{ "dataList": [ { "id": 2050511, "levelList": [ { "level": 1, "name": "Regret", "abName": "Forsaken Murderer", "desc": "[BeforeAttack] Remove 1 random removable negative effect applied to self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count; Inflict (Wrath A-Reson. /3) additional [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] } ] }, { "level": 3, "name": "Regret", "abName": "Forsaken Murderer", "desc": "[BeforeAttack] Remove 1 random removable negative effect applied to self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count; Inflict (Wrath A-Reson. /3) additional [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nIf target does not have a Stagger Threshold upon [VibrationExplosion],\nDeal Wrath Damage by (6 + 2x(Wrath A-Reson.))% of the final Stagger Threshold raised" } ] } ] }, { "level": 4, "name": "Regret", "abName": "Forsaken Murderer", "desc": "[BeforeAttack] Remove 2 random removable negative effects applied to self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count; Inflict (Wrath A-Reson. /3) additional [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nIf target does not have a Stagger Threshold upon [VibrationExplosion],\nDeal Wrath Damage by (12 + 3x(Wrath A-Reson.))% of the final Stagger Threshold raised." } ] } ] } ] }, { "id": 2050521, "levelList": [ { "level": 1, "name": "Regret", "abName": "Forsaken Murderer", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] If this unit has a negative status effect, Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion].\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 30% of [Vibration] on target.\nReduce [Vibration] Count by 1" }, { "desc": "[EndSkill] Gain 3 [Binding] and 1 [HitResultUp] next turn." } ] } ] }, { "level": 3, "name": "Regret", "abName": "Forsaken Murderer", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] If this unit has a negative status effect, Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 40% of [Vibration] on target.\nIf target does not have a Stagger Threshold upon [VibrationExplosion],\nDeal Wrath Damage by (6 + 2x(Wrath A-Reson.))% of the final Stagger Threshold raised\nReduce [Vibration] Count by 1" }, { "desc": "[EndSkill] Gain 3 [Binding] and 1 [HitResultUp] next turn." } ] } ] }, { "level": 4, "name": "Regret", "abName": "Forsaken Murderer", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] If this unit has a negative status effect, Atk Weight +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 50% of [Vibration] on target.\nIf target does not have a Stagger Threshold upon [VibrationExplosion],\nDeal Wrath Damage by (12 + 3x(Wrath A-Reson.))% of the final Stagger Threshold raised\nReduce [Vibration] Count by 1" }, { "desc": "[EndSkill] Gain 3 [Binding] and 1 [HitResultUp] next turn." } ] } ] } ] }, { "id": 2050611, "levelList": [ { "level": 1, "name": "Electric Screaming", "abName": "Dreaming Electric Sheep", "desc": "[BeforeAttack] Gain +8 [Charge] Count\n[EndSkill] Apply +8 [Charge] Count to 1 other ally that has the least [Charge] Count\n- Number of affected allies grows by (highest Envy Reson. - 2) (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] }, { "level": 3, "name": "Electric Screaming", "abName": "Dreaming Electric Sheep", "desc": "[BeforeAttack] Gain +8 [Charge] Count\n[EndSkill] Apply +8 [Charge] Count to 1 other ally that has the least [Charge] Count\n- Number of affected allies grows by (highest Envy Reson. - 2) (max 4)\n- At 4+ (highest Envy Reson.), apply 1 [VioletDamageUp] to self and all affected allies", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] }, { "level": 4, "name": "Electric Screaming", "abName": "Dreaming Electric Sheep", "desc": "[BeforeAttack] Gain +12 [Charge] Count\n[EndSkill] Apply +8 [Charge] Count to 1 other ally that has the least [Charge] Count\n- Number of affected allies grows by (highest Envy Reson. - 2) (max 5)\n- At 4+ (highest Envy Reson.), apply 1 [VioletDamageUp] to self and all affected allies\n- At 6+ (highest Envy Reson.), apply 1 [VioletDamageUp] to self and all affected allies", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] } ] }, { "id": 2050621, "levelList": [ { "level": 1, "name": "Electric Screaming", "abName": "Dreaming Electric Sheep", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain Atk Weight equal to (highest Envy Reson. - 2) (max 2)\n[BeforeAttack] If this unit has 10+ [Charge] Count, spend up to 20 [Charge] Count; deal +2% damage for every [Charge] Count consumed (max 40%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] }, { "level": 3, "name": "Electric Screaming", "abName": "Dreaming Electric Sheep", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain Atk Weight equal to (highest Envy Reson. - 2) (max 3)\n[BeforeAttack] If this unit has 10+ [Charge] Count, spend up to 20 [Charge] Count; deal +2.5% damage for every [Charge] Count consumed (max 50%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] }, { "level": 4, "name": "Electric Screaming", "abName": "Dreaming Electric Sheep", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain Atk Weight equal to (highest Envy Reson. - 2) (max 3)\n[BeforeAttack] At 10+ [Charge] Count, apply the effects applied from 'On Hit' twice\n[BeforeAttack] If this unit has 10+ [Charge] Count, spend up to 20 [Charge] Count; deal +3% damage for every [Charge] Count consumed (max 60%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] } ] }, { "id": 2050711, "levelList": [ { "level": 1, "name": "Yearning - Mircalla", "abName": "Four-hundred Roses", "desc": "[EndSkill] For 3 turns, lose 10 SP at Turn End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Inflict +2 [RoseWedge] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [RoseWedge] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Activate [Laceration] on target once (target loses 1 [Laceration] Count)" } ] } ] }, { "level": 3, "name": "Yearning - Mircalla", "abName": "Four-hundred Roses", "desc": "If target has 6+ [Laceration], Coin Power +1\n[EndSkill] For 3 turns, lose 10 SP at Turn End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] At 4+ highest Reson., activate [Laceration] on target once (target loses 1 [Laceration] Count)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] At 4+ highest Reson., activate [Laceration] on target once (target loses 1 [Laceration] Count)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Inflict +2 [RoseWedge] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [RoseWedge] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Activate the target's [Laceration] (1 + (highest Reson./2)) times. (3 times max; target loses [Laceration] Count equal to the number of times it was activated)" } ] } ] }, { "level": 4, "name": "Yearning - Mircalla", "abName": "Four-hundred Roses", "desc": "Coin Power +1 for every 6 [Laceration] on target (max 2)\n[EndSkill] For 3 turns, lose 10 SP at Turn End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] At 4+ highest Reson., activate [Laceration] on target once (target loses 1 [Laceration] Count)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] At 4+ highest Reson., activate [Laceration] on target once (target loses 1 [Laceration] Count)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Inflict +2 [RoseWedge] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [RoseWedge] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Activate the target's [Laceration] (1 + (highest Reson./2)) times. (3 times max; target loses [Laceration] Count equal to the number of times it was activated)" }, { "desc": "[EnemyKill] When dealing excess damage past the enemy's remaining HP, deal the excess damage as fixed damage between all enemies. (min 1)" } ] } ] } ] }, { "id": 2050721, "levelList": [ { "level": 1, "name": "Yearning - Mircalla", "abName": "Four-hundred Roses", "desc": "[CantIdentify]\nTargets randomly\n[WhenUse] Consume up to 10% of this unit's max HP and deal (HP consumed / 2) damage to all enemies and allies\n- At less than 50% of this unit's max HP, inflict and activate 5 [Laceration] on all allies once instead (lose 1 [Laceration] Count). Heal HP equal to the amount of [Laceration] damage dealt to allies", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration] on self and the target" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration] on self and the target" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Inflict +2 [RoseWedge] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [RoseWedge] Count" }, { "desc": "- If target did not have [RoseWedge], inflict 4 additional [RoseWedge] Potency" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Activate [Laceration] on target once (target loses 1 [Laceration] Count)" } ] } ] }, { "level": 3, "name": "Yearning - Mircalla", "abName": "Four-hundred Roses", "desc": "[CantIdentify]\nTargets randomly\nAt 6+ ([Laceration] on self + [Laceration] on target), Coin Power +1\n[WhenUse] Consume up to 10% of this unit's max HP and deal (HP consumed / 2) damage to all enemies and allies\n- At less than 50% of this unit's max HP, inflict and activate 5 [Laceration] on all allies once instead (lose 1 [Laceration] Count). Heal HP equal to the amount of [Laceration] damage dealt to allies", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] on self and the target" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] on self and the target" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Inflict +2 [RoseWedge] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [RoseWedge] Count" }, { "desc": "- If target did not have [RoseWedge], inflict 4 additional [RoseWedge] Potency" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Activate the target's [Laceration] (1 + (highest Reson./2)) times. (3 times max; target loses [Laceration] Count equal to the number of times it was activated)" } ] } ] }, { "level": 4, "name": "Yearning - Mircalla", "abName": "Four-hundred Roses", "desc": "[CantIdentify]\nTargets randomly\nCoin Power +1 for every 6 ([Laceration] on self + [Laceration] on target) (max 3)\n[WhenUse] Consume up to 10% of this unit's max HP and deal (HP consumed / 2) damage to all enemies and allies\n- At less than 50% of this unit's max HP, inflict and activate 5 [Laceration] on all allies instead (lose 1 [Laceration] Count). Heal HP equal to the amount of [Laceration] damage dealt to allies", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] on self and the target" }, { "desc": "[OnSucceedAttack] Activate [Laceration] on self and the target once (both lose 1 [Laceration] Count)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] on self and the target" }, { "desc": "[OnSucceedAttack] Activate [Laceration] on self and the target once (both lose 1 [Laceration] Count)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Inflict +2 [RoseWedge] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [RoseWedge] Count" }, { "desc": "- If target did not have [RoseWedge], inflict 4 additional [RoseWedge] Potency" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Activate the target's [Laceration] (1 + (highest Reson./2)) times. (3 times max; target loses [Laceration] Count equal to the number of times it was activated)" }, { "desc": "[EnemyKill] When dealing excess damage past the enemy's remaining HP, deal the excess damage as fixed damage between all enemies. (min 1)" } ] } ] } ] }, { "id": 2050811, "levelList": [ { "level": 1, "name": "Crushbound Past", "abName": "Steam Transport Machine", "desc": "[EndSkill] For 3 turns, lose 10 SP at Turn End\n[EndSkill] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +(Sloth Reson. / 2) [Vibration] Count (max 3)" }, { "desc": "[OnSucceedAttack] If it's the main target, trigger [FusionVibration] into the target's current [Vibration] type" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnStartCoin] This Coin deals +1% damage for every [Vibration] on the main target (max 50%)" } ] }, { "coindescs": [ { "desc": "[OnStartCoin] This Coin deals +1% damage for every ([Vibration] + [Vibration] Count) on the main target (max 100%)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +100% or more, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2" } ] } ] }, { "level": 3, "name": "Crushbound Past", "abName": "Steam Transport Machine", "desc": "[BeforeAttack] If the main target has 30+ ([Vibration] + [Vibration] Count), gain +1 Atk Weight\n[EndSkill] For 3 turns, lose 10 SP at Turn End\n[EndSkill] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +(Sloth Reson. / 2) [Vibration] Count (max 3)" }, { "desc": "[OnSucceedAttack] If it's the main target, trigger [FusionVibration] into the target's current [Vibration] type" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnStartCoin] This Coin deals +1% damage for every [Vibration] on the main target (max 50%)" } ] }, { "coindescs": [ { "desc": "[OnStartCoin] This Coin deals +1% damage for every ([Vibration] + [Vibration] Count) on the main target (max 100%)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +100% or more, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2" } ] } ] }, { "level": 4, "name": "Crushbound Past", "abName": "Steam Transport Machine", "desc": "[BeforeAttack] If the main target has 30+ ([Vibration] + [Vibration] Count), gain +1 Atk Weight\n- At 100+, gain +3 Atk Weight instead\n[BeforeAttack] For every 2 highest Reson., inflict 1 [Vibration] against all targets this unit attacks (max 3)\n[EndSkill] For 3 turns, lose 10 SP at Turn End\n[EndSkill] Heal ([AccumulatedPastSinner] x 2)% HP\n[EndSkill] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +(Sloth Reson. / 2) [Vibration] Count (max 3)" }, { "desc": "[OnSucceedAttack] If it's the main target, trigger [FusionVibration] into the target's current [Vibration] type" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnStartCoin] This Coin deals +1% damage for every [Vibration] on the main target (max 50%)" } ] }, { "coindescs": [ { "desc": "[OnStartCoin] This Coin deals +1% damage for every ([Vibration] + [Vibration] Count) on the main target (max 100%)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +50% or more, trigger [VibrationExplosion] once." }, { "desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +100% or more, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2" } ] } ] } ] }, { "id": 2050821, "levelList": [ { "level": 1, "name": "Crushbound Past", "abName": "Steam Transport Machine", "desc": "[CantIdentify]\nTargets randomly\nDeal +10% damage for every highest Reson. (max 100%)\n- If the highest Reson. was a Sloth Reson., deal +20% damage for every highest Reson. instead (max 100%)\n[BeforeAttack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnStartCoin] This Coin deals +1% damage for every ([Vibration] + [Vibration] Count) on the main target (max 100%)" }, { "desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count " }, { "desc": "[OnSucceedAttack] Inflict +(Sloth Reson.) [Vibration] Count (max 6)" }, { "desc": "[OnSucceedAttack] If it's the main target, trigger [FusionVibration] into the target's current [Vibration] type" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2" }, { "desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +100% or more, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2" } ] } ] }, { "level": 3, "name": "Crushbound Past", "abName": "Steam Transport Machine", "desc": "[CantIdentify]\nTargets randomly\nDeal +10% damage for every highest Reson. (max 100%)\n- If the highest Reson. was a Sloth Reson., deal +20% damage for every highest Reson. instead (max 100%)\n[BeforeAttack] If the main target has 30+ ([Vibration] + [Vibration] Count), gain +2 Atk Weight\n[BeforeAttack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnStartCoin] This Coin deals +1% damage for every ([Vibration] + [Vibration] Count) on the main target (max 100%)" }, { "desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +(Sloth Reson.) [Vibration] Count (max 6)" }, { "desc": "[OnSucceedAttack] If it's the main target, trigger [FusionVibration] into the target's current [Vibration] type" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2" }, { "desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +100% or more, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2" } ] } ] }, { "level": 4, "name": "Crushbound Past", "abName": "Steam Transport Machine", "desc": "[CantIdentify]\nTargets randomly\nDeal +10% damage for every highest Reson. (max 100%)\n- If the highest Reson. was a Sloth Reson., deal +20% damage for every highest Reson. instead (max 100%)\n[BeforeAttack] If the main target has 30+ ([Vibration] + [Vibration] Count), gain +2 Atk Weight\n[BeforeAttack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage\n[EndSkill] Heal ([AccumulatedPastSinner] x 3)% HP", "coinlist": [ { "coindescs": [ { "desc": "[OnStartCoin] This Coin deals +2% damage for every ([Vibration] on the main target + [Vibration] Count on the main target) (max 100%)" }, { "desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +(Sloth Reson.) [Vibration] Count (max 6)" }, { "desc": "[OnSucceedAttack] If it's the main target, trigger [FusionVibration] into the target's current [Vibration] type" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2" }, { "desc": "[OnSucceedAttack] If this Coin's effects raised the damage dealt by +100% or more, trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2" } ] } ] } ] }, { "id": 2050911, "levelList": [ { "level": 1, "name": "Shadow-vested Bladesinger [着影揮刀]", "abName": "Geseundae", "desc": "When used for the first time in an Encounter, consume 15 less SP\n- If Blade Lineage Mentor Meursault used this Skill, also consume 1 fewer Wrath, Pride, and Envy E.G.O resources\n\nClash Power +1 and deal +6% damage for every 4 [Breath] on self (max 4, max 12% respectively)\n\nIf this unit gained [AlcoholKimPersonal] during this Encounter, deal +60% damage against the main target\n- Blade Lineage Mentor Meursault deals +120% damage against the main target instead\n\n[BeforeAttack] Gain +(highest Reson. / 2) Atk Weight (max 2, rounded down)\n[BeforeAttack] (3 + highest Reson.) allies with the earliest Deployment orders gain +4 [Breath] Count\n[EndSkill] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP\n[EndSkill] Gain 4 [AlcoholKimPersonal] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] }, { "level": 3, "name": "Shadow-vested Bladesinger [着影揮刀]", "abName": "Geseundae", "desc": "When used for the first time in an Encounter, consume 15 less SP\n- If Blade Lineage Mentor Meursault used this Skill, also consume 1 fewer Wrath, Pride, and Envy E.G.O resources\n\nClash Power +1 and deal +6% damage for every 4 [Breath] on self (max 6, max 24% respectively)\n\nIf this unit gained [AlcoholKimPersonal] during this Encounter, deal +80% damage against the main target\n- Blade Lineage Mentor Meursault deals +160% damage against the main target instead\n\n[BeforeAttack] Gain +(highest Reson. / 2) Atk Weight (max 2, rounded down)\n[BeforeAttack] (3 + highest Reson.) allies with the earliest Deployment orders gain +4 [Breath] Count\n[EndSkill] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP\n[EndSkill] Gain 4 [AlcoholKimPersonal] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Shadow-vested Bladesinger [着影揮刀]", "abName": "Geseundae", "desc": "When used for the first time in an Encounter, consume 15 less SP\n- If Blade Lineage Mentor Meursault used this Skill, also consume 1 fewer Wrath, Pride, and Envy E.G.O resources\n\nClash Power +1 and deal +6% damage for every 4 [Breath] on self (max 8, max 30% respectively)\n\nIf this unit gained [AlcoholKimPersonal] during this Encounter, deal +100% damage against the main target\n- Blade Lineage Mentor Meursault deals +200% damage against the main target instead\n\n[BeforeAttack] Gain +(highest Reson. / 2) Atk Weight (max 2, rounded down)\n[BeforeAttack] (3 + highest Reson.) allies with the earliest Deployment orders gain +4 [Breath] Count\n[EndSkill] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP\n[EndSkill] Gain 4 [AlcoholKimPersonal] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 2050921, "levelList": [ { "level": 1, "name": "Shadow-vested Bladesinger [着影揮刀]", "abName": "Geseundae", "desc": "[CantIdentify]\nTargets randomly\n\nClash Power +2 and deal +6% damage for every 4 [Breath] on self (max 8, max 12% respectively)\n\nIf this unit gained [AlcoholKimPersonal] during this Encounter, deal +60% damage against the main target\n- Blade Lineage Mentor Meursault deals +120% damage against the main target\n\n[BeforeAttack] Base Power -2 for every Cracked Coin (max -8)\n[BeforeAttack] All enemies and allies gain +4 [Breath] Count, 1 [SlashDamageUp] and 1 [SlashTakeDamageUp]\n\n[EndSkill] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP\n[EndSkill] Gain 4 [AlcoholKimPersonal] next turn", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] }, { "level": 3, "name": "Shadow-vested Bladesinger [着影揮刀]", "abName": "Geseundae", "desc": "[CantIdentify]\nTargets randomly\n\nClash Power +2 and deal +6% damage for every 4 [Breath] on self (max 12, max 24% respectively)\n\nIf this unit gained [AlcoholKimPersonal] during this Encounter, deal +80% damage against the main target\n- Blade Lineage Mentor Meursault deals +160% damage against the main target\n\n[BeforeAttack] Base Power -2 for every Cracked Coin (max -8)\n[BeforeAttack] All enemies and allies gain +4 [Breath] Count, 1 [SlashDamageUp] and 1 [SlashTakeDamageUp]\n\n[EndSkill] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP\n[EndSkill] Gain 4 [AlcoholKimPersonal] next turn", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Shadow-vested Bladesinger [着影揮刀]", "abName": "Geseundae", "desc": "[CantIdentify]\nTargets randomly\n\nClash Power +2 and deal +6% damage for every 4 [Breath] on self (max 16, max 30% respectively)\n\nIf this unit gained [AlcoholKimPersonal] during this Encounter, deal +100% damage against the main target\n- Blade Lineage Mentor Meursault deals +200% damage against the main target\n\n[BeforeAttack] Base Power -2 for every Cracked Coin (max -8)\n[BeforeAttack] All enemies and allies gain +4 [Breath] Count, 1 [SlashDamageUp] and 1 [SlashTakeDamageUp]\n\n[EndSkill] 4 other allied Blade Lineage Identities that have the lowest SP heal 10 SP\n[EndSkill] Gain 4 [AlcoholKimPersonal] next turn", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[CriticalOnSucceedAttack] The final Coin gains Final Power +2 (once per Coin)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] } ] }