{
"dataList": [
{
"id": 2080511,
"levelList": [
{
"level": 1,
"name": "Blind Obsession",
"abName": "Dream-Devouring Siltcurrent",
"desc": "[EndSkill] Heal 15 SP for 4 allies with the least SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +3 Charge Count"
},
{
"desc": "[OnSucceedAttack] Give +1 Poise Count to 1 random ally"
}
]
}
]
},
{
"level": 3,
"name": "Blind Obsession",
"abName": "Dream-Devouring Siltcurrent",
"desc": "[EndSkill] Heal 20 SP for 4 allies with the least SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +4 Charge Count"
},
{
"desc": "[OnSucceedAttack] Give +1 Poise Count to 1 random ally"
},
{
"desc": "[EndSkillHead] Apply 1 [PenetrateResultUp] and 1 [AttackDmgUp] to 4 allies with the highest SP"
}
]
}
]
},
{
"level": 4,
"name": "Blind Obsession",
"abName": "Dream-Devouring Siltcurrent",
"desc": "[EndSkill] Heal 25 SP for 4 allies with the least SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +6 Charge Count"
},
{
"desc": "[OnSucceedAttack] Give +2 Poise Count to 1 random ally"
},
{
"desc": "[EndSkill] Apply 2 [PenetrateResultUp] and 2 [AttackDmgUp] to 4 allies with the highest SP"
}
]
}
]
}
]
},
{
"id": 2080521,
"levelList": [
{
"level": 1,
"name": "Blind Obsession",
"abName": "Dream-Devouring Siltcurrent",
"desc": "[CantIdentify]\nTargets randomly",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Poise and +1 Poise Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Pride Fragility this turn and next turn"
}
]
}
]
},
{
"level": 3,
"name": "Blind Obsession",
"abName": "Dream-Devouring Siltcurrent",
"desc": "[CantIdentify]\nTargets randomly",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Heal 3% of Max HP on self"
},
{
"desc": "[OnSucceedAttack] Gain 1 Poise and +1 Poise Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Pride Fragility this turn and next turn"
},
{
"desc": "[EndSkillTail] Apply 2 Damage Up this turn and next turn to 4 allies with the least SP"
}
]
}
]
},
{
"level": 4,
"name": "Blind Obsession",
"abName": "Dream-Devouring Siltcurrent",
"desc": "[CantIdentify]\nTargets randomly",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 3% of Max HP on self"
},
{
"desc": "[OnSucceedAttack] Gain 1 Poise and +1 Poise Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Pride Fragility this turn and next turn"
},
{
"desc": "[EndSkill] Apply 2 Damage Up this turn and next turn to 4 allies with the least SP"
}
]
}
]
}
]
},
{
"id": 2080611,
"levelList": [
{
"level": 1,
"name": "Wingbeat",
"abName": "Fairy Festival",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 15% of Max HP on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Lose 1~2 SP"
},
{
"desc": "[OnSucceedAttackHead] Reuse this Coin (5 times per Skill)"
},
{
"desc": "[OnSucceedAttack] Heal self by 4~8% of damage dealt"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [ShamrockTakeDamageUp]"
},
{
"desc": "[OnSucceedAttack] Inflict 1~3 [Laceration]"
}
]
}
]
},
{
"level": 3,
"name": "Wingbeat",
"abName": "Fairy Festival",
"desc": "If this Skill's healing exceeds this unit's max HP, redirect the excess healing to 1 ally with the least HP percentage instead",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal of Max HP on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Lose 1~2 SP"
},
{
"desc": "[OnSucceedAttackHead] Reuse this Coin (5 times per Skill)"
},
{
"desc": "[OnSucceedAttack] Heal self by % of damage dealt"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [ShamrockTakeDamageUp]"
},
{
"desc": "[OnSucceedAttack] Inflict 1~3 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Wingbeat",
"abName": "Fairy Festival",
"desc": "If this Skill's healing exceeds this unit's max HP, redirect the excess healing to 1 ally with the least HP percentage instead",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal % of Max HP on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Lose 1~2 SP"
},
{
"desc": "[OnSucceedAttackHead] Reuse this Coin (5 times per Skill)"
},
{
"desc": "[OnSucceedAttack] Heal self by % of damage dealt"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [ShamrockTakeDamageUp]"
},
{
"desc": "[OnSucceedAttack] Inflict 1~ [Laceration]"
}
]
}
]
}
]
},
{
"id": 2080621,
"levelList": [
{
"level": 1,
"name": "Wingbeat",
"abName": "Fairy Festival",
"desc": "[CantIdentify]\nTargets the unit with the least Core HP\n[BeforeAttack] Deal 5% HP damage to at most 5 random other allies\n- Heal HP on self equal to the damage dealt to allies.\n- If this unit dealt damage to an ally, gain 2 [Enhancement] this turn, and gain 2 [Agility] next turn.\n(Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Heal self by 10% of damage dealt"
},
{
"desc": "[OnSucceedAttackTail] Inflict 1~4 [Laceration]"
}
]
}
]
},
{
"level": 3,
"name": "Wingbeat",
"abName": "Fairy Festival",
"desc": "[CantIdentify]\nTargets the unit with the least Core HP\n\n[BeforeAttack] Deal 5% HP damage to at most 5 random other allies\n- Heal HP on self equal to the damage dealt to allies.\n- If this unit dealt damage to an ally, gain 2 [Enhancement] this turn, and gain 2 [Agility] next turn.\n(Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Heal self by % of damage dealt"
},
{
"desc": "[OnSucceedAttackTail] Inflict [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Wingbeat",
"abName": "Fairy Festival",
"desc": "[CantIdentify]\nTargets the unit with the least Core HP\n[BeforeAttack] Gain (# of highest Reson. -2) Atk Weight (max )\n[BeforeAttack] Deal 5% HP damage to at most 5 random other allies\n- Heal HP on self equal to the damage dealt to allies.\n- If this unit dealt damage to an ally, gain 2 [Enhancement] this turn, and gain 2 [Agility] next turn.\n(Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.)\n[EndSkill] If this Skill's healing exceeds this unit's max HP, gain (excess heal/max HP) x 10 [AttackUp] next turn. (max per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackTail] Heal self by % of damage dealt"
},
{
"desc": "[OnSucceedAttackTail] Inflict [Laceration]"
},
{
"desc": "[EnemyKill] Gain 1[Enhancement] next turn (max 3)"
}
]
}
]
}
]
},
{
"id": 2080711,
"levelList": [
{
"level": 1,
"name": "Bygone Days",
"abName": "Portrait of a Certain Day",
"desc": "[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n[EndSkill] Heal 2 allies with the lowest HP percentages by (5 + ([Sinking] on the main target + [Sinking] Count on the main target)/3)% HP (max 15%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Curse]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [UninvitedGuestPersonality]"
}
]
}
]
},
{
"level": 3,
"name": "Bygone Days",
"abName": "Portrait of a Certain Day",
"desc": "[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n\n[EndSkill] Heal 2 allies with the lowest HP percentages by ( + ([Sinking] on the main target + [Sinking] Count on the main target)/3)% HP (max 15%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Curse]"
},
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] Inflict 2 [UninvitedGuestPersonality]"
}
]
}
]
},
{
"level": 4,
"name": "Bygone Days",
"abName": "Portrait of a Certain Day",
"desc": "[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n- If the said Reson. was a Gloom Reson., gain +1 Atk Weight\n[EndSkill] Heal 2 allies with the lowest HP percentages by (10 + ([Sinking] on the main target + [Sinking] Count on the main target)/3)% HP (max %)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict [Curse]"
},
{
"desc": "[OnSucceedAttack] At 4+ Gloom Reson., inflict 1 [AzureTakeDamageUp]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [UninvitedGuestPersonality]"
}
]
}
]
}
]
},
{
"id": 2080721,
"levelList": [
{
"level": 1,
"name": "Bygone Days",
"abName": "Portrait of a Certain Day",
"desc": "[CantIdentify]\nPrioritizes targets that have the most [Sinking]\n[BeforeAttack] Lose HP by 10% of Max HP (does not get Staggered due to this effect)\n[EndSkill] Heal 3 other allies with the lowest HP percentages by (5 + (([Sinking] on the main target + [Sinking] Count on the main target))/3)% HP (max 10%)\n- At 4+ highest Reson., heal 1 additional ally",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Curse]"
},
{
"desc": "[OnSucceedAttack] At 3+ Gloom Reson., inflict 1 [AzureTakeDamageUp]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [UninvitedGuestPersonality]"
}
]
}
]
},
{
"level": 3,
"name": "Bygone Days",
"abName": "Portrait of a Certain Day",
"desc": "[CantIdentify]\nPrioritizes targets that have the most [Sinking]\n[BeforeAttack] Lose HP by 10% of Max HP (does not get Staggered due to this effect)\n[EndSkill] Heal 3 other allies with the lowest HP percentages by ( + ([Sinking] on the main target + [Sinking] Count on the main target)/3)% HP (max %)\n- At 4+ highest Reson., heal 1 additional ally",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Curse]"
},
{
"desc": "[OnSucceedAttack] At 3+ Gloom Reson., inflict 1 [AzureTakeDamageUp]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [UninvitedGuestPersonality]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [EchoOfMansion] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Bygone Days",
"abName": "Portrait of a Certain Day",
"desc": "[CantIdentify]\nPrioritizes targets that have the most [Sinking]\n[BeforeAttack] Lose HP by 10% of Max HP (does not get Staggered due to this effect)\n[EndSkill] Heal 3 other allies with the lowest HP percentages by (10 + ([Sinking] on the main target + [Sinking] Count on the main target)/3)% HP (max 15%)\n- At 4+ highest Reson., heal 1 additional ally\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Curse]"
},
{
"desc": "[OnSucceedAttack] Gloom Reson., inflict 1 [AzureTakeDamageUp] "
},
{
"desc": "[OnSucceedAttack] Inflict 2 [UninvitedGuestPersonality]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [EchoOfMansion] next turn"
}
]
}
]
}
]
},
{
"id": 2080811,
"levelList": [
{
"level": 1,
"name": "Christmas Nightmare",
"abName": "Cozy Bed",
"desc": "[BeforeAttack] Gain (highest Reson. + 5) [Vibration] Count (max 10)\n[EndSkill] If there are any targets in Staggered, Low Morale, or Panic states, heal 10 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +5 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 3,
"name": "Christmas Nightmare",
"abName": "Cozy Bed",
"desc": "\n[BeforeAttack] Gain (highest Reson. + 5) [Vibration] Count (max 10)\n[EndSkill] If there are any targets in Staggered, Low Morale, or Panic states, heal 10 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +5 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 [Sinking]"
},
{
"desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 2"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Christmas Nightmare",
"abName": "Cozy Bed",
"desc": "If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%)\n[BeforeAttack] Gain (highest Reson. + 5) [Vibration] Count (max 10)\n[EndSkill] If there are any targets in Staggered, Low Morale, or Panic states, heal 10 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +5 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 [Sinking]"
},
{
"desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, trigger [VibrationExplosion] ; then, reduce the target's [Vibration] Count by 2"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 2080821,
"levelList": [
{
"level": 1,
"name": "Christmas Nightmare",
"abName": "Cozy Bed",
"desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] Gain (highest Reson. + 5) [Vibration] Count (max 10)\n[BeforeAttack] Heal 10 HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +5 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 3,
"name": "Christmas Nightmare",
"abName": "Cozy Bed",
"desc": "[CantIdentify]\nTargets randomly\n\n[BeforeAttack] Gain (highest Reson. + 5) [Vibration] Count (max 10)\n[BeforeAttack] Heal 10 HP\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +5 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 [Sinking] and +2 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Christmas Nightmare",
"abName": "Cozy Bed",
"desc": "[CantIdentify]\nTargets randomly\nIf the main target is in Staggered, Low Morale, or Panic states, Base Power +\n[BeforeAttack] Gain (highest Reson. + 5) [Vibration] Count (max 10)\n[BeforeAttack] Heal 10 HP\n[EndSkill] Heal 5 SP for every enemy that is in Staggered, Low Morale, or Panic states",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +5 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 [Sinking] and +2 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 2080911,
"levelList": [
{
"level": 1,
"name": "Hundred-Footed Death Maggot [蝍蛆殺]",
"abName": "Centipede Apostle",
"desc": "[EndSkill] Inflict [CentipedePoison] equal to the sum of the types of negative effects on self and the main target (max 5)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 4+ Gluttony or Gloom Reson., inflict [CentipedePoison] by Reson. (max 4)"
}
]
}
]
},
{
"level": 3,
"name": "Hundred-Footed Death Maggot [蝍蛆殺]",
"abName": "Centipede Apostle",
"desc": "[EndSkill] Inflict [CentipedePoison] equal to the sum of the types of negative effects on self and the main target (max )",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 4+ Gluttony or Gloom Reson., inflict [CentipedePoison] by Reson. (max 4)"
}
]
}
]
},
{
"level": 4,
"name": "Hundred-Footed Death Maggot [蝍蛆殺]",
"abName": "Centipede Apostle",
"desc": "[EndSkill] Inflict [CentipedePoison] equal to the sum of the types of negative effects on self and the main target (max )",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Burst]"
},
{
"desc": "[OnSucceedAttack] At 4+ Gluttony or Gloom Reson., inflict [CentipedePoison] by Reson. (max )"
}
]
}
]
}
]
},
{
"id": 2080921,
"levelList": [
{
"level": 1,
"name": "Hundred-Footed Death Maggot [蝍蛆殺]",
"abName": "Centipede Apostle",
"desc": "[CantIdentify]\nTargets randomly\n[EndSkill] Inflict [CentipedePoison] equal to the sum of the types of negative effects on self and the main target (max 8)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 4+ Gluttony or Gloom Reson., inflict [CentipedePoison] by Reson. (max 4)"
}
]
}
]
},
{
"level": 3,
"name": "Hundred-Footed Death Maggot [蝍蛆殺]",
"abName": "Centipede Apostle",
"desc": "[CantIdentify]\nTargets randomly\n[EndSkill] Inflict [CentipedePoison] equal to the sum of the types of negative effects on self and the main target (max )",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 4+ Gluttony or Gloom Reson., inflict [CentipedePoison] by Reson. (max 4)"
}
]
}
]
},
{
"level": 4,
"name": "Hundred-Footed Death Maggot [蝍蛆殺]",
"abName": "Centipede Apostle",
"desc": "[CantIdentify]\nTargets randomly\n[EndSkill] Inflict [CentipedePoison] equal to the sum of the types of negative effects on self and the main target (max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 4+ Gluttony or Gloom Reson., inflict [CentipedePoison] by Reson. (max )"
}
]
}
]
}
]
},
{
"id": 2081011,
"levelList": [
{
"level": 1,
"name": "Tidal Elegy",
"abName": "Skadi",
"desc": "When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage\n[WhenUse] If the main target has 4+ [Sinking], Clash Power +1\n[BeforeAttack] If the main target has higher than 1 Gloom Resist., deal +2% damage for every 0.1 excess Resist. (max 10%)\n[BeforeAttack] At 2+ Gloom Reson., deal +5% damage for every Gloom Reson. (max 20%)\n[EndSkill] If 1 or more targets are killed, deal ([Sinking] Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most [Sinking] Potency)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] If there are Staggered, Part broken, or killed units among the targets, inflict 2 [Sinking] against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)"
},
{
"desc": "- If there is just a single target, apply it to 3 targets instead"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 3,
"name": "Tidal Elegy",
"abName": "Skadi",
"desc": "When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage\n[WhenUse] If the main target has 4+ [Sinking], Clash Power +1\n[BeforeAttack] If the main target has higher than 1 Gloom Resist., deal +% damage for every 0.1 excess Resist. (max %)\n[BeforeAttack] At 2+ Gloom Reson., deal +% damage for every Gloom Reson. (max %)\n[EndSkill] If 1 or more targets are killed, deal ([Sinking] Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most [Sinking] Potency)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] If there are Staggered, Part broken, or killed units among the targets, inflict 2 [Sinking] against a random non-targeted enemy (once per turn; for Focused Encounters, each Part count as 1 target)"
},
{
"desc": "- When attacking just a single target, apply it to 3 targets instead"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Tidal Elegy",
"abName": "Skadi",
"desc": "When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage\n[WhenUse] \n[BeforeAttack] If the main target has higher than 1 Gloom Resist., deal +% damage for every 0.1 excess Resist. (max %)\n[BeforeAttack] At 2+ Gloom Reson., deal +% damage for every Gloom Reson. (max %)\n[EndSkill] If 1 or more targets are killed, deal ([Sinking] Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most [Sinking] Potency)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] If there are Staggered, Part broken, or killed units among the targets, inflict 2 [Sinking] against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)"
},
{
"desc": "- When attacking just a single target, apply it to 3 targets instead"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 2081021,
"levelList": [
{
"level": 1,
"name": "Tidal Elegy",
"abName": "Skadi",
"desc": "[CantIdentify]\nTargets randomly\n[WhenUse] If main target has 5+ [Sinking], Clash Power +1\n[BeforeAttack] Gain the following effects for every 3 highest Reson.\n- Gain +1 Atk Weight (max 2)\n- Deal +15% damage (max 30%)\n[EndSkill] Apply 1 [HitDamageUp] next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 3,
"name": "Tidal Elegy",
"abName": "Skadi",
"desc": "[CantIdentify]\nTargets randomly\n[WhenUse] \n[BeforeAttack] Gain the following effects for every 3 highest Reson.\n- Gain +1 Atk Weight (max 2)\n- Deal +15% damage (max 30%)\n[EndSkill] Apply 1 [HitDamageUp] next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
},
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Tidal Elegy",
"abName": "Skadi",
"desc": "[CantIdentify]\nTargets randomly\n[WhenUse] Clash Power +1 for every 5 [Sinking] on the main target (max )\n[BeforeAttack] Gain the following effects for every 3 highest Reson. \n- Gain +1 Atk Weight (max 2)\n- Deal +15% damage (max 30%)\n[EndSkill] Apply 1 [HitDamageUp] next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn)\n- If the said Reson. was a Gloom Reson. or an A-Reson., apply 1 [AzureDamageUp] as well",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Vibration]"
},
{
"desc": "[OnSucceedAttack] If there are Staggered, Part broken, or killed units among the targets, inflict 1 [AzureTakeDamageUp] next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target)"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
}
]
}