{ "dataList": [ { "id": 850101, "name": "Reminisced Augmentation", "desc": "At the start of the turn, if at less than 50% HP, heal 20% of Max HP." }, { "id": 851001, "name": "Gloomy Noises", "desc": "After losing a clash, gain 1 Fragile." }, { "id": 851002, "name": "Blue Resin", "desc": "When an Eye Part breaks, the enemy with the least SP loses 35 SP." }, { "id": 851003, "name": "Septic Weakness", "desc": "At the start of the turn, gain 3 Fragile if the Part is broken." }, { "id": 851901, "name": "Initiating Town Tour", "desc": "At the start of the turn, if Charge Count is at 10+, change behavior." }, { "id": 852001, "name": "Damage Detected!", "desc": "When this unit is defeated, Kqe-1j-23 takes 100 damage and becomes Staggered next turn.\nIt then loses arm-related skills for the rest of the battle." }, { "id": 852101, "name": "Overload", "desc": "At the start of the turn, if below 60 HP, enter a powered-up state." }, { "id": 852301, "name": "Overloaded HP Bullet", "desc": "At the start of the turn, gain 2 Damage Up and 2 Fragile." }, { "id": 852701, "name": "Dhyāna", "desc": "At the start of the turn, if an ally is present, gain 10 Protection." }, { "id": 852702, "name": "ANIKSHANA", "desc": "NOT FOR SEEING OR LOOKING AT" }, { "id": 852703, "name": "Cyclical Karma", "desc": "All units transfer 10 of their Karma to their targets after a successful attack.\n(5 more Karma is transferred per Clash count.)\nKarma is not transferred to My Form Empties as long as its allies are alive." }, { "id": 852704, "name": "Anatman", "desc": "At the start of the turn, if the Mūrti is broken, apply 30 Karma and 3 Fragile to a random other ally, then enter a mode of Anatman (Non-Self).\nDuring this state, the Abnormality’s behavior changes, and all its attacks target units indiscriminately." }, { "id": 852705, "name": "Nirmāna", "desc": "Whenever the Mūrti recovers, its Max HP increases by 20%." }, { "id": 852706, "name": "THREE WISE TEXTS", "desc": "SEE OF NO TEXT HERE\nHEAR OF NO TEXT HERE\nSPEAK OF NO TEXT HERE" }, { "id": 852707, "name": "Bhaishajya", "desc": "At the start of the turn, fully recover HP." }, { "id": 852102, "name": "HP Ampule Injection", "desc": "Turn Start: If this unit's HP is not at full, heal 25% HP (max 3 times; recover from Stagger if this unit is Staggered)" } ] }