{ "dataList": [ { "id": 40003801, "levelList": [ { "level": 1, "name": "Rending Arts", "desc": "[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] At 3+ [Agility], Base Power +2\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 40003802, "levelList": [ { "level": 1, "name": "Acupuncture", "desc": "[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] At 3+ [Agility], Base Power +2\n[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[CriticalOnSucceedAttack] Gain 2 [Agility] next turn" } ] } ] } ] }, { "id": 40003803, "levelList": [ { "level": 1, "name": "Lucent Rippling Flame", "desc": "Deal +0.5% damage for every 1% missing HP on self (max 25%)\nDeal +25% damage on Critical Hit for every [Agility] on self (max 150%)\n[WhenUse] At 6+ ([Breath] on self + [Laceration] on target), Coin Power +1 (max 2)\n[WhenUse] At 5+ [WindBlade], convert into [SuperCoin]\n[WinDuel] Gain 5 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Breath] Count" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [WindBlade]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [WindBlade]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [WindBlade]" } ] } ] } ] }, { "id": 40003804, "levelList": [ { "level": 1, "name": "Even the Balance - Lucent Rippling Flame", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +0.5% damage for every 1% missing HP on self (max 25%)\nDeal +20% damage on Critical Hit for every [Agility] on self (max 100%)\n[EndSkill] Consume all [WindBlade] on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 5 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] At 5+ [Agility], Reuse this Coin (once per Skill)" } ] } ] } ] }, { "id": 40003805, "levelList": [ { "level": 1, "name": "To Claim Their Bones", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\nDeal +0.5% damage for every 1% missing HP on self (max 25%)\nDeal +10% damage on Critical Hit for every [Agility] on self (max 50%)\n[WhenUse] Base Power +1 for every 4 ([Breath] on self + [Laceration] on target) (max 4)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn" } ] } ] } ] }, { "id": 40003806, "levelList": [ { "level": 1, "name": "I'll Light the Path Forward", "desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [SupportProtect]\n[WhenUse] Gain 5 [Breath]\n[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 40003807, "levelList": [ { "level": 1, "name": "Observing the Stones on the Board", "desc": "[CanDuelGuard]\n[SupportProtect] Exclusive Skill\n[WhenUse] Gain 5 [Breath]\n[WhenUse] At more than 25 [Breath], consume 5 [Breath] to gain 3 [WindBlade]\n[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 40004001, "levelList": [ { "level": 1, "name": "Draw of the Sword", "desc": "[WhenUse] At 5+ [Breath], Coin Power +1\n[WhenUse] Gain +2 [Breath] Count\n[WinDuel] Gain 3 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 40004002, "levelList": [ { "level": 1, "name": "Acupuncture", "desc": "[WhenUse] At 7+ [Breath], Coin Power +1\n[WhenUse] Gain +3 [Breath] Count\n[WinDuel] Gain 2 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 4 [Breath]" } ] }, { "coindescs": [ { "desc": "Deal +20% damage on Critical Hit" } ] }, { "coindescs": [ { "desc": "Deal +40% damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" } ] } ] } ] }, { "id": 40004003, "levelList": [ { "level": 1, "name": "Overthrow", "desc": "[DuelCounter]\n[StartBattle] Gain 2 [SlashDamageUp] this turn and next turn\n[WhenUse] At 8+ [Breath], Coin Power +1\n[WhenUse] Gain +3 [Breath] Count\n[WinDuel] Gain 4 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 5 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] }, { "coindescs": [ { "desc": "Deal +80% damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 8 [Laceration]" } ] } ] } ] }, { "id": 40004004, "levelList": [ { "level": 1, "name": "Yield My Flesh", "desc": "Targets the Skill Slot that has the highest max Power\n[WhenUse] Until this Skill ends:\n- Take -2% damage from Attacks for every [Breath] on self (min -80%)\n- Clash Power -1 for every [Breath] on self (min -30)\n- Cannot be Staggered from taking damage\n[WinDuel] Gain 5 [Breath]\n[DefeatDuel] Use \"To Claim Their Bones\" after being hit\n[EndBattle] Cannot use \"Yield My Flesh\" until next turn", "coinlist": [ { "coindescs": [ { "desc": "Deal +150% damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 2 [SlashResistDown] next turn" }, { "desc": "[OnSucceedAttack] Inflict 4 [DefenseDown] next turn" } ] } ] } ] }, { "id": 40004005, "levelList": [ { "level": 1, "name": "To Claim Their Bones", "desc": "[WhenUse] At 10+ [Breath], Coin Power +1\n[WhenUse] Deal +40% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Parts)\n[WhenUse] Gain +4 [Breath] Count\n[EndSkill] Consume all [Breath] on self", "coinlist": [ { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Coin Power +2 for the final Coin (once per Coin)" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Coin Power +2 for the final Coin (once per Coin)" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Coin Power +2 for the final Coin (once per Coin)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 10 [Laceration] and +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn" } ] } ] } ] }, { "id": 40003901, "levelList": [ { "level": 1, "name": "YuRia Atelier - All-out Attack Mode, Mk. 17!", "desc": "Deal +50% damage for every type of negative effect on target (max 100%)\n[WhenUse] If target has 6+ [Vibration], Base Power +3", "flavor": "Special Handmade Golden Retriever-Exclusive Axe.", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Activate [Laceration] on target once. Target loses 1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 40003902, "levelList": [ { "level": 1, "name": "I'll Cover You! Get Behind Me!", "desc": "[CanDuelGuard]\n[SupportProtect] Exclusive Skill\n[WinDuel] Heal 4 SP for all allies (including this unit)\n- Heal 8 SP instead for LCD Units", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] } ] }