{ "dataList": [ { "id": 9021001, "name": "Rival Candidate", "desc": "Deal +10% damage against Hong Lu" }, { "id": 9021002, "name": "Shi(史) Family Charge Circuitry", "desc": "Gain 1 [Charge] every time this unit consumes 10 cumulative [Charge] Count in this Encounter\nTurn End: At 2+ [Charge], gain 1 [ParryingResultUp] next turn" }, { "id": 9021003, "name": "Charge Circuitry Activation", "desc": "Deal +5% damage for every 6 [Burst] on target (Max 10%)" }, { "id": 9021004, "name": "Overload", "desc": "Turn End: at 3+ [Charge], gain 3 [DefenseDown] and 1 [AttackDmgUp] next turn" }, { "id": 9021201, "name": "Severe Overload", "desc": "Turn End: at 5+ [Charge], gain 4 [DefenseDown] and 3 [AttackDmgUp] next turn" }, { "id": 9020501, "name": "Experiment Goal - Maturation", "desc": "Turn Start: gain [DefenseUp] equal to (number of times this unit was hit by the enemies' Skill Attacks / 2) (max 10)\n\nLose this effect when Staggered for the first time; then, at the next Turn Start, gain 10 [DefenseDown]" }, { "id": 9020601, "name": "Experiment Goal - Germination", "desc": "Turn Start: if this unit isn't at max HP, heal 80% of the missing HP\n- With every healing, halve the healing effect of this Passive by half (halves down to 10% minimum; applies only when this unit heals more than 1 HP)\n- Does not activate when Staggered\n\nAfter this unit is Staggered for the first time, or when the healing effect is reduced to its minimum, gain 3 [Vulnerable] at every Turn Start" }, { "id": 9020701, "name": "Experiment Goal - Blossom", "desc": "When this unit takes damage that brings its HP down to 0, and maintain this unit's HP at 1 until the next turn; deal +50% damage (once per Encounter)\n\nDoes not activate when Staggered" }, { "id": 9020801, "name": "Talisman Sorcerer", "desc": "Whenever this unit inflicts [OminousTalisman] against an enemy, lose 10 SP\n\nAgainst targets with [OminousTalisman], deal +(0 - SP on self)% damage (max 30%, min 0%)" }, { "id": 9020802, "name": "Proliferating Misfortune", "desc": "On death, apply 10 [OminousTalisman] against a random enemy without [OminousTalisman]\n- If all enemies already have [OminousTalisman], then reduce all enemies' [OminousTalisman] by 1 instead" }, { "id": 9020803, "name": "Wicked Energy", "desc": "When inflicting [OminousTalisman] on an enemy, if the target already has [OminousTalisman], consume 1~2 [OminousTalisman] on the target and inflict the same value as [DefenseDown] Stacks to the target this turn and next turn " }, { "id": 9020901, "name": "Skilled Talisman Sorcerer", "desc": "Whenever this unit inflicts [OminousTalisman] against an enemy, lose 10 SP\n\nAgainst targets with [OminousTalisman], deal +(10 - SP on self)% damage (max 50%, min 0%)" }, { "id": 9020902, "name": "Soul Siphon Technique", "desc": "Turn Start: at 50% or less HP, sacrifice a random Wicked Deathrite Monk to heal (10% of this unit's HP + 50% of the sacrificed unit's HP) HP, heal 25 SP, and recover from Stagger (once per turn)" }, { "id": 9020903, "name": "Wicked Energy", "desc": "When inflicting [OminousTalisman] on an enemy, if the target already has [OminousTalisman], consume up to 3 [OminousTalisman] on the target and inflict the same value as [DefenseDown] Stacks to the target this turn and next turn " } ] }