{ "dataList": [ { "id": 9020301, "name": "Easy Money", "desc": "Turn End: If this unit hit a target this turn, gain 1 [Enhancement] next turn\nIf the target is Hong Lu, gain 1 [ParryingResultUp] and 1 [AttackDmgUp] next turn as well" }, { "id": 9020302, "name": "oh no", "desc": "Lose 5 SP on Clash Lose\nWhen Staggered, gain 2 [Vulnerable] next turn (once per turn)" }, { "id": 9020101, "name": "Training Dummy", "desc": "Can be damaged only with damages equal to or higher than 10\nAll damage under 10 is nullified" }, { "id": 9020102, "name": "Upgradable Training Dummy", "desc": "Turn End: if this unit failed to hit with a Skill, gain [ParryingResultUp] next turn equal to the number of turns this unit failed to hit\nIf this unit hits an enemy with a Skill, reset the above stack" }, { "id": 9020103, "name": "Remember the Basics", "desc": "Turn End: if this unit was hit by 4 or more Attack Skills, to all enemies that attacked this unit, apply 1 [AttackDmgUp] next turn for every turn this unit was hit\nIf this unit was hit by 3 or fewer Attack Skills, reset the above stack" }, { "id": 9019501, "name": "Off-mark Curse", "desc": "When this unit is Staggered, halve the [Burst] Potency and [Burst] Count on the target this unit hit last" }, { "id": 9019502, "name": "Jar-haunting Curse", "desc": "Turn End: If this unit hit a target this turn, gain 1 [Enhancement] next turn\nIf this unit kills itself, apply 1 [Enhancement] to all allies" }, { "id": 9019601, "name": "Jar-haunting Curse", "desc": "On Skill hit: if target has 1 remaining [Burst] Count, inflict +1 [Burst] Count (2 times per turn)\nOn Hit: if target has 1 remaining [Burst], inflict 2 [Burst] (2 times per turn)\nIf this unit kills itself, inflict 2 [Burst] and +1 [Burst] Count on all enemies" }, { "id": 9019701, "name": "Jar-haunting Curse", "desc": "On Skill hit: if target has 4+ [Burst], inflict 1 [DefenseDown] next turn (3 times per turn)\nIf this unit kills itself, inflict 3 [DefenseDown] on all enemies" }, { "id": 9102201, "name": "Off-mark Curse", "desc": "When this unit is Staggered, eliminate the [Burst] Potency and [Burst] Count on the target this unit hit last" }, { "id": 9102202, "name": "Cursed Spirit Jar", "desc": "On Hit, if the target has 5+ ([Burst] Potency + [Burst] Count), inflict 1 [DefenseDown] (5 times per turn)" }, { "id": 9102203, "name": "Jar-haunting Curse", "desc": "Turn End: against all enemies, inflict [Poison] equal to the number of turns that passed since this unit joined the battle (max 5)\nIf this unit kills itself, apply (# of turns x 5) [Poison] and inflict +2 [Burst] Count on all enemies next turn (max 25)" }, { "id": 9019801, "name": "Damage Taken", "desc": "When hit during the combat phase: +10% damage for the turn\nWhen hit during the combat phase: on Clash Win, +20% damage" }, { "id": 9019802, "name": "Target - Jia Baoyu", "desc": "Prioritizes Hong Lu" }, { "id": 9019803, "name": "Focusing on Target", "desc": "At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 [Reduction] next turn\nAt less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, inflict +1 more [Laceration] and [Laceration] Count next turn" }, { "id": 9020001, "name": "Mission Progress", "desc": "Deal +0.5% damage for every 1% missing HP on self (max 50%)" }, { "id": 9020002, "name": "Honing in on Target", "desc": "At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 [Reduction] next turn\nAt less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 [Enhancement] next turn\n- inflict +1 more [Laceration] and [Laceration] Count next turn" }, { "id": 9102101, "name": "Damage Taken", "desc": "When hit during the combat phase: +20% damage for the turn\nDuring the combat phase: On Clash Lose, take +15% damage from the Skill" }, { "id": 9102102, "name": "Plastered Training", "desc": "Deal +2% damage for every 1% missing HP on self (max 100%)" }, { "id": 9102103, "name": "Well, well... Hic. This won't do", "desc": "At 50% HP, recover from Stagger and end this turn.\nFix this unit's Speed to 10 next turn" }, { "id": 9102104, "name": "Clear Target", "desc": "At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 3 [AttackDown] next turn\nAt less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 6 [AttackUp] next turn" } ] }