{ "dataList": [ { "id": 0, "levelList": [ { "level": 1, "name": "Guard", "desc": "On clash win, raise opponent’s Stagger Threshold" } ] }, { "id": 1, "levelList": [ { "level": 1, "name": "Evade", "desc": "On clash win, lower user’s Stagger Threshold" } ] }, { "id": 2, "levelList": [ { "level": 1, "name": "Counter", "desc": "Launched against an unopposed attack" } ] }, { "id": 1010101, "levelList": [ { "level": 1, "name": "Deflect", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Sinking]" } ] } ] }, { "level": 2, "name": "Deflect", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Sinking]" } ] } ] }, { "level": 4, "name": "Deflect", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] } ] }, { "id": 1010102, "levelList": [ { "level": 1, "name": "End-stop Stab", "desc": "", "keywords": [], "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count" } ] } ] }, { "level": 2, "name": "End-stop Stab", "desc": "", "keywords": [], "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking] and +1 [Sinking] Count" } ] } ] }, { "level": 4, "name": "End-stop Stab", "desc": "", "keywords": [], "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +1 [Sinking] Count" } ] } ] } ] }, { "id": 1010103, "levelList": [ { "level": 3, "name": "Enjamb", "desc": "", "keywords": [], "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] If target’s SP is below 0, inflict 1 [Vulnerable] next turn" } ] } ] }, { "level": 4, "name": "Enjamb", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has less than 0 SP, inflict 1 [Vulnerable] next turn" } ] } ] } ] }, { "id": 1010104, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1010201, "levelList": [ { "level": 1, "name": "Flèche", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Flèche", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Burst]" } ] } ] } ] }, { "id": 1010202, "levelList": [ { "level": 3, "name": "Moulinet", "desc": "", "keywords": [ "Vulnerable" ], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Final Coin inflicts +1 more Stack of its effect" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Final Coin inflicts +1 more Stack of its effect" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] next turn" } ] } ] }, { "level": 4, "name": "Moulinet", "desc": "", "keywords": [ "Vulnerable" ], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Final Coin inflicts +1 more Stack of its effects" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Final Coin inflicts +1 more Stack of its effects" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] } ] }, { "id": 1010203, "levelList": [ { "level": 1, "name": "Riposte", "desc": "[WinDuel] Inflict 3 [Paralysis] next turn", "keywords": [ "Paralysis" ], "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "" } ] } ] }, { "level": 2, "name": "Riposte", "desc": "[WinDuel] Inflict 3 [Paralysis] next turn", "keywords": [ "Paralysis" ], "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn" } ] } ] }, { "level": 4, "name": "Riposte", "desc": "[WinDuel] Inflict 3 [Paralysis] next turn\n[WinDuel] Inflict +1 [Burst] Count", "keywords": [ "Paralysis" ], "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] } ] }, { "id": 1010204, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1010301, "levelList": [ { "level": 1, "name": "Striker’s Stance", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Breath] next turn" } ] } ] }, { "level": 2, "name": "Striker’s Stance", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath] next turn" } ] } ] }, { "level": 4, "name": "Striker’s Stance", "desc": "[WhenUse] Gain +2 [Breath] Count", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath] next turn" } ] } ] } ] }, { "id": 1010302, "levelList": [ { "level": 1, "name": "Heel Turn", "desc": "[WinDuel] Gain +1 [Breath] Count next turn", "keywords": [], "coinlist": [ {}, {} ] }, { "level": 2, "name": "Heel Turn", "desc": "[WinDuel] Gain +2 [Breath] Count next turn", "keywords": [], "coinlist": [ {}, {} ] }, { "level": 4, "name": "Heel Turn", "desc": "[WinDuel] Gain +2 [Breath] Count next turn", "keywords": [], "coinlist": [ {}, {} ] } ] }, { "id": 1010303, "levelList": [ { "level": 3, "name": "Flank Thrust", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath] next turn" } ] }, {}, { "coindescs": [ { "desc": "Deal +50% damage on Critical Hit" } ] } ] }, { "level": 4, "name": "Flank Thrust", "desc": "[WhenUse] Gain 2 [Breath]", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath] next turn" } ] }, {}, { "coindescs": [ { "desc": "Deal +70% damage on Critical Hit" } ] } ] } ] }, { "id": 1010304, "levelList": [ { "level": 1, "name": "Counter", "desc": "", "keywords": [], "coinlist": [ {} ] }, { "level": 4, "name": "Counter", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "Deal +70% damage on Critical Hit" } ] } ] } ] }, { "id": 1020101, "levelList": [ { "level": 1, "name": "Downward Slash", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Paralysis]" } ] } ] }, { "level": 2, "name": "Downward Slash", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis]" } ] } ] } ] }, { "id": 1020102, "levelList": [ { "level": 1, "name": "Upward Slash", "desc": "", "keywords": [], "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [AttackDown] next turn" } ] } ] }, { "level": 2, "name": "Upward Slash", "desc": "", "keywords": [], "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [AttackDown] next turn" } ] } ] } ] }, { "id": 1020103, "levelList": [ { "level": 3, "name": "Drilling Stab", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Reduction] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn" } ] } ] } ] }, { "id": 1020104, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1020201, "levelList": [ { "level": 1, "name": "Energy Cycle", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Charge] Count" } ] } ] }, { "level": 2, "name": "Energy Cycle", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] } ] }, { "level": 4, "name": "Energy Cycle", "desc": "[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] } ] } ] }, { "id": 1020202, "levelList": [ { "level": 1, "name": "Leap", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume 3 [Charge] Count to inflict 4 [Binding] next turn" } ] } ] }, { "level": 2, "name": "Leap", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume 3 [Charge] Count to inflict 4 [Binding] next turn" } ] } ] }, { "level": 4, "name": "Leap", "desc": "[WhenUse] Gain +3 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume 3 [Charge] Count to inflict 4 [Binding] next turn" } ] } ] } ] }, { "id": 1020203, "levelList": [ { "level": 3, "name": "Overcharge", "desc": "", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume 5 [Charge] Count to inflict 2 [Reduction] and 3 [Paralysis] next turn" } ] } ] }, { "level": 4, "name": "Overcharge", "desc": "At 5+ [Charge] Count, Clash Power +2", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume 5 [Charge] Count to inflict 2 [Reduction] and 3 [Paralysis] next turn" } ] } ] } ] }, { "id": 1020204, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1020301, "levelList": [ { "level": 1, "name": "Sole Strike", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Sole Strike", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] }, { "level": 4, "name": "Sole Strike", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] } ] }, { "id": 1020302, "levelList": [ { "level": 1, "name": "Deep Cuts", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Breath] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Breath] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Agility] next turn" } ] } ] }, { "level": 2, "name": "Deep Cuts", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 4 [Agility] next turn" } ] } ] }, { "level": 4, "name": "Deep Cuts", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 4 [Agility] next turn" }, { "desc": "[OnSucceedAttack] Gain 1 [Breath] next turn" } ] } ] } ] }, { "id": 1020303, "levelList": [ { "level": 3, "name": "Opportunistic Slash", "desc": "If this unit took no damage last turn, Coin Power +3", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 5 [Burst]" } ] } ] } ] }, { "id": 1020304, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1030101, "levelList": [ { "level": 1, "name": "Joust", "desc": "[WinDuel] Gain 1 Haste next turn", "coinlist": [ {} ] }, { "level": 2, "name": "Joust", "desc": "[WinDuel] Gain 2 Haste next turn", "coinlist": [ {} ] } ] }, { "id": 1030102, "levelList": [ { "level": 1, "name": "Galloping Tilt", "desc": "[WinDuel] Gain 1 Attack Power Up next turn", "coinlist": [ {} ] }, { "level": 2, "name": "Galloping Tilt", "desc": "[WinDuel] Gain 2 Attack Power Up next turn", "coinlist": [ {} ] }, { "level": 4, "name": "Galloping Tilt", "desc": "[WinDuel] Gain 2 Attack Power Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] } ] } ] }, { "id": 1030103, "levelList": [ { "level": 3, "name": "For Justice!", "desc": "At 10+ Speed, Coin Power +2", "coinlist": [ {}, {}, {} ] }, { "level": 4, "name": "For Justice!", "desc": "At 10+ Speed, Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Bleed count" } ] } ] } ] }, { "id": 1030104, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1030201, "levelList": [ { "level": 1, "name": "Rip", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] } ] }, { "level": 2, "name": "Rip", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Rupture" }, { "desc": "[OnSucceedAttackHead] Gain +2 Charge Count" } ] } ] }, { "level": 4, "name": "Rip", "desc": "At 5+ Charge Count, Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Rupture" }, { "desc": "[OnSucceedAttackHead] Gain +4 Charge Count" } ] } ] } ] }, { "id": 1030202, "levelList": [ { "level": 1, "name": "Leap", "desc": "", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Fragile" } ] } ] }, { "level": 2, "name": "Leap", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Fragile" } ] } ] }, { "level": 4, "name": "Leap", "desc": "At 7+ Charge Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Fragile" } ] } ] } ] }, { "id": 1030203, "levelList": [ { "level": 3, "name": "Rip Space", "desc": "[WhenUse] Spend 10 Charge Count to gain +4 Coin Power\nAt less than 10 Charge Count, lose 20% HP", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 5 Rupture" } ] } ] } ] }, { "id": 1030204, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1030301, "levelList": [ { "level": 1, "name": "Catch Breath", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath] next turn" } ] } ] }, { "level": 2, "name": "Catch Breath", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath] next turn" } ] } ] }, { "level": 4, "name": "Catch Breath", "desc": "[WhenUse] Gain 2 Haste next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath] next turn" } ] } ] } ] }, { "id": 1030302, "levelList": [ { "level": 1, "name": "Dual Strike", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Breath] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 Haste next turn" } ] } ] }, { "level": 2, "name": "Dual Strike", "desc": "[WhenUse] At less than 50% HP, gain 2 Haste next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 Haste next turn" } ] } ] }, { "level": 4, "name": "Dual Strike", "desc": "[WhenUse] At less than 50% HP, gain 4 Haste next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 Haste next turn" } ] } ] } ] }, { "id": 1030303, "levelList": [ { "level": 3, "name": "Overbreathe", "desc": "At 10+ Speed, Skill Power +3", "coinlist": [ {} ] }, { "level": 4, "name": "Overbreathe", "desc": "At 10+ Speed, Skill Power +5", "coinlist": [ {} ] } ] }, { "id": 1030304, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1040101, "levelList": [ { "level": 1, "name": "Paint", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Breath] next turn" } ] } ] }, { "level": 2, "name": "Paint", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath] next turn" } ] } ] } ] }, { "id": 1040102, "levelList": [ { "level": 1, "name": "Splatter", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "If target previously took damage this turn, deal +10% damage" } ] }, { "coindescs": [ { "desc": "If target previously took damage this turn, deal +10% damage" } ] } ] }, { "level": 2, "name": "Splatter", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "If target previously took damage this turn, deal +30% damage" } ] }, { "coindescs": [ { "desc": "If target previously took damage this turn, deal +30% damage" } ] } ] } ] }, { "id": 1040103, "levelList": [ { "level": 3, "name": "Brushstroke", "desc": "[StartBattle] Gain 2 Slash DMG Up", "coinlist": [ {}, {}, {} ] }, { "level": 4, "name": "Brushstroke", "desc": "[StartBattle] Gain 2 Slash DMG Up", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath] next turn" } ] }, {} ] } ] }, { "id": 1040104, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1040201, "levelList": [ { "level": 1, "name": "Slash", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Rupture" } ] } ] }, { "level": 2, "name": "Slash", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" } ] } ] } ] }, { "id": 1040202, "levelList": [ { "level": 1, "name": "Upper Slash", "desc": "[WinDuel] Gain 1 Attack Power Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Defense Level Down" } ] } ] }, { "level": 2, "name": "Upper Slash", "desc": "Skill Power +2 against units that have Slash Fragility\n[WinDuel] Gain 1 Attack Power Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Defense Level Down" } ] } ] } ] }, { "id": 1040203, "levelList": [ { "level": 3, "name": "Swash", "desc": "[WinDuel] This skill inflicts 2 additional Slash Fragility", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Slash Fragility next turn" } ] }, {}, {} ] } ] }, { "id": 1040204, "levelList": [ { "level": 1, "name": "Counter", "desc": "", "coinlist": [] }, { "level": 4, "name": "Counter", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Slash Fragility" } ] } ] } ] }, { "id": 1040301, "levelList": [ { "level": 1, "name": "Focus Strike", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Paralyze" } ] } ] }, { "level": 2, "name": "Focus Strike", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Paralyze" } ] } ] }, { "level": 4, "name": "Focus Strike", "desc": "If target has 2+ Bleed Count, deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Paralyze" } ] } ] } ] }, { "id": 1040302, "levelList": [ { "level": 1, "name": "Clean Up", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count" } ] } ] }, { "level": 2, "name": "Clean Up", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count" }, { "desc": "[OnSucceedAttackHead] Inflict 2 Damage Down" } ] } ] }, { "level": 4, "name": "Clean Up", "desc": "If target has 5+ Bleed Count, deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 Bleed Count " }, { "desc": "[OnSucceedAttackHead] Inflict 2 Damage Down" } ] } ] } ] }, { "id": 1040303, "levelList": [ { "level": 3, "name": "Lenticular Swirl", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 Bleed Count" }, { "desc": "[OnSucceedAttack] Inflict 5 Offense Level Down" } ] } ] }, { "level": 4, "name": "Lenticular Swirl", "desc": "If target has 9+ Bleed Count, deal +40% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 Bleed Count" }, { "desc": "[OnSucceedAttack] Inflict 5 Offense Level Down" } ] } ] } ] }, { "id": 1040304, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1050101, "levelList": [ { "level": 1, "name": "Un, Deux", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" } ] } ] }, { "level": 2, "name": "Un, Deux", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] } ] }, { "id": 1050102, "levelList": [ { "level": 1, "name": "Nailing Fist", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] } ] }, { "level": 2, "name": "Nailing Fist", "desc": "[WhenUse] Gain 3 Defense Power Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] } ] } ] }, { "id": 1050103, "levelList": [ { "level": 3, "name": "Des Coups", "desc": "[WhenUse] Gain 3 Protection next turn", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +2 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Des Coups", "desc": "[WhenUse] Gain 3 Protection next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] } ] } ] }, { "id": 1050104, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1050201, "levelList": [ { "level": 1, "name": "Assault", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] } ] }, { "level": 2, "name": "Assault", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] } ] }, { "level": 4, "name": "Assault", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Burn" } ] } ] } ] }, { "id": 1050202, "levelList": [ { "level": 1, "name": "Stalwart Stance", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] } ] }, { "level": 2, "name": "Stalwart Stance", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Burn" }, { "desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 2 Burn on 2 random enemies" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] } ] }, { "level": 4, "name": "Stalwart Stance", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Burn" }, { "desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 3 Burn on 2 random enemies" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] } ] } ] }, { "id": 1050203, "levelList": [ { "level": 3, "name": "Perfected Death Fist", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 Burn" } ] }, { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 Burn Count" }, { "desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 3 Burn on 2 random enemies" } ] } ] }, { "level": 4, "name": "Perfected Death Fist", "desc": "If target has 5+ Burn, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 Burn" } ] }, { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 Burn Count" }, { "desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 3 Burn on 2 random enemies" } ] } ] } ] }, { "id": 1050204, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1050301, "levelList": [ { "level": 1, "name": "Rip", "desc": "[WhenUse] Gain 1 Slash Protection", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 2, "name": "Rip", "desc": "[WhenUse] Gain 2 Slash Protection", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 Charge Count" } ] } ] }, { "level": 4, "name": "Rip", "desc": "[WhenUse] Gain 2 Slash Protection\nGain +3 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 Charge Count" } ] } ] } ] }, { "id": 1050302, "levelList": [ { "level": 1, "name": "Energy Cycle", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" } ] } ] }, { "level": 2, "name": "Energy Cycle", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Rupture" }, { "desc": "[OnSucceedAttack] Spend 3 Charge Count to inflict 2 Slash Fragility" } ] } ] }, { "level": 4, "name": "Energy Cycle", "desc": "If at 5+ Charge Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Rupture" }, { "desc": "[OnSucceedAttack] Spend 3 Charge Count to inflict 2 Slash Fragility" } ] } ] } ] }, { "id": 1050303, "levelList": [ { "level": 3, "name": "Energy Current", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down" } ] } ] }, { "level": 4, "name": "Energy Current", "desc": "If at 5+ Charge Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Spend 2 Charge Count to inflict 2 Defense Level Down" } ] } ] } ] }, { "id": 1050304, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Guard", "desc": "[StartBattle] Gain +2 Charge Count", "coinlist": [ {} ] } ] }, { "id": 1060101, "levelList": [ { "level": 1, "name": "Downward Cleave", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Sinking]" } ] } ] }, { "level": 2, "name": "Downward Cleave", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] } ] }, { "id": 1060102, "levelList": [ { "level": 1, "name": "Dual Strike", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Rupture" } ] } ] }, { "level": 2, "name": "Dual Strike", "desc": "If user took no damage last turn, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" } ] } ] }, { "level": 4, "name": "Dual Strike", "desc": "If user took no damage last turn, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" } ] } ] } ] }, { "id": 1060103, "levelList": [ { "level": 3, "name": "Whirlwind", "desc": "If user took no damage last turn, Coin Power +2", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Attack Power Down" } ] } ] }, { "level": 4, "name": "Whirlwind", "desc": "If user took no damage last turn, Coin Power +2", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Attack Power Down" }, { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 2 Rupture" } ] } ] } ] }, { "id": 1060104, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1060201, "levelList": [ { "level": 1, "name": "Cleave", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] } ] }, { "level": 2, "name": "Cleave", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] }, { "level": 4, "name": "Cleave", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Bleed" } ] } ] } ] }, { "id": 1060202, "levelList": [ { "level": 1, "name": "Cloud Cutter", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] } ] }, { "level": 2, "name": "Cloud Cutter", "desc": "[BeforeAttack] If target has less than 4 Bleed Count, use Coin 1 and 2 an additional time", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] } ] }, { "level": 4, "name": "Cloud Cutter", "desc": "[BeforeAttack] If target has less than 4 Bleed Count, use Coin 1 and 2 an additional time", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] } ] } ] }, { "id": 1060203, "levelList": [ { "level": 3, "name": "Cloudburst", "desc": "[StartBattle] This skill inflicts 1 additional Bleed and Paralyze", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 Paralyze" } ] } ] } ] }, { "id": 1060204, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1060301, "levelList": [ { "level": 1, "name": "Throat Slit", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] } ] }, { "level": 2, "name": "Throat Slit", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 4 Bleed" } ] } ] } ] }, { "id": 1060302, "levelList": [ { "level": 1, "name": "Shank", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Damage +2" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Damage +2" } ] }, {} ] }, { "level": 2, "name": "Shank", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Damage +3" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Damage +3" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] If target is below 25% HP, use this Coin an additional time if target survives\nHeads: +50% Damage for this Coin" }, { "desc": "[ReUseOnSucceedAttackHead] +50% Damage for this Coin" } ] } ] }, { "level": 4, "name": "Shank", "desc": "If target has 7+ [Laceration], deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Damage +3" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Damage +3" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] If target is below 25% HP, use this Coin an additional time if target survives\nHeads: +50% Damage for this Coin" }, { "desc": "[ReUseOnSucceedAttackHead] +50% Damage for this Coin" } ] } ] } ] }, { "id": 1060303, "levelList": [ { "level": 3, "name": "Mutilate", "desc": "[EnemyKill] Use this skill 1 more time", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Damage +7" }, { "desc": "[ReUseOnSucceedAttackHead] +100% Damage for this Coin" } ] } ] }, { "level": 4, "name": "Mutilate", "desc": "[EnemyKill] Use this skill 1 more time", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Damage +7" }, { "desc": "[ReUseOnSucceedAttackHead] +100% damage for this Coin" }, { "desc": "[ReUseOnSucceedAttackHead] If target has 10+ [Laceration], deal +50% damage" } ] } ] } ] }, { "id": 1060304, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Evade", "desc": "If target has 5+ [Laceration], Coin Power +2\n[OnSucceedEvade] Heal 3 SP", "coinlist": [ {} ] } ] }, { "id": 1070101, "levelList": [ { "level": 1, "name": "Bat Bash", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 [Vibration]" } ] } ] }, { "level": 2, "name": "Bat Bash", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] } ] } ] }, { "id": 1070102, "levelList": [ { "level": 1, "name": "Smackdown", "desc": "[WhenUse] Gain 1 Attack Power Up next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 2, "name": "Smackdown", "desc": "[WhenUse] Gain 1 Attack Power Up and Damage Up next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Smackdown", "desc": "[WhenUse] Gain 1 Attack Power Up and Damage Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]" } ] } ] } ] }, { "id": 1070103, "levelList": [ { "level": 3, "name": "Upheaval", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Next Coin has +2 Power" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] } ] } ] }, { "id": 1070104, "levelList": [ { "level": 1, "name": "Counter", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1070201, "levelList": [ { "level": 1, "name": "Extreme Edge", "desc": "At less than 25% HP, +1 Skill Power", "coinlist": [ {} ] }, { "level": 2, "name": "Extreme Edge", "desc": "At less than 25% HP, +2 Skill Power", "coinlist": [ {} ] }, { "level": 4, "name": "Extreme Edge", "desc": "At less than 50% HP, Skill Power +2\n[WhenUse] Gain +3 [Breath] Count", "coinlist": [ {} ] } ] }, { "id": 1070202, "levelList": [ { "level": 1, "name": "Flying Sword", "desc": "At less than 25% HP, +1 Skill Power", "coinlist": [ {} ] }, { "level": 2, "name": "Flying Sword", "desc": "At less than 25% HP, +2 Skill Power", "coinlist": [ {} ] }, { "level": 4, "name": "Flying Sword", "desc": "At less than 50% HP, +2 Skill Power\n[WhenUse] Gain 3 [Breath]", "coinlist": [ {} ] } ] }, { "id": 1070203, "levelList": [ { "level": 3, "name": "Flashing Strike", "desc": "At less than 25% HP, +2 Skill Power", "coinlist": [ { "coindescs": [ { "desc": "[BeforeAttack] Lose 5 HP; +50% Skill Damage for this Coin" } ] }, { "coindescs": [ { "desc": "[BeforeAttack] Lose 5 HP; +50% Skill Damage for this Coin" } ] } ] }, { "level": 4, "name": "Flashing Strike", "desc": "At 10+ [Breath] Count, Skill Power +2\nAt less than 50% HP, Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[BeforeAttack] Lose 5 HP; +50% Skill Damage for this Coin" } ] }, { "coindescs": [ { "desc": "[BeforeAttack] Lose 5 HP; +50% Skill Damage for this Coin" } ] } ] } ] }, { "id": 1070204, "levelList": [ { "level": 1, "name": "Counter", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Counter", "desc": "[WhenUse] Lose 5 HP\nAt 3+ [Breath] Count, Damage +50%", "coinlist": [ {} ] } ] }, { "id": 1070301, "levelList": [ { "level": 1, "name": "Graze the Grass", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 Ammo" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 Charge Count" } ] } ] }, { "level": 2, "name": "Graze the Grass", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 Ammo" }, { "desc": "" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 Charge Count" } ] } ] } ] }, { "id": 1070302, "levelList": [ { "level": 1, "name": "Concentrated Fire", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 1 Bleed" } ] }, {} ] }, { "level": 2, "name": "Concentrated Fire", "desc": "Coin Power +1 at 6+ Speed", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 1 Bleed" } ] }, {} ] } ] }, { "id": 1070303, "levelList": [ { "level": 1, "name": "Quick Suppression", "desc": "Coin Power +2 at 6+ Speed", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 2 Fragile" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 2 Fragile" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Rupture" } ] } ] } ] }, { "id": 1070304, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Evade", "desc": "[WhenUse] Gain +1 Charge Count", "coinlist": [ {} ] } ] }, { "id": 1080101, "levelList": [ { "level": 1, "name": "Loggerhead", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 2, "name": "Loggerhead", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] } ] }, { "id": 1080102, "levelList": [ { "level": 1, "name": "Slide", "desc": "[WinDuel] Inflict 1 Defense Power Down", "coinlist": [ {} ] }, { "level": 2, "name": "Slide", "desc": "[WinDuel] Inflict 3 Defense Power Down", "coinlist": [ {} ] }, { "level": 4, "name": "Slide", "desc": "[WinDuel] Inflict 3 Defense Power Down", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] } ] } ] }, { "id": 1080103, "levelList": [ { "level": 3, "name": "Shield Bash", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; Inflict 1 Blunt Fragility" } ] } ] } ] }, { "id": 1080104, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1080201, "levelList": [ { "level": 1, "name": "Mind Strike", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Sinking]" } ] } ] }, { "level": 2, "name": "Mind Strike", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Gain +2 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Gain +2 Charge Count" } ] } ] }, { "level": 4, "name": "Mind Strike", "desc": "[WhenUse] Gain +2 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Gain +2 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Gain +2 Charge Count" } ] } ] } ] }, { "id": 1080202, "levelList": [ { "level": 1, "name": "Flaying Surge", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +3 [Sinking] Count" } ] } ] }, { "level": 2, "name": "Flaying Surge", "desc": "[WhenUse] Gain +5 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +3 [Sinking] Count" } ] } ] }, { "level": 4, "name": "Flaying Surge", "desc": "[WhenUse] Gain +7 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] } ] }, { "id": 1080203, "levelList": [ { "level": 3, "name": "Mind Whip", "desc": "[StartBattle] Spend all Charge Count\nIf at less than 10 Charge Count at Combat Start, target a random unit for an unopposed attack", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 40% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 30% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 20% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt" } ] } ] }, { "level": 4, "name": "Mind Whip", "desc": "[StartBattle] Spend 8 Charge Count\nIf at less than 8 Charge Count at Combat Start, target a random unit for an unopposed attack", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 40% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 30% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 20% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt" } ] } ] } ] }, { "id": 1080204, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Evade", "desc": "[OnSucceedEvade] Gain +1 Charge Count", "coinlist": [ {} ] } ] }, { "id": 1080301, "levelList": [ { "level": 1, "name": "Flying Sword", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath]" } ] } ] }, { "level": 2, "name": "Flying Sword", "desc": "At less than 50% HP, this skill gives 1 additional [Breath]", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] } ] }, { "level": 4, "name": "Flying Sword", "desc": "At less than 50% HP, this skill gives 3 additional [Breath]", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] } ] } ] }, { "id": 1080302, "levelList": [ { "level": 1, "name": "Flashing Strike", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count" } ] } ] }, { "level": 2, "name": "Flashing Strike", "desc": "[WhenUse] At less than 50% HP, use Coin 1 and 2 an additional time", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] } ] }, { "level": 4, "name": "Flashing Strike", "desc": "[WhenUse] At less than 50% HP, use Coin 1 and 2 an additional time", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count " } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count " } ] } ] } ] }, { "id": 1080303, "levelList": [ { "level": 3, "name": "Catch Breath", "desc": "", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] At less than 25% HP, heal 100% of damage dealt" } ] } ] }, { "level": 4, "name": "Catch Breath", "desc": "At 5+ [Breath] Count, +50% Critical Damage", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] At less than 25% HP, heal 100% of damage dealt" } ] } ] } ] }, { "id": 1080304, "levelList": [ { "level": 1, "name": "Counter", "desc": "", "keywords": [], "coinlist": [ {}, {} ] }, { "level": 4, "name": "Counter", "desc": "At 5+ [Breath] Count, +50% Critical Damage", "keywords": [], "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] } ] } ] }, { "id": 1080401, "levelList": [ { "level": 1, "name": "Shove", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Paralyze" } ] } ] }, { "level": 2, "name": "Shove", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Paralyze" } ] } ] }, { "level": 4, "name": "Shove", "desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\nIf target has 8+ [Vibration], Skill Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Paralyze" } ] } ] } ] }, { "id": 1080402, "levelList": [ { "level": 1, "name": "Quake Rounds", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Attack Power Down" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 4 [Vibration]" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 4 [Vibration]" } ] } ] }, { "level": 2, "name": "Quake Rounds", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Attack Power Down" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 8 [Vibration]; Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 8 [Vibration]; Inflict +2 [Vibration] Count" } ] } ] } ] }, { "id": 1080403, "levelList": [ { "level": 3, "name": "Suppress", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 4 Rupture; Inflict +2 Rupture Count" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 4 Rupture; Inflict +2 Rupture Count" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 5 Fragile" } ] } ] }, { "level": 4, "name": "Suppress", "desc": "If target has 5+ [Vibration] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 4 Rupture; Inflict +2 Rupture Count" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 4 Rupture; Inflict +2 Rupture Count" } ] }, { "coindescs": [ { "desc": "Spend 1 Ammo\n[OnSucceedAttack] Inflict 5 Fragile" } ] } ] } ] }, { "id": 1080404, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Guard", "desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\nAt 0 Ammo, gain 2 more Aggro", "coinlist": [ {} ] } ] }, { "id": 1090101, "levelList": [ { "level": 1, "name": "Strike Down", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] } ] }, { "level": 2, "name": "Strike Down", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] } ] }, { "id": 1090102, "levelList": [ { "level": 1, "name": "Axe Combo", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] } ] }, { "level": 2, "name": "Axe Combo", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] }, { "level": 4, "name": "Axe Combo", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" }, { "desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count" } ] } ] } ] }, { "id": 1090103, "levelList": [ { "level": 3, "name": "Slay", "desc": "Skill Power +1 when below 0 SP", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ [Laceration], deal +20% damage" } ] } ] }, { "level": 4, "name": "Slay", "desc": "Skill Power +1 when below 0 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ [Laceration], deal +20% damage" } ] } ] } ] }, { "id": 1090104, "levelList": [ { "level": 1, "name": "Counter", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1090201, "levelList": [ { "level": 1, "name": "Sharpened Blade", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath]" } ] } ] }, { "level": 2, "name": "Sharpened Blade", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 4 [Breath]" } ] } ] }, { "level": 4, "name": "Sharpened Blade", "desc": "At 4+ [Breath], Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 4 [Breath]" } ] } ] } ] }, { "id": 1090202, "levelList": [ { "level": 1, "name": "Scattering Slash", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] }, { "level": 2, "name": "Scattering Slash", "desc": "[WhenUse] Gain +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 3 Bleed" } ] } ] }, { "level": 4, "name": "Scattering Slash", "desc": "[WhenUse] Gain +2 [Breath] Count\nAt 5+ [Breath], Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 3 Bleed" } ] } ] } ] }, { "id": 1090203, "levelList": [ { "level": 3, "name": "Sky-clearing Cut", "desc": "If target has 6+ [Laceration], double the crit chance", "coinlist": [ { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 10 Bleed" } ] } ] }, { "level": 4, "name": "Sky-clearing Cut", "desc": "If target has 6+ [Laceration], double the crit chance\nAt 10+ [Breath], +100% Critical Damage", "coinlist": [ { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 10 Bleed" } ] } ] } ] }, { "id": 1090204, "levelList": [ { "level": 1, "name": "Counter", "desc": "[WhenUse] Gain 1 Protection", "coinlist": [ {} ] }, { "level": 4, "name": "Counter", "desc": "[WhenUse] Gain 1 Protection\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ {} ] } ] }, { "id": 1090205, "levelList": [ { "level": 2, "name": "Sky-clearing Cut", "desc": "If target has 6+ [Laceration], double the crit chance", "coinlist": [ { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 10 Bleed" } ] } ] }, { "level": 4, "name": "Sky-clearing Cut", "desc": "If target has 6+ [Laceration], double the crit chance\nAt 10+ [Breath], +100% Critical Damage", "coinlist": [ { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 10 Bleed" } ] } ] } ] }, { "id": 1090301, "levelList": [ { "level": 1, "name": "Bludgeon", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Paralyze" } ] } ] }, { "level": 2, "name": "Bludgeon", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 Paralyze" } ] } ] }, { "level": 4, "name": "Bludgeon", "desc": "If the next skill on the Dashboard does Blunt DMG, this skill's Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 Paralyze" } ] } ] } ] }, { "id": 1090302, "levelList": [ { "level": 1, "name": "Thrust", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Defense Power Down" } ] } ] }, { "level": 2, "name": "Thrust", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 Defense Power Down" } ] } ] }, { "level": 4, "name": "Thrust", "desc": "If the next skill on the Dashboard does Blunt DMG, this skill's Coin Power +2", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 Defense Power Down" } ] } ] } ] }, { "id": 1090303, "levelList": [ { "level": 3, "name": "Suppress", "desc": "If target took no damage from attacks this turn, Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 4 Defense Power Down" }, { "desc": "[OnSucceedAttack] Inflict 4 Defense Level Down" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 Paralyze" } ] } ] }, { "level": 4, "name": "Suppress", "desc": "If target took no damage from attacks this turn, Coin Power +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 4 Defense Power Down" }, { "desc": "[OnSucceedAttack] Inflict 4 Defense Level Down" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 Paralyze" } ] } ] } ] }, { "id": 1090304, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1100101, "levelList": [ { "level": 1, "name": "Downward Swing", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Rupture" } ] } ] }, { "level": 2, "name": "Downward Swing", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" } ] } ] } ] }, { "id": 1100102, "levelList": [ { "level": 1, "name": "Halberd Combo", "desc": "[WinDuel] +10% damage", "coinlist": [ {}, {}, {} ] }, { "level": 2, "name": "Halberd Combo", "desc": "[WinDuel] +30% damage", "coinlist": [ {}, {}, {} ] } ] }, { "id": 1100103, "levelList": [ { "level": 3, "name": "Ravaging Cut", "desc": "[WinDuel] Gain 1 Attack Power Up", "coinlist": [ {}, {}, {} ] }, { "level": 4, "name": "Ravaging Cut", "desc": "[WinDuel] Gain 1 Attack Power Up", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] } ] } ] }, { "id": 1100104, "levelList": [ { "level": 1, "name": "Counter", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1100201, "levelList": [ { "level": 1, "name": "Slice then Stab", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count" } ] } ] }, { "level": 2, "name": "Slice then Stab", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] } ] }, { "level": 4, "name": "Slice then Stab", "desc": "If at 3+ [Breath] Count, Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count " } ] } ] } ] }, { "id": 1100202, "levelList": [ { "level": 1, "name": "Slash Series", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Breath]" } ] } ] }, { "level": 2, "name": "Slash Series", "desc": "[DefeatDuel] Gain 2 Attack Power Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] } ] }, { "level": 4, "name": "Slash Series", "desc": "[DefeatDuel] Gain 2 Attack Power Up next turn\n[WinDuel] Do not spend [Breath] Count with critical attacks landed with this skill", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] } ] } ] }, { "id": 1100203, "levelList": [ { "level": 3, "name": "To Claim Their Bones", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 Paralyze" }, { "desc": "[OnSucceedAttack] Inflict 3 Bleed" } ] } ] }, { "level": 4, "name": "To Claim Their Bones", "desc": "At 10+ [Breath] Count, +150% Critical Damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 Paralyze" }, { "desc": "[OnSucceedAttack] Inflict 3 Bleed" } ] } ] } ] }, { "id": 1100204, "levelList": [ { "level": 1, "name": "Newsprung Counter", "desc": "[WhenUse] Gain 1 Damage Up next turn", "coinlist": [ {} ] }, { "level": 4, "name": "Newsprung Counter", "desc": "[WhenUse] Gain 1 Damage Up next turn\n[WhenUse] Gain +3 [Breath] Count", "coinlist": [ {} ] } ] }, { "id": 1100301, "levelList": [ { "level": 1, "name": "Baton", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]" } ] } ] }, { "level": 2, "name": "Baton", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] }, { "level": 4, "name": "Baton", "desc": "[DefeatDuel] Gain 2 Protection", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] } ] }, { "id": 1100302, "levelList": [ { "level": 1, "name": "Suppress", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 Damage Down next turn" } ] } ] }, { "level": 2, "name": "Suppress", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 2 Damage Down next turn" } ] } ] }, { "level": 4, "name": "Suppress", "desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\n[DefeatDuel] Inflict 6 [Vibration]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 2 Damage Down next turn" } ] } ] } ] }, { "id": 1100303, "levelList": [ { "level": 3, "name": "Strong Strike", "desc": "[WhenUse] Give 1 Protection to the ally with the least HP next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" }, { "desc": "[OnSucceedAttack] Inflict 2 Blunt Fragility" } ] } ] }, { "level": 4, "name": "Strong Strike", "desc": "[WhenUse] Give 1 Protection to the ally with the least HP next turn\n[WhenUse] Gain +10 Aggro to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" }, { "desc": "[OnSucceedAttack] If target has 5+ [Vibration] upon [VibrationExplosion], gain 2 Protection next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 Blunt Fragility" } ] } ] } ] }, { "id": 1100304, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Guard", "desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn", "coinlist": [ {} ] } ] }, { "id": 1100401, "levelList": [ { "level": 1, "name": "Baile y Rola", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Sinking]" } ] }, {} ] }, { "level": 2, "name": "Baile y Rola", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 4 [Sinking]" } ] }, {} ] }, { "level": 4, "name": "Baile y Rola", "desc": "If target has 4+ [Sinking], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" } ] }, {} ] } ] }, { "id": 1100402, "levelList": [ { "level": 1, "name": "Danza de Pasión", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 2, "name": "Danza de Pasión", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 4, "name": "Danza de Pasión", "desc": "If target has 6+ [Sinking], Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] } ] }, { "id": 1100403, "levelList": [ { "level": 3, "name": "Pañata Party", "desc": "If target’s SP is below 0, boost crit chance proportional to target’s SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Lower user’s Stagger Threshold by 50% of damage dealt" } ] } ] }, { "level": 4, "name": "Pañata Party", "desc": "If target's SP is below 0, boost crit chance proportional to target's SP\nIf user has 5+ [Breath] Count, +30% Critical Damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user’s Stagger Threshold by 50% of damage dealt" } ] } ] } ] }, { "id": 1100404, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Evade", "desc": "[OnSucceedEvade] Gain +1 [Breath] Count", "coinlist": [ {} ] } ] }, { "id": 1110101, "levelList": [ { "level": 1, "name": "Pulled Blade", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Rupture" } ] }, {} ] }, { "level": 2, "name": "Pulled Blade", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" } ] }, {} ] }, { "level": 4, "name": "Pulled Blade", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] } ] } ] }, { "id": 1110102, "levelList": [ { "level": 1, "name": "Backslash", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "If user’s Speed is faster than target’s, +10% Damage" } ] }, { "coindescs": [ { "desc": "If user’s Speed is faster than target’s, +10% Damage" } ] } ] }, { "level": 2, "name": "Backslash", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "If user’s Speed is faster than target’s, +20% Damage" } ] }, { "coindescs": [ { "desc": "If user’s Speed is faster than target’s, +20% Damage" } ] } ] } ] }, { "id": 1110103, "levelList": [ { "level": 3, "name": "Piercing Thrust", "desc": "If target’s HP is above 50%, deal +20% damage", "coinlist": [ {} ] }, { "level": 4, "name": "Piercing Thrust", "desc": "If target’s HP is above 50%, deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Rupture Count" } ] } ] } ] }, { "id": 1110104, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1110201, "levelList": [ { "level": 1, "name": "Draw of the Sword", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath]" } ] } ] }, { "level": 2, "name": "Draw of the Sword", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 4 [Breath]" } ] } ] }, { "level": 4, "name": "Draw of the Sword", "desc": "At 5+ [Breath], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 4 [Breath]" } ] } ] } ] }, { "id": 1110202, "levelList": [ { "level": 1, "name": "Acupuncture", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 Slash DMG Up next turn" } ] } ] }, { "level": 2, "name": "Acupuncture", "desc": "[WinDuel] Gain +1 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 Slash DMG Up next turn" } ] } ] }, { "level": 4, "name": "Acupuncture", "desc": "[WinDuel] Gain +2 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 Slash DMG Up next turn" } ] } ] } ] }, { "id": 1110203, "levelList": [ { "level": 3, "name": "Decisive Dive", "desc": "If target’s HP is below 25%, Final Power +2", "coinlist": [ {}, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Raise first Stagger Threshold by 20% of damage dealt" } ] } ] }, { "level": 4, "name": "Decisive Dive", "desc": "If target’s HP is below 50%, Final Power +2", "coinlist": [ {}, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Raise first Stagger Threshold by 20% of damage dealt" } ] } ] } ] }, { "id": 1110204, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Evade", "desc": "At 6+ [Breath], Coin Power +3", "coinlist": [ {} ] } ] }, { "id": 1110301, "levelList": [ { "level": 1, "name": "Order", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Apply 1 Protection to the ally with the slowest Speed" } ] } ] }, { "level": 2, "name": "Order", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Apply 2 Protection to the ally with the slowest Speed" } ] } ] }, { "level": 4, "name": "Order", "desc": "If target has 5+ [Sinking], Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Apply 2 Protection to the ally with the slowest Speed" } ] } ] } ] }, { "id": 1110302, "levelList": [ { "level": 1, "name": "Onslaught Command", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Apply 1 Damage Up to the ally with the slowest Speed" } ] } ] }, { "level": 2, "name": "Onslaught Command", "desc": "[WhenUse] Apply 1 Attack Power Up to the ally with the slowest Speed", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Apply 2 Damage Up to the ally with the slowest Speed" } ] } ] }, { "level": 4, "name": "Onslaught Command", "desc": "[WhenUse] Apply 1 Attack Power Up to the ally with the slowest Speed", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Apply 2 Damage Up to the ally with the slowest Speed" } ] } ] } ] }, { "id": 1110303, "levelList": [ { "level": 3, "name": "Focus", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 2 Attack Power Down" } ] } ] }, { "level": 4, "name": "Focus", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 2 Attack Power Down" }, { "desc": "[OnSucceedAttackHead] Inflict 4 [Sinking]" } ] } ] } ] }, { "id": 1110304, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1120101, "levelList": [ { "level": 1, "name": "Swipe", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Rupture" } ] } ] }, { "level": 2, "name": "Swipe", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 4 Rupture" } ] } ] } ] }, { "id": 1120102, "levelList": [ { "level": 1, "name": "Jag", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 Rupture Count" } ] } ] }, { "level": 2, "name": "Jag", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Rupture Count" }, { "desc": "[OnSucceedAttackHead] Inflict 1 Pierce Fragility" } ] } ] }, { "level": 4, "name": "Jag", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Rupture Count" }, { "desc": "[OnSucceedAttackHead] Inflict 1 Pierce Fragility" }, { "desc": "[OnSucceedAttackHead] Inflict 2 Rupture" } ] } ] } ] }, { "id": 1120103, "levelList": [ { "level": 3, "name": "Chop Up", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Burst], +10% Damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Burst], +10% Damage" }, { "desc": "[OnSucceedAttackHead] Heal by 30% of damage dealt" } ] } ] } ] }, { "id": 1120104, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1120201, "levelList": [ { "level": 1, "name": "Single-point Stab", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] } ] }, { "level": 2, "name": "Single-point Stab", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] } ] }, { "level": 4, "name": "Single-point Stab", "desc": "If target has 6+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" }, { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" }, { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] } ] } ] }, { "id": 1120202, "levelList": [ { "level": 1, "name": "Rush Down", "desc": "", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Burn" } ] } ] }, { "level": 2, "name": "Rush Down", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Burn" }, { "desc": "[OnSucceedAttack] If target has 6+ [Combustion], gain 1 Attack Power Up next turn" } ] } ] }, { "level": 4, "name": "Rush Down", "desc": "If target has 6+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Burn" }, { "desc": "[OnSucceedAttack] If target has 6+ [Combustion], gain 1 Attack Power Up next turn" } ] } ] } ] }, { "id": 1120203, "levelList": [ { "level": 3, "name": "Perfected Palm Strike", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Burn" } ] } ] }, { "level": 4, "name": "Perfected Palm Strike", "desc": "If target has 6+ [Combustion], deal +10% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Burn" } ] } ] } ] }, { "id": 1120204, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1120301, "levelList": [ { "level": 1, "name": "Hack", "desc": "[WinDuel] +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Heal by 30% of damage dealt" } ] }, {} ] }, { "level": 2, "name": "Hack", "desc": "[WinDuel] +40% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Heal by 50% of damage dealt" } ] }, {} ] }, { "level": 4, "name": "Hack", "desc": "[WinDuel] Damage +40%\nIf target has 5+ [Burst], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Heal by 50% of damage dealt" } ] }, {} ] } ] }, { "id": 1120302, "levelList": [ { "level": 1, "name": "Dismember", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 Rupture" } ] } ] }, { "level": 2, "name": "Dismember", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 Rupture" }, { "desc": "[OnSucceedAttackHead] Heal by 50% of damage dealt" } ] } ] }, { "level": 4, "name": "Dismember", "desc": "If target has 5+ [Burst], deal +50% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 Rupture" }, { "desc": "[OnSucceedAttack] Heal by 50% of damage dealt" } ] } ] } ] }, { "id": 1120303, "levelList": [ { "level": 3, "name": "Eviscerate", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Burst], deal 30% of damage dealt as bonus damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Burst], deal 30% of damage dealt as bonus damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Burst], deal 30% of damage dealt as bonus damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Heal 100% of damage dealt" } ] } ] }, { "level": 4, "name": "Eviscerate", "desc": "If target has 5+ [Burst], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Burst], deal 30% of damage dealt as bonus damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Burst], deal 30% of damage dealt as bonus damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Burst], deal 30% of damage dealt as bonus damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal by 100% of damage dealt" } ] } ] } ] }, { "id": 1120304, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1000101, "levelList": [ { "level": 1, "name": "Guard", "desc": "" } ] }, { "id": 1000102, "levelList": [ { "level": 1, "name": "Evade", "desc": "" } ] }, { "id": 1000103, "levelList": [ { "level": 1, "name": "Counter", "desc": "" } ] }, { "id": 1050401, "levelList": [ { "level": 1, "name": "Drive", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user’s Stagger Threshold by 30% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user’s Stagger Threshold by 30% of damage dealt" } ] } ] }, { "level": 2, "name": "Drive", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user’s Stagger Threshold by 60% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user’s Stagger Threshold by 60% of damage dealt" } ] } ] }, { "level": 4, "name": "Drive", "desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\nAt less than 50% HP, Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user’s Stagger Threshold by 60% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user’s Stagger Threshold by 60% of damage dealt" } ] } ] } ] }, { "id": 1050402, "levelList": [ { "level": 1, "name": "You Are Cleansed of Sin", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Nails", "summary": "[OnSucceedAttack] Inflict 3 Nails" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Bind next turn" } ] } ] }, { "level": 2, "name": "You Are Cleansed of Sin", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Nails", "summary": "[OnSucceedAttack] Inflict 3 Nails" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Bind next turn" }, { "desc": "[OnSucceedAttack] If target has 5+ Nails, inflict 2 Bind and 1 Attack Power Down next turn" } ] } ] }, { "level": 4, "name": "You Are Cleansed of Sin", "desc": "[WhenUse] Gain +6 Aggro to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Nails" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Bind next turn" }, { "desc": "[OnSucceedAttack] If target has 5+ Nails, inflict 2 Bind and 2 Attack Power Down next turn" } ] } ] } ] }, { "id": 1050403, "levelList": [ { "level": 3, "name": "Annihilate Heretics", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Nails next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 50% of damage dealt" } ] } ] }, { "level": 4, "name": "Annihilate Heretics", "desc": "[WhenUse] Gain +6 Aggro to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Nails next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 50% of damage dealt\nHP Heal +3% for each of target's Nails" } ] } ] } ] }, { "id": 1050404, "levelList": [ { "level": 1, "name": "Foolishness…!", "desc": "[StartBattle] Gain 1 Protection\nAt less than 50% HP, Final Power +2", "coinlist": [ {} ] } ] }, { "id": 1090401, "levelList": [ { "level": 1, "name": "Devoted Hammering", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] } ] }, { "level": 2, "name": "Devoted Hammering", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] } ] }, { "level": 4, "name": "Devoted Hammering", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" }, { "desc": "[OnSucceedAttack] If target has Nails, inflict 1 Nails" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" }, { "desc": "[OnSucceedAttack] If target has Nails, inflict 1 Nails" } ] } ] } ] }, { "id": 1090402, "levelList": [ { "level": 1, "name": "Zealous Purge", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Nails next turn", "summary": "[OnSucceedAttack] Inflict 1 Nails next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Paralyze next turn" } ] } ] }, { "level": 2, "name": "Zealous Purge", "desc": "[WinDuel] Gain 1 Fanatic next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Nails next turn", "summary": "[OnSucceedAttack] Inflict 1 Nails next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Paralyze next turn" } ] } ] } ] }, { "id": 1090403, "levelList": [ { "level": 3, "name": "Ironclad Retribution", "desc": "+15% Damage while this unit is Fanatic", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] } ] }, { "level": 4, "name": "Ironclad Retribution", "desc": "If this unit is Fanatic, deal +15% damage\nDeal +5% damage for each 'N Corp. Fanatic' present in the party", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] } ] } ] }, { "id": 1090404, "levelList": [ { "level": 1, "name": "Counter", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Counter", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Nails" } ] } ] } ] }, { "id": 1020401, "levelList": [ { "level": 1, "name": "Cackle", "desc": "[WinDuel] Target loses 3 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [NailPersonality]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "Cackle", "desc": "[WinDuel] Target loses 3 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 1020402, "levelList": [ { "level": 1, "name": "The Gripping", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [NailPersonality]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict [MarkOfHeresy] next turn" } ] } ] }, { "level": 2, "name": "The Gripping", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [NailPersonality]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Paralysis] next turn" }, { "desc": "[OnSucceedAttack] Inflict [MarkOfHeresy] next turn" } ] } ] }, { "level": 4, "name": "The Gripping", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [NailPersonality]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [NailPersonality]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Paralysis] next turn" }, { "desc": "[OnSucceedAttack] Inflict [MarkOfHeresy] next turn" } ] } ] } ] }, { "id": 1020403, "levelList": [ { "level": 3, "name": "Execution", "desc": "On kill, heal 10 SP for all allies and apply 1 [PenetrateDamageUp] and [HitDamageUp]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [NailPersonality]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [NailPersonality]" } ] }, { "coindescs": [ { "desc": "Deal +50% damage to targets that have 5+ [NailPersonality]" } ] } ] }, { "level": 4, "name": "Execution", "desc": "On kill, heal 10 SP for all allies and apply 1 [PenetrateDamageUp] and [HitDamageUp]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [NailPersonality]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [NailPersonality]" } ] }, { "coindescs": [ { "desc": "Deal +70% damage to targets that have 5+ [NailPersonality]" } ] } ] } ] }, { "id": 1020404, "levelList": [ { "level": 1, "name": "Such Filth", "desc": "[OnSucceedEvade] Target loses 3 SP", "coinlist": [ {} ] } ] }, { "id": 1070401, "levelList": [ { "level": 1, "name": "Gawky Nailing", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] } ] }, { "level": 2, "name": "Gawky Nailing", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Nails next turn" }, { "desc": "[OnSucceedAttackTail] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] } ] }, { "level": 4, "name": "Gawky Nailing", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Nails next turn" }, { "desc": "[OnSucceedAttackTail] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" }, { "desc": "[OnSucceedAttack] Inflict 1 Nails" } ] } ] } ] }, { "id": 1070402, "levelList": [ { "level": 1, "name": "Puri…fy!", "desc": "[WinDuel] Heal 3 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Plus Coin Drop next turn" } ] } ] }, { "level": 2, "name": "Puri…fy!", "desc": "[WinDuel] Heal 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Plus Coin Drop next turn" } ] } ] } ] }, { "id": 1070403, "levelList": [ { "level": 3, "name": "Infirm Retribution", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Deal bonus damage by 10% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Deal bonus damage by 10% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Deal bonus damage by 10% of damage dealt" } ] } ] } ] }, { "id": 1070404, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1000104, "levelList": [ { "level": 1, "name": "E.G.O Corrosion", "desc": "" } ] }, { "id": 1110401, "levelList": [ { "level": 1, "name": "Predictive Analysis", "desc": "In a clash, opponent has -1 Clash Power", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Paralyze next turn" } ] } ] }, { "level": 2, "name": "Predictive Analysis", "desc": "In a clash, opponent has -2 Clash Power", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Paralyze next turn" } ] } ] }, { "level": 4, "name": "Predictive Analysis", "desc": "In a clash, opponent has -2 Clash Power", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Paralyze next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 Rupture" } ] } ] } ] }, { "id": 1110402, "levelList": [ { "level": 1, "name": "Field Command", "desc": "In a clash, opponent has -1 Clash Power", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 Rupture Count" }, { "desc": "[OnSucceedAttackHead] Inflict 2 Defense Level Down next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 Rupture Count" }, { "desc": "[OnSucceedAttackHead] Inflict 2 Defense Level Down next turn" } ] } ] }, { "level": 2, "name": "Field Command", "desc": "In a clash, opponent has -2 Clash Power", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Rupture Count" }, { "desc": "[OnSucceedAttack] Inflict 2 Defense Level Down next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Rupture Count" }, { "desc": "[OnSucceedAttack] Inflict 2 Defense Level Down next turn" } ] } ] }, { "level": 4, "name": "Field Command", "desc": "In a clash, opponent has -2 Clash Power", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Rupture Count" }, { "desc": "[OnSucceedAttack] Inflict 2 Defense Level Down next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Rupture Count" }, { "desc": "[OnSucceedAttack] Inflict 2 Defense Level Down next turn" } ] } ] } ] }, { "id": 1110403, "levelList": [ { "level": 3, "name": "Exploit the Gap", "desc": "In a clash, opponent has -2 Clash Power", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Offense Level Down next turn" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal bonus Slash damage by 15% of damage dealt" }, { "desc": "[OnSucceedAttack] Inflict Weakness Analyzed next turn" } ] } ] }, { "level": 4, "name": "Exploit the Gap", "desc": "In a clash, opponent has -2 Clash Power\nIf target has 7+ [Burst], Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Offense Level Down next turn" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal bonus Slash damage by 15% of damage dealt" }, { "desc": "[OnSucceedAttack] Inflict Weakness Analyzed next turn" } ] } ] } ] }, { "id": 1110404, "levelList": [ { "level": 1, "name": "I'll Take the Lead", "desc": "[WhenUse] Gain 1 Haste and 1 Defense Power Up next turn", "coinlist": [ {} ] } ] }, { "id": 1060401, "levelList": [ { "level": 1, "name": "Warm Up", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] } ] }, { "level": 2, "name": "Warm Up", "desc": "[WhenUse] Heal 3 SP", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] } ] } ] }, { "id": 1060402, "levelList": [ { "level": 1, "name": "Flowing Flame", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]; if target already has [Combustion], inflict 1 more" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] } ] }, { "level": 2, "name": "Flowing Flame", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]; if target already has [Combustion], inflict 1 more" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count; at 30+ SP, inflict 1 more; at 45+ SP, inflict 2 more" } ] } ] }, { "level": 4, "name": "Flowing Flame", "desc": "If target has 6+ [Combustion] Count, Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]; if target already has [Combustion], inflict 1 more" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count; at 30+ SP, inflict 1 more; at 45+ SP, inflict 2 more" } ] } ] } ] }, { "id": 1060403, "levelList": [ { "level": 3, "name": "Crimson Blaze Fist", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]; if target already has [Combustion], inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Heal 6 SP" }, { "desc": "[OnSucceedAttack] If target has 6+ [Combustion] Count, raise Stagger Threshold by 30% of damage dealt" } ] } ] }, { "level": 4, "name": "Crimson Blaze Fist", "desc": "If target has 6+ [Combustion] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]; if target already has [Combustion], inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Heal 6 SP" }, { "desc": "[OnSucceedAttack] If target has 6+ [Combustion] Count, raise Stagger Threshold by 30% of damage dealt" } ] } ] } ] }, { "id": 1060404, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1040401, "levelList": [ { "level": 1, "name": "P.C.", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Appetite" } ] } ] }, { "level": 2, "name": "P.C.", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Appetite" } ] } ] }, { "level": 4, "name": "P.C.", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 Appetite" } ] } ] } ] }, { "id": 1040402, "levelList": [ { "level": 1, "name": "I.H.", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bind next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has Bleed or Paralyze, inflict 1 HP Healing Down next turn" } ] } ] }, { "level": 2, "name": "I.H.", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bind next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has Bleed or Paralyze, inflict 3 HP Healing Down next turn" } ] } ] }, { "level": 4, "name": "I.H.", "desc": "[WhenUse] Gain 1 Appetite", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bind next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has Bleed or Paralyze, inflict 4 HP Healing Down next turn" } ] } ] } ] }, { "id": 1040403, "levelList": [ { "level": 3, "name": "I Can Cook Anything", "desc": "Boost damage by 5% of target’s missing HP (Max 20)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] The final Coin deals +10% damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] The final Coin deals +5% damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] The final Coin deals +5% damage" } ] }, {} ] } ] }, { "id": 1040404, "levelList": [ { "level": 1, "name": "F.I. in Sight", "desc": "[OnSucceedEvade] Gain 1 Haste next turn", "coinlist": [ {} ] } ] }, { "id": 1120401, "levelList": [ { "level": 1, "name": "Keep It Fresh", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Paralyze" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bleed" } ] } ] }, { "level": 2, "name": "Keep It Fresh", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Paralyze; if target has [Laceration], inflict 1 Paralyze next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] } ] }, { "level": 4, "name": "Keep It Fresh", "desc": "If target has 4+ [Binding], deal +30% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Paralyze; if target has [Laceration], inflict 1 Paralyze next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] } ] } ] }, { "id": 1120402, "levelList": [ { "level": 1, "name": "You Fresh Enough?", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count; Inflict 1 Bind next turn" } ] } ] }, { "level": 2, "name": "You Fresh Enough?", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Bleed Count; Inflict 2 Bind next turn" } ] } ] }, { "level": 4, "name": "You Fresh Enough?", "desc": "If user's Speed is faster than target's by 3+, Coin Power +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Bleed Count; Inflict 2 Bind next turn" } ] } ] } ] }, { "id": 1120403, "levelList": [ { "level": 3, "name": "Butcher Viand", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Paralyze" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Paralyze" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal HP based on target’s [Laceration] (Max 20%)" } ] } ] }, { "level": 4, "name": "Butcher Viand", "desc": "If target has 10+ Bleed Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Paralyze" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Paralyze" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal HP based on target’s [Laceration] (Max 20%)" } ] } ] } ] }, { "id": 1120404, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1100501, "levelList": [ { "level": 1, "name": "Coerced Judgement", "desc": "[WhenUse] Lose 7 SP", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 2 Burn" } ] } ] }, { "level": 2, "name": "Coerced Judgement", "desc": "[WhenUse] Lose 7 SP", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Gain 1 Fanatic next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 Burn" } ] } ] }, { "level": 4, "name": "Coerced Judgement", "desc": "[WhenUse] Lose 7 SP", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Gain 1 Fanatic next turn" }, { "desc": "[OnSucceedAttack] Inflict 3 Burn" } ] } ] } ] }, { "id": 1100502, "levelList": [ { "level": 1, "name": "Amoral Enactment", "desc": "[WhenUse] Lose 10 SP\nIf this unit is Fanatic, deal +5% damage", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] }, { "level": 2, "name": "Amoral Enactment", "desc": "[WhenUse] Lose 10 SP\nIf this unit is Fanatic, deal +10% damage", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 2 Burn" }, { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 2 Burn" }, { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict +1 Burn Count" }, { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] } ] }, { "id": 1100503, "levelList": [ { "level": 3, "name": "Self-destructive Purge", "desc": "[WhenUse] Lose 15 SP\nIf this unit is Fanatic, deal +15% damage\nIf target is a , deal +10% damage", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 50% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 5+ Bleed, inflict 5 Burn" }, { "desc": "[EnemyKill] Gain 1 Blunt Power Up next turn" } ] } ] }, { "level": 4, "name": "Self-destructive Purge", "desc": "- [WhenUse] Lose 15 SP\n- If this unit is Fanatic, deal +15% damage\n- If target is a , deal +10% damage", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 50% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 5+ Bleed, inflict 7 Burn" }, { "desc": "[EnemyKill] Gain 1 Blunt Power Up next turn" } ] } ] } ] }, { "id": 1100504, "levelList": [ { "level": 1, "name": "Enough…", "desc": "[StartBattle] Heal 5~10 SP", "coinlist": [ {} ] } ] }, { "id": 1030401, "levelList": [ { "level": 1, "name": "Rightful Purge", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Nails" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" } ] } ] }, { "level": 2, "name": "Rightful Purge", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Nails" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] }, { "level": 4, "name": "Rightful Purge", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Nails" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] } ] }, { "id": 1030402, "levelList": [ { "level": 1, "name": "Enactment!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] } ] }, { "level": 2, "name": "Enactment!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" }, { "desc": "+20% Damage to targets that have 5+ Nails" } ] } ] }, { "level": 4, "name": "Enactment!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" }, { "desc": "+30% damage to targets that have 5+ Nails" } ] } ] } ] }, { "id": 1030403, "levelList": [ { "level": 3, "name": "Fanatical Judgement", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Nails" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Nails" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] If target has 5+ Nails, inflict 1 Attack Power Down next turn" }, { "desc": "[OnSucceedAttackHead] If target has 5+ Nails, inflict 2 Paralyze next turn" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Fanatical Judgement", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Nails" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Nails" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] If target has 5+ Nails, inflict 1 Attack Power Down next turn" }, { "desc": "[OnSucceedAttackHead] If target has 5+ Nails, inflict 2 Paralyze next turn" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] } ] }, { "id": 1030404, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1090501, "levelList": [ { "level": 1, "name": "Rev Up", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Gain +4 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 2, "name": "Rev Up", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Gain +4 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Rev Up", "desc": "[WhenUse] Gain +2 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Gain +4 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] } ] }, { "id": 1090502, "levelList": [ { "level": 1, "name": "Vibration Compression", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]\nAt 3+ Charge Count, reuse this Coin if it lands Heads (Up to 2 times)\nIf the Coin is reused twice, inflict [Vibration], then trigger [VibrationExplosion]\nAfter [VibrationExplosion], reduce [Vibration] Count by 1", "summary": "[OnSucceedAttack] Trigger [VibrationExplosion].\nReuse Coin if conditions are met; Inflict +2 [Vibration] if reused.\nIf the Coin is reused twice, trigger [VibrationExplosion], then reduce [Vibration] Count" } ] } ] }, { "level": 2, "name": "Vibration Compression", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]\nAt 3+ Charge Count, reuse this Coin if it lands Heads (Up to 2 times)\nInflict 2 more [Vibration] each time the Coin is reused\nIf the Coin is reused twice, inflict [Vibration], then trigger [VibrationExplosion]\nAfter [VibrationExplosion], reduce [Vibration] Count by 1", "summary": "[OnSucceedAttack] Trigger [VibrationExplosion].\nReuse Coin if conditions are met; Inflict +2 [Vibration] if reused.\nIf the Coin is reused twice, trigger [VibrationExplosion], then reduce [Vibration] Count" } ] } ] }, { "level": 4, "name": "Vibration Compression", "desc": "If target has 10+ [Vibration] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]\nAt 3+ Charge Count, reuse this Coin if it lands Heads (Up to 2 times)\nInflict 2 more [Vibration] each time the Coin is reused\nIf the Coin is reused twice, inflict [Vibration], then trigger [VibrationExplosion]\nAfter [VibrationExplosion], reduce [Vibration] Count by 1", "summary": "[OnSucceedAttack] Trigger [VibrationExplosion]\nReuse Coin if conditions are met; Inflict +2 [Vibration] if reused.\nIf the Coin is reused twice, trigger [VibrationExplosion], then reduce [Vibration] Count" } ] } ] } ] }, { "id": 1090503, "levelList": [ { "level": 3, "name": "Let’s Rack Up Some Scores", "desc": "[WhenUse] Gain +6 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion].\nAfter [VibrationExplosion], reduce [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion].\nAfter [VibrationExplosion], reduce [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If target is Staggered, deal 25% of damage dealt as bonus damage" } ] } ] } ] }, { "id": 1090504, "levelList": [ { "level": 1, "name": "Preheat", "desc": "[StartBattle] Gain +2 Charge Count", "coinlist": [ {} ] } ] }, { "id": 1050501, "levelList": [ { "level": 1, "name": "Saddled Tasks", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] }, { "level": 2, "name": "Saddled Tasks", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] }, { "level": 4, "name": "Saddled Tasks", "desc": "If target has 5+ [Vibration] Count, Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] } ] }, { "id": 1050502, "levelList": [ { "level": 1, "name": "Forced Break", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 5+ [Vibration], inflict 1 Attack Power Down next turn" } ] } ] }, { "level": 2, "name": "Forced Break", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 5+ [Vibration], inflict 1 Attack Power Down next turn" } ] } ] }, { "level": 4, "name": "Forced Break", "desc": "If target has 7+ [Vibration] Count, Final Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 5+ [Vibration], inflict 1 Attack Power Down next turn" } ] } ] } ] }, { "id": 1050503, "levelList": [ { "level": 3, "name": "Finishing Runup", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 Charge Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +2 Charge Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +2 Charge Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nWhen triggering [VibrationExplosion], reduce [Vibration] Count by 3, then spend all Charge Count to further raise Stagger Threshold by (Charge Count x 5)% (Max 50%)", "summary": "[OnSucceedAttack] Trigger [VibrationExplosion], then reduce [Vibration] Count by 3; Spend Charge Count to further raise Stagger Threshold" } ] } ] }, { "level": 4, "name": "Finishing Runup", "desc": "If target has 10+ [Vibration] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 Charge Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +2 Charge Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +2 Charge Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nWhen triggering [VibrationExplosion], reduce [Vibration] Count by 3, then spend all Charge Count to further raise Stagger Threshold by (Charge Count x 5)% (Max 50%)", "summary": "[OnSucceedAttack] Trigger [VibrationExplosion], then reduce [Vibration] Count by 3; Spend Charge Count to further raise Stagger Threshold" } ] } ] } ] }, { "id": 1050504, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1120501, "levelList": [ { "level": 1, "name": "Rev Up", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" } ] } ] }, { "level": 2, "name": "Rev Up", "desc": "[WhenUse] Gain +2 Charge Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" } ] } ] }, { "level": 4, "name": "Rev Up", "desc": "[WhenUse] Gain +2 Charge Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" }, { "desc": "[OnSucceedAttack] If target has 5+ [Vibration] Count, inflict 3 Rupture" } ] } ] } ] }, { "id": 1120502, "levelList": [ { "level": 1, "name": "Grease Chains", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 Rupture Count" } ] } ] }, { "level": 2, "name": "Grease Chains", "desc": "[WhenUse] Gain +3 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 Rupture Count" } ] } ] }, { "level": 4, "name": "Grease Chains", "desc": "[WhenUse] Gain +3 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 Rupture Count" } ] } ] } ] }, { "id": 1120503, "levelList": [ { "level": 1, "name": "Let's Grind 'Em", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion], then reduce [Vibration] Count by 2 and consume up to 4 Charge Count on self to inflict Rupture Count equal to Charge Count consumed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Rupture" }, { "desc": "[OnSucceedAttack] If target is Staggered, deal +10% damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Rupture" }, { "desc": "[OnSucceedAttack] If target is Staggered, deal +10% damage" } ] } ] }, { "level": 4, "name": "Let's Grind 'Em", "desc": "If target has 5+ [Vibration] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion], then reduce [Vibration] Count by 2 and consume up to 4 Charge Count on self to inflict Rupture Count equal to Charge Count consumed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Rupture" }, { "desc": "[OnSucceedAttack] If target is Staggered, deal +10% damage" }, { "desc": "[OnSucceedAttack] If target has 5+ [Vibration] Count, inflict 3 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Rupture" }, { "desc": "[OnSucceedAttack] If target is Staggered, deal +10% damage" }, { "desc": "[OnSucceedAttack] If target has 5+ [Vibration] Count, inflict 3 Rupture" } ] } ] } ] }, { "id": 1120504, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] } ] }, { "id": 1070501, "levelList": [ { "level": 1, "name": "Umbrella Thwack", "desc": "[WhenUse] Gain +1 [Sinking] Count", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttackTail] Inflict +1 [Sinking] Count" } ] } ] }, { "level": 2, "name": "Umbrella Thwack", "desc": "[WhenUse] Gain +1 [Sinking] Count", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttackTail] Inflict +2 [Sinking] Count" } ] } ] }, { "level": 4, "name": "Umbrella Thwack", "desc": "[WhenUse] Gain +1 [Sinking] Count\n[DefeatDuel] Gain 3 [Sinking]", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttackTail] Inflict +2 [Sinking] Count" } ] } ] } ] }, { "id": 1070502, "levelList": [ { "level": 1, "name": "Puddle Stomp", "desc": "[WhenUse] When below -15 SP, Final Power +2", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 2 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 2 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Trigger [VibrationExplosion]" } ] } ] }, { "level": 2, "name": "Puddle Stomp", "desc": "[WhenUse] When below -15 SP, Final Power +2", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 3 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 3 Rupture" } ] }, { "coindescs": [ { "desc": "Spend 5 [Sinking] to deal +20% damage" }, { "desc": "[OnSucceedAttackTail] Trigger [VibrationExplosion]" } ] } ] }, { "level": 4, "name": "Puddle Stomp", "desc": "[WhenUse] When below -15 SP, Final Power +3\n[WhenUse] When below -25 SP, Final Power +2", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 3 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 3 Rupture" } ] }, { "coindescs": [ { "desc": "Spend 5 [Sinking] to deal +20% damage" }, { "desc": "[OnSucceedAttackTail] Trigger [VibrationExplosion]" } ] } ] } ] }, { "id": 1070503, "levelList": [ { "level": 1, "name": "Spread Out!", "desc": "[WhenUse] Gain 6 [Sinking] and +3 [Sinking] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Inflict 1 Paralyze next turn" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 Rupture" }, { "desc": "[OnSucceedAttackTail] Inflict 1 Fragile next turn" } ] } ] } ] }, { "id": 1070504, "levelList": [ { "level": 1, "name": "Warning", "desc": "[WhenUse] Gain 3 [Sinking]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Gain 1 Paralyze next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 5 Rupture" } ] } ] }, { "level": 4, "name": "Warning", "desc": "[WhenUse] Gain 5 [Sinking]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Gain 1 Paralyze next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 5 Rupture" } ] } ] } ] }, { "id": 1010401, "levelList": [ { "level": 1, "name": "Sprouting Bud", "desc": "[WhenUse] Gain +2 [Vibration] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count next turn" } ] } ] }, { "level": 2, "name": "Sprouting Bud", "desc": "[WhenUse] Gain +3 [Vibration] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count next turn" } ] } ] }, { "level": 4, "name": "Sprouting Bud", "desc": "[WhenUse] Gain +3 [Vibration] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count next turn" } ] } ] } ] }, { "id": 1010402, "levelList": [ { "level": 1, "name": "Moment's Floral Breeze", "desc": "[StartBattle] Consume 6 [Vibration] Count on self to turn this into an AoE skill with 3 Atk Weight", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Sinking] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Sinking] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Sinking] next turn" } ] } ] }, { "level": 2, "name": "Moment's Floral Breeze", "desc": "[StartBattle] Consume 6 [Vibration] Count on self to turn this into an AoE skill with 3 Atk Weight", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] next turn" } ] } ] }, { "level": 4, "name": "Moment's Floral Breeze", "desc": "[StartBattle] Consume 6 [Vibration] Count on self to turn this into an AoE skill with 3 Atk Weight\nIf main target has 6+ [Sinking] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] next turn" } ] } ] } ] }, { "id": 1010403, "levelList": [ { "level": 1, "name": "Bloodsteeped Scent", "desc": "[DefeatDuel] Lose 20 SP\n[WhenUse] Gain +6 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ [Sinking], cause [SinkingSurge]" }, { "desc": "[OnSucceedAttack] If this unit has 10+ [Vibration] Count, deal 30% of damage dealt as bonus damage" } ] } ] }, { "level": 4, "name": "Bloodsteeped Scent", "desc": "[DefeatDuel] Lose 20 SP\n[WhenUse] Gain +6 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ [Sinking], cause [SinkingSurge]" }, { "desc": "[OnSucceedAttack] If this unit has 10+ [Vibration] Count, deal 40% of damage dealt as bonus damage" } ] } ] } ] }, { "id": 1010404, "levelList": [ { "level": 1, "name": "Scattering Aroma", "desc": "[OnSucceedEvade] Inflict 1 [Sinking]", "coinlist": [ {} ] } ] }, { "id": 1080501, "levelList": [ { "level": 1, "name": "It's Heavy...!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 2, "name": "It's Heavy...!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 4, "name": "It's Heavy...!", "desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\n[DefeatDuel] Inflict 2 [Vibration] and 2 Rupture", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] } ] }, { "id": 1080502, "levelList": [ { "level": 1, "name": "It's Churning...!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]" } ] } ] }, { "level": 2, "name": "It's Churning...!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] }, { "level": 4, "name": "It's Churning...!", "desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\n[DefeatDuel] Inflict 3 [Vibration] and 3 Rupture", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] } ] }, { "id": 1080503, "levelList": [ { "level": 1, "name": "Corrosive Splash", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nAfter triggering [VibrationExplosion], reduce [Vibration] Count by 4. Inflict 5 Rupture" } ] } ] }, { "level": 4, "name": "Corrosive Splash", "desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn\n[DefeatDuel] Inflict 5 [Vibration] and 5 Rupture", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nAfter triggering [VibrationExplosion], reduce [Vibration] Count by 4. Inflict 5 Rupture" } ] } ] } ] }, { "id": 1080504, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Guard", "desc": "[WhenUse] Gain +4 Aggro to this Skill Slot next turn", "coinlist": [ {} ] } ] }, { "id": 1060501, "levelList": [ { "level": 1, "name": "Impede the Intruder", "desc": "If target has 5+ [Burst], Coin Power +1", "coinlist": [ {} ] }, { "level": 2, "name": "Impede the Intruder", "desc": "If target has 5+ [Burst], Coin Power +2", "coinlist": [ {} ] }, { "level": 4, "name": "Impede the Intruder", "desc": "If target has 5+ [Burst], Coin Power +3\n[WhenUse] Gain +5 Aggro to this Skill Slot next turn", "coinlist": [ {} ] } ] }, { "id": 1060502, "levelList": [ { "level": 1, "name": "Decay Blade", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture\nIf target has 10+ [Burst], heal by 20% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture\nIf target has 10+ [Burst], heal by 20% of damage dealt" } ] } ] }, { "level": 2, "name": "Decay Blade", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture\nIf target has 10+ [Burst], heal by 50% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture\nIf target has 10+ [Burst], heal by 50% of damage dealt" } ] } ] }, { "level": 4, "name": "Decay Blade", "desc": "[WhenUse] Gain +5 Aggro to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture\nIf target has 10+ [Burst], heal by 50% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture\nIf target has 10+ [Burst], heal by 50% of damage dealt" } ] } ] } ] }, { "id": 1060503, "levelList": [ { "level": 3, "name": "Excise Target", "desc": "At 80% or more HP, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Rupture Count by the amount of K Corp Ampule; Deal +5% damage per K Corp Ampule" } ] } ] }, { "level": 4, "name": "Excise Target", "desc": "At 80% or more HP, Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Rupture Count by the amount of K Corp Ampule; Deal +5% damage per K Corp Ampule" } ] } ] } ] }, { "id": 1060504, "levelList": [ { "level": 1, "name": "Ampule Injection", "desc": "[WhenUse] Gain 1 K Corp Ampule next turn", "coinlist": [ {} ] }, { "level": 4, "name": "Ampule Injection", "desc": "[WhenUse] Gain 1 K Corp Ampule next turn\n[WhenUse] Gain +5 Aggro to this Skill Slot next turn", "coinlist": [ {} ] } ] }, { "id": 1100601, "levelList": [ { "level": 1, "name": "Magnify Wound", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" } ] } ] }, { "level": 2, "name": "Magnify Wound", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" }, { "desc": "[OnSucceedAttackHead] If target has 5+ [Burst], gain 1 Talisman" } ] } ] }, { "level": 4, "name": "Magnify Wound", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Rupture" }, { "desc": "[OnSucceedAttack] If target has 5+ [Burst], gain 1 Talisman" } ] } ] } ] }, { "id": 1100602, "levelList": [ { "level": 1, "name": "Proliferating Talismans", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 Talisman" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 Talisman" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Talisman" } ] } ] }, { "level": 2, "name": "Proliferating Talismans", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Talisman" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Talisman" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Talisman" }, { "desc": "[OnSucceedAttack] If target has 3+ [Burst], gain 1 Talisman" } ] } ] }, { "level": 4, "name": "Proliferating Talismans", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Talisman" }, { "desc": "[OnSucceedAttack] If target has [Burst], gain 1 Talisman" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Talisman" }, { "desc": "[OnSucceedAttack] If target has [Burst], gain 1 Talisman" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Talisman" }, { "desc": "[OnSucceedAttack] If target has [Burst], gain 1 Talisman" } ] } ] } ] }, { "id": 1100603, "levelList": [ { "level": 3, "name": "Rupturing Talisman", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Spend 5 Talisman on self; Give 5 Talisman" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Talisman], inflict +1 [Burst] Count" } ] } ] }, { "level": 4, "name": "Rupturing Talisman", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Spend 5 Talisman on self; Give 5 Talisman" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [Talisman], inflict +3 [Burst] Count" } ] } ] } ] }, { "id": 1100604, "levelList": [ { "level": 1, "name": "Guard", "desc": "[WhenUse] Gain 1 Talisman", "coinlist": [ {} ] } ] }, { "id": 1080601, "levelList": [ { "level": 1, "name": "Red Kick", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] } ] }, { "level": 2, "name": "Red Kick", "desc": "If target has 3+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] } ] }, { "level": 4, "name": "Red Kick", "desc": "Coin Power +1 for every 3 Burn on target (Max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] } ] } ] }, { "id": 1080602, "levelList": [ { "level": 1, "name": "Frontal Assault", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 2 Burn Count" } ] } ] }, { "level": 2, "name": "Frontal Assault", "desc": "If target has 6+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 2 Burn Count" } ] } ] }, { "level": 4, "name": "Frontal Assault", "desc": "Coin Power +1 for every 6 Burn on target (Max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict 2 Burn Count" } ] } ] } ] }, { "id": 1080603, "levelList": [ { "level": 1, "name": "Inner Gate Elbow Strike", "desc": "If target has 6+ Burn and Burn Count, deal +30% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Burn Count" } ] }, { "coindescs": [ { "desc": "[EndSkill] If target is Staggered or defeated, gain 1 Plus Coin Boost next turn" } ] } ] }, { "level": 4, "name": "Inner Gate Elbow Strike", "desc": "If target has 6+ Burn and Burn Count, deal +50% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Burn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Burn Count" } ] }, { "coindescs": [ { "desc": "[EndSkill] If target is Staggered or defeated, gain 1 Plus Coin Boost next turn" } ] } ] } ] }, { "id": 1080604, "levelList": [ { "level": 1, "name": "Counter", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Burn Count" } ] } ] } ] }, { "id": 1050601, "levelList": [ { "level": 1, "name": "Weighty Bash", "desc": "At 10+ Charge Count, Final Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +2 Charge Count" } ] } ] }, { "level": 2, "name": "Weighty Bash", "desc": "At 10+ Charge Count, Final Power +1\nAt 7+ Speed, deal +25% Damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 Charge Count" } ] } ] }, { "level": 4, "name": "Weighty Bash", "desc": "At 10+ Charge Count, Final Power +2\nAt 7+ Speed, deal +25% Damage\n[WhenUse] Gain +2 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 Charge Count" } ] } ] } ] }, { "id": 1050602, "levelList": [ { "level": 1, "name": "Demolish", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count" } ] } ] }, { "level": 2, "name": "Demolish", "desc": "At 7+ Speed, inflict +1 Bleed Count with this skill", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count" } ] } ] }, { "level": 4, "name": "Demolish", "desc": "At 7+ Speed, inflict +1 Bleed Count with this Skill\n[WhenUse] Gain +4 Charge Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 Charge Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count" } ] } ] } ] }, { "id": 1050603, "levelList": [ { "level": 1, "name": "Rhino Ram", "desc": "[WhenUse] At 10+ Charge Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count" }, { "desc": "[OnSucceedAttack] Spend 2 Charge Count; Inflict +1 Bleed Count" }, { "desc": "[OnSucceedAttack] Spend 3 Charge Count; Inflict +1 Bleed Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count" }, { "desc": "[OnSucceedAttack] Spend 2 Charge Count; Inflict +1 Bleed Count" }, { "desc": "[OnSucceedAttack] Spend 3 Charge Count; Inflict +1 Bleed Count" } ] }, {} ] }, { "level": 4, "name": "Rhino Ram", "desc": "[WhenUse] At 10+ Charge Count, Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count" }, { "desc": "[OnSucceedAttack] Spend 2 Charge Count; Inflict +1 Bleed Count" }, { "desc": "[OnSucceedAttack] Spend 3 Charge Count; Inflict +1 Bleed Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 Bleed Count" }, { "desc": "[OnSucceedAttack] Spend 2 Charge Count; Inflict +1 Bleed Count" }, { "desc": "[OnSucceedAttack] Spend 3 Charge Count; Inflict +1 Bleed Count" } ] }, {} ] } ] }, { "id": 1050604, "levelList": [ { "level": 1, "name": "Bioelectricity Induction", "desc": "[WhenUse] If attacked while shielded, gain +1 Charge Count (Max 10 per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Bioelectricity Induction", "desc": "[WhenUse] If attacked while shielded, gain +2 Charge Count (Max 10 per turn)", "coinlist": [ {} ] } ] }, { "id": 1090601, "levelList": [ { "level": 1, "name": "Careful Obstruction", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count" } ] } ] }, { "level": 2, "name": "Careful Obstruction", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] } ] }, { "level": 4, "name": "Careful Obstruction", "desc": "[WhenUse] Gain +2 Aggro to this Skill Slot next turn\n[DefeatDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] } ] } ] }, { "id": 1090602, "levelList": [ { "level": 1, "name": "Focused Defense", "desc": "[WhenUse] At 15+ Shield, gain +2 [Breath] Count", "coinlist": [ {} ] }, { "level": 2, "name": "Focused Defense", "desc": "[WhenUse] At 15+ Shield, gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] }, {} ] }, { "level": 4, "name": "Focused Defense", "desc": "[WhenUse] At 15+ Shield, gain +2 [Breath] Count\n[WhenUse] Gain +4 Aggro to this Skill Slot next turn\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] }, {} ] } ] }, { "id": 1090603, "levelList": [ { "level": 1, "name": "Subdue Threat", "desc": "At 15+ shield, Coin Power +1", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 1 Fragile next turn" } ] } ] }, { "level": 4, "name": "Subdue Threat", "desc": "At 15+ Shield, Coin Power +2", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 1 Fragile next turn" } ] } ] } ] }, { "id": 1090604, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Guard", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[WhenUse] Gain +5 Aggro to this Skill Slot next turn" } ] } ] } ] }, { "id": 1030501, "levelList": [ { "level": 1, "name": "Remise", "desc": "At 7+ Speed, Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[WinDuelAttackHead] Inflict 1 Bind next turn" } ] } ] }, { "level": 2, "name": "Remise", "desc": "At 7+ Speed, Coin Power +1\n[WinDuel] Gain 1 Haste next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[WinDuelAttackHead] Inflict 1 Bind next turn" } ] } ] }, { "level": 4, "name": "Remise", "desc": "At 7+ Speed, Coin Power +2\n[WinDuel] Gain 1 Haste next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[WinDuelAttack] Inflict 1 Bind next turn" } ] } ] } ] }, { "id": 1030502, "levelList": [ { "level": 1, "name": "Flèche", "desc": "[WhenUse] Gain 1 Haste next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bind next turn" } ] } ] }, { "level": 2, "name": "Flèche", "desc": "[WhenUse] Gain 2 Haste next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bind next turn" } ] } ] }, { "level": 4, "name": "Flèche", "desc": "[WhenUse] Gain 2 Haste next turn\n[WinDuel] Deal more damage based on Clash count (+5% per Clash count, Max 50%)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bind next turn" } ] } ] } ] }, { "id": 1030503, "levelList": [ { "level": 3, "name": "Salut!", "desc": "At 10+ Speed, Coin Power +2\n[WinDuel] Deal more damage based on Clash count (+5% per Clash count, Max 50%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [DuelDeclaration_DonQuixote]" } ] }, {} ] }, { "level": 4, "name": "Salut!", "desc": "At 10+ Speed, Coin Power +3\n[WinDuel] Deal more damage based on Clash count (+10% per Clash count, Max 100%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [DuelDeclaration_DonQuixote]" } ] }, { "coindescs": [ { "desc": "[EnemyKill] Heal 15 SP" } ] } ] } ] }, { "id": 1030504, "levelList": [ { "level": 1, "name": "Défensive", "desc": "[OnSucceedEvade] Target loses 3 SP", "coinlist": [ {} ] }, { "level": 4, "name": "Défensive", "desc": "[OnSucceedEvade] Target loses 3 SP", "coinlist": [ {} ] } ] }, { "id": 1070601, "levelList": [ { "level": 1, "name": "Intuition", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] } ] }, { "level": 2, "name": "Intuition", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Rupture" } ] } ] }, { "level": 4, "name": "Intuition", "desc": "If target has 6+ Rupture, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Rupture" }, { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Rupture" }, { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] } ] } ] }, { "id": 1070602, "levelList": [ { "level": 1, "name": "The Wrap-up", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Rupture Count" } ] } ] }, { "level": 2, "name": "The Wrap-up", "desc": "[WinDuel] Inflict +1 Rupture Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Defense Level Down next turn" }, { "desc": "[OnSucceedAttack] Inflict +2 Rupture Count" } ] } ] }, { "level": 4, "name": "The Wrap-up", "desc": "[WinDuel] Inflict +1 Rupture Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Defense Level Down next turn" }, { "desc": "[OnSucceedAttack] Inflict +2 Rupture Count" } ] } ] } ] }, { "id": 1070603, "levelList": [ { "level": 3, "name": "Forensics", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 Rupture Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" }, { "desc": "[EnemyKill] Inflict +2 Rupture Count against the enemy that has the least Rupture Count" } ] } ] }, { "level": 4, "name": "Forensics", "desc": "If target has 6+ Rupture, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 Rupture Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Rupture" }, { "desc": "[EnemyKill] Inflict +2 Rupture Count against the enemy that has the least Rupture Count" } ] } ] } ] }, { "id": 1070604, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1020601, "levelList": [ { "level": 1, "name": "Predictive Analysis", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] }, { "level": 2, "name": "Predictive Analysis", "desc": "If target has 3+ Rupture, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] }, { "level": 4, "name": "Predictive Analysis", "desc": "Coin Power +1 for every 3 [Burst] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] } ] }, { "id": 1020602, "levelList": [ { "level": 1, "name": "Dissect Target", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 [Burst]" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ Rupture, inflict [WeaknessAnalysis] next turn" } ] } ] }, { "level": 2, "name": "Dissect Target", "desc": "If target has 6+ Rupture, Coin Power +1\n[WinDuel] Inflict +3 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ Rupture, inflict [WeaknessAnalysis] next turn" } ] } ] }, { "level": 4, "name": "Dissect Target", "desc": "Coin Power +1 for every 6 [Burst] on target (max 2)\n[WinDuel] Inflict +3 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ Rupture, inflict [WeaknessAnalysis] next turn" } ] } ] } ] }, { "id": 1020603, "levelList": [ { "level": 3, "name": "Profiling", "desc": "Deal +10% damage for every 3 [Burst] on target (max 20%)", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Rupture" } ] }, { "coindescs": [ { "desc": "[EndSkill] If target is Staggered or defeated, gain 1 [Agility], 1 [SlashResultUp] next turn" } ] } ] }, { "level": 4, "name": "Profiling", "desc": "Deal +10% damage for every 3 [Burst] on target (max 50%)\n[WinDuel] Inflict +2 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] }, { "coindescs": [ { "desc": "[EndSkill] If target is Staggered or defeated, gain 1 [Agility], 1 [SlashResultUp] next turn" } ] } ] } ] }, { "id": 1020604, "levelList": [ { "level": 1, "name": "Let's Wrap It Up", "desc": "[WhenUse] Gain 1 [Agility] next turn (3 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Let's Wrap It Up", "desc": "[WhenUse] Gain 1 [Agility] next turn (3 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 999901, "levelList": [ { "level": 1, "name": "Heated Puncture", "desc": "Unobservable" } ] }, { "id": 999902, "levelList": [ { "level": 1, "name": "Scorching Incision", "desc": "Unobservable" } ] }, { "id": 999903, "levelList": [ { "level": 1, "name": "Following the Flow", "desc": "Unobservable" } ] }, { "id": 999904, "levelList": [ { "level": 1, "name": "I Shall Open the Path", "desc": "Unobservable" } ] }, { "id": 999905, "levelList": [ { "level": 1, "name": "Silence", "desc": "Unobservable" } ] }, { "id": 999906, "levelList": [ { "level": 1, "name": "?", "desc": "Unobservable" } ] }, { "id": 999907, "levelList": [ { "level": 1, "name": "?", "desc": "Unobservable" } ] }, { "id": 999908, "levelList": [ { "level": 1, "name": "?", "desc": "Unobservable" } ] }, { "id": 999909, "levelList": [ { "level": 1, "name": "?", "desc": "Unobservable" } ] } ] }