen activating Gluttony Absolute Resonance, inflict 4 [Burst] Potency on all enemies at Combat Start.", "simpleDesc": [ { "abilityID": 29018, "simpleDesc": "Inflict 4 [Burst] Potency" }, { "abilityID": 290181, "simpleDesc": "Inflict 4 [Burst] Potency" } ] }, { "id": 9019, "name": "Sticky Muck", "desc": "When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 [DefenseDown].", "simpleDesc": [ { "abilityID": 9019, "simpleDesc": "Inflict 2 [DefenseDown]" } ] }, { "id": 9020, "name": "White Gossypium", "desc": "Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) [Laceration] Potency and (8 + Stagger LV x4)/2 [AttackDown] on them this turn and next turn. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger)", "simpleDesc": [ { "abilityID": 9020, "simpleDesc": "Inflict (8 + Stagger Level x 4) [Laceration] Potency" } ] }, { "id": 19020, "name": "White Gossypium+", "desc": "Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (10 + Stagger LV x 5) [Laceration] Potency and (10 + Stagger LV x 5) [AttackDown] on them this turn and next turn. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger)", "simpleDesc": [ { "abilityID": 19020, "simpleDesc": "Inflict (10 + Stagger Level x 5) [Laceration] Potency" } ] }, { "id": 29020, "name": "White Gossypium++", "desc": "Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (12 + Stagger LV x 6) [Laceration] Potency and (12 + Stagger LV x 6) [AttackDown] and [DefenseDown] on them this turn and next turn. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger)", "simpleDesc": [ { "abilityID": 29020, "simpleDesc": "Inflict (12 + Stagger Level x 6) [Laceration] Potency" } ] }, { "id": 9021, "name": "Blue Zippo Lighter", "desc": "Turn Start: gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities.", "simpleDesc": [ { "abilityID": 9021, "simpleDesc": "Gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities." } ] }, { "id": 9022, "name": "Phantom Pain", "desc": "Skills with 1 Atk Weight deal +15% damage.\n\nWhen activating Gloom Absolute Resonance, apply 2 [AttackUp] to all allies at Combat Start.", "simpleDesc": [ { "abilityID": 9022, "simpleDesc": "Deal +15% damage" }, { "abilityID": 90221, "simpleDesc": "Gain 2 [AttackUp]" } ] }, { "id": 9023, "name": "Thunderbranch", "desc": "When inflicting [Burst] Potency with Skill effects, Inflict 1 [Burst] Potency and +1 [Burst] Count on target.", "simpleDesc": [ { "abilityID": 9023, "simpleDesc": "Inflict 1 [Burst] Potency and +1 [Burst] Count" } ] }, { "id": 19023, "name": "Thunderbranch+", "desc": "When inflicting [Burst] Potency with Skill effects, Inflict 2 [Burst] Potency and +1 [Burst] Count on target.", "simpleDesc": [ { "abilityID": 19023, "simpleDesc": "Inflict 2 [Burst] Potency and +1 [Burst] Count" } ] }, { "id": 29023, "name": "Thunderbranch++", "desc": "When inflicting [Burst] Potency with Skill effects, Inflict 3 [Burst] Potency and +1 [Burst] Count on target.\n\nIf the Skill's Affinity was Gloom, inflict 3 [Burst] Potency and +2 [Burst] Count instead.", "simpleDesc": [ { "abilityID": 29023, "simpleDesc": "Inflict 3 [Burst] Potency and +1 [Burst] Count" }, { "abilityID": 290231, "simpleDesc": "Inflict 3 [Burst] Potency and +2 [Burst] Count" } ] }, { "id": 9024, "name": "Melted Eyeball", "desc": "Inflict 5 [AttackDown] and 5 [DefenseDown] next turn against enemies affected by [VibrationExplosion]. (3 times per turn)", "simpleDesc": [ { "abilityID": 9024, "simpleDesc": "Inflict 5 [AttackDown] and 5 [DefenseDown]" } ] }, { "id": 9025, "name": "Grey Coat", "desc": "When using a Skill with 2+ Atk Weight, increase its damage by 20%.\n\nWhen hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt.", "simpleDesc": [ { "abilityID": 9025, "simpleDesc": "Deal +20% damage" }, { "abilityID": 90251, "simpleDesc": "Heal 20% of damage dealt" } ] }, { "id": 9026, "name": "Late-bloomer’s Tattoo", "desc": "When hitting an enemy with a single-Coin Skill or a Pride Affinity Skill, gain 2 [AttackUp] and 2 [DefenseUp] next turn. (Max 5)", "simpleDesc": [ { "abilityID": 9026, "simpleDesc": "Gain 2 [AttackUp] and 2 [DefenseUp]" } ] }, { "id": 9027, "name": "Lowest Star", "desc": "When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target.\n\nAllies with less than 0 SP deal +10% damage.", "simpleDesc": [ { "abilityID": 9027, "simpleDesc": "Deal 2 SP damage" }, { "abilityID": 90271, "simpleDesc": "Deal +10% damage" } ] }, { "id": 19027, "name": "Lowest Star+", "desc": "When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 3 fixed SP damage on target.\n\nAllies with less than 0 SP deal +15% damage.", "simpleDesc": [ { "abilityID": 19027, "simpleDesc": "Deal 3 SP damage" }, { "abilityID": 190271, "simpleDesc": "Deal +15% damage" } ] }, { "id": 29027, "name": "Lowest Star++", "desc": "When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 5 fixed SP damage on target.\n\nAllies with less than 0 SP deal +25% damage.", "simpleDesc": [ { "abilityID": 29027, "simpleDesc": "Deal 5 SP damage" }, { "abilityID": 290271, "simpleDesc": "Deal +25% damage" } ] }, { "id": 9028, "name": "Prejudice", "desc": "First Turn Start of an Encounter: the ally with the least HP heals 15% of their Max HP.\n\nWhen activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start.", "simpleDesc": [ { "abilityID": 9028, "simpleDesc": "Heal 15% of Max HP" }, { "abilityID": 90281, "simpleDesc": "Heal 12.5% of missing HP" } ] }, { "id": 9029, "name": "Little and To-be-Naughty Plushie", "desc": "Deal +10% damage against enemies with [Laceration] or 'Unique Bleed' at Combat Start\n\nTake -20% damage from enemies with [Laceration] or 'Unique Bleed' at Combat Start\n\nAllies with Pride Affinity Attack Skills deal +20% damage against enemies with [Laceration] or 'Unique Bleed' instead.\n\nAllies with Pride Affinity Attack Skills take -30% damage from enemies with [Laceration] or 'Unique Bleed' instead.", "simpleDesc": [ { "abilityID": 9029, "simpleDesc": "Deal +10% damage" }, { "abilityID": 90291, "simpleDesc": "Take -20% damage" }, { "abilityID": 90292, "simpleDesc": "Deal +20% damage" }, { "abilityID": 90293, "simpleDesc": "Take -30% damage" } ] }, { "id": 9030, "name": "Gathering Skulls", "desc": "If an enemy is killed by Attack End of a Pierce Skill or a Pride Skill: For 2 turns, starting next turn, raise the Pierce Skill Power by 2 for the unit who used the Skill", "simpleDesc": [ { "abilityID": 9030, "simpleDesc": "Pierce Skill Power +2" } ] }, { "id": 9031, "name": "Nixie Divergence", "desc": "First Turn Start of an Encounter: inflict 4 [Vibration] Potency and 4 [Vibration] Count to all enemies. (Or all Abnormality parts)\n\nWhen hitting an enemy with an Envy Affinity Skill, inflict 2 [Vibration] Potency on target.", "simpleDesc": [ { "abilityID": 9031, "simpleDesc": "Inflict 4 [Vibration] Potency and +4 [Vibration] Count." }, { "abilityID": 90311, "simpleDesc": "Inflict 2 [Vibration] Potency" } ] }, { "id": 19031, "name": "Nixie Divergence+", "desc": "First Turn Start of a wave: inflict 4 [Vibration] Potency and 4 [Vibration] Count to all enemies (or all Abnormality parts)\n\nWhen hitting an enemy with an Envy Affinity Skill, inflict 2 [Vibration] Potency on target.", "simpleDesc": [ { "abilityID": 19031, "simpleDesc": "Inflict 4 [Vibration] Potency and +4 [Vibration] Count." }, { "abilityID": 190311, "simpleDesc": "Inflict 2 [Vibration] Potency" } ] }, { "id": 29031, "name": "Nixie Divergence++", "desc": "First Turn Start of a wave: inflict 5 [Vibration] Potency and 5 [Vibration] Count to all enemies (or all Abnormality parts)\n\nWhen hitting an enemy with an Envy Affinity Skill, inflict 3 [Vibration] Potency on target.", "simpleDesc": [ { "abilityID": 29031, "simpleDesc": "Inflict 5 [Vibration] Potency and +5 [Vibration] Count." }, { "abilityID": 290311, "simpleDesc": "Inflict 3 [Vibration] Potency" } ] }, { "id": 9032, "name": "Dreaming Electric Sheep", "desc": "If an enemy is killed by Attack End of a Slash Skill or an Envy Skill: For 2 turns, starting next turn, raise the Slash Skill Power by 2 for the unit who used the Skill\n\nWhen activating Envy A-Reson., all allies gain 2 [AttackUp] and 2 [DefenseUp] at Combat Start", "simpleDesc": [ { "abilityID": 9032, "simpleDesc": "Slash Skill Power +2" }, { "abilityID": 90321, "simpleDesc": "Gain 2 [AttackUp] and 2 [DefenseUp]" } ] }, { "id": 9033, "name": "Standard-duty Battery", "desc": "When hitting an enemy with a Skill, inflict 3 [Burst] Potency on target.\n\nIf the Skill's Affinity was Envy, inflict 5 [Burst] Potency on target instead.", "simpleDesc": [ { "abilityID": 9033, "simpleDesc": "Inflict 3 [Burst] Potency" }, { "abilityID": 90331, "simpleDesc": "Inflict 5 [Burst] Potency" } ] }, { "id": 9034, "name": "Pinpoint Logic Circuit", "desc": "When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts [Combustion] Potency or 'Unique Burn', inflict additional [Combustion] Potency by half the Skill's total Coins. (rounded up)\n- [Cannot Stack] When Move-in Reg. Heathcliff E.G.O Passive 「Circuit Wiring」 activates, this effect does not activate)\n\nOn Hit, if target has 99 [Combustion] Potency, inflict 1 [IDMicroChip] (once per enemy, 3 times per turn)", "simpleDesc": [ { "abilityID": 9034, "simpleDesc": "Inflict [Combustion] Potency by half the Skill's total Coins" } ] }, { "id": 9035, "name": "Voodoo Doll", "desc": "Turn Start: deal 3 fixed Envy Affinity damage to all enemies.\n\nInflict 1 [ResultReduction] to enemies with 33% or less HP.", "simpleDesc": [ { "abilityID": 9035, "simpleDesc": "Inflict 3 Envy damage" }, { "abilityID": 90351, "simpleDesc": "Inflict 3 Envy damage. Inflict 1 [ResultReduction]." } ] }, { "id": 19035, "name": "Voodoo Doll+", "desc": "Turn Start: deal 4 fixed Envy Affinity damage to all enemies.\n\nInflict 1 [ResultReduction] to enemies with 50% or less HP.", "simpleDesc": [ { "abilityID": 19035, "simpleDesc": "Inflict 4 Envy damage" }, { "abilityID": 190351, "simpleDesc": "Inflict 4 Envy damage. Inflict 1 [ResultReduction]." } ] }, { "id": 29035, "name": "Voodoo Doll++", "desc": "Turn Start: deal 5 fixed Envy Affinity damage to all enemies.\n\nInflict 2 [ResultReduction] to enemies with 50% or less HP.", "simpleDesc": [ { "abilityID": 29035, "simpleDesc": "Inflict 5 Envy damage" }, { "abilityID": 290351, "simpleDesc": "Inflict 5 Envy damage. Inflict 2 [ResultReduction]." } ] }, { "id": 9036, "name": "Carmilla", "desc": "At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP.", "simpleDesc": [ { "abilityID": 9036, "simpleDesc": "Deal 20% of Max HP as fixed damage" } ] }, { "id": 19036, "name": "Carmilla+", "desc": "At the start of a non-Focused Encounter, all enemies take fixed damage equal to 25% of their Max HP.", "simpleDesc": [ { "abilityID": 19036, "simpleDesc": "Deal 25% of Max HP as fixed damage" } ] }, { "id": 29036, "name": "Carmilla++", "desc": "At the start of a non-Focused Encounter, all enemies take fixed damage equal to 30% of their Max HP.", "simpleDesc": [ { "abilityID": 29036, "simpleDesc": "Deal 30% of Max HP as fixed damage" } ] }, { "id": 9037, "name": "Child within a Flask", "desc": "Encounter Start: Gain +1 E.G.O resource for every Sin Affinity\n\nUpon winning an Encounter, gain 2 E.G.O resource for the 2 least-owned Affinities", "simpleDesc": [ { "abilityID": 9037, "simpleDesc": "+1 E.G.O resource for all Affinities" } ] }, { "id": 9038, "name": "Illusory Hunt", "desc": "Focused Encounter Start: Apply 2 [AttackDmgUp] to all allies.", "simpleDesc": [ { "abilityID": 9038, "simpleDesc": "Apply 2 [AttackDmgUp]" } ] }, { "id": 9039, "name": "Homeward", "desc": "Encounter Start: all participating allies heal 12% of their Max HP.", "simpleDesc": [ { "abilityID": 9039, "simpleDesc": "Heal 12% of Max HP" } ] }, { "id": 9040, "name": "Tomorrow’s Fortune", "desc": "Upgrade the first Encounter Reward Card to the highest tier it could spawn as.", "simpleDesc": [ { "abilityID": 9040, "simpleDesc": "Upgrade the first Encounter Reward Card to the highest tier it could spawn as" } ] }, { "id": 9041, "name": "Red Order", "desc": "Whenever an ally inflicts [Sinking] Potency, Count, or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3)\n\nAllies with Gloom or Wrath Affinity Attack Skills, upon inflicting [Sinking] Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4)", "simpleDesc": [ { "abilityID": 9041, "simpleDesc": "Offense Level +1" }, { "abilityID": 90411, "simpleDesc": "Offense Level +2" } ] }, { "id": 19041, "name": "Red Order+", "desc": "Whenever an ally inflicts [Sinking] Potency, Count, or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 4)\n\nAllies with Gloom or Wrath Affinity Attack Skills, upon inflicting [Sinking] Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 5)", "simpleDesc": [ { "abilityID": 19041, "simpleDesc": "Offense Level +1" }, { "abilityID": 190411, "simpleDesc": "Offense Level +2" } ] }, { "id": 29041, "name": "Red Order++", "desc": "Whenever an ally inflicts [Sinking] Potency, Count, or 'Unique Sinking' on enemies with Skill Effects, the ally gains 2 'Offense Level' next turn. (Max 4)\n\nAllies with Gloom or Wrath Affinity Attack Skills, upon inflicting [Sinking] Potency or Count on enemies with Skill Effects, gain 3 'Offense Level' next turn instead. (Max 6)", "simpleDesc": [ { "abilityID": 29041, "simpleDesc": "Offense Level +2" }, { "abilityID": 290411, "simpleDesc": "Offense Level +3" } ] }, { "id": 9042, "name": "Smokes and Wires", "desc": "Against enemies, allies inflict x2 [Laceration] Potency with Skill effects.\n\nTurn End: enemies with [Laceration] or 'Unique Bleed' lose 2 Speed next turn.", "simpleDesc": [ { "abilityID": 9042, "simpleDesc": "Inflict x2 [Laceration] Potency" }, { "abilityID": 90421, "simpleDesc": "Lower Speed by 2" } ] }, { "id": 19042, "name": "Smokes and Wires+", "desc": "Against enemies, allies inflict x2 [Laceration] Potency with Skill effects.\n\nTurn End: enemies with [Laceration] or 'Unique Bleed' lose 3 Speed next turn.", "simpleDesc": [ { "abilityID": 19042, "simpleDesc": "Inflict x2 [Laceration] Potency" }, { "abilityID": 190421, "simpleDesc": "Lower Speed by 3" } ] }, { "id": 29042, "name": "Smokes and Wires++", "desc": "Against enemies, allies inflict x2.5 [Laceration] Potency with Skill effects.\n\nTurn End: enemies with [Laceration] or 'Unique Bleed' lose 3 Speed next turn.", "simpleDesc": [ { "abilityID": 29042, "simpleDesc": "Inflict x2.5 [Laceration] Potency" }, { "abilityID": 290421, "simpleDesc": "Lower Speed by 3" } ] }, { "id": 9043, "name": "Employee Card", "desc": "When activating Wrath Absolute Resonance or using a Skill that gains or applies [Charge] Count or 'Unique Charge', all allies gain +3 [Charge] Count at the next Turn Start. (Once per turn)", "simpleDesc": [ { "abilityID": 9043, "simpleDesc": "Gain +3 [Charge] Count" } ] }, { "id": 19043, "name": "Employee Card+", "desc": "When activating Wrath Resonance or using a Skill that gains or applies [Charge] Count or 'Unique Charge', all allies gain +3 [Charge] Count at the next Turn Start. (Once per turn)", "simpleDesc": [ { "abilityID": 19043, "simpleDesc": "Gain +3 [Charge] Count" } ] }, { "id": 29043, "name": "Employee Card++", "desc": "When activating Wrath Resonance or using a Skill that gains or applies [Charge] Count or 'Unique Charge', all allies gain +4 [Charge] Count at the next Turn Start. (Once per turn)", "simpleDesc": [ { "abilityID": 29043, "simpleDesc": "Gain +4 [Charge] Count" } ] }, { "id": 9044, "name": "Oscillating Bracelet", "desc": "When hitting an enemy with a Skill, inflict 1 [Vibration] Potency next turn.\n\nIf the Skill's Affinity was Wrath, inflict 2 [Vibration] Potency instead.", "simpleDesc": [ { "abilityID": 9044, "simpleDesc": "Inflict 1 [Vibration] Potency" }, { "abilityID": 90441, "simpleDesc": "Inflict 2 [Vibration] Potency" } ] }, { "id": 19044, "name": "Oscillating Bracelet+", "desc": "When hitting an enemy with a Skill, inflict 1 [Vibration] Potency next turn.\n\nIf the Skill's Affinity was Wrath, inflict 3 [Vibration] Potency instead.", "simpleDesc": [ { "abilityID": 19044, "simpleDesc": "Inflict 1 [Vibration] Potency" }, { "abilityID": 190441, "simpleDesc": "Inflict 3 [Vibration] Potency" } ] }, { "id": 29044, "name": "Oscillating Bracelet++", "desc": "When hitting an enemy with a Skill, inflict 2 [Vibration] Potency next turn.\n\nIf the Skill's Affinity was Wrath, inflict 4 [Vibration] Potency instead.", "simpleDesc": [ { "abilityID": 29044, "simpleDesc": "Inflict 2 [Vibration] Potency" }, { "abilityID": 290441, "simpleDesc": "Inflict 4 [Vibration] Potency" } ] }, { "id": 9045, "name": "Glimpse of Flames", "desc": "Turn End: consume half of [Combustion] Count on enemies with [Combustion] to deal ([Combustion] Potency x consumed [Combustion] Count) bonus Wrath damage. (can consume up to 5 [Combustion] Count)\n\nTargets lose ([Combustion] Count consumed by Glimpse of Flames) Defense Levels for the next turn. (max 3)", "simpleDesc": [ { "abilityID": 9045, "simpleDesc": "Deal [Combustion] based Wrath damage" }, { "abilityID": 90451, "simpleDesc": "[DefenseDown]" } ] }, { "id": 19045, "name": "Glimpse of Flames+", "desc": "Turn End: consume half of [Combustion] Count on enemies with [Combustion] to deal ([Combustion] Potency x consumed [Combustion] Count) bonus Wrath damage. (can consume up to 7 [Combustion] Count)\n\nTargets lose ([Combustion] Count consumed by Glimpse of Flames) Defense Levels for the next turn. (max 5)", "simpleDesc": [ { "abilityID": 19045, "simpleDesc": "Deal [Combustion] based Wrath damage" }, { "abilityID": 190451, "simpleDesc": "[DefenseDown]" } ] }, { "id": 29045, "name": "Glimpse of Flames++", "desc": "Turn End: consume half of [Combustion] Count on enemies with [Combustion] to deal ([Combustion] Potency x consumed [Combustion] Count) bonus Wrath damage. (can consume up to 10 [Combustion] Count)\n\nTargets lose ([Combustion] Count consumed by Glimpse of Flames) Defense Levels for the next turn. (max 8)", "simpleDesc": [ { "abilityID": 29045, "simpleDesc": "Deal [Combustion] based Wrath damage" }, { "abilityID": 290451, "simpleDesc": "[DefenseDown]" } ] }, { "id": 9046, "name": "Cigarette Holder", "desc": "Turn Start: allies with [Breath] gain 1 [ResultEnhancement].\n\nAllies with 5+ [Breath] Count gain 2 [ResultEnhancement] instead.", "simpleDesc": [ { "abilityID": 9046, "simpleDesc": "Gain 1 [ResultEnhancement]" }, { "abilityID": 90461, "simpleDesc": "Gain 2 [ResultEnhancement]" } ] }, { "id": 9047, "name": "Barbed Lasso", "desc": "Turn End: Inflict [Burst] Potency on all enemies equal to their current Speed values.\n\nWhen activating Lust Absolute Resonance, apply 3 [Burst] Potency and +3 [Burst] Count to a random enemy at Combat Start.", "simpleDesc": [ { "abilityID": 9047, "simpleDesc": "Inflict [Burst] Potency by Speed" }, { "abilityID": 90471, "simpleDesc": "Inflict 3 [Burst] Potency and +3 [Burst] Count" } ] }, { "id": 19047, "name": "Barbed Lasso+", "desc": "Turn End: Inflict [Burst] Potency on all enemies equal to (their current Speed values + 1).\n\nWhen activating Lust Absolute Resonance, apply 4 [Burst] Potency and +3 [Burst] Count to a random enemy at Combat Start.", "simpleDesc": [ { "abilityID": 19047, "simpleDesc": "Inflict [Burst] Potency by (Speed + 1)" }, { "abilityID": 190471, "simpleDesc": "Inflict 4 [Burst] Potency and +3 [Burst] Count" } ] }, { "id": 29047, "name": "Barbed Lasso++", "desc": "Turn End: Inflict [Burst] Potency on all enemies equal to (their current Speed values + 2).\n\nWhen activating Lust Absolute Resonance, apply 5 [Burst] Potency and +4 [Burst] Count to a random enemy at Combat Start.", "simpleDesc": [ { "abilityID": 29047, "simpleDesc": "Inflict [Burst] Potency by (Speed + 2)" }, { "abilityID": 290471, "simpleDesc": "Inflict 5 [Burst] Potency and +4 [Burst] Count" } ] }, { "id": 9048, "name": "Rusted Cutting Knife", "desc": "When inflicting [Laceration] Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 [Laceration] Potency and +1 [Laceration] Count.\n\nIf the Skill's Affinity was Lust, inflict 3 [Laceration] Potency and +1 [Laceration] Count instead.", "simpleDesc": [ { "abilityID": 9048, "simpleDesc": "Inflict 1 [Laceration] Potency and +1 [Laceration] Count" }, { "abilityID": 90481, "simpleDesc": "Inflict 3 [Laceration] Potency and +1 [Laceration] Count" } ] }, { "id": 19048, "name": "Rusted Cutting Knife+", "desc": "When inflicting [Laceration] Potency or 'Unique Bleed' with Skill effects, inflict 2 [Laceration] Potency and +1 [Laceration] Count.\n\nIf the Skill's Affinity was Lust, inflict 3 [Laceration] Potency and +1 [Laceration] Count instead.", "simpleDesc": [ { "abilityID": 19048, "simpleDesc": "Inflict 2 [Laceration] Potency and +1 [Laceration] Count" }, { "abilityID": 190481, "simpleDesc": "Inflict 3 [Laceration] Potency and +1 [Laceration] Count" } ] }, { "id": 29048, "name": "Rusted Cutting Knife++", "desc": "When inflicting [Laceration] Potency or 'Unique Bleed' with Skill effects, inflict 3 [Laceration] Potency and +1 [Laceration] Count.\n\nIf the Skill's Affinity was Lust, inflict 3 [Laceration] Potency and +2 [Laceration] Count instead.", "simpleDesc": [ { "abilityID": 29048, "simpleDesc": "Inflict 3 [Laceration] Potency and +1 [Laceration] Count" }, { "abilityID": 290481, "simpleDesc": "Inflict 3 [Laceration] Potency and +2 [Laceration] Count" } ] }, { "id": 9049, "name": "Thorny Path", "desc": "When hitting and dealing HP damage to an enemy with a Skill that inflicts [Sinking] Potency or 'Unique Sinking', inflict 3 [Sinking] Potency and +2 [Sinking] Count at Turn End. (Once per enemy per turn)\n\nWhen activating Gloom or Lust Absolute Resonance, inflict 2 [Sinking] Potency and +3 [Sinking] Count to all enemies(for Abnormalities, a random Part) at Combat Start.", "simpleDesc": [ { "abilityID": 9049, "simpleDesc": "Inflict 3 [Sinking] Potency and +2 [Sinking] Count" }, { "abilityID": 90491, "simpleDesc": "Inflict 2 [Sinking] Potency and +3 [Sinking] Count" } ] }, { "id": 19049, "name": "Thorny Path+", "desc": "When hitting and dealing HP damage to an enemy with a Skill that inflicts [Sinking] Potency or 'Unique Sinking', inflict 3 [Sinking] Potency and +2 [Sinking] Count at Turn End. (Once per enemy per turn)\n\nWhen activating Gloom or Lust Resonance, inflict 2 [Sinking] Potency and +3 [Sinking] Count to all enemies(for Abnormalities, a random Part) at Combat Start.", "simpleDesc": [ { "abilityID": 19049, "simpleDesc": "Inflict 3 [Sinking] Potency and +2 [Sinking] Count" }, { "abilityID": 190491, "simpleDesc": "Inflict 2 [Sinking] Potency and +3 [Sinking] Count" } ] }, { "id": 29049, "name": "Thorny Path++", "desc": "When hitting and dealing HP damage to an enemy with a Skill that inflicts [Sinking] Potency or 'Unique Sinking', inflict 4 [Sinking] Potency and +3 [Sinking] Count at Turn End. (Once per enemy per turn)\n\nWhen activating Gloom or Lust Resonance, inflict 3 [Sinking] Potency and +3 [Sinking] Count to all enemies(for Abnormalities, a random Part) at Combat Start.", "simpleDesc": [ { "abilityID": 29049, "simpleDesc": "Inflict 4 [Sinking] Potency and +3 [Sinking] Count" }, { "abilityID": 290491, "simpleDesc": "Inflict 3 [Sinking] Potency and +3 [Sinking] Count" } ] }, { "id": 9050, "name": "Red-stained Gossypium", "desc": "First Turn Start of an Encounter: inflict 1 [Laceration] Potency and +15 [Laceration] Count to all enemies (or all Abnormality parts).\n\nTurn Start: enemies with [Laceration] Potency lose ([Laceration] Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 [Laceration] Potency stack)", "simpleDesc": [ { "abilityID": 9050, "simpleDesc": "Inflict 1 [Laceration] Potency and +15 [Laceration] Count" }, { "abilityID": 90501, "simpleDesc": "Offense Level and Defense Level reduced by ([Laceration] Potency/3) for the turn" } ] }, { "id": 19050, "name": "Red-stained Gossypium+", "desc": "First Turn Start of a wave: inflict 2 [Laceration] Potency and +15 [Laceration] Count to all enemies (or all Abnormality parts).\n\nTurn Start: enemies with [Laceration] lose ([Laceration] Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 [Laceration] Potency stack)", "simpleDesc": [ { "abilityID": 19050, "simpleDesc": "Inflict 2 [Laceration] Potency and +15 [Laceration] Count" }, { "abilityID": 190501, "simpleDesc": "Offense Level and Defense Level reduced by ([Laceration] Potency/3) for the turn" } ] }, { "id": 29050, "name": "Red-stained Gossypium++", "desc": "First Turn Start of a wave: inflict 4 [Laceration] Potency and +20 [Laceration] Count to all enemies (or all Abnormality parts).\n\nTurn Start: enemies with [Laceration] lose ([Laceration] Potency/2) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 [Laceration] Potency stack)", "simpleDesc": [ { "abilityID": 29050, "simpleDesc": "Inflict 4 [Laceration] Potency and +20 [Laceration] Count" }, { "abilityID": 290501, "simpleDesc": "Offense Level and Defense Level reduced by ([Laceration] Potency/2) for the turn" } ] }, { "id": 9051, "name": "Stone Tomb", "desc": "Allies gain 1.5x [Breath] Potency from Skill effects.\n\nWhen an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 [Breath] Potency and +2 [Breath] Count at the next Turn Start. (Once per turn)", "simpleDesc": [ { "abilityID": 9051, "simpleDesc": "[Breath] Potency gained x1.5" }, { "abilityID": 90511, "simpleDesc": "Gain 2 [Breath] Potency and +2 [Breath] Count" } ] }, { "id": 19051, "name": "Stone Tomb+", "desc": "Allies gain 1.5x [Breath] Potency from Skill effects.\n\nWhen an ally defeats an enemy, they gain 3 [Breath] Potency and +2 [Breath] Count at the next Turn Start. (Once per turn)", "simpleDesc": [ { "abilityID": 19051, "simpleDesc": "[Breath] Potency gained x1.5" }, { "abilityID": 190511, "simpleDesc": "Gain 3 [Breath] Potency and +2 [Breath] Count" } ] }, { "id": 29051, "name": "Stone Tomb++", "desc": "Allies gain 2x [Breath] Potency from Skill effects.\n\nWhen an ally defeats an enemy, they gain 4 [Breath] Potency and +2 [Breath] Count at the next Turn Start. (Once per turn)", "simpleDesc": [ { "abilityID": 29051, "simpleDesc": "[Breath] Potency gained x2" }, { "abilityID": 290511, "simpleDesc": "Gain 4 [Breath] Potency and +2 [Breath] Count" } ] }, { "id": 9052, "name": "Portable Battery Socket", "desc": "Turn Start: Two random allies gain +2 [Charge] Count. (Prioritizes Identities with Skills that gain [Charge] Count or 'Unique Charge')\n\nWhen activating Sloth Absolute Resonance, one random ally gains +3 [Charge] Count at Combat Start.", "simpleDesc": [ { "abilityID": 9052, "simpleDesc": "Gain +2 [Charge] Count" }, { "abilityID": 90521, "simpleDesc": "Gain +3 [Charge] Count" } ] }, { "id": 19052, "name": "Portable Battery Socket+", "desc": "Turn Start: two random allies gain +3 [Charge] Count. (Prioritizes Identities with Skills that gain [Charge] Count or 'Unique Charge')\n\nWhen activating Sloth Resonance, one random ally gains +3 [Charge] Count at Combat Start.", "simpleDesc": [ { "abilityID": 19052, "simpleDesc": "Gain +3 [Charge] Count" }, { "abilityID": 190521, "simpleDesc": "Gain +3 [Charge] Count" } ] }, { "id": 29052, "name": "Portable Battery Socket++", "desc": "Turn Start: three random allies gain +3 [Charge] Count. (Prioritizes Identities with Skills that gain [Charge] Count or 'Unique Charge')\n\nWhen activating Sloth Resonance, one random ally gains +5 [Charge] Count at Combat Start.", "simpleDesc": [ { "abilityID": 29052, "simpleDesc": "Gain +3 [Charge] Count" }, { "abilityID": 290521, "simpleDesc": "Gain +5 [Charge] Count" } ] }, { "id": 9053, "name": "Dust to Dust", "desc": "First Turn Start of a wave: inflict 5 [Combustion] Potency and +3 [Combustion] Count to all enemies. (for Abnormalities, one random Part)\n\nWhen activating Sloth Absolute Resonance, inflict 3 [Combustion] Potency and +2 [Combustion] Count to all enemies (for Abnormalities, one random Part) at Combat Start.", "simpleDesc": [ { "abilityID": 9053, "simpleDesc": "Inflict 5 [Combustion] Potency and +3 [Combustion] Count" }, { "abilityID": 90531, "simpleDesc": "Inflict 3 [Combustion] Potency and +2 [Combustion] Count" } ] }, { "id": 19053, "name": "Dust to Dust+", "desc": "First Turn Start of a wave: inflict 6 [Combustion] Potency and +3 [Combustion] Count to all enemies. (for Abnormalities, one Part)\n\nWhen activating Sloth Absolute Resonance, inflict 4 [Combustion] Potency and +2 [Combustion] Count to all enemies (for Abnormalities, one Part) at Combat Start.", "simpleDesc": [ { "abilityID": 19053, "simpleDesc": "Inflict 6 [Combustion] Potency and +3 [Combustion] Count" }, { "abilityID": 190531, "simpleDesc": "Inflict 4 [Combustion] Potency and +2 [Combustion] Count" } ] }, { "id": 29053, "name": "Dust to Dust++", "desc": "First Turn Start of a wave: inflict 8 [Combustion] Potency and +3 [Combustion] Count to all enemies (for Abnormalities, one random Part)\n\nWhen activating Sloth Resonance, inflict 4 [Combustion] Potency and +3 [Combustion] Count to all enemies (for Abnormalities, one random Part) at Combat Start.", "simpleDesc": [ { "abilityID": 29053, "simpleDesc": "Inflict 8 [Combustion] Potency and +3 [Combustion] Count" }, { "abilityID": 290531, "simpleDesc": "Inflict 4 [Combustion] Potency and +3 [Combustion] Count" } ] }, { "id": 9054, "name": "Melted Spring", "desc": "Turn Start: enemies with [Sinking] lose 3 'Offense Level' and 'Defense Level' for the turn.", "simpleDesc": [ { "abilityID": 9054, "simpleDesc": "Offense Level and Defense Level reduced by 3" } ] }, { "id": 9055, "name": "Downpour", "desc": "Turn Start: Inflict (Current Turn Count x 2) [Vibration] Potency and +2 [Vibration] Count on all enemies (or all Abnormality parts).\n\nTurn End: Trigger [VibrationExplosion] on all enemies (or all Abnormality parts).", "simpleDesc": [ { "abilityID": 9055, "simpleDesc": "Inflict (Current Turn Count x 2) [Vibration] Potency and +2 [Vibration] Count" }, { "abilityID": 90551, "simpleDesc": "Trigger [VibrationExplosion]" } ] }, { "id": 19055, "name": "Downpour+", "desc": "Turn Start: inflict (3 + Current Turn Count x 2) [Vibration] Potency and +3 [Vibration] Count on all enemies (or all Abnormality parts).\n\nTurn End: trigger [VibrationExplosion] on all enemies (or all Abnormality parts).", "simpleDesc": [ { "abilityID": 19055, "simpleDesc": "Inflict (3 + Current Turn Count x 2) [Vibration] Potency and +3 [Vibration] Count" }, { "abilityID": 190551, "simpleDesc": "Trigger [VibrationExplosion]" } ] }, { "id": 29055, "name": "Downpour++", "desc": "Turn Start: inflict (5 + Current Turn Count x 2) [Vibration] Potency and +3 [Vibration] Count on all enemies (or all Abnormality parts).\n\nTurn End: trigger 2 [VibrationExplosion] on all enemies (or all Abnormality parts).", "simpleDesc": [ { "abilityID": 29055, "simpleDesc": "Inflict (5 + Current Turn Count x 2) [Vibration] Potency and +3 [Vibration] Count" }, { "abilityID": 290551, "simpleDesc": "Trigger 2 [VibrationExplosion]" } ] }, { "id": 9056, "name": "Four-leaf Clover", "desc": "When an ally with [Breath] at Combat Start Critical Hits an enemy, gain 5 [Breath] Potency and +2 [Breath] Count at the next Turn Start. (Once per turn)\n\nIf the Skill's Affinity was Gluttony, gain 7 [Breath] Potency and +3 [Breath] Count instead at the next Turn Start.", "simpleDesc": [ { "abilityID": 9056, "simpleDesc": "Gain 5 [Breath] Potency and +2 [Breath] Count" }, { "abilityID": 90561, "simpleDesc": "Gain 7 [Breath] Potency and +3 [Breath] Count" } ] }, { "id": 9057, "name": "Nightvision Goggles", "desc": "This Gift activates when an ally has 15+ [Charge] Count at Turn Start. (including 'Unique Charge')\n\nCombat Start: the ally with 15+ [Charge] Count loses 3 [Charge] Count and gains 5 'Offense Level' for the turn.", "simpleDesc": [ { "abilityID": 9057, "simpleDesc": "Offense Level +5" } ] }, { "id": 9058, "name": "Disk Fragment", "desc": "Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn.\n\nIf a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead.", "simpleDesc": [ { "abilityID": 9058, "simpleDesc": "E.G.O resource +1 for a random Affinity" }, { "abilityID": 90581, "simpleDesc": "E.G.O resource +3 for a random Affinity" } ] }, { "id": 9059, "name": "Midwinter Nightmare", "desc": "When hitting and dealing HP damage to an enemy with a Skill, inflict 3 [Sinking] Potency.\n\nIf the Skill's Affinity was Gluttony, inflict 5 [Sinking] Potency instead.", "simpleDesc": [ { "abilityID": 9059, "simpleDesc": "Inflict 3 [Sinking] Potency" }, { "abilityID": 90591, "simpleDesc": "Inflict 5 [Sinking] Potency" } ] }, { "id": 9060, "name": "Thrill", "desc": "Turn Start: inflict 3 [Burst] Potency and +3 [Burst] Count on all enemies. (or all Abnormality Parts)\n\nTurn End: Inflict ([Burst] Potency x [Burst] Count) Gluttony damage to all enemies. (for Abnormalities, all Parts) (counts up to 5 Rupture Count)", "simpleDesc": [ { "abilityID": 9060, "simpleDesc": "Inflict 3 [Burst] Potency and +3 [Burst] Count" }, { "abilityID": 90601, "simpleDesc": "Inflict ([Burst] Potency x [Burst] Count) Gluttony HP damage, then reduce [Burst] Count by 2" } ] }, { "id": 19060, "name": "Thrill+", "desc": "Turn Start: inflict 4 [Burst] Potency and +3 [Burst] Count on all enemies. (or all Abnormality Parts)\n\nTurn End: Inflict ([Burst] Potency x [Burst] Count) Gluttony damage to all enemies. (for Abnormalities, all Parts) (counts up to 7 Rupture Count)", "simpleDesc": [ { "abilityID": 19060, "simpleDesc": "Inflict 4 [Burst] Potency and +3 [Burst] Count" }, { "abilityID": 190601, "simpleDesc": "Inflict ([Burst] Potency x [Burst] Count) Gluttony HP damage, then reduce [Burst] Count by 1" } ] }, { "id": 29060, "name": "Thrill++", "desc": "Turn Start: inflict 6 [Burst] Potency and +3 [Burst] Count on all enemies. (or all Abnormality Parts)\n\nTurn End: Inflict ([Burst] Potency x [Burst] Count) Gluttony damage to all enemies. (for Abnormalities, all Parts) (counts up to 10 Rupture Count)", "simpleDesc": [ { "abilityID": 29060, "simpleDesc": "Inflict 6 [Burst] Potency and +3 [Burst] Count" }, { "abilityID": 290601, "simpleDesc": "Inflict ([Burst] Potency x [Burst] Count) Gluttony HP damage" } ] }, { "id": 9061, "name": "Skeletal Crumbs", "desc": "Deal +12.5% damage and take -12.5% damage against enemies that had [Sinking] at Combat Start.\n\nAllies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead.", "simpleDesc": [ { "abilityID": 9061, "simpleDesc": "Deal +12.5% damage" }, { "abilityID": 90611, "simpleDesc": "Take -12.5% damage" }, { "abilityID": 90612, "simpleDesc": "Deal +20% damage" }, { "abilityID": 90613, "simpleDesc": "Take -20% damage" } ] }, { "id": 9062, "name": "Curriculum Vitae", "desc": "Turn End: allies with 7+ ([Charge] Count + 'Unique Charge') gain 1 [Agility] next turn.\n\nIf the ally has Gloom Affinity Skills, gain 2 [Agility] and 1 [ResultEnhancement] next turn instead.", "simpleDesc": [ { "abilityID": 9062, "simpleDesc": "Gain 1 [Agility]" }, { "abilityID": 90621, "simpleDesc": "Gain 2 [Agility] and 1 [ResultEnhancement]" } ] }, { "id": 19062, "name": "Curriculum Vitae+", "desc": "Turn End: allies with 7+ ([Charge] Count + 'Unique Charge') gain 2 [Agility] next turn.\n\nIf the ally has Gloom Affinity Skills, gain 3 [Agility] and 1 [ResultEnhancement] next turn instead.", "simpleDesc": [ { "abilityID": 19062, "simpleDesc": "Gain 2 [Agility]" }, { "abilityID": 190621, "simpleDesc": "Gain 3 [Agility] and 1 [ResultEnhancement]" } ] }, { "id": 29062, "name": "Curriculum Vitae++", "desc": "Turn End: allies with 7+ ([Charge] Count + 'Unique Charge') gain 3 [Agility] next turn.\n\nIf the ally has Gloom Affinity Skills, gain 4 [Agility] and 1 [ResultEnhancement] next turn instead.", "simpleDesc": [ { "abilityID": 29062, "simpleDesc": "Gain 3 [Agility]" }, { "abilityID": 290621, "simpleDesc": "Gain 4 [Agility] and 1 [ResultEnhancement]" } ] }, { "id": 9063, "name": "Pendant of Nostalgia", "desc": "Combat Start: a random ally gains 3 [Breath] Potency. (Prioritizes Identities with Attack Skills that gain [Breath] Counts)\n\nPrioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 [Breath] Potency and +2 [Breath] Count.", "simpleDesc": [ { "abilityID": 9063, "simpleDesc": "Gain 3 [Breath] Potency" }, { "abilityID": 90631, "simpleDesc": "Gain 3 [Breath] Potency and +2 [Breath] Count" } ] }, { "id": 19063, "name": "Pendant of Nostalgia+", "desc": "Combat Start: a random ally gains 4 [Breath] Potency. (Prioritizes Identities with Attack Skills that gain [Breath] Counts)\n\nPrioritizes allies with Gloom Affinity Attack Skills; those allies gain 4 [Breath] Potency and +3 [Breath] Count.", "simpleDesc": [ { "abilityID": 19063, "simpleDesc": "Gain 4 [Breath] Potency" }, { "abilityID": 190631, "simpleDesc": "Gain 4 [Breath] Potency and +3 [Breath] Count" } ] }, { "id": 29063, "name": "Pendant of Nostalgia++", "desc": "Combat Start: two random allies gain 4 [Breath] Potency. (Prioritizes Identities with Attack Skills that gain [Breath] Counts)\n\nPrioritizes allies with Gloom Affinity Attack Skills; those allies gain 4 [Breath] Potency and +3 [Breath] Count.", "simpleDesc": [ { "abilityID": 29063, "simpleDesc": "Gain 4 [Breath] Potency" }, { "abilityID": 290631, "simpleDesc": "Gain 4 [Breath] Potency and +3 [Breath] Count" } ] }, { "id": 9064, "name": "Broken Revolver", "desc": "Turn Start: enemies(or Abnormality parts) with [Burst] have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn.", "simpleDesc": [ { "abilityID": 9064, "simpleDesc": "Offense Level and Defense Level reduced by 2" } ] }, { "id": 9065, "name": "Artistic Sense", "desc": "Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss.\n\nIf the Skill inflicts [Sinking] Potency or Count(including 'Unique Sinking'), deal +10% damage in addition to the above.\n\nWhen [Sinking]'s effect applies to enemies that are Non-SP Units, the Affinity of the damage inflicted changes to whatever is the most effective.", "simpleDesc": [ { "abilityID": 9065, "simpleDesc": "Deal more damage" }, { "abilityID": 90651, "simpleDesc": "Damage Affinity changes to the most effective one" } ] }, { "id": 19065, "name": "Artistic Sense+", "desc": "Deal +40% damage against enemies with less than 0 SP.\n\nIf the Skill inflicts [Sinking] Potency or Count(including 'Unique Sinking'), deal +10% damage in addition to the above.\n\nWhen [Sinking]'s effect applies to enemies that are Non-SP Units, the Affinity of the damage inflicted changes to whatever is the most effective.", "simpleDesc": [ { "abilityID": 19065, "simpleDesc": "Deal more damage" }, { "abilityID": 90651, "simpleDesc": "Damage Affinity changes to the most effective one" } ] }, { "id": 29065, "name": "Artistic Sense++", "desc": "Deal +50% damage against enemies that are non-SP units or have less than 0 SP.\n\nIf the Skill inflicts [Sinking] Potency or Count(including 'Unique Sinking'), deal +10% damage in addition to the above.\n\nWhen [Sinking]'s effect applies to enemies that are Non-SP Units, the Affinity of the damage inflicted changes to whatever is the most effective.", "simpleDesc": [ { "abilityID": 29065, "simpleDesc": "Deal more damage" }, { "abilityID": 90651, "simpleDesc": "Damage Affinity changes to the most effective one" } ] }, { "id": 9066, "name": "Nebulizer", "desc": "First Turn Start of an Encounter: all allies gain 4 [Breath] Potency and +4 [Breath] Count.\n\nWhen activating Pride Absolute Resonance, all allies gain 2 [Breath] Potency and +2 [Breath] Count at Combat Start.\n- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate", "simpleDesc": [ { "abilityID": 9066, "simpleDesc": "Gain 4 [Breath] Potency and +4 [Breath] Count" }, { "abilityID": 90661, "simpleDesc": "Gain 2 [Breath] Potency and +2 [Breath] Count" } ] }, { "id": 19066, "name": "Nebulizer+", "desc": "First Turn Start of a wave: All allies gain 5 [Breath] Potency and +4 [Breath] Count.\n\nWhen activating Pride Absolute Resonance, all allies gain 3 [Breath] Potency and +2 [Breath] Count.\n- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate", "simpleDesc": [ { "abilityID": 19066, "simpleDesc": "Gain 5 [Breath] Potency and +4 [Breath] Count" }, { "abilityID": 190661, "simpleDesc": "Gain 3 [Breath] Potency and +2 [Breath] Count" } ] }, { "id": 29066, "name": "Nebulizer++", "desc": "First Turn Start of a wave: all allies gain 5 [Breath] Potency and +5 [Breath] Count.\n\nWhen activating Pride Resonance, all allies gain 3 [Breath] Potency and +3 [Breath] Count at Combat Start.\n- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate", "simpleDesc": [ { "abilityID": 29066, "simpleDesc": "Gain 5 [Breath] Potency and +5 [Breath] Count" }, { "abilityID": 290661, "simpleDesc": "Gain 3 [Breath] Potency and +3 [Breath] Count" } ] }, { "id": 9067, "name": "Special Contract", "desc": "Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 [Vulnerable] next turn. (Once per Encounter)", "simpleDesc": [ { "abilityID": 9067, "simpleDesc": "Deal 33% of Max HP as fixed damage; Inflict 2 [Vulnerable] next turn" } ] }, { "id": 9068, "name": "Grand Welcome", "desc": "Encounter Start: gain +5 Pride E.G.O resources.\n\nWhenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities.", "simpleDesc": [ { "abilityID": 9068, "simpleDesc": "Gain +5 Pride E.G.O resources" }, { "abilityID": 90681, "simpleDesc": "Gain +2 Pride E.G.O resources and +1 E.G.O resource of 2 other random Affinities" } ] }, { "id": 9069, "name": "Wrist Guards", "desc": "Turn Start: allies with 5+ ([Charge] Count + 'Unique Charge') gain 1 [AttackDmgUp].\n\nIf the ally has Pride Affinity Attack Skills, gain 2 [AttackDmgUp] instead.", "simpleDesc": [ { "abilityID": 9069, "simpleDesc": "Gain 1 [AttackDmgUp]" }, { "abilityID": 90691, "simpleDesc": "Gain 2 [AttackDmgUp]" } ] }, { "id": 19069, "name": "Wrist Guards+", "desc": "Turn Start: allies with 3+ ([Charge] Count + 'Unique Charge') gain 1 [AttackDmgUp].\n\nIf the ally has Pride Affinity Attack Skills, gain 2 [AttackDmgUp] instead.", "simpleDesc": [ { "abilityID": 19069, "simpleDesc": "Gain 1 [AttackDmgUp]" }, { "abilityID": 190691, "simpleDesc": "Gain 2 [AttackDmgUp]" } ] }, { "id": 29069, "name": "Wrist Guards++", "desc": "Turn Start: allies with ([Charge] Count + 'Unique Charge') gain 2 [AttackDmgUp].\n\nIf the ally has Pride Affinity Attack Skills, gain 3 [AttackDmgUp] instead.", "simpleDesc": [ { "abilityID": 29069, "simpleDesc": "Gain 2 [AttackDmgUp]" }, { "abilityID": 290691, "simpleDesc": "Gain 3 [AttackDmgUp]" } ] }, { "id": 9070, "name": "Clear Mirror, Calm Water", "desc": "Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7.\n\nIf a Critical Hit consumed [Breath] Count, the ally gains 10 [AttackUp] next turn. (activates once per Identity, per turn)", "simpleDesc": [ { "abilityID": 9070, "simpleDesc": "Gain 10 [AttackUp]" } ] }, { "id": 19070, "name": "Clear Mirror, Calm Water+", "desc": "Increase the allies' Critical Hit damage multiplier from x1.2 to x2.\n\nIf a Critical Hit consumed [Breath] Count, the ally gains 12 [AttackUp] next turn. (activates once per Identity, per turn)", "simpleDesc": [ { "abilityID": 19070, "simpleDesc": "Gain 12 [AttackUp]" } ] }, { "id": 29070, "name": "Clear Mirror, Calm Water++", "desc": "Increase the allies' Critical Hit damage multiplier from x1.2 to x2.5.\n\nIf a Critical Hit consumed [Breath] Count, the ally gains 15 [AttackUp] next turn. (activates once per Identity, per turn)", "simpleDesc": [ { "abilityID": 29070, "simpleDesc": "Gain 15 [AttackUp]" } ] }, { "id": 9071, "name": "Charred Disk", "desc": "When an enemy with [Combustion] is defeated (for Abnormalities, when the Core is defeated), inflict half of the [Combustion] Potency on the defeated enemy to an enemy with the least [Combustion] Potency at the next Turn Start.\n\nTurn Start: inflict 4 Offense Level Down to enemies with [Combustion] for the turn.", "simpleDesc": [ { "abilityID": 9071, "simpleDesc": "Inflict ([Combustion] Potency on defeated enemy)/2 [Combustion] Potency" }, { "abilityID": 90711, "simpleDesc": "Inflict 4 Offense Level Down" } ] }, { "id": 9072, "name": "Lightning Rod", "desc": "Encounter Start: all allies gain +3 [Charge] Count.\n\nIf two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 [Charge] Count instead.", "simpleDesc": [ { "abilityID": 9072, "simpleDesc": "Gain +3 [Charge] Count" }, { "abilityID": 90721, "simpleDesc": "Gain +5 [Charge] Count" } ] }, { "id": 19072, "name": "Lightning Rod+", "desc": "Encounter Start: all allies gain +4 [Charge] Count.\n\nIf two or more participating allies have Envy Affinity Attack Skills, all allies gain +6 [Charge] Count instead.", "simpleDesc": [ { "abilityID": 19072, "simpleDesc": "Gain +4 [Charge] Count" }, { "abilityID": 190721, "simpleDesc": "Gain +6 [Charge] Count" } ] }, { "id": 29072, "name": "Lightning Rod++", "desc": "Encounter Start: all allies gain +5 [Charge] Count.\n\nIf two or more participating allies have Envy Affinity Attack Skills, all allies gain +7 [Charge] Count instead.", "simpleDesc": [ { "abilityID": 29072, "simpleDesc": "Gain +5 [Charge] Count" }, { "abilityID": 290721, "simpleDesc": "Gain +7 [Charge] Count" } ] }, { "id": 9073, "name": "Endorphin Kit", "desc": "When gaining [Breath] Potency from Skill effects, gain 1 [Breath] Potency and +1 [Breath] Count.\n\nIf the Skill's Affinity was Envy, the ally gains 2 [Breath] Potency and +2 [Breath] Count instead.", "simpleDesc": [ { "abilityID": 9073, "simpleDesc": "Gain 1 [Breath] Potency and +1 [Breath] Count" }, { "abilityID": 90731, "simpleDesc": "Gain 2 [Breath] Potency and +2 [Breath] Count" } ] }, { "id": 19073, "name": "Endorphin Kit+", "desc": "When gaining [Breath] Potency from Skill effects, gain 2 [Breath] Potency and +2 [Breath] Count.\n\nIf the Skill's Affinity was Envy, the ally gains 3 [Breath] Potency and +3 [Breath] Count instead.", "simpleDesc": [ { "abilityID": 19073, "simpleDesc": "Gain 2 [Breath] Potency and +2 [Breath] Count" }, { "abilityID": 190731, "simpleDesc": "Gain 3 [Breath] Potency and +3 [Breath] Count" } ] }, { "id": 29073, "name": "Endorphin Kit++", "desc": "When gaining [Breath] Potency from Skill effects, gain 3 [Breath] Potency and +3 [Breath] Count.\n\nIf the Skill's Affinity was Envy, the ally gains 4 [Breath] Potency and +4 [Breath] Count instead.", "simpleDesc": [ { "abilityID": 29073, "simpleDesc": "Gain 3 [Breath] Potency and +3 [Breath] Count" }, { "abilityID": 290731, "simpleDesc": "Gain 4 [Breath] Potency and +4 [Breath] Count" } ] }, { "id": 9074, "name": "Headless Portrait", "desc": "Combat Start: Inflict 2 [Sinking] Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)\n\nFor each Envy Affinity Skill used, randomly inflict 1 [Sinking] Potency between all enemies next turn. (for Abnormalities, one random part)", "simpleDesc": [ { "abilityID": 9074, "simpleDesc": "Inflict 2 [Sinking] Potency" }, { "abilityID": 90741, "simpleDesc": "Inflict 1 [Sinking] Potency" } ] }, { "id": 19074, "name": "Headless Portrait+", "desc": "Combat Start: Inflict 3 [Sinking] Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)\n\nFor each Envy Affinity Skill used, randomly inflict 2 [Sinking] Potency between all enemies next turn. (for Abnormalities, one random part)", "simpleDesc": [ { "abilityID": 19074, "simpleDesc": "Inflict 3 [Sinking] Potency" }, { "abilityID": 190741, "simpleDesc": "Inflict 2 [Sinking] Potency between all enemies" } ] }, { "id": 29074, "name": "Headless Portrait++", "desc": "Combat Start: Inflict 4 [Sinking] Potency and +1 [Sinking] Count on all enemies with less than 0 SP. (for Abnormalities, one random part)\n\nFor each Envy Affinity Skill used, randomly inflict 3 [Sinking] Potency between all enemies next turn. (for Abnormalities, one random part)", "simpleDesc": [ { "abilityID": 29074, "simpleDesc": "Inflict 4 [Sinking] Potency and +1 [Sinking] Count" }, { "abilityID": 290741, "simpleDesc": "Inflict 3 [Sinking] Potency between all enemies" } ] }, { "id": 9075, "name": "Charge-type Gloves", "desc": "Max [Charge] Count +10.\n\nEncounter Start: All allies gain +5 [Charge] Count.\n\nTurn Start: All allies gain +2 [Charge] Count.\n\n[#1 Deployed Identity Exclusive Effect] Encounter Start: gain 1 [ChoSuperCharge]", "simpleDesc": [ { "abilityID": 9075, "simpleDesc": "Max [Charge] Count +10" }, { "abilityID": 90751, "simpleDesc": "Gain +5 [Charge] Count" }, { "abilityID": 90752, "simpleDesc": "Turn Start: All allies gain +2 [Charge] Count" } ] }, { "id": 19075, "name": "Charge-type Gloves+", "desc": "Max [Charge] Count +10.\n\nEncounter Start: All allies gain +6 [Charge] Count.\n\nTurn Start: All allies gain +3 [Charge] Count.\n\n[#1 Deployed Identity Exclusive Effect] Encounter Start: gain 10 [ChoSuperCharge]", "simpleDesc": [ { "abilityID": 19075, "simpleDesc": "Max [Charge] Count +10" }, { "abilityID": 190751, "simpleDesc": "Gain +6 [Charge] Count" }, { "abilityID": 190752, "simpleDesc": "Turn Start: All allies gain +3 [Charge] Count" } ] }, { "id": 29075, "name": "Charge-type Gloves++", "desc": "Max [Charge] Count +10.\n\nEncounter Start: All allies gain +8 [Charge] Count.\n\nTurn Start: All allies gain +4 [Charge] Count.\n\n[#1 Deployed Identity Exclusive Effect] Encounter Start: gain 20 [ChoSuperCharge]", "simpleDesc": [ { "abilityID": 29075, "simpleDesc": "Max [Charge] Count +10" }, { "abilityID": 290751, "simpleDesc": "Gain +8 [Charge] Count" }, { "abilityID": 290752, "simpleDesc": "Turn Start: All allies gain +3 [Charge] Count" } ] }, { "id": 9076, "name": "First-aid Kit", "desc": "Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead)", "simpleDesc": [ { "abilityID": 9076, "simpleDesc": "Heal 25% of Max HP" } ] }, { "id": 9077, "name": "Painkiller", "desc": "Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 [Protection] for this turn.", "simpleDesc": [ { "abilityID": 9077, "simpleDesc": "Heal by 12.5% of Max HP; Gain 3 [Protection]" } ] }, { "id": 9078, "name": "Voracious Hammer", "desc": "After winning a combat Encounter, gain 3 Cost for each enemy defeated.", "simpleDesc": [ { "abilityID": 9078, "simpleDesc": "Gain 3 Cost for each enemy defeated" } ] }, { "id": 9079, "name": "Golden Urn", "desc": "Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts)", "simpleDesc": [ { "abilityID": 9079, "simpleDesc": "Gain +20% Cost" } ] }, { "id": 9080, "name": "Milepost of Survival", "desc": "Upon clearing Floor Boss: gain (80 + # of Identities participating in the Encounter x 5) additional Cost (unaffected by effects that raise Cost after clearing an Encounter)", "simpleDesc": [ { "abilityID": 9080, "simpleDesc": "Gain Cost" } ] }, { "id": 9081, "name": "Faith", "desc": "After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded)", "simpleDesc": [ { "abilityID": 9036, "simpleDesc": "Fully heal SP" } ] }, { "id": 9082, "name": "Piece of Relationship", "desc": "Upon Acquisition: All Deployed Identities gain 5 Levels.", "simpleDesc": [ { "abilityID": 9082, "simpleDesc": "Identity Level +5" } ] }, { "id": 19082, "name": "Piece of Relationship+", "desc": "Upon Acquisition: All Deployed Identities gain 7 Levels", "simpleDesc": [ { "abilityID": 19082, "simpleDesc": "Identity Level +7" } ] }, { "id": 29082, "name": "Piece of Relationship++", "desc": "Upon Acquisition: All Deployed Identities gain 10 Levels", "simpleDesc": [ { "abilityID": 29082, "simpleDesc": "Identity Level +10" } ] }, { "id": 9083, "name": "Lunar Memory", "desc": "All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'.", "simpleDesc": [ { "abilityID": 9083, "simpleDesc": "Change Type and Affinity resistances to 'Fatal'" } ] }, { "id": 9084, "name": "Ancient Effigy", "desc": "Turn Start: select one of the fastest allies and apply 5 [Agility] to them next turn.\n\nNext Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected)\n\nAt 10+ Speed, the ally gains (Speed difference with the target / 2) Offense Level (max 5; rounded down)", "simpleDesc": [ { "abilityID": 9084, "simpleDesc": "Gain 5 [Agility]" }, { "abilityID": 90841, "simpleDesc": "Gain (Speed difference with the target / 2) Offense Level" } ] }, { "id": 9085, "name": "Non-disclosure Agreement", "desc": "Turn Start: A random ally deals +10% damage and gains Shield equal to 49% of max HP (effective until Non-disclosure Agreement effect expires)\n\nThe ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (max +40% damage)\n\nIf the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (accumulated damage boost carries over; effect expires if no other allies can be selected)", "simpleDesc": [ { "abilityID": 9085, "simpleDesc": "Deal +10% damage; gain Shield equal to 49% of max HP" } ] }, { "id": 9086, "name": "Reverberation", "desc": "Turn End: Inflict 2 [Binding] to enemies (for Abnormalities, their Parts) with 10+ [Vibration] Potency.\n\nIf the target has 20+ [Vibration] Potency, apply 2 [Binding] and 1 [Paralysis] instead.", "simpleDesc": [ { "abilityID": 9086, "simpleDesc": "Inflict 2 [Binding]" }, { "abilityID": 90861, "simpleDesc": "Inflict 2 [Binding] and 1 [Paralysis]" } ] }, { "id": 9087, "name": "Burning Intellect", "desc": "After defeating an enemy with a [Combustion] effect, 2 allies with Skills that inflict [Combustion] Potency gains 1 [AttackDmgUp] at the next Turn Start.", "simpleDesc": [ { "abilityID": 9087, "simpleDesc": "Gain 1 [AttackDmgUp]" } ] }, { "id": 19087, "name": "Burning Intellect+", "desc": "After defeating an enemy with a [Combustion] effect, 2 allies with Skills that inflict [Combustion] Potency gains 2 [AttackDmgUp] at the next Turn Start.", "simpleDesc": [ { "abilityID": 19087, "simpleDesc": "Gain 2 [AttackDmgUp]" } ] }, { "id": 29087, "name": "Burning Intellect++", "desc": "After defeating an enemy with a [Combustion] effect, 3 allies with Skills that inflict [Combustion] Potency gains 2 [AttackDmgUp] at the next Turn Start.", "simpleDesc": [ { "abilityID": 29087, "simpleDesc": "Gain 2 [AttackDmgUp]" } ] }, { "id": 9088, "name": "Soothe the Dead", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Combustion] Potency, Count, or 'Unique Burn' (except E.G.O Skills; except Backup Units)\n\nTurn Start: Inflict +6 [Combustion] Count to all enemies and randomly inflict a total of 15 [Combustion] Potency between all enemies (or all Abnormality Parts; once per wave)\n\nPlus Coin Skills that inflict [Combustion] Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted [Combustion] Potency +1, inflicted [Combustion] Count +1\n- Minus Coin Base Attack Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)\n\nWhen winning a Clash with a Skill that inflicts [Combustion] Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) [Combustion] Potency to the target enemy.", "simpleDesc": [ { "abilityID": 9088, "simpleDesc": "Inflict +6 [Combustion] Count; randomly inflict 15 [Combustion] Potency between all enemies" }, { "abilityID": 90881, "simpleDesc": "Skill Final Power +1, gain Coin/Base Power, inflicted [Combustion] Potency +1, inflicted [Combustion] Count +1." }, { "abilityID": 90882, "simpleDesc": "Inflict (# of remaining Coins + 1) [Combustion] Potency" } ] }, { "id": 9089, "name": "Rusted Muzzle", "desc": "When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 [Laceration] Potency.\n\nWhen using a Slash Skill, inflict 4 [Laceration] Potency instead.", "simpleDesc": [ { "abilityID": 9089, "simpleDesc": "Inflict 2 [Laceration] Potency" }, { "abilityID": 9089, "simpleDesc": "Inflict 4 [Laceration] Potency" } ] }, { "id": 19089, "name": "Rusted Muzzle+", "desc": "When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 3 [Laceration] Potency on target.\n\nWhen using a Slash Skill, inflict 5 [Laceration] Potency instead.", "simpleDesc": [ { "abilityID": 19089, "simpleDesc": "Inflict 3 [Laceration] Potency" }, { "abilityID": 19089, "simpleDesc": "Inflict 5 [Laceration] Potency" } ] }, { "id": 29089, "name": "Rusted Muzzle++", "desc": "Whenever an ally deals 1+ HP damage to an enemy with a Skill, inflict 3 [Laceration] Potency on target.\n\nWhen using a Slash Skill, inflict 5 [Laceration] Potency and +1 [Laceration] Count instead.", "simpleDesc": [ { "abilityID": 29089, "simpleDesc": "Inflict 3 [Laceration] Potency" }, { "abilityID": 29089, "simpleDesc": "Inflict 5 [Laceration] Potency and +1 [Laceration] Count" } ] }, { "id": 9090, "name": "Bloody Mist", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Laceration] Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)\n\nAllies inflict double the amount of [Laceration] Potency and Count with Skill effects against enemies.\n\nThe ally with the earliest Deployment order: Plus Coin Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed': Coin Power +2 and deal +100% damage.\n- Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(8 / # of Coins) (min 1; rounded down)\nIf the enemy attacked by or Clashed with the said ally dies, inflict the defeated enemy's remaining [Laceration] Potency randomly between all enemies. (for Focused Encounters, Parts)\n\nPlus Coin Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed': Coin Power +1, deal +30% damage\n- Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)", "simpleDesc": [ { "abilityID": 9090, "simpleDesc": "Inflict double the amount of [Laceration] Potency and [Laceration] Count" }, { "abilityID": 90901, "simpleDesc": "Skills gain Coin/Base Power and deal +100% damage" }, { "abilityID": 90902, "simpleDesc": "Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed' gain Coin/Base Power and deal +30% damage" }, { "abilityID": 90903, "simpleDesc": "Inflict [Laceration] Potency on the defeated enemy randomly between all enemies" } ] }, { "id": 9091, "name": "Bell of Truth", "desc": "Inflict 1 [Vulnerable] this turn to enemies affected by [VibrationExplosion]. (Activates once per Attack Skill that triggers [VibrationExplosion])", "simpleDesc": [ { "abilityID": 9091, "simpleDesc": "Inflict 1 [Vulnerable]" } ] }, { "id": 19091, "name": "Bell of Truth+", "desc": "Inflict 1 [Vulnerable] this turn and next turn to enemies affected by [Vibration] Burst. (Activates once per Attack Skill that triggers [VibrationExplosion])", "simpleDesc": [ { "abilityID": 19091, "simpleDesc": "Inflict 1 [Vulnerable]" } ] }, { "id": 29091, "name": "Bell of Truth++", "desc": "Inflict 2 [Vulnerable] this turn and next turn to enemies affected by [VibrationExplosion]. (Activates once per Attack Skill that triggers [VibrationExplosion])", "simpleDesc": [ { "abilityID": 29091, "simpleDesc": "Inflict 2 [Vulnerable]" } ] }, { "id": 9092, "name": "Coupled Oscillation", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)\n\nInflict 5 [Vibration] and +5 [Vibration] Count to all enemies. (or all Abnormality parts; once per wave)\n\nApply 5 [Vibration] Potency and 2 [Vulnerable] this turn and next turn to enemies affected by [VibrationExplosion]. (activates once per Attack Skill that triggers [VibrationExplosion])\n\nAfter triggering 3 [VibrationExplosion] to a target this turn, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter)\n\nWhen triggering [Switch_Vibration] or [FusionVibration], inflict 1 [Vulnerable] (3 times per turn)", "simpleDesc": [ { "abilityID": 9092, "simpleDesc": "Inflict 5 [Vibration] Potency and 2 [Vulnerable]" }, { "abilityID": 90921, "simpleDesc": "Staggers target" }, { "abilityID": 90922, "simpleDesc": "Inflict 1 [Vulnerable]" } ] }, { "id": 9093, "name": "Fluorescent Lamp", "desc": "Turn End: If there are enemies or Abnormality parts with [Burst], apply 1 [AttackDmgUp] or 1 [Agility] to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with [Burst] + 1) times.", "simpleDesc": [ { "abilityID": 9093, "simpleDesc": "Apply 1 [AttackDmgUp] or 1 [Agility]" } ] }, { "id": 19093, "name": "Fluorescent Lamp+", "desc": "Turn End: If there are enemies or Abnormality parts with [Burst], apply 1 [AttackDmgUp] or 1 [Agility] to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with [Burst] + 3) times.", "simpleDesc": [ { "abilityID": 19093, "simpleDesc": "Apply 1 [AttackDmgUp] or 1 [Agility]" } ] }, { "id": 29093, "name": "Fluorescent Lamp++", "desc": "Turn End: If there are enemies or Abnormality parts with [Burst], apply 1 [AttackDmgUp] and 1 [Agility] to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with [Burst] + 3) times.", "simpleDesc": [ { "abilityID": 29093, "simpleDesc": "Apply 1 [AttackDmgUp] and 1 [Agility]" } ] }, { "id": 9094, "name": "Enrapturing Trance", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Burst] Potency or Count. (except E.G.O Skills; except Backup Units)\n\nWhen hitting an enemy with a Skill, inflict 5 [Burst] Potency\n- Skills that inflict [Burst] Potency or Count: Inflict an additional 3 [Burst] Potency and +1 [Burst] Count (once per Skill)\n\nWhen [Burst] Count on an enemy drops below 1, consume 10 [Burst] Potency instead of [Burst] Count. (This effect ends when [Burst] Potency drops below 10)\n\nIf the target has less than 3 [Burst] Count, inflict +1 more Count when inflicting [Burst] Count. (3 times per Encounter)", "simpleDesc": [ { "abilityID": 9094, "simpleDesc": "Inflict 5 [Burst] Potency" }, { "abilityID": 90941, "simpleDesc": "Consume 10 [Burst] Potency instead of [Burst] Count" }, { "abilityID": 90942, "simpleDesc": "Inflicted [Burst] Count +1" } ] }, { "id": 9095, "name": "Broken Compass", "desc": "First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) [Sinking] Count between all enemies (or all Abnormality parts).\n(For Abnormalities, only the Core counts as an enemy)", "simpleDesc": [ { "abilityID": 9095, "simpleDesc": "Randomly inflict (5 + (# of enemies x 3)) [Sinking] Count" } ] }, { "id": 19095, "name": "Broken Compass+", "desc": "First Turn Start of a wave: randomly inflict (10 + (# of enemies x 3)) [Sinking] Count between all enemies (or all Abnormality parts).\n(For Abnormalities, only the Core counts as an enemy).", "simpleDesc": [ { "abilityID": 19095, "simpleDesc": "Randomly inflict (10 + (# of enemies x 3)) [Sinking] Count" } ] }, { "id": 29095, "name": "Broken Compass++", "desc": "First Turn Start of a wave: randomly inflict (10 + (# of enemies x 4)) [Sinking] Count between all enemies (or all Abnormality parts).\n(For Abnormalities, only the Core counts as an enemy).", "simpleDesc": [ { "abilityID": 29095, "simpleDesc": "Randomly inflict (10 + (# of enemies x 4)) [Sinking] Count" } ] }, { "id": 9096, "name": "Black Sheet Music", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Sinking] Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)\n\nOn Hit against an enemy with a Skill: inflict 5 [Sinking] Potency.\n\nTurn Start: enemies or Parts with [Sinking] regain ([Sinking] Count each enemy lost On Hit last turn / 2) [Sinking] Count.\n\nOn Hit with a Base Attack Skill: deal ([Sinking] Potency on target / 10) Gloom damage (min 1 damage)\n\nOn Hit with an Attack Skill: if the target's SP is below 0, Skill deals more damage the further the target's SP is from 0 (+1% damage per SP)\n- If the target is Panicked, deal +50% damage instead\n- For targets that are Non-SP Units: Deal +1% damage for every 2 [Sinking] Potency on target. If target has 90+ [Sinking] Potency, deal +50% damage instead", "simpleDesc": [ { "abilityID": 9096, "simpleDesc": "Inflict 5 [Sinking] Potency" }, { "abilityID": 90961, "simpleDesc": "Inflict [Sinking] Count" }, { "abilityID": 90962, "simpleDesc": "Inflict Gloom Affinity damage" }, { "abilityID": 90963, "simpleDesc": "Skills deal more damage" } ] }, { "id": 9097, "name": "Ornamental Horseshoe", "desc": "Turn Start: apply 2 [Breath] Potency to 1 random ally without [Breath].\n\nWhen all allies have [Breath] Potency, apply 1 [Breath] Count to all allies instead.", "simpleDesc": [ { "abilityID": 9097, "simpleDesc": "Apply 2 [Breath] Potency" }, { "abilityID": 90971, "simpleDesc": "Apply 1 [Breath]" } ] }, { "id": 19097, "name": "Ornamental Horseshoe+", "desc": "Turn Start: apply 3 [Breath] Potency to a random ally without [Breath] Potency.\n\nWhen all allies have [Breath], apply 2 [Breath] Count to all allies instead.", "simpleDesc": [ { "abilityID": 19097, "simpleDesc": "Apply 3 [Breath] Potency" }, { "abilityID": 190971, "simpleDesc": "Apply 2 [Breath]" } ] }, { "id": 29097, "name": "Ornamental Horseshoe++", "desc": "Turn Start: apply 3 [Breath] Potency to 2 random allies without [Breath] Potency.\n\nWhen all allies have [Breath], apply 3 [Breath] Count to all allies instead.", "simpleDesc": [ { "abilityID": 29097, "simpleDesc": "Apply 3 [Breath] Potency" }, { "abilityID": 290971, "simpleDesc": "Apply 3 [Breath]" } ] }, { "id": 9098, "name": "Lucky Pouch", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain [Breath] Potency or Count. (except E.G.O Skills; except Backup Units)\n\nCombat Start: If a random ally with [Breath] Critical Hits on an enemy with a Skill, all allies gain 7 [Breath] Potency and +7 [Breath] Count at the next Turn Start. (Once per turn)\n\nSkill 3 of Identities with Skills that apply or gain [Breath] Potency or Count(not counting E.G.O Skills): Final Power +3, Plus Coin Power +(12 / # of Coins), damage dealt +(50 / # of Coins)%.\n- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Final Power +(12 / # of Coins) (min 1; rounded down)\n\nCombat Start: a random ally gains 3 [Breath] Potency. (prioritizes Identities that apply or gain [Breath] Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 [Breath] Potency and +2 [Breath] Count.", "simpleDesc": [ { "abilityID": 9098, "simpleDesc": "Gain 7 [Breath] Potency and +7 [Breath] Count" }, { "abilityID": 90981, "simpleDesc": "Final Power +3, gain Coin/Final Power, and deal +(50 / # of Coins)% damage" }, { "abilityID": 90982, "simpleDesc": "Gain 3 [Breath] Potency. Allies with Gloom Affinity Attack Skills gain an additional +2 [Breath] Count" } ] }, { "id": 9099, "name": "Material Interference Force Field", "desc": "First Turn Start of a wave: all allies gain 3 [ChargeForceField].", "simpleDesc": [ { "abilityID": 9099, "simpleDesc": "Gain 3 [ChargeForceField]." } ] }, { "id": 19099, "name": "Material Interference Force Field+", "desc": "First Turn Start of a wave: all allies gain 5 [ChargeForceField].", "simpleDesc": [ { "abilityID": 19099, "simpleDesc": "Gain 5 [ChargeForceField]." } ] }, { "id": 29099, "name": "Material Interference Force Field++", "desc": "First Turn Start of a wave: all allies gain 7 [ChargeForceField].", "simpleDesc": [ { "abilityID": 29099, "simpleDesc": "Gain 7 [ChargeForceField]." } ] }, { "id": 9100, "name": "T-1 Perpetual Motion Machine", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)\n\nTurn Start: all allies gain 7 [ChargeForceField]. (once per wave)\n\nTurn Start: all allies gain (([Charge] Count)/5 +1) [AttackDmgUp]. (max 9, rounded up; including 'Unique Charge')\n\nEach Identity gains (total [Charge] Count consumed by using Attack Skills during this Encounter / 4) Offense Level Up at Turn Start. (maxes out after consuming 40 [Charge] Count)\n\nEach Identity gains 1 [Charge] every time they consume 10 [Charge] Count. (5 times per Identity per Encounter; does not interact with 'Unique Charge' with fixed Potency)\n\nTurn Start: all allies gain 1 [Enhancement] for every 2 [Charge] Potency on their respective selves (max 3)", "simpleDesc": [ { "abilityID": 9100, "simpleDesc": "Gain 7 [ChargeForceField]" }, { "abilityID": 91001, "simpleDesc": "Gain 3 [ChargeForceField]" }, { "abilityID": 91002, "simpleDesc": "Gain [AttackDmgUp]" }, { "abilityID": 91003, "simpleDesc": "Gain 1 [Charge]" }, { "abilityID": 91004, "simpleDesc": "Inflict ([Charge] - 1) [DefenseDown]" } ] }, { "id": 9101, "name": "Melted Paraffin", "desc": "When winning a Clash with a Skill that inflicts [Combustion] Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) [Combustion] Potency on the target.", "simpleDesc": [ { "abilityID": 9101, "simpleDesc": "Clash Win: Inflict (# of remaining Coins/2) [Combustion] Potency on the target" } ] }, { "id": 19101, "name": "Melted Paraffin+", "desc": "When winning a Clash with a Skill that inflicts [Combustion] Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2 + 1) [Combustion] Potency on the target.", "simpleDesc": [ { "abilityID": 19101, "simpleDesc": "Clash Win: Inflict (# of remaining Coins/2 + 1) [Combustion] Potency on the target" } ] }, { "id": 29101, "name": "Melted Paraffin++", "desc": "When winning a Clash with a Skill that inflicts [Combustion] Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) [Combustion] Potency on the target.", "simpleDesc": [ { "abilityID": 29101, "simpleDesc": "Clash Win: Inflict (# of remaining Coins + 1) [Combustion] Potency on the target" } ] }, { "id": 9102, "name": "Polarization", "desc": "If the ally has 30 or more SP than the target, deal +7.5% damage with Skills that inflict [Combustion] Potency, Count, or 'Unique Burn'. (for enemies that are Non-SP Units, their 'SP' counts as 0)", "simpleDesc": [ { "abilityID": 9102, "simpleDesc": "Deal +7.5% damage with Skills that inflict [Combustion]" } ] }, { "id": 19102, "name": "Polarization+", "desc": "If the ally has 25 or more SP than the target, deal +12.5% damage with Skills that inflict [Combustion] Potency, Count, or 'Unique Burn'. (for enemies that are Non-SP Units, their 'SP' counts as 0)", "simpleDesc": [ { "abilityID": 19102, "simpleDesc": "Deal +12.5% damage with Skills that inflict [Combustion]" } ] }, { "id": 29102, "name": "Polarization++", "desc": "If the ally has 15 or more SP than the target, deal +20% damage with Skills that inflict [Combustion] Potency, Count, or 'Unique Burn'. (for enemies that are Non-SP Units, their 'SP' counts as 0)", "simpleDesc": [ { "abilityID": 29102, "simpleDesc": "Deal +20% damage with Skills that inflict [Combustion]" } ] }, { "id": 9103, "name": "Pain of Stifled Rage", "desc": "When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect to an enemy that has [Combustion] or 'Unique Burn', gain 1 [Agility] next turn. (once per Skill, 2 times per turn)\n\nIf the affected unit already has [Agility], gain 1 [Agility] and 2 [AttackUp] instead.", "simpleDesc": [ { "abilityID": 9103, "simpleDesc": "When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect, gain 1 [Agility] next turn." } ] }, { "id": 19103, "name": "Pain of Stifled Rage+", "desc": "When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect to an enemy that has [Combustion] or 'Unique Burn', gain 1 [Agility] next turn. (once per Skill, 3 times per turn)\n\nIf the affected unit already has [Agility], gain 2 [Agility] and 2 [AttackUp] instead.", "simpleDesc": [ { "abilityID": 19103, "simpleDesc": "When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect, gain 1 [Agility] next turn." } ] }, { "id": 29103, "name": "Pain of Stifled Rage++", "desc": "When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect to an enemy that has [Combustion] or 'Unique Burn', gain 1 [Agility] next turn. (once per Skill, 3 times per turn)\n\nIf the affected unit already has [Agility], gain 2 [Agility], 2 [AttackUp], and 2 [AttackDmgUp] instead.", "simpleDesc": [ { "abilityID": 29103, "simpleDesc": "When inflicting [Combustion] Potency, Count, or 'Unique Burn' with a Skill effect to an enemy that has [Combustion] or 'Unique Burn', gain 1 [Agility] next turn." } ] }, { "id": 9104, "name": "Ardent Flower", "desc": "At 3+ Wrath Reson., Skills that inflict [Combustion] Potency, Count, or Unique 'Burn' gain Clash Power +1\n- At 3+ Wrath A-Reson., or at 6+ Wrath Reson., gain +2 Clash Power instead\n\n[Effect applies only to #1, #2 Deployed Identities]\n\nWhen an ally attacks an enemy, if the target has ([Combustion] Potency on self)% or less HP(for Abnormalities, Core HP), deal +50% damage with Attack Skills that inflict [Combustion] Potency, Count, or 'Unique Burn'.", "simpleDesc": [ { "abilityID": 9104, "simpleDesc": "If conditions are met: deal +50% damage with Attack Skills that inflict [Combustion] Potency, Count, or 'Unique Burn'" } ] }, { "id": 9105, "name": "Fragment of Hellfire", "desc": "Activates when using E.G.O Skills that apply [Combustion] Potency, Count, or 'Unique Burn'.\n\nGain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nWrath E.G.O Skills: Inflict additional [Combustion] Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% damage.", "simpleDesc": [ { "abilityID": 9105, "simpleDesc": "Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage" }, { "abilityID": 91051, "simpleDesc": "Before Attack, inflict additional [Combustion] Count and deal more damage" } ] }, { "id": 9106, "name": "Arrested Hymn", "desc": "Combat Start: if all enemies (or all Abnormality parts) have [Laceration], all allies gain 1 [Agility] next turn.", "simpleDesc": [ { "abilityID": 9106, "simpleDesc": "If all enemies have [Laceration], all allies gain 1 [Agility] next turn." } ] }, { "id": 19106, "name": "Arrested Hymn+", "desc": "Combat Start: if all enemies (or all Abnormality parts) have [Laceration], all allies gain 1 [Agility] and 1 [AttackDmgUp] next turn.", "simpleDesc": [ { "abilityID": 19106, "simpleDesc": "If all enemies have [Laceration], all allies gain 1 [Agility] and 1 [AttackDmgUp] next turn." } ] }, { "id": 29106, "name": "Arrested Hymn++", "desc": "Combat Start: if all enemies (or all Abnormality parts) have [Laceration], all allies gain 2 [Agility], 1 [AttackDmgUp], and 2 [AttackUp] next turn.", "simpleDesc": [ { "abilityID": 29106, "simpleDesc": "If all enemies have [Laceration], all allies gain 2 [Agility], 1 [AttackDmgUp], and 2 [AttackUp] next turn." } ] }, { "id": 9107, "name": "Tangled Bundle", "desc": "When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal +12.5% damage.", "simpleDesc": [ { "abilityID": 9107, "simpleDesc": "When dealing damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal +12.5% damage" } ] }, { "id": 19107, "name": "Tangled Bundle+", "desc": "When 2 allies with the fastest Speed deals damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal +15% damage.", "simpleDesc": [ { "abilityID": 19107, "simpleDesc": "When dealing damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal +15% damage" } ] }, { "id": 29107, "name": "Tangled Bundle++", "desc": "When 3 allies with the fastest Speed deals damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal +20% damage.", "simpleDesc": [ { "abilityID": 29107, "simpleDesc": "When dealing damage to an enemy with a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', deal +20% damage" } ] }, { "id": 9108, "name": "Awe", "desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nWhen using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', and if the main target has 7+ [Laceration] Count, deal +10% damage", "simpleDesc": [ { "abilityID": 9108, "simpleDesc": "If conditions are met: deal +10% damage if the main target has 7+ [Laceration] Count" } ] }, { "id": 19108, "name": "Awe+", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nWhen using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', and if the main target has 5+ [Laceration] Count, deal +15% damage", "simpleDesc": [ { "abilityID": 19108, "simpleDesc": "If conditions are met: deal +15% damage if the main target has 5+ [Laceration] Count" } ] }, { "id": 29108, "name": "Awe++", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nWhen using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed', and if the main target has 3+ [Laceration] Count, deal +20% damage", "simpleDesc": [ { "abilityID": 29108, "simpleDesc": "If conditions are met: deal +20% damage if the main target has 3+ [Laceration] Count" } ] }, { "id": 9109, "name": "Respite", "desc": "Activates upon Clash Win using a Skill that inflicts [Laceration] Potency, Count, or 'Unique Bleed'\n\nInflict +(# of remaining Coins/2) [Laceration] Count to the target, and gain [AttackUp] equal to that value next turn\n\nFor Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead", "simpleDesc": [ { "abilityID": 9109, "simpleDesc": "Inflict +(# of remaining Coins/2) [Laceration] Count to the target, and gain [AttackUp] equal to that value next turn" }, { "abilityID": 91091, "simpleDesc": "For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead" } ] }, { "id": 9110, "name": "Fragment of Allurement", "desc": "Activates when using E.G.O Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed'.\n\nGain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nLust E.G.O Skills: Inflict additional [Laceration] Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to [Laceration] Potency on target", "simpleDesc": [ { "abilityID": 9110, "simpleDesc": "Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage" }, { "abilityID": 91101, "simpleDesc": "If conditions are met: inflict additional [Laceration] Count and deal Lust damage equal to [Laceration] Potency on target." } ] }, { "id": 9111, "name": "Bio-venom Vial", "desc": "If a target with [Vibration] Potency is defeated, inflict 0.5([Vibration] Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn", "simpleDesc": [ { "abilityID": 9110, "simpleDesc": "If conditions are met: inflict Sloth damage to a random enemy next turn" } ] }, { "id": 19111, "name": "Bio-venom Vial+", "desc": "If a target with [Vibration] Potency is defeated, inflict 0.75([Vibration] Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn", "simpleDesc": [ { "abilityID": 19110, "simpleDesc": "If conditions are met: inflict Sloth damage to a random enemy next turn" } ] }, { "id": 29111, "name": "Bio-venom Vial++", "desc": "If a target with [Vibration] Potency is defeated, inflict 1.25([Vibration] Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn", "simpleDesc": [ { "abilityID": 29110, "simpleDesc": "If conditions are met: inflict Sloth damage to a random enemy next turn" } ] }, { "id": 9112, "name": "Venomous Skin", "desc": "When winning a Clash with a Skill that applies(including on self) [Vibration] Potency or Count, inflict (# of remaining Coins/2) [Vibration] Potency on the target.", "simpleDesc": [ { "abilityID": 9110, "simpleDesc": "Clash Win: Inflict (# of remaining Coins/2) [Vibration] Potency on the target" } ] }, { "id": 19112, "name": "Venomous Skin+", "desc": "When winning a Clash with a Skill that applies(including on self) [Vibration] Potency or Count, inflict (# of remaining Coins) [Vibration] Potency on the target.", "simpleDesc": [ { "abilityID": 19110, "simpleDesc": "Clash Win: Inflict (# of remaining Coins) [Vibration] Potency on the target" } ] }, { "id": 29112, "name": "Venomous Skin++", "desc": "When winning a Clash with a Skill that applies(including on self) [Vibration] Potency or Count, inflict (# of remaining Coins) [Vibration] Potency and (# of remaining Coins/2) [Vibration] Count on the target.", "simpleDesc": [ { "abilityID": 29110, "simpleDesc": "Clash Win: Inflict (# of remaining Coins) [Vibration] Potency and (# of remaining Coins/2) [Vibration] Count on the target." } ] }, { "id": 9113, "name": "Sour Liquor Aroma", "desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nSkills that apply(including on self) [Vibration] Potency or Count gain 'Offense Level' +2\n\nIf the main target has [Vibration] and is Staggered, deal +(Stagger Level x 7.5)% damage with the Skill\n\nWhen attacking an enemy with a Skill that applies [Vibration] Potency or Count, deal +(Stagger Level x 15)% damage with the Skill instead", "simpleDesc": [ { "abilityID": 9113, "simpleDesc": "Skills that apply [Vibration] Potency or Count gains Offense Level +2" }, { "abilityID": 91131, "simpleDesc": "If conditions are met: deal +(Stagger Level x 7.5)% damage with the Skill" }, { "abilityID": 91132, "simpleDesc": "If conditions are met: deal +(Stagger Level x 15)% damage with the Skill instead" } ] }, { "id": 19113, "name": "Sour Liquor Aroma+", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nSkills that apply(including on self) [Vibration] Potency or Count gain 'Offense Level' +2\n\nIf the main target has [Vibration] and is Staggered, deal +(Stagger Level x 10)% damage with the Skill\n\nWhen attacking an enemy with a Skill that applies [Vibration] Potency or Count, deal +(Stagger Level x 20)% damage with the Skill instead", "simpleDesc": [ { "abilityID": 19113, "simpleDesc": "Skills that apply [Vibration] Potency or Count gains Offense Level +2" }, { "abilityID": 191131, "simpleDesc": "If conditions are met: deal +(Stagger Level x 10)% damage with the Skill" }, { "abilityID": 191132, "simpleDesc": "If conditions are met: deal +(Stagger Level x 20)% damage with the Skill" } ] }, { "id": 29113, "name": "Sour Liquor Aroma++", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nSkills that apply(including on self) [Vibration] Potency or Count gain Offense Level +3\n\nIf the main target has [Vibration] and is Staggered, deal +(Stagger Level x 12.5)% damage with the Skill\n\nWhen attacking an enemy with a Skill that applies [Vibration] Potency or Count, deal +(Stagger Level x 25)% damage with the Skill instead", "simpleDesc": [ { "abilityID": 29113, "simpleDesc": "Skills that apply [Vibration] Potency or Count gain Offense Level +3" }, { "abilityID": 291131, "simpleDesc": "If conditions are met: deal +(Stagger Level x 12.5)% damage with the Skill" }, { "abilityID": 291132, "simpleDesc": "If conditions are met: deal +(Stagger Level x 25)% damage with the Skill" } ] }, { "id": 9114, "name": "Mirror Tactile Synaesthesia", "desc": "When an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies(including on self) [Vibration] Potency or Count, randomly apply 1/3 of the [Vibration] Potency on target between other enemies(or a random Abnormality Part) next turn.\n\nIf there are no other enemies to apply the above effect to, multiply [Vibration] Potency on target by 1.5 next turn.", "simpleDesc": [ { "abilityID": 9114, "simpleDesc": "If conditions are met: randomly apply 1/3 of the [Vibration] Potency on target between other enemies next turn." }, { "abilityID": 91141, "simpleDesc": "If there are no other enemies to apply the above effect to, multiply [Vibration] Potency on target by 1.5 next turn." } ] }, { "id": 9115, "name": "Clockwork Spring", "desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nSkills that apply(including on self) [Vibration] Potency or Count gain Clash Power +1\n\nWhen dealing damage to an enemy that has [Vibration] with Attack Skills(except E.G.O Skills) that inflict [Vibration] Potency or Count, deal +([Vibration] Potency on target + 5)% damage.\n\nFor Pride Skills: deal +(sum of [Vibration] Potency and Count on target +5)% damage", "simpleDesc": [ { "abilityID": 9115, "simpleDesc": "Skills that apply(including on self) [Vibration] Potency or Count gain Clash Power +1" }, { "abilityID": 91151, "simpleDesc": "If conditions are met: deal +([Vibration] Potency on target + 5)% damage" }, { "abilityID": 91152, "simpleDesc": "If conditions are met: deal +(sum of [Vibration] Potency and Count on target +5)% damage" } ] }, { "id": 9116, "name": "Fragment of Inertia", "desc": "Activates when using E.G.O Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'.\n\nGain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nSloth E.G.O Skills: Inflict additional [Vibration] Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +([Vibration] Potency on target x 1.5)% damage", "simpleDesc": [ { "abilityID": 9116, "simpleDesc": "Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage" }, { "abilityID": 91161, "simpleDesc": "If conditions are met: Inflict additional [Vibration] Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +([Vibration] Potency on target x 1.5)% damage" } ] }, { "id": 9117, "name": "Smoking Gunpowder", "desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nTurn End: If an Attack Skill inflicting [Burst] Potency or Count has been used at least once this turn, gain 1 [Agility] next turn.\n\nIf this unit's Speed is at 6+, Attack Skills inflicting [Burst] Potency or Count deal +12.5% damage.", "simpleDesc": [ { "abilityID": 9117, "simpleDesc": "If conditions are met: gain 1 [Agility] next turn." }, { "abilityID": 91171, "simpleDesc": "If conditions are met: deal +12.5% damage" } ] }, { "id": 9118, "name": "Bone Stake", "desc": "[Burst] effects deal +100% damage against enemy Shields", "simpleDesc": [ { "abilityID": 9118, "simpleDesc": "[Burst] effects deal +100% damage against enemy Shields" } ] }, { "id": 9119, "name": "Ragged Umbrella", "desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nWhen winning a Clash using a Skill that inflicts [Burst] Potency or Count, inflict +2 [Burst] Count against the target (once per turn per Identity)\n\nIf the target doesn't have [Burst], inflict 3 [Burst] Potency and +2 [Burst] Count instead.", "simpleDesc": [ { "abilityID": 9119, "simpleDesc": "Inflict 2 [Burst] on the target" }, { "abilityID": 91191, "simpleDesc": "Inflict 3 [Burst] Potency and +2 [Burst] Count" } ] }, { "id": 19119, "name": "Ragged Umbrella+", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nWhen winning a Clash using a Skill that inflicts [Burst] Potency or Count, inflict 2 [Burst] Potency and +2 [Burst] Count against the target (once per turn per Identity)\n\nIf the target doesn't have [Burst], inflict 4 [Burst] Potency and +2 [Burst] Count instead.", "simpleDesc": [ { "abilityID": 19119, "simpleDesc": "Inflict 2 [Burst] Potency and +2 [Burst] Count on the target" }, { "abilityID": 191191, "simpleDesc": "Inflict 4 [Burst] Potency and +2 [Burst] Count" } ] }, { "id": 29119, "name": "Ragged Umbrella++", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nWhen winning a Clash using a Skill that inflicts [Burst] Potency or Count, inflict 4 [Burst] Potency and +2 [Burst] Count against the target (once per turn per Identity)\n\nIf the target doesn't have [Burst], inflict 6 [Burst] Potency and +3 [Burst] Count instead.", "simpleDesc": [ { "abilityID": 29119, "simpleDesc": "Inflict 4 [Burst] Potency and +2 [Burst] Count on the target" }, { "abilityID": 291191, "simpleDesc": "Inflict 6 [Burst] Potency and +3 [Burst] Count" } ] }, { "id": 9120, "name": "Deathseeker", "desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nAttack Skills(except E.G.O Skills) that inflict [Burst] Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% damage.\n\n\nSingle-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% damage instead.", "simpleDesc": [ { "abilityID": 9120, "simpleDesc": "Clash Power +1, Offense Level +2, and deal +15% damage" }, { "abilityID": 91201, "simpleDesc": "Clash Power +2, Offense Level +2, and deal +40% damage" } ] }, { "id": 9121, "name": "Fragment of Desire", "desc": "Activates when using E.G.O Skills that inflict [Burst] Potency or Count.\n\nGain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nGluttony E.G.O Skills: Inflict additional [Burst] Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% damage", "simpleDesc": [ { "abilityID": 9121, "simpleDesc": "Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage" }, { "abilityID": 91211, "simpleDesc": "Inflict additional [Burst] Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% damage" } ] }, { "id": 9122, "name": "Eldtree Snare", "desc": "Attack Skills(except E.G.O Skills) that inflict [Sinking] Potency, Count, or 'Unique Sinking' deal +5% damage.\n\nFor Skills with 2- Coins, gain Clash Power +1 and deal +10% damage instead.", "simpleDesc": [ { "abilityID": 9122, "simpleDesc": "Attack Skills deal +5% damage" }, { "abilityID": 91221, "simpleDesc": "Gain Clash Power +1 and deal +10% damage instead" } ] }, { "id": 19122, "name": "Eldtree Snare+", "desc": "Attack Skills(except E.G.O Skills) that inflict [Sinking] Potency, Count, or 'Unique Sinking' deal +7.5% damage.\n\nFor Skills with 2- Coins, gain Clash Power +1 and deal +12.5% damage instead.", "simpleDesc": [ { "abilityID": 19122, "simpleDesc": "Attack Skills deal +7.5% damage" }, { "abilityID": 191221, "simpleDesc": "Gain Clash Power +1 and deal +12.5% damage instead" } ] }, { "id": 29122, "name": "Eldtree Snare++", "desc": "Attack Skills(except E.G.O Skills) that inflict [Sinking] Potency, Count, or 'Unique Sinking' deal +10% damage.\n\nFor Skills with 2- Coins, gain Clash Power +1 and deal +15% damage instead.", "simpleDesc": [ { "abilityID": 29122, "simpleDesc": "Attack Skills deal +10% damage" }, { "abilityID": 291221, "simpleDesc": "Gain Clash Power +1 and deal +15% damage instead" } ] }, { "id": 9123, "name": "Rags", "desc": "Allies with Attack Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% damage.\n\nWhen the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% damage; if already at less than -15 SP, deal +15% damage.", "simpleDesc": [ { "abilityID": 9123, "simpleDesc": "At max SP, deal +7.5% damage" }, { "abilityID": 91231, "simpleDesc": "At -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% damage; if already at less than -15 SP, deal +15% damage" } ] }, { "id": 19123, "name": "Rags+", "desc": "Allies with Attack Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking' heal 6 additional SP(once per turn) upon Clash Win; if at max SP, deal +10% damage.\n\nWhen the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP + 5)% damage; if already at less than -15 SP, deal +20% damage.", "simpleDesc": [ { "abilityID": 19123, "simpleDesc": "At max SP, deal +10% damage" }, { "abilityID": 191231, "simpleDesc": "At -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP + 5)% damage; if already at less than -15 SP, deal +20% damage" } ] }, { "id": 29123, "name": "Rags++", "desc": "Allies with Attack Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking' heal 7 additional SP(once per turn) upon Clash Win; if at max SP, deal +12.5% damage.\n\nWhen the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(SP lost + 10)% damage; if already at less than -15 SP, deal +25% damage.", "simpleDesc": [ { "abilityID": 29123, "simpleDesc": "At max SP, deal +12.5% damage" }, { "abilityID": 291231, "simpleDesc": "At -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP + 10)% damage; if already at less than -15 SP, deal +25% damage" } ] }, { "id": 9124, "name": "Grandeur", "desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nWhen dealing damage with an Attack Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking' against targets with 10+ ([Sinking] Potency + Count), inflict 2 [Sinking] Potency and +2 [Sinking] Count at Attack End (2 times per turn per Identity)\nIn Focused Encounters: inflict 4 [Sinking] Potency and +2 [Sinking] Count instead (once per turn per Identity)", "simpleDesc": [ { "abilityID": 9124, "simpleDesc": "Inflict 2 [Sinking] Potency and +2 [Sinking] Count against 1 random enemy with the least SP" } ] }, { "id": 19124, "name": "Grandeur+", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nWhen dealing damage with an Attack Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking' against targets with 8+ ([Sinking] Potency + Count), inflict 3 [Sinking] Potency and +2 [Sinking] Count at Attack End (2 times per turn per Identity)\nIn Focused Encounters: inflict 5 [Sinking] Potency and +2 [Sinking] Count instead (once per turn per Identity)", "simpleDesc": [ { "abilityID": 19124, "simpleDesc": "Inflict 3 [Sinking] Potency and +2 [Sinking] Count against 1 random enemy with the least SP" } ] }, { "id": 29124, "name": "Grandeur++", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nWhen dealing damage with an Attack Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking' against targets with 5+ ([Sinking] Potency + Count), inflict 3 [Sinking] Potency and +3 [Sinking] Count at Attack End (2 times per turn per Identity)\nIn Focused Encounters: inflict 5 [Sinking] Potency and +3 [Sinking] Count instead (once per turn per Identity)", "simpleDesc": [ { "abilityID": 29124, "simpleDesc": "Inflict 4 [Sinking] Potency and +3 [Sinking] Count against 1 random enemy with the least SP" } ] }, { "id": 9125, "name": "Distant Star", "desc": "When activating the [Sinking] effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains [Sinking] Potency, [Sinking] Count, or 'Unique Sinking', heal 3 SP at Turn End (2 times per turn per Identity)\n\nIf the said unit was at 45 SP at Turn Start, the effect changes to the following: when activating the [Sinking] effect(including 'Unique Sinking') on the target with an On Hit effect with a Base Attack Skill, inflict +2 [Sinking] Count on the target (2 times per turn per Identity)", "simpleDesc": [ { "abilityID": 9124, "simpleDesc": "Inflict Sinking Count" } ] }, { "id": 9126, "name": "Fragment of Decay", "desc": "Activates when using E.G.O Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking'.\n\nGain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nGloom E.G.O Skills: Inflict additional [Sinking] Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% damage.", "simpleDesc": [ { "abilityID": 9126, "simpleDesc": "Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage" }, { "abilityID": 91261, "simpleDesc": "If conditions are met: Inflict additional [Sinking] Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% damage" } ] }, { "id": 9127, "name": "Devil's Share", "desc": "Turn End: apply 1 [Agility] next turn to 1 ally with the highest [Breath] Potency and 1 ally with the highest [Breath] Count. (both effects can apply on the same Identity)\n\nIf the ally has Lust Affinity Attack Skills, apply 2 [Agility] instead. (except E.G.O Skills)", "simpleDesc": [ { "abilityID": 9127, "simpleDesc": "Apply 1 [Agility] next turn." } ] }, { "id": 19127, "name": "Devil's Share+", "desc": "Turn End: apply 1 [Agility] and 1 [AttackUp] next turn to 1 ally with the highest [Breath] Potency and 1 ally with the highest [Breath] Count. (both effects can apply on the same Identity)\n\nIf the ally has Lust Affinity Attack Skills, apply 2 [Agility] and 2 [AttackUp] instead. (except E.G.O Skills)", "simpleDesc": [ { "abilityID": 19127, "simpleDesc": "Apply 1 [Agility] and 1 [AttackDmgUp] next turn." } ] }, { "id": 29127, "name": "Devil's Share++", "desc": "Turn End: apply 1 [Agility], 1 [AttackUp], and 1 [AttackDmgUp] next turn to 1 ally with the highest [Breath] Potency and 1 ally with the highest [Breath] Count. (both effects can apply on the same Identity)\n\nIf the ally has Lust Affinity Attack Skills, apply 2 [Agility], 2 [AttackUp], and 2 [AttackDmgUp] instead. (except E.G.O Skills)", "simpleDesc": [ { "abilityID": 29127, "simpleDesc": "Apply 2 [Agility] and 1 [AttackDmgUp] next turn" } ] }, { "id": 9128, "name": "Emerald Elytra", "desc": "First Turn Start of a wave: 1 fastest ally gains 3 [Breath] Potency and 2 [Breath] Count.\n\nIf the ally has Envy Affinity Attack Skills, gain 4 [Breath] Potency and 3 [Breath] Count instead.", "simpleDesc": [ { "abilityID": 9128, "simpleDesc": "1 fastest ally gains 3 [Breath] Potency and 2 [Breath] Count." } ] }, { "id": 19128, "name": "Emerald Elytra+", "desc": "First Turn Start of a wave: 1 fastest ally gains 4 [Breath] Potency and 4 [Breath] Count.\n\nIf the ally has Envy Affinity Attack Skills, gain 5 [Breath] Potency and 5 [Breath] Count instead.", "simpleDesc": [ { "abilityID": 19128, "simpleDesc": "1 fastest ally gains 4 [Breath] Potency and 4 [Breath] Count." } ] }, { "id": 29128, "name": "Emerald Elytra++", "desc": "Turn Start: 1 fastest ally gains 4 [Breath] Potency and 4 [Breath] Count.\n\nIf the ally has Envy Affinity Attack Skills, gain 5 [Breath] Potency and 5 [Breath] Count instead.", "simpleDesc": [ { "abilityID": 29128, "simpleDesc": "1 fastest ally gains 4 [Breath] Potency and 4 [Breath] Count" } ] }, { "id": 9129, "name": "Old Wooden Doll", "desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nOn Crit, inflict 1 [DefenseDown] next turn. (3 times per turn per Identity)\n[Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.", "simpleDesc": [ { "abilityID": 9129, "simpleDesc": "Inflict 1 [DefenseDown] next turn" } ] }, { "id": 19129, "name": "Old Wooden Doll+", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nOn Crit, inflict 1 [DefenseDown] next turn. (4 times per turn per Identity)\n[Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.", "simpleDesc": [ { "abilityID": 19129, "simpleDesc": "Inflict 1 [DefenseDown] next turn" } ] }, { "id": 29129, "name": "Old Wooden Doll++", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nOn Crit, inflict 1 [DefenseDown] next turn. (6 times per turn per Identity)\n[Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.", "simpleDesc": [ { "abilityID": 29129, "simpleDesc": "Inflict 1 Defense Level Down next turn" } ] }, { "id": 9130, "name": "Finifugality", "desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nTurn Start: allies with 10+ (sum of [Breath] Potency and Count) gain Clash Power +1 and 1 [AttackDmgUp].\n\nAt 20+ sum, gain Clash Power +1 and 3 [AttackDmgUp] instead.\n\nAt 40+ sum, gain Clash Power +2 and 3 [AttackDmgUp] instead.", "simpleDesc": [ { "abilityID": 9130, "simpleDesc": "Ally gains Clash Power +1 and 1 [AttackDmgUp]." }, { "abilityID": 91301, "simpleDesc": "Gain Clash Power +1 and 3 [AttackDmgUp]." }, { "abilityID": 91302, "simpleDesc": "Gain Clash Power +2 and 3 [AttackDmgUp]." } ] }, { "id": 9131, "name": "Fragment of Conceit", "desc": "Activates when using E.G.O Skills that apply or gain [Breath] Potency or Count.\n\nGain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nPride E.G.O Skills: gain additional [Breath] Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% damage.", "simpleDesc": [ { "abilityID": 9131, "simpleDesc": "Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage" }, { "abilityID": 91311, "simpleDesc": "Pride E.G.O Awakening Skills: gain additional [Breath] Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% damage." } ] }, { "id": 9132, "name": "UPS System", "desc": "Turn End: If at less than 3 [Charge] Count, gain +3 [Charge] Count next Turn Start. (including 'Unique Charge')\n\nTurn End: If at 3+ [Charge] Count, gain 1 [AttackDmgUp] next Turn Start. (including 'Unique Charge')", "simpleDesc": [ { "abilityID": 9132, "simpleDesc": "Gain +3 [Charge] Count next Turn Start" }, { "abilityID": 91321, "simpleDesc": "Gain 1 [AttackDmgUp] next Turn Start" } ] }, { "id": 19132, "name": "UPS System+", "desc": "Turn End: If at less than 4 [Charge] Count, gain +3 [Charge] Count next Turn Start. (including 'Unique Charge')\n\nTurn End: If at 4+ [Charge] Count, gain 1 [AttackDmgUp] next Turn Start. (including 'Unique Charge')", "simpleDesc": [ { "abilityID": 19132, "simpleDesc": "Gain +3 [Charge] Count next Turn Start" }, { "abilityID": 191321, "simpleDesc": "Gain 1 [AttackDmgUp] next Turn Start" } ] }, { "id": 29132, "name": "UPS System++", "desc": "Turn End: If at less than 5 [Charge] Count, gain +4 [Charge] Count next Turn Start. (including 'Unique Charge')\n\nTurn End: If at 5+ [Charge] Count, gain 2 [AttackDmgUp] next Turn Start. (including 'Unique Charge')", "simpleDesc": [ { "abilityID": 29132, "simpleDesc": "Gain +4 [Charge] Count next Turn Start" }, { "abilityID": 291321, "simpleDesc": "Gain 2 [AttackDmgUp] next Turn Start" } ] }, { "id": 9133, "name": "Uncapped Defibrilator", "desc": "Turn End: heal HP and SP equal to the sum of [Charge] Count and 'Unique Charge' consumed by Attack Skills this turn.\n\nIf this unit has 50%- remaining HP, boost the heal amount by x1.5.", "simpleDesc": [ { "abilityID": 9133, "simpleDesc": "Heal HP and SP equal to the amount of [Charge] Count consumed" } ] }, { "id": 19133, "name": "Uncapped Defibrilator+", "desc": "Turn End: heal HP and SP equal to (the sum of [Charge] Count and 'Unique Charge' consumed by Attack Skills this turn + 1).\n\nIf this unit has 50%- remaining HP, boost the heal amount by x2.", "simpleDesc": [ { "abilityID": 19133, "simpleDesc": "Heal HP and SP equal to (the amount of [Charge] Count consumed + 1)" } ] }, { "id": 29133, "name": "Uncapped Defibrilator++", "desc": "Turn End: heal HP and SP equal to (the sum of [Charge] Count and 'Unique Charge' consumed by Attack Skills this turn + 2).\n\nIf this unit has 75%- remaining HP, boost the heal amount by x2.", "simpleDesc": [ { "abilityID": 29133, "simpleDesc": "Heal HP and SP equal to (the amount of [Charge] Count consumed + 2)" } ] }, { "id": 9134, "name": "Patrolling Flashlight", "desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nTurn Start: The affected Identity gains 2 [ChargeForceField]\n\nIf the affected Identity has a Skill that gains or consumes [Charge] Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% damage while that unit has [ChargeForceField]", "simpleDesc": [ { "abilityID": 9134, "simpleDesc": "Skill 1 gains Clash Power +1 and deals +10% damage" }, { "abilityID": 91341, "simpleDesc": "Apply 2 [ChargeForceField] next turn" } ] }, { "id": 19134, "name": "Patrolling Flashlight+", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nTurn Start: The affected Identity gains 3 [ChargeForceField]\n\nIf the affected Identity has a Skill that gains or consumes [Charge] Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +15% damage while that unit has [ChargeForceField]", "simpleDesc": [ { "abilityID": 19134, "simpleDesc": "Skill 1 gains Clash Power +1 and deals +15% damage" }, { "abilityID": 191341, "simpleDesc": "Apply 3 [ChargeForceField] next turn" } ] }, { "id": 29134, "name": "Patrolling Flashlight++", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nTurn Start: The affected Identity gains 4 [ChargeForceField]\n\nIf the affected Identity has a Skill that gains or consumes [Charge] Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +25% damage while that unit has [ChargeForceField]", "simpleDesc": [ { "abilityID": 29134, "simpleDesc": "Skill 1 gains Clash Power +1 and deals +25% damage" }, { "abilityID": 291341, "simpleDesc": "Apply 4 [ChargeForceField] next turn" } ] }, { "id": 9135, "name": "Imitative Generator", "desc": "[Effects apply only to #1, #2 Deployed Identities]\n\nActivates when the unit has 10+ ([Charge] Count + 'Unique Charge'(fixed Potency)) at Turn Start.\n\nPlus Coin Power +1 to Skill 3 that gains or consumes [Charge] Count or 'Unique Charge'(fixed Potency).\n- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)\n\nIf the said Skill has less than 5 Base Power, deal +25% damage; if it has 5+ Base Power, gain an additional Plus Coin Power +1.\n- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)\n\n※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations", "simpleDesc": [ { "abilityID": 9135, "simpleDesc": "Skill 3 that consumes [Charge] Count or 'Unique Charge' gain Coin/Base Power" }, { "abilityID": 91351, "simpleDesc": "Deal +25% damage or gain additional Coin/Base Power" } ] }, { "id": 9136, "name": "Fragment of Friction", "desc": "Activates when using E.G.O Awakening Skills that gain or consume [Charge] Count or 'Unique Charge'(fixed Potency).\n\nGain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage\n\nEnvy E.G.O Skills: gain additional [Charge] Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(([Charge] Count on self + 'Unique Charge'(fixed Potency)) x 5)% damage. (200% max)\n\n※ For 'Unique Charge' that has both Potency and Count, its Count will be used for above calculations", "simpleDesc": [ { "abilityID": 9136, "simpleDesc": "Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed, and deal more damage" }, { "abilityID": 91361, "simpleDesc": "Gain additional [Charge] Count (ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +([Charge] Count on self x 5)% damage." } ] }, { "id": 9137, "name": "Scalpel", "desc": "[Effects apply only to the #4 Deployed Identity]\n\nTurn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) [Agility] next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 [Agility] next turn. E.G.O Skills and Counters don't count)", "simpleDesc": [ { "abilityID": 9137, "simpleDesc": "Gain [Agility] next turn" } ] }, { "id": 19137, "name": "Scalpel+", "desc": "[Effects apply only to the #4 Deployed Identity]\n\nTurn End: Identity with Slash Attack Skills gain (1 + # of Slash Attack Skills they have) [Agility] next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 4 [Agility] next turn. E.G.O Skills and Counters don't count)", "simpleDesc": [ { "abilityID": 19137, "simpleDesc": "Gain [Agility] next turn" } ] }, { "id": 29137, "name": "Scalpel++", "desc": "[Effects apply only to the #4, #5 Deployed Identities]\n\nTurn End: Identity with Slash Attack Skills gain (1 + # of Slash Attack Skills they have) [Agility] next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 4 [Agility] next turn. E.G.O Skills and Counters don't count)", "simpleDesc": [ { "abilityID": 29137, "simpleDesc": "Gain [Agility] next turn" } ] }, { "id": 9138, "name": "Deceptive Accord", "desc": "[Effects apply only to #5 Deployed Identity]\n\nIf there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% damage with Slash Skills.", "simpleDesc": [ { "abilityID": 9138, "simpleDesc": "Slash Skills deal +15% damage" } ] }, { "id": 19138, "name": "Deceptive Accord+", "desc": "[Effects apply only to #5 Deployed Identity]\n\nIf there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +20% damage with Slash Skills.", "simpleDesc": [ { "abilityID": 19138, "simpleDesc": "Slash Skills deal +20% damage" } ] }, { "id": 29138, "name": "Deceptive Accord++", "desc": "[Effects apply only to #5 and #6 Deployed Identities]\n\nIf there is a 2+ Speed difference between this unit and the enemy targeted by this unit, deal +20% damage with Slash Skills.", "simpleDesc": [ { "abilityID": 29138, "simpleDesc": "Slash Skills deal +20% damage" } ] }, { "id": 9139, "name": "Tailor's Scissors", "desc": "[Effects apply only to #6 Deployed Identity]\n\nSlash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% damage.\n\nSingle-Coin Skills gain Clash Power +1 and deal +20% damage instead.", "simpleDesc": [ { "abilityID": 9139, "simpleDesc": "Slash Skills gain Clash Power +1 and deal +10% damage" }, { "abilityID": 91391, "simpleDesc": "Slash Skills gain Clash Power +1 and deal +20% damage" } ] }, { "id": 19139, "name": "Tailor's Scissors+", "desc": "[Effects apply only to #4, #6 Deployed Identities]\n\nSlash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +15% damage.\n\nSingle-Coin Skills gain Clash Power +1 and deal +25% damage instead.", "simpleDesc": [ { "abilityID": 19139, "simpleDesc": "Slash Skills gain Clash Power +1 and deal +15% damage" }, { "abilityID": 191391, "simpleDesc": "Slash Skills gain Clash Power +1 and deal +25% damage" } ] }, { "id": 29139, "name": "Tailor's Scissors++", "desc": "[Effects apply only to #4, #6 Deployed Identities]\n\nSlash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +20% damage.\n\nSingle-Coin Skills gain Clash Power +1 and deal +30% damage instead.", "simpleDesc": [ { "abilityID": 29139, "simpleDesc": "Slash Skills gain Clash Power +1 and deal +20% damage" }, { "abilityID": 29139, "simpleDesc": "Slash Skills gain Clash Power +1 and deal +30% damage" } ] }, { "id": 9140, "name": "Resolution", "desc": "All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 [Agility] & Clash Power +1 starting from the second turn.\n\nShi Assoc. Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts)\n\nShi Assoc. Identities gain 1 Slash Power Up and 1 Slash DMG Up at every Turn Start. ", "simpleDesc": [ { "abilityID": 9140, "simpleDesc": "All allies with 2 or more Slash Skills gain Clash Power" }, { "abilityID": 91401, "simpleDesc": "HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal." } ] }, { "id": 19140, "name": "Resolution+", "desc": "All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 2 [Agility] & Clash Power +1 starting from the second turn.\n\nShi Assoc. Identities' HP gets capped to 50% of Max HP. In return, take 75% less damage and receive 75% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts)\n\nShi Assoc. Identities gain 1 Slash Power Up and 2 Slash DMG Up at every Turn Start. ", "simpleDesc": [ { "abilityID": 19140, "simpleDesc": "All allies with 2 or more Slash Skills gain Clash Power" }, { "abilityID": 191401, "simpleDesc": "HP gets capped to 50% of Max HP. In return, take 75% less damage and receive 75% reduced heal." } ] }, { "id": 29140, "name": "Resolution++", "desc": "All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 2 [Agility] and Final Power +1 starting from the second turn.\n\nShi Assoc. Identities' HP gets capped to 49% of Max HP. In return, take 75% less damage and receive 75% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts)\n\nShi Assoc. Identities gain 1 Slash Power Up and 3 Slash DMG Up at every Turn Start. ", "simpleDesc": [ { "abilityID": 29140, "simpleDesc": "All allies with 2 or more Slash Skills gain Clash Power" }, { "abilityID": 291401, "simpleDesc": "HP gets capped to 49% of Max HP. In return, take 75% less damage and receive 75% reduced heal." } ] }, { "id": 9141, "name": "Moment of Sentencing", "desc": "[Effects apply only to #3, #4 Deployed Identities]\n\nUnopposed Slash Skills deal +10% damage\n\nClash Win: Slash Skills deal +(40/# of remaining Coins)% damage", "simpleDesc": [ { "abilityID": 9141, "simpleDesc": "Slash Skills deal +10% damage" }, { "abilityID": 91411, "simpleDesc": "Slash Skills deal +(40/# of remaining Coins)% damage" } ] }, { "id": 19141, "name": "Moment of Sentencing+", "desc": "[Effects apply only to #3, #4, and #5 Deployed Identities]\n\nUnopposed Slash Skills deal +10% damage\n\nClash Win: Slash Skills deal +(40/# of remaining Coins)% damage", "simpleDesc": [ { "abilityID": 19141, "simpleDesc": "Slash Skills deal +10% damage" }, { "abilityID": 191411, "simpleDesc": "Slash Skills deal +(40/# of remaining Coins)% damage" } ] }, { "id": 29141, "name": "Moment of Sentencing++", "desc": "[Effects apply only to #3, #4, #5, and #6 Deployed Identities]\n\nUnopposed Slash Skills deal +12.5% damage\n\nClash Win: Slash Skills deal +(50/# of remaining Coins)% damage", "simpleDesc": [ { "abilityID": 29141, "simpleDesc": "Slash Skills deal +12.5% damage" }, { "abilityID": 291411, "simpleDesc": "Slash Skills deal +(50/# of remaining Coins)% damage" } ] }, { "id": 9142, "name": "Sundered Memory", "desc": "[Effects apply only to #1 and #2 Deployed Identities]\n\nSlash Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1\n\nOn Clash Win with a Slash Attack Skill(except E.G.O Skills), deal +30% damage with that Skill; On Hit with that Skill, deal +5% damage for every 5% missing HP on self (max 20%)", "simpleDesc": [ { "abilityID": 9142, "simpleDesc": "Slash Skill Power Up" }, { "abilityID": 91421, "simpleDesc": "Slash Skills deal more damage; deal more damage based on missing HP" } ] }, { "id": 9143, "name": "Carpenter's Nail", "desc": "[Effects apply only to #4 Deployed Identity]\n\nIf this unit has 2+ Pierce Attack Skills, gain 1 [PenetrateDamageUp] at Turn Start.", "simpleDesc": [ { "abilityID": 9143, "simpleDesc": "Gain 1 [PenetrateDamageUp]" } ] }, { "id": 19143, "name": "Carpenter's Nail+", "desc": "[Effects apply only to the #4 Deployed Identity]\n\nIf this unit has 2+ Pierce Attack Skills, gain 2 [PenetrateDamageUp] at Turn Start.", "simpleDesc": [ { "abilityID": 19143, "simpleDesc": "Gain 2 [PenetrateDamageUp]" } ] }, { "id": 29143, "name": "Carpenter's Nail++", "desc": "[Effects apply only to #4, #5 Deployed Identities]\n\nIf this unit has 2+ Pierce Attack Skills, gain 2 [PenetrateDamageUp] at Turn Start.", "simpleDesc": [ { "abilityID": 29143, "simpleDesc": "Gain 2 [PenetrateDamageUp]" } ] }, { "id": 9144, "name": "Once, A Blessing", "desc": "[Effects apply only to #6 Deployed Identity]\n\nWhen hitting an enemy with a Pierce Skill, gain 1 [Agility] and 1 [PenetrateDamageUp] next turn. (once per turn)\n\nWhen defeating an enemy with the said Skill, gain 1 additional [Agility] next turn. (once per turn)", "simpleDesc": [ { "abilityID": 9144, "simpleDesc": "Gain [Agility] and [PenetrateDamageUp] next turn" } ] }, { "id": 19144, "name": "Once, A Blessing+", "desc": "[Effects apply only to #5, #6 Deployed Identities]\n\nWhen hitting an enemy with a Pierce Skill, gain 1 [Agility] and 1 [PenetrateDamageUp] next turn (once per turn for each Identity).\n\nWhen defeating an enemy with the said Skill, gain 1 additional [Agility] and 1 additional [PenetrateDamageUp] next turn (once per turn for each Identity).", "simpleDesc": [ { "abilityID": 19144, "simpleDesc": "Gain [Agility] and [PenetrateDamageUp] next turn" } ] }, { "id": 29144, "name": "Once, A Blessing++", "desc": "[Effects apply only to #5, #6 Deployed Identities]\n\nWhen hitting an enemy with a Pierce Skill, gain 1 [Agility] and 1 [PenetrateDamageUp] next turn (2 times per turn for each Identity).\n\nWhen defeating an enemy with the said Skill, gain 1 additional [Agility] and 2 additional [PenetrateDamageUp] next turn (once per turn for each Identity).", "simpleDesc": [ { "abilityID": 29144, "simpleDesc": "Gain [Agility] and [PenetrateDamageUp] next turn" } ] }, { "id": 9145, "name": "Torn Bandolier", "desc": "Pierce Skills gain Clash Power +1\n\nSkills that consume [Bullet] deal +(40/# of Coins)% damage\n\nIf the unit is out of [Bullet], gain 2 [Bullet] at the next Turn Start (once per Encounter per Identity)", "simpleDesc": [ { "abilityID": 9145, "simpleDesc": "Pierce Skills gain Clash Power +1" }, { "abilityID": 91451, "simpleDesc": "Skills deal +(40/# of Coins)% damage" }, { "abilityID": 91452, "simpleDesc": "Next Turn Start: gain 2 [Bullet]" } ] }, { "id": 19145, "name": "Torn Bandolier+", "desc": "Pierce Skills gain Clash Power +1 and deal +5% damage\n\nSkills that consume [Bullet] deal +(50/# of Coins)% damage\n\nIf the unit is out of [Bullet], gain 2 [Bullet] at the next Turn Start (once per Encounter per Identity)", "simpleDesc": [ { "abilityID": 19145, "simpleDesc": "Pierce Skills gain Clash Power +1 and deal +5% damage" }, { "abilityID": 191451, "simpleDesc": "Skills deal +(40/# of Coins)% damage" }, { "abilityID": 191452, "simpleDesc": "Next Turn Start: gain 2 [Bullet]" } ] }, { "id": 29145, "name": "Torn Bandolier++", "desc": "Pierce Skills gain Clash Power +1 and deal +10% damage\n\nSkills that consume [Bullet] deal +(60/# of Coins)% damage\n\nIf the unit is out of [Bullet], gain 2 [Bullet] at the next Turn Start (once per Encounter per Identity)", "simpleDesc": [ { "abilityID": 29145, "simpleDesc": "Pierce Skills gain Clash Power +1 and deal +10% damage" }, { "abilityID": 291451, "simpleDesc": "Skills deal +(40/# of Coins)% damage" }, { "abilityID": 291452, "simpleDesc": "Next Turn Start: gain 2 [Bullet]" } ] }, { "id": 9146, "name": "Keenbranch", "desc": "[Effects apply only to #3, #4 Deployed Identities]\n\nIn a Clash, Clash Power +1; Pierce Skills deal +20% damage.\n\nIn an unopposed attack, Pierce Skills deal +10% damage.", "simpleDesc": [ { "abilityID": 9146, "simpleDesc": "In a Clash, Clash Power +1; Pierce Skills deal +20% damage" }, { "abilityID": 91461, "simpleDesc": "In an unopposed attack, Pierce Skills deal +10% damage." } ] }, { "id": 19146, "name": "Keenbranch+", "desc": "[Effects apply only to #3, #4, and #5 Deployed Identities]\n\nIn a Clash, Clash Power +1; Pierce Skills deal +20% damage.\n\nIn an unopposed attack, Pierce Skills deal +10% damage.", "simpleDesc": [ { "abilityID": 19146, "simpleDesc": "In a Clash, Clash Power +1; Pierce Skills deal +20% damage" }, { "abilityID": 191461, "simpleDesc": "In an unopposed attack, Pierce Skills deal +10% damage." } ] }, { "id": 29146, "name": "Keenbranch++", "desc": "[Effects apply only to #3, #4, #5, and #6 Deployed Identities]\n\nIn a Clash, Clash Power +1; Pierce Skills deal +25% damage.\n\nIn an unopposed attack, Pierce Skills deal +12.5% damage.", "simpleDesc": [ { "abilityID": 29146, "simpleDesc": "In a Clash, Clash Power +1; Pierce Skills deal +25% damage" }, { "abilityID": 291461, "simpleDesc": "In an unopposed attack, Pierce Skills deal +12.5% damage." } ] }, { "id": 9147, "name": "Punctured Memory", "desc": "[Effects apply only to #1 and #2 Deployed Identities]\n\nPierce Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1\n\nOn Clash Win with a Pierce Attack Skill(except E.G.O Skills), deal +15% damage with that Skill; On Hit with that Skill, if faster than the main target, deal +(Speed difference with the main target x 2.5)% damage(35% max)", "simpleDesc": [ { "abilityID": 9147, "simpleDesc": "Pierce Attack Skill Power Up" }, { "abilityID": 91471, "simpleDesc": "Pierce Attack Skills deal more damage; deal more damage based on the Speed difference" } ] }, { "id": 9148, "name": "Burial Curse", "desc": "[Effects apply only to #6 Deployed Identity]\n\nWhen winning a Clash with a Blunt Skill, gain 1 [Agility] next turn (2 times max)\n\nTurn End: If this unit failed to deal any damage to the enemies this turn, gain 3 [Agility] next turn instead.", "simpleDesc": [ { "abilityID": 9148, "simpleDesc": "Gain 1 [Agility] next turn" }, { "abilityID": 91481, "simpleDesc": "Gain 3 [Agility] next turn" } ] }, { "id": 19148, "name": "Burial Curse+", "desc": "[Effects apply only to #6 Deployed Identity]\n\nWhen using a Blunt Skill, gain 1 [Agility] next turn (2 times max)\n\nTurn End: If this unit failed to deal any damage to the enemies this turn, gain 3 [Agility] next turn instead.", "simpleDesc": [ { "abilityID": 19148, "simpleDesc": "Gain 1 [Agility] next turn" }, { "abilityID": 191481, "simpleDesc": "Gain 3 [Agility] next turn" } ] }, { "id": 29148, "name": "Burial Curse++", "desc": "[Effects apply only to #4, #6 Deployed Identities]\n\nWhen using a Blunt Skill, gain 1 [Agility] and 1 [HitDamageUp] next turn (2 times max)\n\nTurn End: If this unit failed to deal any damage to the enemies this turn, gain 3 [Agility] and 2 [HitDamageUp] next turn instead.", "simpleDesc": [ { "abilityID": 29148, "simpleDesc": "Gain 1 [Agility] and 1 [HitDamageUp] next turn" }, { "abilityID": 291481, "simpleDesc": "Gain 3 [Agility] and 2 [HitDamageUp] next turn" } ] }, { "id": 9149, "name": "Compression Bandage", "desc": "[Effects apply only to #5 Deployed Identity]\n\nWhen hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage.\n\nGloom Affinity Attack Skill: heal an additional 3 HP as well.", "simpleDesc": [ { "abilityID": 9149, "simpleDesc": "Inflict 3 bonus Blunt damage" }, { "abilityID": 91491, "simpleDesc": "Heal additional 3 HP" } ] }, { "id": 19149, "name": "Compression Bandage+", "desc": "[Effects apply only to #5, #6 Deployed Identities]\n\nWhen hitting an enemy with a Blunt Skill, deal 3~5 Blunt bonus Damage.\n\nGloom Affinity Attack Skill: heal an additional 4 HP as well.", "simpleDesc": [ { "abilityID": 19149, "simpleDesc": "Inflict 3~5 bonus Blunt damage" }, { "abilityID": 191491, "simpleDesc": "Heal additional 4 HP" } ] }, { "id": 29149, "name": "Compression Bandage++", "desc": "[Effects apply only to #5, #6 Deployed Identities]\n\nWhen hitting an enemy with a Blunt Skill, deal 5~7 Blunt bonus Damage\n\nGloom Attack Skills: Heal 6 HP as well", "simpleDesc": [ { "abilityID": 29149, "simpleDesc": "Inflict 5~7 bonus Blunt damage" }, { "abilityID": 291491, "simpleDesc": "Heal additional 6 HP." } ] }, { "id": 9150, "name": "Temporal Bridle", "desc": "Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 1 [AttackUp].\n\nUnits with 2+ Blunt Attack Skills gain 1 [AttackUp] and 1 [HitDamageUp] instead.\n\nUnits with 2+ Blunt Attack Skills that use Minus Coins gain 2 [AttackUp] and 2 [HitDamageUp] instead.", "simpleDesc": [ { "abilityID": 9150, "simpleDesc": "Gain 1 [AttackUp]" }, { "abilityID": 91501, "simpleDesc": "Gain 1 [AttackUp] and 1 [HitDamageUp]" }, { "abilityID": 91502, "simpleDesc": "Gain 2 [AttackUp] and 2 [HitDamageUp]" } ] }, { "id": 19150, "name": "Temporal Bridle+", "desc": "Turn Start: Units with Blunt Attack Skills(except E.G.O Skills) gain 2 [AttackUp] at Turn Start.\n\nUnits with 2+ Blunt Attack Skills gain 2 [AttackUp] and 1 [HitDamageUp] instead.\n\nUnits with 2+ Blunt Attack Skills that use Minus Coins gain 3 [AttackUp] and 2 [HitDamageUp] instead.", "simpleDesc": [ { "abilityID": 19150, "simpleDesc": "Gain 2 [AttackUp]" }, { "abilityID": 191501, "simpleDesc": "Gain 2 [AttackUp] and 1 [HitDamageUp]" }, { "abilityID": 191502, "simpleDesc": "Gain 3 [AttackUp] and 2 [HitDamageUp]" } ] }, { "id": 29150, "name": "Temporal Bridle++", "desc": "Turn Start: Units with Blunt Attack Skills(except E.G.O Skills) gain 2 [AttackUp] and 1 [HitDamageUp] at Turn Start.\n\nUnits with 2+ Blunt Attack Skills gain 2 [AttackUp] and 2 [HitDamageUp] instead.\n\nUnits with 2+ Blunt Attack Skills that use Minus Coins gain 3 [AttackUp] and 3 [HitDamageUp] instead.", "simpleDesc": [ { "abilityID": 29150, "simpleDesc": "Gain 2 [AttackUp] and 1 [HitDamageUp]" }, { "abilityID": 291501, "simpleDesc": "Gain 2 [AttackUp] and 2 [HitDamageUp]" }, { "abilityID": 291502, "simpleDesc": "Gain 3 [AttackUp] and 3 [HitDamageUp]" } ] }, { "id": 9151, "name": "Clasped Sculpture", "desc": "[Effects apply only to #3, #4 Deployed Identities]\n\nIf there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% damage; if there are 3+ remaining Coins, deal +20% damage; if there are 4+ remaining Coins, deal +40% damage.", "simpleDesc": [ { "abilityID": 9151, "simpleDesc": "Conditional damage increase" } ] }, { "id": 19151, "name": "Clasped Sculpture+", "desc": "[Effects apply only to #3, #4, and #5 Deployed Identities]\n\nIf there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% damage; if there are 3+ remaining Coins, deal +20% damage; if there are 4+ remaining Coins, deal +40% damage.", "simpleDesc": [ { "abilityID": 19151, "simpleDesc": "Conditional damage increase" } ] }, { "id": 29151, "name": "Clasped Sculpture++", "desc": "[Effects apply only to #3, #4, #5, and #6 Deployed Identities]\n\nIf there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +12.5% damage; if there are 3+ remaining Coins, deal +25% damage; if there are 4+ remaining Coins, deal +50% damage.", "simpleDesc": [ { "abilityID": 29151, "simpleDesc": "Conditional damage increase" } ] }, { "id": 9152, "name": "Crushed Memory", "desc": "[Effects apply only to #1 and #2 Deployed Identities]\n\nBlunt Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1\n\nOn Clash Win with a Blunt Attack Skill(except E.G.O Skills), deal +20% damage with that Skill; On Hit with that Skill, deal +(30 / # of Coins)% damage (min 10%)", "simpleDesc": [ { "abilityID": 9152, "simpleDesc": "Blunt Skill Power Up" }, { "abilityID": 91521, "simpleDesc": "Blunt Skills deal more damage; the fewer coins they have, the more damage they deal" } ] }, { "id": 9153, "name": "Oracle", "desc": "Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource.", "simpleDesc": [ { "abilityID": 9153, "simpleDesc": "Convert to 1 random E.G.O resource" } ] }, { "id": 9154, "name": "Imposed Weight", "desc": "If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 [Enhancement]. (does not activate at 25%- HP)\n\nIf this unit has 50%- HP, gain 3 [Enhancement] instead.", "simpleDesc": [ { "abilityID": 9154, "simpleDesc": "Consume 5% of the remaining HP next turn to gain 2 [Enhancement]" } ] }, { "id": 19086, "name": "Reverberation+", "desc": "Turn End: Inflict 2 [Binding] and 2 [DefenseDown] to enemies (for Abnormalities, their Parts) with 8+ [Vibration] Potency.\n\nIf the target has 15+ [Vibration] Potency, apply 2 [Binding], 1 [Paralysis], and 2 [DefenseDown] instead.", "simpleDesc": [ { "abilityID": 19086, "simpleDesc": "Inflict 2 [Binding] and 2 [DefenseDown]." }, { "abilityID": 190861, "simpleDesc": "Inflict 2 [Binding], 1 [Paralysis], and 2 [DefenseDown]." } ] }, { "id": 29086, "name": "Reverberation++", "desc": "Turn End: Inflict 2 [Binding] and 3 [DefenseDown] to enemies (for Abnormalities, their Parts) with 5+ [Vibration] Potency.\n\nIf the target has 10+ [Vibration] Potency, apply 2 [Binding], 1 [Paralysis], and 4 [DefenseDown] instead.", "simpleDesc": [ { "abilityID": 29086, "simpleDesc": "Inflict 2 [Binding] and 3 [DefenseDown]." }, { "abilityID": 290861, "simpleDesc": "Inflict 2 [Binding], 1 [Paralysis], and 4 [DefenseDown]." } ] }, { "id": 19117, "name": "Smoking Gunpowder+", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nTurn End: If an Attack Skill inflicting [Burst] Potency or Count has been used at least once this turn, gain 1 [Agility] next turn.\n\nIf this unit's Speed is at 5+, Attack Skills inflicting [Burst] Potency or Count deal +15% damage.", "simpleDesc": [ { "abilityID": 19117, "simpleDesc": "If conditions are met: gain 1 [Agility] next turn." }, { "abilityID": 191171, "simpleDesc": "If conditions are met: deal +15% damage" } ] }, { "id": 29117, "name": "Smoking Gunpowder++", "desc": "[Effects apply only to #1, #2, and #3 Deployed Identities]\n\nTurn End: If an Attack Skill inflicting [Burst] Potency or Count has been used at least once this turn, gain 1~2 [Agility] next turn.\n\nIf this unit's Speed is at 4+, Attack Skills inflicting [Burst] Potency or Count deal +20% damage.", "simpleDesc": [ { "abilityID": 29117, "simpleDesc": "If conditions are met: gain 1~2 [Agility] next turn." }, { "abilityID": 291171, "simpleDesc": "If conditions are met: deal +20% damage" } ] }, { "id": 9155, "name": "Decamillennial Stewpot", "desc": "Skills that inflict [Combustion] Potency, Count, or 'Unique Burn' gain Clash Power +1.", "simpleDesc": [ { "abilityID": 9155, "simpleDesc": "Clash Power +1" } ] }, { "id": 9157, "name": "Secret Cookbook", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Combustion] Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)\n\nSkills that inflict [Combustion] Potency, Count, or 'Unique Burn': Final Power +1\n\nOn Clash Win with Skills that inflict [Combustion] Potency, Count, or 'Unique Burn': inflict ((# of remaining Coins / 2) +1) [Combustion] Potency on the target", "simpleDesc": [ { "abilityID": 9157, "simpleDesc": "Skill Final Power +1" }, { "abilityID": 91571, "simpleDesc": "Inflict ((# of remaining Coins / 2) +1) [Combustion] Potency" } ] }, { "id": 9159, "name": "Millarca", "desc": "Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed' gain Clash Power +1.", "simpleDesc": [ { "abilityID": 9159, "simpleDesc": "Clash Power +1" } ] }, { "id": 9161, "name": "Devotion", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Laceration] Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)\n\n1 ally with the fastest Speed) Plus Coin Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50%\n- Minus Coin Skills: Instead of gaining Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)\n\nFinal Power +1 to all Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed'.", "simpleDesc": [ { "abilityID": 9161, "simpleDesc": "Gain Coin/Base Power and deals +50% damage" }, { "abilityID": 91611, "simpleDesc": "Skills that inflict [Laceration] Potency, Count, or 'Unique Bleed' gain Final Power +1." } ] }, { "id": 9165, "name": "Interlocked Cogs", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)\n\nWhen [VibrationExplosion] triggers on a target for the 6th time this turn, add an additional Stagger Threshold at 0% mark of their current HP (once per Encounter)\n\nInflict 1 [Vulnerable] when triggering [Switch_Vibration] or [FusionVibration] (once per turn)", "simpleDesc": [ { "abilityID": 9165, "simpleDesc": "Add a new Stagger Threshold" }, { "abilityID": 91651, "simpleDesc": "Inflict 1 [Vulnerable]" } ] }, { "id": 9169, "name": "Thorny Rope Cuffs", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Burst] Potency or Count. (except E.G.O Skills; except Backup Units)\n\nWhen an enemy's [Burst] Count drops below 1 in combat, consume 20 [Burst] Potency instead of [Burst] Count (at less than 20 [Burst] Potency, however, the effect ends)\n\nOn Hit, when the target has 1 [Burst] Count in combat, inflict +1 more [Burst] Count (2 times per Encounter)", "simpleDesc": [ { "abilityID": 9169, "simpleDesc": "Consume Rupture Potency in place of Count" }, { "abilityID": 91691, "simpleDesc": "Inflict +1 more Rupture Count" } ] }, { "id": 9174, "name": "Tangled Bones", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Sinking] Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)\n\nTurn Start: enemies with [Sinking](for Abnormalities, all Parts) regain ([Sinking] Count lost on hit last turn / 3) [Sinking] Count.\n\nIf the Base Attack Skill hits against a target with less than 0 SP(for enemies that are Non-SP units, if they have 1.5+ Gloom Resist.), inflict ([Sinking] Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect)", "simpleDesc": [ { "abilityID": 9174, "simpleDesc": "Inflict [Sinking] Count" }, { "abilityID": 91741, "simpleDesc": "Inflict Gloom Affinity damage" } ] }, { "id": 9177, "name": "Recollection of a Certain Day", "desc": "Skill 3 for Identities that can gain [Breath] Potency or Count through Skills(except E.G.O Skills): Final Power +2", "simpleDesc": [ { "abilityID": 9177, "simpleDesc": "Final Power +2" } ] }, { "id": 9179, "name": "Reminiscence", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain [Breath] Potency or Count. (except E.G.O Skills; except Backup Units)\n\nSkill 3 of Identities with Skills(except E.G.O Skills) that gain [Breath] Potency or Count: Plus Coin Power +1\n- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)\n\nCombat Start: a random ally gains 3 [Breath] Potency. (prioritizes Identities that gain [Breath] Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 [Breath] Potency and +2 [Breath] Count instead.", "simpleDesc": [ { "abilityID": 9179, "simpleDesc": "Gain Coin/Base Power" }, { "abilityID": 91791, "simpleDesc": "Gain 3 [Breath] Potency. Allies with Gloom Affinity Attack Skills gain an additional +2 [Breath] Count" } ] }, { "id": 9182, "name": "T-1B Octagonal Bolt", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)\n\nTurn Start: all allies gain ([Charge] Count/ 10) [AttackDmgUp]. (max 2, rounded up; including 'Unique Charge')\n\nTurn End: allies without [ChargeForceField] gain 1 [ChargeForceField].\n\nEach Identity gains 1 [Charge] Potency every time they consume 20 [Charge] Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect)", "simpleDesc": [ { "abilityID": 9182, "simpleDesc": "Gain ([Charge] Count / 10) [AttackDmgUp]" }, { "abilityID": 91821, "simpleDesc": "Gain 1 [ChargeForceField]" }, { "abilityID": 91822, "simpleDesc": "Gain 1 [Charge] Potency" } ] }, { "id": 9185, "name": "Rebate Token", "desc": "20% chance to get the Cost refunded when Enhancing in a Shop.", "simpleDesc": [ { "abilityID": 9185, "simpleDesc": "" } ] }, { "id": 9186, "name": "New Release Pamphlet", "desc": "20% chance to get the Cost refunded when Refreshing in a Shop.", "simpleDesc": [ { "abilityID": 9186, "simpleDesc": "" } ] }, { "id": 9187, "name": "Special Catalogue", "desc": "Number of Encounter Reward Card Choices +1", "simpleDesc": [ { "abilityID": 9187, "simpleDesc": "" } ] }, { "id": 9188, "name": "Pre-order Discount", "desc": "Shop Regular Refresh Cost -30%", "simpleDesc": [ { "abilityID": 19188, "simpleDesc": "" } ] }, { "id": 9189, "name": "Renewed Merch", "desc": "Shop E.G.O Gift Enhance Cost -30%", "simpleDesc": [ { "abilityID": 19189, "simpleDesc": "" } ] }, { "id": 9190, "name": "Trial Plan Guide", "desc": "Shop Skill Replacement Cost -30% (excluding Skill Search fee)", "simpleDesc": [ { "abilityID": 29190, "simpleDesc": "" } ] }, { "id": 9191, "name": "Prestige Card", "desc": "Shop E.G.O Gift Purchase Cost -30%", "simpleDesc": [ { "abilityID": 29191, "simpleDesc": "" } ] }, { "id": 9991, "name": "Dark Vestige", "desc": "Counts as a Tier 1 E.G.O Gift. Can be sold at a Shop or be used as an ingredient for Fusion.", "simpleDesc": [ { "abilityID": 9991, "simpleDesc": "" } ] }, { "id": 9992, "name": "Faint Vestige", "desc": "Counts as a Tier 2 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.", "simpleDesc": [ { "abilityID": 9992, "simpleDesc": "" } ] }, { "id": 9993, "name": "Twinkling Vestige", "desc": "Counts as a Tier 3 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.", "simpleDesc": [ { "abilityID": 9993, "simpleDesc": "" } ] }, { "id": 9994, "name": "Brilliant Vestige", "desc": "Counts as a Tier 4 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.", "simpleDesc": [ { "abilityID": 9994, "simpleDesc": "" } ] }, { "id": 9995, "name": "Lunar Vestige", "desc": "Counts as a Tier 5 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion.", "simpleDesc": [ { "abilityID": 9995, "simpleDesc": "" } ] }, { "id": 9192, "name": "Layered Bandages", "desc": "Turn End: among allies with Bleed, the Identity with the least HP heals 5% of their max HP.", "simpleDesc": [ { "abilityID": 9192, "simpleDesc": "Heal 1 ally with Bleed" } ] }, { "id": 19192, "name": "Layered Bandages+", "desc": "Turn End: among allies with Bleed, two Identities with the least HP heal 5% of their max HP.", "simpleDesc": [ { "abilityID": 19192, "simpleDesc": "Heal 2 allies with Bleed" } ] }, { "id": 9193, "name": "Overused Whetstone", "desc": "[Effects apply only to the #3 Deployed Identity]\n\nSlash Skills gain +(# of Slash Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)\n\nWhen attacking enemies Weak(greater than 1.0 Resist.; Staggered states don't count), to Slash, deal +(5 + (target's Slash Resist. x 10))% damage. (max 25%)", "simpleDesc": [ { "abilityID": 9193, "simpleDesc": "Slash Skills gain Offense Level" }, { "abilityID": 91931, "simpleDesc": "Deal more Slash damage" } ] }, { "id": 9194, "name": "Short Cane Sword", "desc": "When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)\n- For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well\n\nEncounter Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2)", "simpleDesc": [ { "abilityID": 9193, "simpleDesc": "Inflict Defense Level Down. Seven Association Identities gain Clash Power" }, { "abilityID": 91931, "simpleDesc": "Clash Power Up" } ] }, { "id": 19194, "name": "Short Cane Sword+", "desc": "When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)\n- For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well, and inflict Weakness Analyzed as well\n\nOdd-numbered Turn Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2)", "simpleDesc": [ { "abilityID": 19193, "simpleDesc": "Inflict Defense Level Down. Seven Association Identities gain Clash Power and inflict Weakness Analyzed as well" }, { "abilityID": 191931, "simpleDesc": "Clash Power Up" } ] }, { "id": 29194, "name": "Short Cane Sword++", "desc": "When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)\n- For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well, and inflict Weakness Analyzed and 1 Clash Power Down as well\n\nTurn Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up. (rounded down; max 2) On Clash Win, deal +20% damage with the Skill.", "simpleDesc": [ { "abilityID": 29193, "simpleDesc": "Inflict Defense Level Down. Seven Association Identities gain Clash Power and inflict Weakness Analyzed as well" }, { "abilityID": 291931, "simpleDesc": "Clash Power Up, deal +20% damage" } ] }, { "id": 9195, "name": "Cloudpattern Gourd Bottle", "desc": "Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit.\n- For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type Skills instead\n\nTurn Start: Kurokumo Clan Identities gain 1 Power Up; when inflicting Bleed Potency or Count On Hit with a Base Attack Skill, gain 1 Poise Potency (4 times per turn per Identity)", "simpleDesc": [ { "abilityID": 9195, "simpleDesc": "Clash Power +1, inflict Offense Level Down On Hit" }, { "abilityID": 91951, "simpleDesc": "Gain 1 Power Up; gain Poise when inflicting Bleed" } ] }, { "id": 19195, "name": "Cloudpattern Gourd Bottle+", "desc": "Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit.\n- For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type or Lust Affinity Base Attack Skills instead\n\nTurn Start: Kurokumo Clan Identities gain 1 Power Up; when inflicting Bleed Potency or Count On Hit with a Base Attack Skill, gain 1 Poise Potency (6 times per turn per Identity)", "simpleDesc": [ { "abilityID": 19195, "simpleDesc": "Clash Power +1, inflict Offense Level Down On Hit" }, { "abilityID": 191951, "simpleDesc": "Gain 1 Power Up; gain Poise when inflicting Bleed" } ] }, { "id": 29195, "name": "Cloudpattern Gourd Bottle++", "desc": "Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit.\n- For Kurokumo Clan Identities: the above effects apply to all Base Attack Skills instead\n\nTurn Start: Kurokumo Clan Identities gain 1 Power Up; when inflicting Bleed Potency or Count On Hit with a Base Attack Skill, gain 1~2 Poise Potency (8 times per turn per Identity)", "simpleDesc": [ { "abilityID": 29195, "simpleDesc": "Clash Power +1, inflict Offense Level Down On Hit" }, { "abilityID": 291951, "simpleDesc": "Gain 1 Power Up; gain Poise when inflicting Bleed" } ] }, { "id": 9196, "name": "Broken Greatsword", "desc": "Slash Base Attack Skills gain Clash Power +2. On Combat Start, gain [AttackUp] equal to the number of Identities who are using Slash base Attack Skills this turn. (max 3)\n\nAllies with Slash Attack Type for all of their base Attack Skills gain 2 [SlashDamageUp] at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)\n\nWhen using Guard(except Power Guard), gain 1 [Protection] and 3 [DefenseUp] (once per Identity per turn). When, in a single turn, an allied Identity takes 2 instances of HP or Shield HP damage by getting attacked by enemy's single-target Attack Skill, gain 1 [DefenseUp] next turn (max 3)\n\nAt Turn Start, Zwei Association Identities gain 2 [Enhancement] and 1 [SlashResultUp]; then, gain 2 [DefenseUp] for every other Zwei Association Identity (max 8)", "simpleDesc": [ { "abilityID": 9196, "simpleDesc": "Gain Offense Level Up" }, { "abilityID": 91961, "simpleDesc": "Gain Defense Level Up" }, { "abilityID": 91962, "simpleDesc": "Gain Attack Power Up & Defense Level Up" } ] }, { "id": 9197, "name": "High-tensility Shoes", "desc": "[Effects apply only to the #3 Deployed Identity]\n\nPierce Skills gain +(# of Pierce Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)\n\nAt 3+ [Agility]: when attacking an enemy, deal +(10 + ([Agility] on self x 3))% more Pierce damage (max 25%).", "simpleDesc": [ { "abilityID": 9197, "simpleDesc": "Pierce Skills gain +(# of Pierce Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)" }, { "abilityID": 91971, "simpleDesc": "At 3+ Haste: when attacking an enemy, deal +(10 + (Haste on self x 3))% more Pierce damage (max 25%)." } ] }, { "id": 9198, "name": "Plume of Proof", "desc": "On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind against the target next turn. (once per turn per Identity; does not stack against the same enemy)\n- For Cinq Association Identities: gain 1 Haste next turn as well.\n\nWhen a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 2 Poise Potency On Hit (once per turn per Identity)", "simpleDesc": [ { "abilityID": 9198, "simpleDesc": "Inflict Bind; Cinq Assoc. Identities gain Haste as well" }, { "abilityID": 91981, "simpleDesc": "Gain Poise Potency" } ] }, { "id": 19198, "name": "Plume of Proof+", "desc": "On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind against the target next turn. (once per turn per Identity; max 2 per enemy)\n- For Cinq Association Identities: gain 1 Haste next turn as well. (once per turn per Identity)\n\nWhen a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 4 Poise Potency On Hit (once per turn per Identity)", "simpleDesc": [ { "abilityID": 19198, "simpleDesc": "Inflict Bind; Cinq Assoc. Identities gain Haste as well" }, { "abilityID": 191981, "simpleDesc": "Gain Poise Potency" } ] }, { "id": 29198, "name": "Plume of Proof++", "desc": "On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind against the target next turn. (once per turn per Identity; max 2 per enemy)\n- For Cinq Association Identities: gain 1 Haste next turn as well. (2 times per turn per Identity)\n\nWhen a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 4 Poise Potency On Hit (2 times per turn per Identity)", "simpleDesc": [ { "abilityID": 29198, "simpleDesc": "Inflict Bind; Cinq Assoc. Identities gain Haste as well" }, { "abilityID": 291981, "simpleDesc": "Gain Poise Potency" } ] }, { "id": 9199, "name": "Torn Hems", "desc": "Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead.\n- For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type Base Attack Skills\n\nTurn Start: Technology Liberation Alliance Identities gain (# of negative effects on self) [AttackUp]. (max 3)", "simpleDesc": [ { "abilityID": 9199, "simpleDesc": "Offense Level Up; Skills with 2 Coins or fewer gain Clash Power" }, { "abilityID": 91991, "simpleDesc": "Gain Offense Level Up" } ] }, { "id": 19199, "name": "Torn Hems+", "desc": "Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead.\n- For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type or Gluttony Affinity Base Attack Skills\n\nTurn Start: Technology Liberation Alliance Identities gain (# of negative effects on self + 1) [AttackUp]. (max 4)", "simpleDesc": [ { "abilityID": 19199, "simpleDesc": "Offense Level Up; Skills with 2 Coins or fewer gain Clash Power" }, { "abilityID": 191991, "simpleDesc": "Gain Offense Level Up" } ] }, { "id": 29199, "name": "Torn Hems++", "desc": "Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead.\n- For Technology Liberation Alliance Identities: above effect applies to all Base Attack Skills\n\nTurn Start: Technology Liberation Alliance Identities gain 1 Clash Power Up and (value of highest Stack among negative effects on self + 1) [AttackUp]. (max 5)", "simpleDesc": [ { "abilityID": 29199, "simpleDesc": "Offense Level Up; Skills with 2 Coins or fewer gain Clash Power" }, { "abilityID": 291991, "simpleDesc": "Gain Clash Power and Offense Level Up" } ] }, { "id": 9200, "name": "Dueling Manual Book 3", "desc": "Pierce Base Attack Skills gain Clash Power +2. On Combat Start, gain [AttackUp] equal to the number of Identities who are using Pierce base Attack Skills this turn. (max 3)\n\nAllies with Pierce Attack Type for all of their base Attack Skills gain 2 [PenetrateDamageUp] at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)\n\nEvade Skill Power +2. Every time an allied Identity successfully Evades 2 times within a single turn, they gain 1 [AttackDmgUp] next turn (max 3)\n\nAt Turn Start, Cinq Association Identities gain 1 [PenetrateResultUp] and 2 [PenetrateDamageUp]; if a Cinq Association Identity dealt damage On Hit against an enemy inflicted by their 'Declared Duel', 'Nerve Strike', or 'Focused Attack', gain 2 [PenetrateDamageUp] and 1 [Agility] next turn. (once per Identity per turn)", "simpleDesc": [ { "abilityID": 9200, "simpleDesc": "Clash Power Up" }, { "abilityID": 92001, "simpleDesc": "Pierce DMG Up" }, { "abilityID": 92002, "simpleDesc": "Gain Evade Skill Power. Gain Pierce DMG Up after every 3 successful Evade" }, { "abilityID": 92003, "simpleDesc": "Gain Pierce Power Up and deal more Pierce damage" } ] }, { "id": 9201, "name": "Dimensional Recycle Bin", "desc": "[Effects apply only to the #3 Deployed Identity]\n\nBlunt Skills gain (# of Blunt Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)\n\nWhen using a Skill to attack an enemy, if a different Skill was [Discard]ed, deal +(10 + (rank of the Discarded Skill x 5))% more Blunt damage. (if multiple were discarded, take the highest value; max 25%)", "simpleDesc": [ { "abilityID": 9201, "simpleDesc": "Blunt Skills gain Offense Level" }, { "abilityID": 92011, "simpleDesc": "Deal more Blunt damage" } ] }, { "id": 9202, "name": "Pocket Flashcards", "desc": "When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)\n- For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down\n\nIf a Dieci Association Identity Discarded their own Skill using a Discard Skill, gain (rank of the Discarded Skill) Offense Level Up at the next Turn Start. (if multiple are discarded, take the highest value; max 3)", "simpleDesc": [ { "abilityID": 9202, "simpleDesc": "Inflict Defense Level Down next turn" }, { "abilityID": 92021, "simpleDesc": "Gain (rank of the Discarded Skill) Offense Level Up" } ] }, { "id": 19202, "name": "Pocket Flashcards+", "desc": "When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)\n- For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down\n\nIf a Dieci Association Identity Discarded their own Skill using a Discard Skill, gain (rank of the Discarded Skill + 1) Offense Level Up at the next Turn Start. (if multiple are discarded, take the highest value; max 4)", "simpleDesc": [ { "abilityID": 19202, "simpleDesc": "Inflict Defense Level Down next turn" }, { "abilityID": 192021, "simpleDesc": "Gain (rank of the Discarded Skill) Offense Level Up" } ] }, { "id": 29202, "name": "Pocket Flashcards++", "desc": "When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)\n- For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down\n\nIf a Dieci Association Identity Discarded their own Skill using a Discard Skill, gain (rank of the Discarded Skill + 2) Offense Level Up at the next Turn Start. (if multiple are discarded, take the highest value; max 5)", "simpleDesc": [ { "abilityID": 29202, "simpleDesc": "Inflict Defense Level Down next turn" }, { "abilityID": 292021, "simpleDesc": "Gain (rank of the Discarded Skill) Offense Level Up" } ] }, { "id": 9203, "name": "Dimensional Perception Modifier", "desc": "Blunt Attack Type Skill 1 & 2: Offense Level +(# of Coins - 1) (max 2)\n- Skills with Discard effects gain Offense Level +(# of Coins) instead (max 4)\n\nIf a unit used a Discard Skill to discard their Skill, gain 1 Damage Up and (rank of the Discarded Skill) Offense Level Up. (once per turn per Identity; if multiple were discarded, take the highest value; max 3)\n- If a Blunt Attack Type Skill was Discarded, gain 1 Blunt DMG Up as well", "simpleDesc": [ { "abilityID": 9203, "simpleDesc": "Gain Offense Level" }, { "abilityID": 92031, "simpleDesc": "Gain Damage Up and Offense Level Up. If a Blunt Skill was Discarded, gain Blunt DMG Up as well" } ] }, { "id": 9204, "name": "The Book of Vengeance", "desc": "Blunt Base Attack Skills gain Clash Power +2. On Combat Start, gain [AttackUp] equal to the number of Identities who are using Blunt base Attack Skills this turn. (max 3)\n\nAllies with Blunt Attack Type for all of their base Attack Skills gain 2 [HitDamageUp] at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)\n\nWhen using a Counter Skill(except Power Counters), gain 7.5% of this unit's max HP as Shield HP and deal +20% damage. Cannot be Staggered by damage when using a Counter Skill (once per Identity per Encounter)\n\nAt Turn Start, The Middle Identities gain 1 [HitResultUp] and 2 [Endurance]; when The Middle Identity uses a Counter Skill, the above Counter Skill enhancement activates twice per Encounter and deals +40% damage instead.", "simpleDesc": [ { "abilityID": 9204, "simpleDesc": "Gain Clash Power and Offense Level Up" }, { "abilityID": 92041, "simpleDesc": "Gain Blunt DMG Up" }, { "abilityID": 92042, "simpleDesc": "Cannot be Staggered from damage when counterattacking" }, { "abilityID": 92042, "simpleDesc": "Gain Blunt DMG Up, Defense Power Up, and deal more damage with Counterattacks" } ] } ] }