{ "dataList": [ { "id": 9011601, "name": "It's... you...", "desc": "Deal +10% damage to targets with the least HP", "summary": "Damage +10%" }, { "id": 9011801, "name": "...", "desc": "Target takes 3 SP damage if this unit loses the clash", "summary": "Target takes 3 SP damage" }, { "id": 9012001, "name": "Cleaning", "desc": "When using a Skill, if target's HP is below 50%, Skill Power +1", "summary": "Skill Power +1" }, { "id": 9012201, "name": "Organizing", "desc": "When using a Skill, if target's HP is below 50%, deal +30% damage", "summary": "Damage +30%" }, { "id": 9012301, "name": "Dead End", "desc": "When using a Skill, if this unit's Speed is faster than the target's, Clash Power +1", "summary": "Clash Power +1" }, { "id": 9012501, "name": "Rat Hunt", "desc": "When using a Skill, if this unit's Speed is faster than the target's, gain Clash Power +1 and deal +20% damage", "summary": "Clash Power +1, deal +20% damage" }, { "id": 9012601, "name": "I Will... Do My Best", "desc": "Turn End: if Staggered, heal 12 SP. Gain 2 Defense Level Down next turn. (one time max)", "summary": "" }, { "id": 9012602, "name": "Apologies... Mistress!", "desc": "Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn", "summary": "Gain 1 Attack Power Up next turn" }, { "id": 9101401, "name": "I'll Clean You Up...", "desc": "Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (1 max)", "summary": "" }, { "id": 9101402, "name": "Insolent Fool!", "desc": "If this unit's Speed is faster than the target's, Clash Power +2", "summary": "Clash Power +2" }, { "id": 9101403, "name": "The Mistress's Voice...!", "desc": "Heal 10 SP when every Coin of an Attack Skill flips heads", "summary": "Heal 10 SP" }, { "id": 9101404, "name": "Will You Witness Me, Mistress?!", "desc": "If the target has Sinking, and if the target has -15 or less SP, gain 3 Offense Level Up next turn. (once per target)", "summary": "" }, { "id": 9999999, "name": "Panic Recovery", "desc": "Turn End: if in Panic, reset SP to 0.", "summary": "" }, { "id": 9999998, "name": "Fixed Panic", "desc": "This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.", "summary": "" } ] }