{ "dataList": [ { "id": 950101, "name": "Reminisced Augmentation", "desc": "Turn Start: At less than 50% HP, heal 20% HP" }, { "id": 950901, "name": "Hora de Fiesta", "desc": "Turn Start: at less than 50% HP, gain 1 [Enhancement] and 1 [Endurance]" }, { "id": 951001, "name": "Blue Resin", "desc": "When an Eye Part breaks, the enemy with the least SP loses 35 SP" }, { "id": 951701, "name": "Noble be Thy Sacrifice", "desc": "When an ally dies, gain 1 [Enhancement] next turn" }, { "id": 951702, "name": "Joy of Execution", "desc": "On Kill, gain 2 [AttackDmgUp] next turn" }, { "id": 951703, "name": "Thou Shalt Hammer", "desc": "Turn Start: If this unit has [Assemble], gain 5 [AttackDmgUp]" }, { "id": 951801, "name": "Lightning Rod", "desc": "When the Telephone Pole is hit, inflict 2 [ElectricShock] on the attacker this turn.\nAt 5+ [DogThunder], all Parts will inflict 3 [ElectricShock] on the attacker, starting next turn.\n(Lasts until [DogThunder] reaches 0.)\nWhen hit by a Sloth attack, the amount of [ElectricShock] inflicted is halved. (rounded up)" }, { "id": 951802, "name": "Lightning", "desc": "While the Telephone Pole isn’t broken, gain 1 [DogThunder] after an attack\nWhenever the Telephone Pole is hit by an attack, lose 1 [DogThunder]" }, { "id": 951803, "name": "Breaking Pieces", "desc": "When the telephone pole is Staggered or Broken, lose all [DogThunder];\nAll Attack Skills of the Alleyway Watchdog will then be canceled for the turn" }, { "id": 951901, "name": "Initiating Town Tour", "desc": "Turn Start: At 10+ [Charge] Count, gain a new pattern" }, { "id": 952001, "name": "Damage Detected!", "desc": "On death, kqe-1j-23 takes 100 damage, becomes Staggered next turn, and is prohibited from using all Skills that inflict [Duress] for the rest of the Encounter" }, { "id": 952101, "name": "Blood Sac", "desc": "If this unit has [BloodPocket]:\n- The Body's Wrath Resist. -50%\n- The Body's Gloom Resist. +50%" }, { "id": 952102, "name": "Fluid Sac", "desc": "If this unit has [WaterPocket], heal its Core by (Stack x 20)" }, { "id": 952201, "name": "Pulsating Arms", "desc": "Turn Start: gain [Enhancement] and [Protection] by [AggressiveBokgak] Stack" }, { "id": 952202, "name": "Damaged Arms", "desc": "Lose 1 [AggressiveBokgak] whenever this unit takes 1+ damage from attacks" }, { "id": 952203, "name": "Regenerating Shell", "desc": "Turn End: if the unit didn’t take any damage from attacks during the turn, heal 5% HP and gain 1 [AggressiveBokgak]" }, { "id": 952204, "name": "Frantic Eyes", "desc": "Behavior depends on the [AggressiveBokgak] Stack.\nUses aggressive Skills at 4+ [AggressiveBokgak], and becomes defensive at less than 4" }, { "id": 952401, "name": "HP Bullets", "desc": "Turn Start: heal 15 HP\nAt less than 50% HP, heal 15 additional HP" }, { "id": 952701, "name": "Overloaded HP Bullet", "desc": "Turn Start: gain 2 [AttackDmgUp] and 2 [Vulnerable]" }, { "id": 952702, "name": "HP Ampule Injection", "desc": "Turn Start: If this unit's HP is not at full, heal 25% HP (max 3 times; recover from Stagger if this unit is Staggered)" }, { "id": 952801, "name": "Amplified Aggression", "desc": "When hit, gain 1 [AggressiveBokgak]\nTurn End: At 4+ [AggressiveBokgak], enter [Enrage] state" }, { "id": 952802, "name": "Frenzy", "desc": "In the [Enrage] state, gain 3 [Enhancement] and 3 [Vulnerable], gain a new Skill pattern, and does not gain [AggressiveBokgak] when hit" }, { "id": 952803, "name": "Shimmering Rage", "desc": "At less than 50% HP, enters [Enrage] every turn" }, { "id": 952901, "name": "Rotting Skin", "desc": "Turn Start: At less than 50% HP, when hit, inflict 3 [Poison] against the attacker" }, { "id": 952902, "name": "Molt", "desc": "After this Part is broken, if the other Arm is not broken at the end of the following turn, this Part regenerates with the same HP as the other Arm; then, heal the Core by the amount of the regenerated Arm's HP\n\nWhen both Arms are broken, gain a new Skill pattern" }, { "id": 952903, "name": "Pained Writhing", "desc": "Gain 5 [Vulnerable] and inflict 10 [Poison] against all enemies every turn" }, { "id": 952904, "name": "Wriggling Instincts", "desc": "Behavior depends on the [AggressiveBokgak] Stack.\nUses aggressive Skills at 4+ [AggressiveBokgak] Stack, and becomes defensive at 0" }, { "id": 953301, "name": "Overflowing Ecstasy", "desc": "Starting from turn 3, become [Cromer_Ecstasy] every 2 turns" }, { "id": 953302, "name": "Blooming Purity", "desc": "Turn End: If Kromer’s main body is brought to less than 50% HP, she gains [Cromer_Madness] for the remaining turns" }, { "id": 953303, "name": "Flawless Flesh", "desc": "When the Arm is broken, the Part gains 2 [Reduction]" }, { "id": 953401, "name": "Dhyāna", "desc": "If there are surviving allies, gain 10 [Protection] at every Turn Start" }, { "id": 953402, "name": "Cyclical Karma", "desc": "All units transfer 10 of their [Cycle] to their targets On Hit\n([Cycle] Stack transferred increases by 5 per Clash count)\n[Cycle] is not transferred to My Form Empties as long as its allies are alive" }, { "id": 953403, "name": "Anatman", "desc": "Turn Start: if the Mūrti is broken, apply 30 [Cycle] and 3 [Vulnerable] to a random other ally, gain a new Skill pattern, and enter an Indiscriminate mode of Anatman (Non-Self)." }, { "id": 953404, "name": "Nirmāna", "desc": "Whenever the Mūrti recovers, its Max HP increases by 20%." }, { "id": 953501, "name": "Bhaishajya", "desc": "Turn Start: fully heal HP" } ] }