{ "dataList": [ { "id": 2060411, "levelList": [ { "level": 1, "name": "Soda", "abName": "Wellcheers", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[EndSkillHead] Heal 2 allies with the lowest HP percentages for 10 HP" }, { "desc": "[EndSkillTail] Heal 10 SP for 2 allies with the least SP" } ] } ] }, { "level": 3, "name": "Soda", "abName": "Wellcheers", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[EndSkillHead] Heal 2 allies with the lowest HP percentages for 12 HP" }, { "desc": "[EndSkillTail] Heal 12 SP for 2 allies with the least SP" }, { "desc": "[CriticalEndSkill] Heal the ally with the lowest HP percentage for 6 HP; Heal the ally with the least SP for 6 SP" } ] } ] }, { "level": 4, "name": "Soda", "abName": "Wellcheers", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[EndSkillHead] Heal 2 allies with the lowest HP percentages for 15 HP" }, { "desc": "[EndSkillTail] Heal 15 SP for 2 allies with the least SP" }, { "desc": "[CriticalEndSkill] Heal the ally with the lowest HP percentage for 8 HP; Heal the ally with the least SP for 8 SP" } ] } ] } ] }, { "id": 2060421, "levelList": [ { "level": 1, "name": "Soda", "abName": "Wellcheers", "desc": "[CantIdentify] Targets the unit with the least HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bind next turn" }, { "desc": "[OnSucceedAttack] Inflict 3 Tremor" } ] } ] }, { "level": 3, "name": "Soda", "abName": "Wellcheers", "desc": "[CantIdentify] Targets the unit with the least HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Bind next turn" }, { "desc": "[OnSucceedAttack] Inflict 4 Tremor" } ] } ] }, { "level": 4, "name": "Soda", "abName": "Wellcheers", "desc": "[CantIdentify] Targets the unit with the least HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bind next turn" }, { "desc": "[OnSucceedAttack] Inflict 5 Tremor" } ] } ] } ] }, { "id": 2060511, "levelList": [ { "level": 1, "name": "Effervescent Corrosion", "abName": "Ambling Pearl", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Rupture by (Gluttony Reson. /2)" }, { "desc": "[OnSucceedAttack] Inflict 2 Bind next turn" } ] } ] }, { "level": 3, "name": "Effervescent Corrosion", "abName": "Ambling Pearl", "desc": "[BeforeAttack] At 50%- HP, Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Rupture by (Gluttony Reson. /2)" }, { "desc": "[OnSucceedAttackHead] Inflict 2 Gluttony Fragility next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 Bind next turn" } ] } ] }, { "level": 4, "name": "Effervescent Corrosion", "abName": "Ambling Pearl", "desc": "[BeforeAttack] At 50%- HP, Atk Weight +1;\nAt 25%- HP, gain an additional Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Rupture by (Gluttony Reson. /2)" }, { "desc": "[OnSucceedAttack] Inflict 2 Gluttony Fragility next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 Bind next turn" } ] } ] } ] }, { "id": 2060521, "levelList": [ { "level": 1, "name": "Effervescent Corrosion", "abName": "Ambling Pearl", "desc": "[CantIdentify]\nTargets the unit with the least HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Rupture Count by (Gluttony Reson. /3)" }, { "desc": "[OnSucceedAttack] Heal 20% of damage dealt" }, { "desc": "[OnSucceedAttack] Inflict 2 Bind next turn" } ] } ] }, { "level": 3, "name": "Effervescent Corrosion", "abName": "Ambling Pearl", "desc": "[CantIdentify]\nTarget the unit with the least HP\n[BeforeAttack] At 50%- HP, Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Rupture Count by (Gluttony Reson. /3)" }, { "desc": "[OnSucceedAttack] Heal 30% of damage dealt" }, { "desc": "[OnSucceedAttack] Inflict 2 Bind next turn" } ] } ] }, { "level": 4, "name": "Effervescent Corrosion", "abName": "Ambling Pearl", "desc": "[CantIdentify]\nTarget the unit with the least HP\n[BeforeAttack] At 50%- HP, Atk Weight +1\nAt 25%- HP, additional Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Rupture Count by (Gluttony Reson. /3)" }, { "desc": "[OnSucceedAttack] Heal 50% of damage dealt" }, { "desc": "[OnSucceedAttack] Inflict 2 Bind next turn" } ] } ] } ] }, { "id": 2060611, "levelList": [ { "level": 1, "name": "Cavernous Wailing", "abName": "Blubbering Toad", "desc": "If target has [Vibration], deal +(([Vibration] on target + [Vibration] Count on target)/2)% damage (max 20%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 3, "name": "Cavernous Wailing", "abName": "Blubbering Toad", "desc": "If target has [Vibration], deal +(([Vibration] on target + [Vibration] Count on target)/2)% damage (max 25%)\n- At 4+ highest Reson., deal +(5 + ([Vibration] on target + [Vibration] Count on target)/2)% damage instead (max 35%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationEcho]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Cavernous Wailing", "abName": "Blubbering Toad", "desc": "If target has [Vibration], deal +(5 + ([Vibration] on target + [Vibration] Count on target)/2)% damage (max 30%)\n- At 4+ highest Reson., deal +(7.5 + ([Vibration] on target + [Vibration] Count on target)/1.5)% damage instead (max 40%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +3 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationEcho]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 2060621, "levelList": [ { "level": 1, "name": "Cavernous Wailing", "abName": "Blubbering Toad", "desc": "[CantIdentify]\nTargets randomly\nIf target has [Vibration], deal +(([Vibration] on target + [Vibration] Count on target)/2)% damage (max 25%)\n- At 4+ highest Reson., raise the above cap to (max 35%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +3 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 3, "name": "Cavernous Wailing", "abName": "Blubbering Toad", "desc": "[CantIdentify]\nTargets randomly\nIf target has [Vibration], deal +(([Vibration] on target + [Vibration] Count on target)/2)% damage (max 30%)\n- At 4+ highest Reson., deal +(5 + ([Vibration] on target + [Vibration] Count on target)/2)% damage instead (max 40%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +3 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationEcho]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Cavernous Wailing", "abName": "Blubbering Toad", "desc": "[CantIdentify]\nTargets randomly\nIf target has [Vibration], deal +(5 + ([Vibration] on target + [Vibration] Count on target)/2)% damage (max 40%)\n- At 4+ highest Reson., deal +(7.5 + ([Vibration] on target + [Vibration] Count on target)/1.5)% damage instead (max 50%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Vibration] and +6 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationEcho]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 2060711, "levelList": [ { "level": 1, "name": "Lasso", "abName": "Rose Hunter", "desc": "Coin Power +1 for every 7 [Burst] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Snare]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count for every 2 Gluttony Reson. (max 3)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 3, "name": "Lasso", "abName": "Rose Hunter", "desc": "If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1\nCoin Power +1 for every 7 [Burst] on target (max 2)\n[BeforeAttack] Gain 2 [Agility] next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Snare]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count for every 2 Gluttony Reson. (max 3)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Randomly inflict [Laceration] equal to (this unit's Speed/2) between the targets (max 3)" }, { "desc": "[OnSucceedAttack] Randomly inflict [Burst] equal to (this unit's Speed/2) between the targets (max 3)" } ] } ] }, { "level": 4, "name": "Lasso", "abName": "Rose Hunter", "desc": "If the sum of this unit and the target's Speed is 6 or greater, Coin Power +1\nCoin Power +1 for every 7 [Burst] on target (max 2)\n[BeforeAttack] Gain 2 [Agility] next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Snare]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [TakeHpHealReduce] next turn" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count for every 2 Gluttony Reson. (max 3)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Randomly inflict [Laceration] equal to this unit's Speed between the targets (max 7)" }, { "desc": "[OnSucceedAttack] Randomly inflict [Burst] equal to this unit's Speed between the targets (max 7)" } ] } ] } ] }, { "id": 2060721, "levelList": [ { "level": 1, "name": "Lasso", "abName": "Rose Hunter", "desc": "[CantIdentify]\nTargets randomly\nCoin Power +1 for every 7 [Burst] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Snare]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal +1% damage for every [Laceration] on target (Max 20%)" }, { "desc": "[OnSucceedAttack] Deal +1% damage for every [Burst] on target (Max 20%)" } ] } ] }, { "level": 3, "name": "Lasso", "abName": "Rose Hunter", "desc": "[CantIdentify]\nTargets randomly\nIf the sum of this unit and the target's Speed is 6 or greater, Coin Power +1\nCoin Power +1 for every 7 [Burst] on target (max 2)\n[BeforeAttack] Gain 2 [Agility] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Snare]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal +1% damage for every [Laceration] on target (max 30%)" }, { "desc": "[OnSucceedAttack] Deal +1% damage for every [Burst] on target (max 30%)" } ] } ] }, { "level": 4, "name": "Lasso", "abName": "Rose Hunter", "desc": "[CantIdentify]\nTargets randomly\nIf the sum of this unit and the target's Speed is 6 or greater, Coin Power +1\nCoin Power +1 for every 7 [Burst] on target (max 2)\n[BeforeAttack] Gain 2 [Agility] next turn\n[BeforeAttack] At 4+ Gluttony or Lust Reson., gain +1 Atk Weight", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Snare]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [TakeHpHealReduce] next turn" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal +1% damage for every [Laceration] on target (max 30%)" }, { "desc": "[OnSucceedAttack] Deal +1% damage for every [Burst] on target (max 30%)" } ] } ] } ] }, { "id": 2060811, "levelList": [ { "level": 1, "name": "Tears of the Tarnished Blood - Inception [始]", "abName": "Yinglong", "desc": "[CantDuel]\nIgnores the target's Defense Skill\nThis Skill does not hit an enemy\n[EndSkill] Gain [DragonLance]", "coinlist": [ { "coindescs": [ { "desc": "This unit takes fixed damage by this Skill's Final Power\n- This damage does not Stagger or reduce this unit's HP below 1" } ] } ] }, { "level": 3, "name": "Tears of the Tarnished Blood - Inception [始]", "abName": "Yinglong", "desc": "[CantDuel]\nIgnores the target's Defense Skill\nThis Skill does not hit an enemy\n[EndSkill] Gain [DragonLance]", "coinlist": [ { "coindescs": [ { "desc": "This unit takes fixed damage by this Skill's Final Power\n- This damage does not Stagger or reduce this unit's HP below 1" } ] } ] }, { "level": 4, "name": "Tears of the Tarnished Blood - Inception [始]", "abName": "Yinglong", "desc": "[CantDuel]\nIgnores the target's Defense Skill\nThis Skill does not hit an enemy\n[EndSkill] Gain [DragonLance]", "coinlist": [ { "coindescs": [ { "desc": "This unit takes fixed damage by this Skill's Final Power\n- This damage does not Stagger or reduce this unit's HP below 1" } ] } ] } ] }, { "id": 2060812, "levelList": [ { "level": 1, "name": "Tears of the Tarnished Blood - The End [終]", "abName": "Yinglong", "desc": "This Skill does not consume E.G.O Resources\n[CantDuel]\nDeal +2% damage for every [DragonLance] on self (max 6%)\nDeal +4% damage for every [CondensedBlood] on self (max 20%)\n[WhenUse] If main target has 5+ [Burst], Coin Power +1\n[WhenUse] At 3+ [CondensedBlood], Atk Weight +1 and Base Power +1\n[EndSkill] Remove [DragonLance] and [CondensedBlood] from self, then dies", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] }, { "level": 3, "name": "Tears of the Tarnished Blood - The End [終]", "abName": "Yinglong", "desc": "This Skill does not consume E.G.O Resources\n[CantDuel]\nDeal +3% damage for every [DragonLance] on self (max 9%)\nDeal +6% damage for every [CondensedBlood] on self (max 30%)\n[WhenUse] Coin Power +1 for every 5 [Burst] on main target (max 2)\n[WhenUse] At 3+ [CondensedBlood], Atk Weight +1 and Base Power +1\n- At 4+ [CondensedBlood], Atk Weight +2 and Base Power +2 instead\n[EndSkill] Remove [DragonLance] and [CondensedBlood] from self, then dies", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] }, { "level": 4, "name": "Tears of the Tarnished Blood - The End [終]", "abName": "Yinglong", "desc": "This Skill does not consume E.G.O Resources\n[CantDuel]\nDeal +3% damage for every [DragonLance] on self (max 9%)\nDeal +6% damage for every [CondensedBlood] on self (max 30%)\n[WhenUse] Coin Power +1 for every 5 [Burst] on main target (max 3)\n[WhenUse] At 3+ [CondensedBlood], Atk Weight +1 and Base Power +1\n- At 4+ [CondensedBlood], Atk Weight +2 and Base Power +2 instead\n- At 5+ [CondensedBlood], Atk Weight +3 and Base Power +3 instead\n[EndSkill] Remove [DragonLance] and [CondensedBlood] from self, then dies", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] } ] }, { "id": 2060821, "levelList": [ { "level": 1, "name": "Tears of the Tarnished Blood - Inception [始]", "abName": "Yinglong", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 4+ highest Reson., Atk Weight +1\n[BeforeAttack] -2 Base Power for every Cracked Coin (max -8)\n[EndSkill] Gain [DragonLance]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 3, "name": "Tears of the Tarnished Blood - Inception [始]", "abName": "Yinglong", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 4+ highest Reson., Atk Weight +1\n[BeforeAttack] -2 Base Power for every Cracked Coin (max -8)\n[EndSkill] Gain [DragonLance]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "Tears of the Tarnished Blood - Inception [始]", "abName": "Yinglong", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 4+ highest Reson., Atk Weight +1\n- At 6+ highest Reson., Atk Weight +2 instead\n[BeforeAttack] -2 Base Power for every Cracked Coin (max -8)\n[EndSkill] Gain [DragonLance]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] } ] }, { "id": 2060911, "levelList": [ { "level": 1, "name": "To Remain Oneself [宁作吾]", "abName": "Ling", "desc": "[WhenUse] Gain 2 [Breath]\n[BeforeAttack] At 5+ ([Breath] Potency + [Breath] Count), Final Power +1\n[BeforeAttack] If this unit has [Cianjing], deal +15% damage\n[BeforeAttack] If this unit has [SeniorCianjing], deal +27% damage\n[EndSkill] Gain 5 [Cianjing]\n- If this unit has [Cianjing] or [SeniorCianjing], consume all of it and gain 5 [SeniorCianjing]", "coinlist": [ {}, { "coindescs": [ { "desc": "If this unit has [Cianjing], deal +([Breath] Potency / 2)% damage on Critical Hit (max 15%)" }, { "desc": "If this unit has [SeniorCianjing], deal +(([Breath] Potency + [Breath] Count) / 2)% damage on Critical Hit (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 3, "name": "To Remain Oneself [宁作吾]", "abName": "Ling", "desc": "[WhenUse] Gain 3 [Breath]\n[BeforeAttack] Final Power +1 for every 5 ([Breath] Potency + [Breath] Count) (max 2)\n[BeforeAttack] If this unit has [Cianjing], gain +1 Atk Weight and deal +15% damage\n[BeforeAttack] If this unit has [SeniorCianjing], gain +2 Atk Weight and deal +27% damage\n[EndSkill] Gain 5 [Cianjing]\n- If this unit has [Cianjing] or [SeniorCianjing], consume all of it and gain 5 [SeniorCianjing]", "coinlist": [ {}, { "coindescs": [ { "desc": "If this unit has [Cianjing], deal +([Breath] Potency / 2)% damage on Critical Hit (max 20%)" }, { "desc": "If this unit has [SeniorCianjing], deal +(([Breath] Potency + [Breath] Count) / 2)% damage on Critical Hit (max 40%)" }, { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 4, "name": "To Remain Oneself [宁作吾]", "abName": "Ling", "desc": "[WhenUse] Gain 4 [Breath]\n[BeforeAttack] Final Power +1 for every 5 ([Breath] Potency + [Breath] Count) (max 3)\n[BeforeAttack] If this unit does not have [Cianjing] or [SeniorCianjing], recuperate half of E.G.O resources and SP consumed by this Skill (rounded down; this effect applies to Corrosion Skill as well if it activated due to the \"To Corrode\" probability when using the Awakening Skill)\n[BeforeAttack] If this unit has [Cianjing], gain +1 Atk Weight and deal +25% damage\n[BeforeAttack] If this unit has [SeniorCianjing], gain +2 Atk Weight and deal +45% damage\n[EndSkill] Gain 5 [Cianjing]\n- If this unit has [Cianjing] or [SeniorCianjing], consume all of it and gain 5 [SeniorCianjing]", "coinlist": [ {}, { "coindescs": [ { "desc": "If this unit has [Cianjing], deal +([Breath] Potency)% damage on Critical Hit (max 20%)" }, { "desc": "If this unit has [SeniorCianjing], deal +([Breath] Potency + [Breath] Count)% damage on Critical Hit (max 40%)" }, { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] } ] } ] }, { "id": 2060921, "levelList": [ { "level": 1, "name": "To Remain Oneself [宁作吾]", "abName": "Ling", "desc": "[CantIdentify]\nTargets randomly\n[WhenUse] Gain 2 [Breath] and +2 [Breath] Count\n[BeforeAttack] If this unit has [Cianjing] or [SeniorCianjing], Coin Power +1\n[EndSkill] Gain 5 [Cianjing]\n- If this unit has [Cianjing] or [SeniorCianjing], consume all of it and gain 5 [SeniorCianjing]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Deal Pride damage by 10% of the damage dealt (max 10)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Deal Pride damage by 15% of the damage dealt (max 15)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "If this unit has [Cianjing], deal +([Breath] Potency / 2)% damage on Critical Hit (max 20%)" }, { "desc": "If this unit has [SeniorCianjing], deal +(([Breath] Potency + [Breath] Count) / 2)% damage on Critical Hit (max 40%)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Deal Pride damage by 25% of the damage dealt (max 25)" } ] } ] }, { "level": 3, "name": "To Remain Oneself [宁作吾]", "abName": "Ling", "desc": "[CantIdentify]\nTargets randomly\n[WhenUse] Gain 3 [Breath] and +3 [Breath] Count\n[BeforeAttack] If this unit has [Cianjing] or [SeniorCianjing], gain +1 Atk Weight, Base Power +1, and Coin Power +1\n[EndSkill] Gain 5 [Cianjing]\n- If this unit has [Cianjing] or [SeniorCianjing], consume all of it and gain 5 [SeniorCianjing]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Deal Pride damage by 10% of the damage dealt (max 10)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Deal Pride damage by 15% of the damage dealt (max 15)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "If this unit has [Cianjing], deal +([Breath] Potency / 2)% damage on Critical Hit (max 30%)" }, { "desc": "If this unit has [SeniorCianjing], deal +(([Breath] Potency + [Breath] Count) / 2)% damage on Critical Hit (max 60%)" }, { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Deal Pride damage by 25% of the damage dealt (max 25)" } ] } ] }, { "level": 4, "name": "To Remain Oneself [宁作吾]", "abName": "Ling", "desc": "[CantIdentify]\nTargets randomly\n[WhenUse] Gain 4 [Breath] and +4 [Breath] Count\n[BeforeAttack] If this unit has [Cianjing] or [SeniorCianjing], gain +2 Atk Weight, Base Power +2, and Coin Power +2\n[EndSkill] Gain 5 [Cianjing]\n- If this unit has [Cianjing] or [SeniorCianjing], consume all of it and gain 5 [SeniorCianjing]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Deal Pride damage by 10% of the damage dealt (max 10)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Deal Pride damage by 15% of the damage dealt (max 15)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "If this unit has [Cianjing], deal +([Breath] Potency)% damage on Critical Hit (max 30%)" }, { "desc": "If this unit has [SeniorCianjing], deal +([Breath] Potency + [Breath] Count)% damage on Critical Hit (max 60%)" }, { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Deal Pride damage by 25% of the damage dealt (max 25)" } ] } ] } ] } ] }