{ "dataList": [ { "id": 9012801, "name": "Lenient Rule Fulfillment", "desc": "In a Clash, Clash Power -1", "summary": "Clash Power -1" }, { "id": 9012802, "name": "Bloody Point", "desc": "Heal 2 SP on self On Hit against targets with [Laceration]", "summary": "Heal 2 SP on self" }, { "id": 9013001, "name": "Reinforcements", "desc": "When an ally is defeated, gain 1 Slot next turn (max 2)", "summary": "" }, { "id": 9013101, "name": "Natural Style", "desc": "In a Clash, Clash Power +1", "summary": "Clash Power +1" }, { "id": 9013102, "name": "Sanguine Pointillism", "desc": "Heal 2 SP on self On Hit against targets with [Laceration]", "summary": "" }, { "id": 9013301, "name": "Reinforcements", "desc": "When an ally is defeated, gain 1 Slot next turn (max 2)", "summary": "" }, { "id": 9013302, "name": "A Single Point of Art", "desc": "Clash Win: all allies, including this unit, heals 3 SP", "summary": "" }, { "id": 9101501, "name": "Body Augment - Phys. Boost", "desc": "Turn End: if this unit's SP is at -10 or less, gain 3 [AttackUp] next turn.", "summary": "" }, { "id": 9101502, "name": "Reinforcements", "desc": "When an ally is defeated, gain 1 Slot next turn (max 3)", "summary": "" }, { "id": 9101503, "name": "Body Augment - Cooldown", "desc": "When in Panic, reset SP to 0 at Turn End.", "summary": "" }, { "id": 9101504, "name": "This Can't Be", "desc": "Every time an ally is defeated, gain 2 [AttackDown] starting next turn.", "summary": "" }, { "id": 9101505, "name": "This Time, I Win...!", "desc": "If this unit wins after 5+ Clashes, deal +50% damage", "summary": "" }, { "id": 9101604, "name": "Useless Fools...", "desc": "If an enemy defeats an ally, gain 1 [Enhancement] and 1 [Agility] next turn (3 times per turn)", "summary": "" }, { "id": 9101605, "name": "Spiked Bat", "desc": "On Hit, inflict bonus Pierce damage equal to 50% of the damage dealt", "summary": "" }, { "id": 9101601, "name": "Dead Rabbits Boss?", "desc": "Turn Start: apply 1 [Enhancement] to 2 other allies with the least SP\nFor this Encounter, gain a Slot every time an ally is defeated", "summary": "" } ] }