{ "dataList": [ { "id": 815101, "levelList": [ { "level": 1, "name": "Plunge In", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Combustion] and +2 [Combustion] Count" } ] } ] } ] }, { "id": 815102, "levelList": [ { "level": 1, "name": "Tail Whisk", "desc": "[WinDuel] If target has [Combustion], Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Combustion] and +2 [Combustion] Count" } ] } ] } ] }, { "id": 815103, "levelList": [ { "level": 1, "name": "Blow in Breath", "desc": "[WhenUse] If target has 5+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [CrimsonTakeDamageUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Combustion]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [CrimsonTakeDamageUp] next turn" } ] } ] } ] }, { "id": 815104, "levelList": [ { "level": 1, "name": "Counter", "desc": "[WhenUse] If target has 5+ [Combustion], Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [AttackDmgUp_Weak] next turn" } ] } ] } ] }, { "id": 815201, "levelList": [ { "level": 1, "name": "Leap In", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +2 [Sinking] Count" } ] } ] } ] }, { "id": 815202, "levelList": [ { "level": 1, "name": "Snap At", "desc": "[WinDuel] If target has [Sinking], Base Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking] and +3 [Sinking] Count" } ] } ] } ] }, { "id": 815203, "levelList": [ { "level": 1, "name": "Water Bomb", "desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [AzureTakeDamageUp] next turn" } ] } ] } ] }, { "id": 815204, "levelList": [ { "level": 1, "name": "Evade", "desc": "[OnSucceedEvade] Inflict 2 [Sinking]", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 815301, "levelList": [ { "level": 1, "name": "Draw of the Sword", "desc": "[WhenUse] Gain 2 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" } ] } ] } ] }, { "id": 815302, "levelList": [ { "level": 1, "name": "Paralyzer", "desc": "[WhenUse] Gain 2 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Gain 1 [AttackDmgUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 815303, "levelList": [ { "level": 1, "name": "Slay", "desc": "[WinDuel] Gain +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath] and +1 [Breath] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [SlashResistDown] next turn" } ] } ] } ] }, { "id": 815304, "levelList": [ { "level": 1, "name": "Overthrow", "desc": "[WinDuel] Gain +3 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath] and +1 [Breath] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [SlashDamageUp] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [SlashResistDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn" }, { "desc": "[OnSucceedAttackHead] Inflict +3 [Laceration] Count" } ] } ] } ] }, { "id": 815305, "levelList": [ { "level": 1, "name": "To Claim Their Bones", "desc": "[StartBattle] Gain 50 Shield\n[WhenUse] If the Shield isn't fully depleted, Clash Power +5", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [SlashResistDown]" } ] }, { "coindescs": [ { "desc": "+100% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 10 [Laceration] and +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If the Shield isn't fully depleted, divide [Grudge] value by Atk Weight and inflict it as fixed damage." } ] } ] } ] }, { "id": 815306, "levelList": [ { "level": 1, "name": "Evade", "desc": "[OnSucceedEvade] Gain 4 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 815307, "levelList": [ { "level": 1, "name": "Yield My Flesh", "desc": "Gain X [Grudge] next turn (X = Damage dealt by the Skill that activated the Counter Skill)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 815405, "levelList": [ { "level": 1, "name": "To Claim Their Bones", "desc": "[StartBattle] Gain 200 Shield\n[WhenUse] Gain +3 [Breath] Count\n[WhenUse] If the Shield isn't fully depleted, Clash Power +10", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [SlashResistDown]" } ] }, { "coindescs": [ { "desc": "+100% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 5 [Paralysis] next turn" }, { "desc": "[OnSucceedAttack] Inflict 10 [Laceration] and +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If the Shield isn't fully depleted, divide [Grudge] value by Atk Weight and inflict it as fixed damage." } ] } ] } ] }, { "id": 815408, "levelList": [ { "level": 1, "name": "Blade Dance", "desc": "[EnemyKill] Gain 3 [AttackUp] and 3 [DefenseUp] next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 815409, "levelList": [ { "level": 1, "name": "To Claim Their Bones", "desc": "[CantChangeTarget]\nPrioritizes the unit with the least HP\n[EnemyKill] Double the [Grudge] value.\n[EnemyKill] Heal HP equal to [Grudge] value", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal fixed damage equal to [Grudge] value." } ] } ] } ] } ] }