{ "dataList": [ { "id": 9156, "name": "Decamillennial Hearthflame", "desc": "Turn End: enemies with 3+ [Combustion] Count activates [Combustion] one more time (reduce [Combustion] Count by 1)", "simpleDesc": [ { "abilityID": 9156, "simpleDesc": "" } ] }, { "id": 9158, "name": "Purloined Flame", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Combustion] or 'Unique Burn'. (except E.G.O Skills; except Backup Units)\n\nOn Hit with a Skill(including E.G.O Skills): if the target has 3+ [Combustion] Count, activate [Combustion] once on the target. (target loses 1 [Combustion] Count; activates once per Skill)\n\nTurn End: targets with 3+ [Combustion] Count activates [Combustion] one more time (target loses 1 [Combustion] Count)\n\nIf a target with [Combustion] is defeated(for Abnormalities, when the Core is defeated), inflict its remaining [Combustion] Potency to one of the enemies with the least [Combustion] Potency at the next Turn Start.\n\nTurn Start: for this turn, inflict 4 [AttackDown] to enemies with [Combustion]\n\nIf a target with [Combustion] is defeated, at the next Turn Start, (defeated enemy's [Combustion] Potency / 15) allies with Skills that inflict [Combustion] gain 2 [AttackDmgUp]. (once per turn)", "simpleDesc": [ { "abilityID": 9158, "simpleDesc": "Activate [Combustion] once" }, { "abilityID": 91581, "simpleDesc": "Activate [Combustion] 1 more time" }, { "abilityID": 91582, "simpleDesc": "Inflict [Combustion] Potency equal to (remaining [Combustion] Stack on defeated enemy)" }, { "abilityID": 91583, "simpleDesc": "Inflict 4 [AttackDown]" }, { "abilityID": 91583, "simpleDesc": "Gain 2 [AttackDmgUp]" } ] }, { "id": 9160, "name": "Ruptured Blood Sac", "desc": "On ally Clash Win: activate the enemy's [Laceration] once and reduce [Laceration] Count by 1 (3 times per turn)", "simpleDesc": [ { "abilityID": 9160, "simpleDesc": "Activate Bleed once (reduce Bleed Count by 1)" } ] }, { "id": 9162, "name": "Hemorrhagic Shock", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Laceration] or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)\n\nOn ally Clash Win: activate the enemy's [Laceration] once and reduce [Laceration] Count by 1 (once per turn for each ally)\n\nEnemies become Staggerable by [Laceration] Damage; if an enemy gets Staggered due to [Laceration] damage mid-Clash, activate [Laceration] (# of remaining enemy Coins) times and reduce [Laceration] Count by (# of [Laceration] activations)\n\nIf all enemies have [Laceration], they lose 2 Defense Levels. At Turn End, inflict (# of [Laceration] activations x 2) [DefenseDown] next turn (max 20)\n\nWhen inflicting [Laceration] Potency or 'Unique Bleed' with Skill effects, inflict 3 [Laceration] Potency and +1 [Laceration] Count on the target", "simpleDesc": [ { "abilityID": 9162, "simpleDesc": "On Clash Win, activate Bleed on the target once (reduce Bleed Count by 1)" }, { "abilityID": 91621, "simpleDesc": "After Clashing, activate the enemy's [Laceration] (# of remaining Coins on self) times and reduce [Laceration] Count by (# of [Laceration] activations)" }, { "abilityID": 91622, "simpleDesc": "Inflict (# of [Laceration] activations x 2) [DefenseDown] (max 20)" }, { "abilityID": 91623, "simpleDesc": "Inflict 3 Bleed Potency and +1 Bleed Count" } ] }, { "id": 9163, "name": "Gemstone Oscillator", "desc": "When winning a Clash with a Skill that consumed [Vibration] Count: if the target does not have [Vibration], inflict +2 [Vibration] Count\n\nAt 3+ Sloth Reson. including this Skill, inflict +3 [Vibration] Count instead", "simpleDesc": [ { "abilityID": 9163, "simpleDesc": "When winning a Clash with a Skill that consumed [Vibration] Count, inflict +2 [Vibration] Count" }, { "abilityID": 91631, "simpleDesc": "When winning a Clash with a Skill that consumed [Vibration] Count and is a part of a 3+ Sloth Reson.: inflict +3 [Vibration] Count" } ] }, { "id": 9164, "name": "Wobbling Keg", "desc": "Turn Start: at 8+ [Vibration] Count, Clash Power +1\n\nWhen defeating or Staggering an enemy with a Skill that consumes [Vibration] Count on self: gain +([Vibration] Count consumed / 4) [Vibration] Count (once per Skill)", "simpleDesc": [ { "abilityID": 9164, "simpleDesc": "At 8+ Tremor Count, Clash Power +1" }, { "abilityID": 91641, "simpleDesc": "When winning a Clash with a Skill that consumes [Vibration] Count: gain [Vibration] Count" } ] }, { "id": 9166, "name": "Epicenter", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency or Count. (except E.G.O Skills; except Backup Units)\n(If an Identity only has Attack Skills that gain [Vibration] Count on self, this E.G.O Gift does not activate for them)\n\nWhen winning a Clash with a Skill that consumed [Vibration] Count on self: if the target does not have [Vibration], inflict +3 [Vibration] Count\n\nTurn Start: gain Clash Power +([Vibration] Count on self / 5) (max 3)\n\nWhen using a Skill that consumes [Vibration] Count on self: if the target is defeated or Staggered, gain +([Vibration] Count consumed / 2) [Vibration] Count (once per Skill)", "simpleDesc": [ { "abilityID": 9166, "simpleDesc": "When winning a Clash with a Skill that consumed [Vibration] Count on self: if the target does not have [Vibration], inflict +3 [Vibration] Count" }, { "abilityID": 91661, "simpleDesc": "Turn Start: gain ([Vibration] Count on self / 5) Clash Power" }, { "abilityID": 91662, "simpleDesc": "When winning a Clash with a Skill that consumes [Vibration] Count: gain [Vibration] Count" } ] }, { "id": 9167, "name": "Omnivibro-octovecti-bell", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Vibration] Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)\n(If an Identity only has Attack Skills that gain [Vibration] Count on self, this E.G.O Gift does not activate for them)\n\nWhen winning a Clash with a Skill that inflicts [Vibration] Potency or Count, or consumes [Vibration] Count on self: inflict (# of remaining Coins) [Vibration] Potency against the target and gain (# of remaining Coins) Tremor Count (max +3 Tremor Count gained per Skill). If the target does not have [Vibration], inflict +3 [Vibration] Count\n\nTurn Start: gain (1 + ([Vibration] Count on self / 5)) [ParryingResultUp]. (max 3)\n\nWhen using a Skill that consumes [Vibration] Count on self: when defeating or Staggering a target, gain ([Vibration] Count consumed / 2) [Vibration] Count (once per Skill)\n\nSkills deal +([Vibration] consumed on self + [Vibration] Potency on the enemy + 5)% damage (except E.G.O Skills; max 50%)\nWhen the target has [VibrationNesting], when triggering either [Switch_Vibration] or [FusionVibration] against the enemy with a type of [Vibration] they don't have in their [VibrationNesting], extend the [VibrationNesting] on target at Turn End to the next turn", "simpleDesc": [ { "abilityID": 9167, "simpleDesc": "On Clash Win, inflict Tremor equal to the # of remaining Coins. If the target does not have [Vibration], inflict Tremor Count" }, { "abilityID": 91671, "simpleDesc": "Turm Start: gain Clash Power Up based on Tremor Count on self" }, { "abilityID": 91672, "simpleDesc": "When winning a Clash with a Skill that consumes [Vibration] Count: gain [Vibration] Count" }, { "abilityID": 91673, "simpleDesc": "Skills that consume [Tremor] Count deal more damage" }, { "abilityID": 91674, "simpleDesc": "Extends the Tremor - Superposition on target at Turn End until next turn" } ] }, { "id": 9168, "name": "Shard of Apocalypse", "desc": "If the target has less than 15 [Burst] Potency, inflict 1 additional Potency when inflicting [Burst] Potency", "simpleDesc": [ { "abilityID": 9168, "simpleDesc": "Inflict 1 additional [Burst] Potency" } ] }, { "id": 9170, "name": "Eerie Effigy", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Burst] Potency or Count. (except E.G.O Skills; except Backup Units)\n\n[Burst] effects deal +100% damage against enemy Shields\nIf the target has less than 15 [Burst] Potency, inflict 2 more Potency when inflicting [Burst] Potency\n\nIf [Burst] cannot be applied due to Skill effects, gain Plus Coin Power +1 instead\n- Minus Coin Skills: Instead of gaining Plus Coin Power, gain Base Power +(4 / # of Coins) (min 1; rounded down)", "simpleDesc": [ { "abilityID": 9170, "simpleDesc": "Rupture effects deal +100% damage against Shields" }, { "abilityID": 91701, "simpleDesc": "Inflict 2 additional [Burst] Potency" }, { "abilityID": 91702, "simpleDesc": "If [Burst] cannot be applied due to Skill effects, gain Coin/Base Power instead" } ] }, { "id": 9171, "name": "Ruin", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Burst] Potency or Count. (except E.G.O Skills; except Backup Units)\n\n[Burst] effects deal +150% damage against enemy Shield\n\nTurn Start: enemies or Parts with [Burst] lose (3 + ([Burst] Potency / 2)) Offense Level and Defense Level. (max 6)\n\nWhen inflicting [Burst] Potency or Count with Skill effects, inflict 2 [Burst] Potency and +1 [Burst] Count against the target. If the target has less than 15 [Burst] Potency, inflict 2 additional [Burst] Potency.\n\nCoin Power +1 for Plus Coin Skills that inflict [Burst] Potency, Count, or 'Unique Rupture'\nBase Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict [Burst] Potency, Count, or 'Unique Rupture'", "simpleDesc": [ { "abilityID": 9171, "simpleDesc": "[Burst] effects deal +150% damage against Shields" }, { "abilityID": 91711, "simpleDesc": "Enemies with [Burst] lose Offense and Defense Levels" }, { "abilityID": 91712, "simpleDesc": "When inflicting [Burst] Potency with Skill effects, Inflict 2 [Burst] Potency and +1 [Burst] Count on target" }, { "abilityID": 91713, "simpleDesc": "Gain Coin Power" } ] }, { "id": 9172, "name": "Cantabile", "desc": "When using base Attack Skills, if the target has 5+ [Sinking] Potency, heal ([Sinking] Potency on the target / 10) SP on self (max 3)", "simpleDesc": [ { "abilityID": 9172, "simpleDesc": "Heal SP based on Sinking on the target" } ] }, { "id": 9173, "name": "Faded Overcoat", "desc": "Turn End: if there are 3+ enemies with -45 SP, all allies gain 2 [AttackUp] next turn", "simpleDesc": [ { "abilityID": 9173, "simpleDesc": "All allies gain 2 [AttackUp]" } ] }, { "id": 9175, "name": "Surging Globe", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Sinking] Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)\n\nWhen using a base Attack Skill, if the enemy has 5+ [Sinking] Potency, heal ([Sinking] Potency on the target / 10) SP on self (max 5)\n\nTurn End: next turn, all allies gain [AttackUp] equal to the number of enemies with -45 SP (max 3)", "simpleDesc": [ { "abilityID": 9175, "simpleDesc": "Heal SP based on Sinking on the target" }, { "abilityID": 91751, "simpleDesc": "All allies gain [AttackUp] equal to the number of enemies with -45 SP (max 3)" } ] }, { "id": 9176, "name": "Impending Wave", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply [Sinking] Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)\n\nTurn Start: inflict 1 [WaveSinking] against a random enemy\n\nWhen an enemy with [WaveSinking] is killed, at the next Turn Start, transfer the [WaveSinking] Stack from the said enemy to an enemy with the highest, but not maxed, [WaveSinking] Stack\n\nWhen hitting and dealing HP damage to an enemy with a Skill that inflicts [Sinking] Potency, Count, or 'Unique Sinking', inflict 4 [Sinking] Potency and +3 [Sinking] Count at Turn End (once per turn for each enemy)\nCombat Start: when activating Gloom or Lust A-Reson., inflict 3 [Sinking] and +3 [Sinking] on all enemies (for Abnormalities, a random Part)\n\nAfter using a base Attack Skill, if the target has 10+ [Sinking] Potency, heal ([Sinking] Potency on the target / 10) SP on self (max 5) and inflict the same amount as [DefenseDown] against the target (max 5; once per turn for each enemy)\n\nTurn End: all allies gain [AttackUp] equal to the number of enemies that have -45 SP or are Non-SP Units next turn (max 6)\n\nCoin Power +1 for Plus Coin Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking'\nBase Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict [Sinking] Potency, Count, or 'Unique Sinking'\n\nWhen activating the [Sinking] effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains [Sinking] Potency, [Sinking] Count, or 'Unique Sinking', heal 5 SP at Turn End (2 times per turn per Identity)\nIf the unit was at 45 SP at Turn Start, the effect changes to the following: when hitting and activating the [Sinking] effect(including 'Unique Sinking') on the target with a base Attack Skill, inflict +3 [Sinking] Count against the targeted enemy (2 times per turn per Identity)", "simpleDesc": [ { "abilityID": 9176, "simpleDesc": "Inflict Sinking" }, { "abilityID": 91761, "simpleDesc": "Inflict Defense Level Down" }, { "abilityID": 91762, "simpleDesc": "Apply Offense Level Up" }, { "abilityID": 91763, "simpleDesc": "Heal SP" }, { "abilityID": 91764, "simpleDesc": "Inflict Sinking" }, { "abilityID": 91765, "simpleDesc": "Gain Coin Power" }, { "abilityID": 91766, "simpleDesc": "Gain Base Power" }, { "abilityID": 91767, "simpleDesc": "Inflict Reflux" }, { "abilityID": 91768, "simpleDesc": "Inflict Reflux" } ] }, { "id": 9178, "name": "Angel's Cut", "desc": "Turn End: when an ally has more than 20 Poise Potency, the said unit consumes 1 Poise Potency to gain +1 Poise Count", "simpleDesc": [ { "abilityID": 9178, "simpleDesc": "Consume 1 Poise Potency to gain 1 Poise Count" } ] }, { "id": 9180, "name": "Cask Spirits", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain [Breath] Potency or Count. (except E.G.O Skills; except Backup Units)\n\nTurn End: If an ally has more than 20 [Breath] Potency on self, the ally consumes 1 [Breath] Potency to gain 1 [Breath] Count\n\nTurn End: 1 ally with the highest [Breath] Potency and 1 ally with the highest [Breath] Count gain 2 [Agility] and 1 [AttackUp] next turn (can activate on the same Identity)\n\nWhen gaining [Breath] Potency from Skill effects, gain additional 2 [Breath] Potency and +2 [Breath] Count. If the sum of [Breath] Potency and Count on self is less than 20, gain 3 [Breath] Potency and +3 [Breath] Count instead.\n\nCombat End: at more than 40 [Breath] Potency, consume 15 [Breath] Potency to [Discard] 1 Skill of the lowest rank in all of that unit's Skill Slots (once per turn for each character)", "simpleDesc": [ { "abilityID": 9180, "simpleDesc": "Gain Poise Count" }, { "abilityID": 91801, "simpleDesc": "Apply 2 Haste and 1 Offense Level Up" }, { "abilityID": 91802, "simpleDesc": "When gaining [Breath] Potency with Skill effects, gain additional Potency and Count" }, { "abilityID": 91803, "simpleDesc": "Discard a Skill of the lowest rank in this unit's Skill Slot" } ] }, { "id": 9181, "name": "Miniature Telepole", "desc": "Attack End with a Skill Attack that consumed 7+ [Charge] Count on self: if the target is defeated, gain ([Charge] Count consumed by the Skill / 4) [Charge] Count (including 'Unique Charge')", "simpleDesc": [ { "abilityID": 9181, "simpleDesc": "Gain [Charge] Count based on [Charge] Count consumed" } ] }, { "id": 9183, "name": "Insulator", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)\n\nAttack End with a Skill Attack that consumes [Charge] Count on self: If the target is defeated, gain ([Charge] Count consumed by the Skill / 3) [Charge] Count\n\nTurn Start: At less than 3 [Charge] Count, gain +3 [Charge] Count\nTurn Start: At 3+ [Charge] Count, gain 1 [AttackDmgUp]", "simpleDesc": [ { "abilityID": 9183, "simpleDesc": "Gain [Charge] Count based on [Charge] Count consumed" }, { "abilityID": 91831, "simpleDesc": "Gain 1 [AttackDmgUp] or [Charge] Count based on [Charge] Count" } ] }, { "id": 9184, "name": "T-5 Perpetual Motion Machine", "desc": "Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain [Charge] Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)\n\nTurn Start: At less than 3 [Charge] Count, gain +5 [Charge] Count.\nTurn Start: At 5+ [Charge] Count, gain +2 min/max Speed, 1 [Enhancement], and 2 [AttackDmgUp]. (including 'Unique Charge')\n\nAll allies on the field gain [ShareCharge] at Turn Start.\n\nAttack End with a Skill 3 that consumes or gains [Charge] Count on self: If the target is defeated, or if the ally who used the Skill is at 3+ [Charge], they add 1 Skill 3 to the list of Skills for the next upcoming turn. (once per turn for each ally; including 'Unique Charge')", "simpleDesc": [ { "abilityID": 9184, "simpleDesc": "Gain 1 [AttackDmgUp] or [Charge] Count based on [Charge] Count" }, { "abilityID": 91841, "simpleDesc": "Gain [Charge] Count based on [Charge] Count consumed. Next turn, gain [PlusCoinValueUp]" }, { "abilityID": 91842, "simpleDesc": "Attack End with a Skill 3 that consumed [Charge] Count: Add 1 Skill 3 to the Skill list" } ] } ] }