{ "dataList": [ { "id": 139001, "name": "Let the Blood Festival Flow", "desc": "The battle proceeds to the next phase after all the Clay Dolls are defeated" }, { "id": 139003, "name": "Let the Fire Festival Ignite", "desc": "If both Arms are destroyed or the main body’s HP is brought to 70%, the battle proceeds to the next phase" }, { "id": 139004, "name": "Frenzy", "desc": "During phase 3, inflict 7 [Combustion] on all enemies every turn" }, { "id": 139006, "name": "Let the Star Festival Fall", "desc": "When the Core HP is brought to 25% or lower, the battle proceeds to the next phase" }, { "id": 139101, "name": "Idolatry", "desc": "Does not die at 0 HP; instead, remains on the stage as an immobile and untargetable unit.\nSuppressed when the Doomsday Calendar is suppressed" }, { "id": 139301, "name": "Returning Past", "desc": "At 50+ [AccumulatedPast], and if Core HP is at 80%-, the Core heals 200 HP by consuming 50 [AccumulatedPast] at Turn End" }, { "id": 139302, "name": "Misplaced Past", "desc": "When the Body is broken, consume all [AccumulatedPast]\nWhen the Body is broken, starting next turn, all Attack Types and Affinities become Ineffective(0.5) for the rest of the Encounter" }, { "id": 139303, "name": "Broken Exhaust Port", "desc": "When Steam Blaster is broken, completely lose [Breath] on all parts\nOnce Steam Blaster is broken, every time this unit gains [Breath], gain [Vulnerable] for every [Breath] gained\nOnce Steam Blaster is broken, lose 1 [Breath] On Use of an Attack Skill" }, { "id": 139304, "name": "Leaking Steam", "desc": "When Steam Blaster is hit, lose 1 [Breath] and 1 [Breath] Count" }, { "id": 139305, "name": "Metronome", "desc": "If [AccumulatedPast] is an odd number, gain 3 [Vulnerable] and [AttackDmgUp]\nIf it is an even number, gain 3 [Protection] and [AttackDmgDown]" }, { "id": 139401, "name": "Vigorous Volaille", "desc": "Turn End: Heal 5 HP for every Raw Chicken on the field" }, { "id": 139402, "name": "Gloomy Gallus", "desc": "Turn End: Deal 5 SP damage to all enemies for every Raw Chicken on the field" }, { "id": 139403, "name": "Fragile Fowl", "desc": "When a Part breaks, gain 1 [Vulnerable] every turn for every Raw Chicken that died before that Part was broken" }, { "id": 139404, "name": "Powerful Poussin", "desc": "If the Part isn’t broken, gain 1 [AttackDmgUp] every turn for every surviving Raw Chicken" }, { "id": 139501, "name": "Bongy Chicken Struts", "desc": "Turn End: Deal 3 SP damage to a random enemy" }, { "id": 139701, "name": "Bongy Chicken Beefs Up", "desc": "Turn End: Apply 2 [AttackDmgUp] and 2 [Protection] to all allies next turn, including this unit" }, { "id": 141001, "name": "Blood Sac", "desc": "If this unit has [BloodPocket]:\n- The Body's Wrath Resist. -50%\n- The Body's Gloom Resist. +50%" }, { "id": 141002, "name": "Fluid Sac", "desc": "If this unit has [WaterPocket], heal its Core by (Stack x 20)" }, { "id": 141003, "name": "Ruptured Blood Sac", "desc": "Once the Body is broken, on Clash Win, activate the enemy's [Laceration] once and reduce [Laceration] Count by 1" }, { "id": 141004, "name": "Splash Around", "desc": "Apply 1 [PlayingWithWaterTogetherMirror] on the target that Clashed against this unit's Skill using a Skill that has the same Attack Type as this unit's (once per Skill, 3 times per turn)\n- If it was a Blunt Skill, apply 2 [PlayingWithWaterTogetherMirror] instead" }, { "id": 141101, "name": "Fluid Sac", "desc": "If this unit has [WaterPocket], heal its Core by (Stack x 30)" }, { "id": 141102, "name": "Ruptured Blood Sac", "desc": "Once the Body is broken, on Clash Win, activate the enemy's [Laceration] twice and reduce [Laceration] Count by 2" }, { "id": 141201, "name": "Blood Sac", "desc": "If this unit has [BloodPocket]:\n- The Body's Wrath Resist. -35%\n- The Body's Gloom Resist. +35%" }, { "id": 141202, "name": "Fluid Sac", "desc": "If this unit has [WaterPocket], heal its Core by (Stack x 35)" }, { "id": 141203, "name": "Ruptured Blood Sac", "desc": "Once the Body is broken, on Clash Win, activate the enemy's [Laceration] thrice and reduce [Laceration] Count by 3" }, { "id": 141204, "name": "SplishSplashSplish", "desc": "If target does not have [PlayingWithWaterTogetherMirror], gain the following effects:\n- Deal +80% damage\n- On Hit using a Skill's final Coin, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n\nIf target has [PlayingWithWaterTogetherMirror], gain the following effects:\n- Deal -50% damage\n- Take +10% damage for every [PlayingWithWaterTogetherMirror] Stack on target (max 100%)\n\nIf no one has [PlayingWithWaterTogetherMirror], gain the following effects:\n- On Hit using a Skill, inflict 5 [Laceration]\n- On Hit using a Skill's final Coin, activate [Laceration] once; then, reduce target's [Laceration] Count by 1" } ] }