{ "dataList": [ { "id": 90001, "name": "Verminous Body", "desc": "At the end of the turn, heal 5 HP." }, { "id": 90002, "name": "Nutritive Reinforcements", "desc": "After defeating an enemy, heal 20 HP, and gain 5 Defense Power Up next turn." }, { "id": 90003, "name": "Sharp Edge", "desc": "On hit, inflict 1-2 Bleed.\nIf a unit is Marked, attack them first." }, { "id": 90004, "name": "Weak Morale", "desc": "Whenever an ally dies, permanently gain 1 Fragile." }, { "id": 90005, "name": "Retribution", "desc": "When HP drops below 50%, gain 5 Attack Power Up next turn." }, { "id": 90006, "name": "Mind Wave", "desc": "On hit, target loses 10 SP." }, { "id": 9000101, "name": "Injured Augmentation", "desc": "At the start of the turn, if at less than 50% HP, heal 1 HP." }, { "id": 9000102, "name": "Augmented Body", "desc": "At the start of the turn, if at less than 50% HP, heal 2 HP." }, { "id": 9000103, "name": "Corroded Augmentation", "desc": "At the start of the turn, if at less than 50% HP, heal 4 HP." }, { "id": 9100301, "name": "Big Boss", "desc": "When this unit is defeated, all its allies lose 45 SP." }, { "id": 9100302, "name": "Not Me Boys!", "desc": "This unit loses 15 SP whenever an ally is defeated." }, { "id": 9100401, "name": "Hora de Fiesta", "desc": "At the start of the turn, all allies heal 10 SP.\nAt 20+ SP, gain 1 Attack Power Up and 1 Defense Power Up at turn start." }, { "id": 9100402, "name": "Se Acabó la Fiesta", "desc": "When this unit is defeated, all its allies lose 45 SP." }, { "id": 9002801, "name": "HP Bullets", "desc": "At the start of the turn, heal 15 HP.\nAt less than 50% HP, heal 15 additional HP." }, { "id": 9003201, "name": "Noble be Thy Sacrifice", "desc": "When an ally is defeated, gain 1 Attack Power Up next turn." }, { "id": 9003801, "name": "Joy of Execution", "desc": "After defeating an enemy, gain 2 Damage Up next turn." }, { "id": 9100501, "name": "Hammer of the One Who Grips", "desc": "At the start of the turn, all allies heal 10 SP.\nWhen this unit is defeated, all its allies lose 45 SP." }, { "id": 9100601, "name": "Persistence", "desc": "When HP drops below 50%, remove all negative status effects next turn, and gain 4 Fanatic, 1 Attack Power Up, and 1 Defense Power Up each turn." }, { "id": 9100502, "name": "Thou Shalt Hammer", "desc": "If this unit is Fanatic, deal +50% damage." }, { "id": 9004601, "name": "Mechanical Mentality", "desc": "Sanity is fixed at 0." }, { "id": 9004602, "name": "Solid Exterior", "desc": "Take half as much damage from Bleed and Burn." }, { "id": 9004603, "name": "Caution: Unsteady", "desc": "This unit's stagger threshold rises by 50% more when affected by Tremor Burst" }, { "id": 9004604, "name": "Caution: Delicate", "desc": "Take +30% damage from Rupture (Rounded down)" }, { "id": 9004901, "name": "Damageable Disuniter", "desc": "After being staggered, inflict 1 less Rupture and Rupture Count" }, { "id": 9005001, "name": "Damageable Thumper", "desc": "After being staggered, inflict 1 less Tremor and Tremor Count" }, { "id": 9100701, "name": "Overheating Attack Function", "desc": "When staggering a unit with an attack, gain 3 Damage Up next turn." }, { "id": 9100702, "name": "Breakable Disuniter", "desc": "After being staggered, inflict 3 less Rupture and Rupture Count" }, { "id": 9100703, "name": "Breakable Thumper", "desc": "After being staggered, inflict 3 less Tremor and Tremor Count" }, { "id": 9100801, "name": "Spanner Up", "desc": "Gain Resonant by the number of heads Coins that successfully hit during a turn. (Max 10)" }, { "id": 9100802, "name": "Rosespanner Workshop Rep", "desc": "Inflict more Tremor by the number of allies that have died this wave" }, { "id": 9100803, "name": "Guess I'm the Last", "desc": "When alone, gain 1 Resonant and 1 Tremor Sync every turn." }, { "id": 9100804, "name": "I've Got No Choice", "desc": "When alone, marks the last unit that attacked this character as a target next turn." }, { "id": 9100901, "name": "Entangling Curse Talisman", "desc": "Gain Entangled Curse Talismans by the number of clashes the unit engaged in during a turn." }, { "id": 9100902, "name": "Strangling Curse Talisman", "desc": "At 10 Entangled Curse Talismans, raise stagger threshold by 10, then remove the status." }, { "id": 9100903, "name": "Multiplying Curse Talisman", "desc": "At 30% or less HP, inflict +1 Reattached Curse Talisman" }, { "id": 9100904, "name": "Encroaching Curse Talisman", "desc": "At 30% or less HP, if the target has 5+ Reattached Curse Talisman after an attack is finished, inflict 2 Paralyze next turn." }, { "id": 9006201, "name": "Floods of Sorrow", "desc": "Tails Coins inflict 2 Sinking" }, { "id": 9006202, "name": "Overflowing Sorrow", "desc": "At the end of the turn, lose 5 SP" }, { "id": 9006101, "name": "Intoxication", "desc": "At 5 Morale Boost, gain 5 Tipsy." }, { "id": 9006102, "name": "Hangover Cure", "desc": "At 5 Tipsy, uses a defense skill." }, { "id": 9006801, "name": "Healing Ampule Injection", "desc": "At the start of the turn, heal 20 HP." }, { "id": 9006802, "name": "Emergency Ampule Administration", "desc": "At less than 25% HP, heal up to 40% of Max HP (One-time only)" }, { "id": 9007001, "name": "Golden Time", "desc": "At the end of the turn, if the HP is between 12% and 24%, instantly heal up to 65% of Max HP, and recover from stagger. (One-time only)" }, { "id": 9007002, "name": "Time Reversion Retroaction", "desc": "After activating Golden Time, gain 3 Fragile at turn end." }, { "id": 9005401, "name": "Terror Device", "desc": "When an ally attacks another ally, deal 3 SP damage" }, { "id": 9006901, "name": "Healing Ampule Injection", "desc": "At the start of the turn, heal 20 HP." }, { "id": 9006902, "name": "Emergency Ampule Administration", "desc": "At less than 25% HP, heal up to 40% of Max HP (One-time only)" }, { "id": 9006803, "name": "Emergency Ampule Overdose", "desc": "HP does not drop below 1;\nIf at 60- HP at the start of the turn, enter a powered-up state." } ] }