{ "dataList": [ { "id": 2080511, "levelList": [ { "level": 1, "name": "Blind Obsession", "abName": "Dream-Devouring Siltcurrent", "desc": "[EndSkill] Heal 15 SP for 4 allies with the least SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +3 Charge Count" }, { "desc": "[OnSucceedAttack] Give +1 Poise Count to 1 random ally" } ] } ] }, { "level": 3, "name": "Blind Obsession", "abName": "Dream-Devouring Siltcurrent", "desc": "[EndSkill] Heal 20 SP for 4 allies with the least SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +4 Charge Count" }, { "desc": "[OnSucceedAttack] Give +1 Poise Count to 1 random ally" }, { "desc": "[EndSkillHead] Apply 1 [PenetrateResultUp] and 1 [AttackDmgUp] to 4 allies with the highest SP" } ] } ] }, { "level": 4, "name": "Blind Obsession", "abName": "Dream-Devouring Siltcurrent", "desc": "[EndSkill] Heal 25 SP for 4 allies with the least SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +6 Charge Count" }, { "desc": "[OnSucceedAttack] Give +2 Poise Count to 1 random ally" }, { "desc": "[EndSkill] Apply 2 [PenetrateResultUp] and 2 [AttackDmgUp] to 4 allies with the highest SP" } ] } ] } ] }, { "id": 2080521, "levelList": [ { "level": 1, "name": "Blind Obsession", "abName": "Dream-Devouring Siltcurrent", "desc": "[CantIdentify]\nTargets randomly", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 Poise and +1 Poise Count" }, { "desc": "[OnSucceedAttack] Inflict 2 Pride Fragility this turn and next turn" } ] } ] }, { "level": 3, "name": "Blind Obsession", "abName": "Dream-Devouring Siltcurrent", "desc": "[CantIdentify]\nTargets randomly", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Heal 3% of Max HP on self" }, { "desc": "[OnSucceedAttack] Gain 1 Poise and +1 Poise Count" }, { "desc": "[OnSucceedAttack] Inflict 2 Pride Fragility this turn and next turn" }, { "desc": "[EndSkillTail] Apply 2 Damage Up this turn and next turn to 4 allies with the least SP" } ] } ] }, { "level": 4, "name": "Blind Obsession", "abName": "Dream-Devouring Siltcurrent", "desc": "[CantIdentify]\nTargets randomly", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 3% of Max HP on self" }, { "desc": "[OnSucceedAttack] Gain 1 Poise and +1 Poise Count" }, { "desc": "[OnSucceedAttack] Inflict 3 Pride Fragility this turn and next turn" }, { "desc": "[EndSkill] Apply 2 Damage Up this turn and next turn to 4 allies with the least SP" } ] } ] } ] }, { "id": 2080611, "levelList": [ { "level": 1, "name": "Wingbeat", "abName": "Fairy Festival", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 15% of Max HP on self" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Lose 1~2 SP" }, { "desc": "[OnSucceedAttackHead] Reuse this Coin (5 times per Skill)" }, { "desc": "[OnSucceedAttack] Heal self by 4~8% of damage dealt" }, { "desc": "[OnSucceedAttack] Inflict 1 [ShamrockTakeDamageUp]" }, { "desc": "[OnSucceedAttack] Inflict 1~3 [Laceration]" } ] } ] }, { "level": 3, "name": "Wingbeat", "abName": "Fairy Festival", "desc": "If this Skill's healing exceeds this unit's max HP, redirect the excess healing to 1 ally with the least HP percentage instead", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 18% of Max HP on self" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Lose 1~2 SP" }, { "desc": "[OnSucceedAttackHead] Reuse this Coin (5 times per Skill)" }, { "desc": "[OnSucceedAttack] Heal self by 6~10% of damage dealt" }, { "desc": "[OnSucceedAttack] Inflict 1 [ShamrockTakeDamageUp]" }, { "desc": "[OnSucceedAttack] Inflict 1~3 [Laceration]" } ] } ] }, { "level": 4, "name": "Wingbeat", "abName": "Fairy Festival", "desc": "If this Skill's healing exceeds this unit's max HP, redirect the excess healing to 1 ally with the least HP percentage instead", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 20% of Max HP on self" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Lose 1~2 SP" }, { "desc": "[OnSucceedAttackHead] Reuse this Coin (5 times per Skill)" }, { "desc": "[OnSucceedAttack] Heal self by 8~12% of damage dealt" }, { "desc": "[OnSucceedAttack] Inflict 1 [ShamrockTakeDamageUp]" }, { "desc": "[OnSucceedAttack] Inflict 1~4 [Laceration]" } ] } ] } ] }, { "id": 2080621, "levelList": [ { "level": 1, "name": "Wingbeat", "abName": "Fairy Festival", "desc": "[CantIdentify]\nTargets the unit with the least Core HP\n[BeforeAttack] Deal 5% HP damage to at most 5 random other allies\n- Heal HP on self equal to the damage dealt to allies.\n- If this unit dealt damage to an ally, gain 2 [Enhancement] this turn, and gain 2 [Agility] next turn.\n(Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Heal self by 10% of damage dealt" }, { "desc": "[OnSucceedAttackTail] Inflict 1~4 [Laceration]" } ] } ] }, { "level": 3, "name": "Wingbeat", "abName": "Fairy Festival", "desc": "[CantIdentify]\nTargets the unit with the least Core HP\n[BeforeAttack] Gain (# of highest Reson. -2) Atk Weight (max 1)\n[BeforeAttack] Deal 5% HP damage to at most 5 random other allies\n- Heal HP on self equal to the damage dealt to allies.\n- If this unit dealt damage to an ally, gain 2 [Enhancement] this turn, and gain 2 [Agility] next turn.\n(Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.)\n[EndSkill] If this Skill's healing exceeds this unit's max HP, gain (excess heal/max HP) x 10 [AttackUp] next turn. (max 3 per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Heal self by 15% of damage dealt" }, { "desc": "[OnSucceedAttackTail] Inflict 2~5 [Laceration]" } ] } ] }, { "level": 4, "name": "Wingbeat", "abName": "Fairy Festival", "desc": "[CantIdentify]\nTargets the unit with the least Core HP\n[BeforeAttack] Gain (# of highest Reson. -2) Atk Weight (max 2)\n[BeforeAttack] Deal 5% HP damage to at most 5 random other allies\n- Heal HP on self equal to the damage dealt to allies.\n- If this unit dealt damage to an ally, gain 2 [Enhancement] this turn, and gain 2 [Agility] next turn.\n(Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.)\n[EndSkill] If this Skill's healing exceeds this unit's max HP, gain (excess heal/max HP) x 10 [AttackUp] next turn. (max 6 per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Heal self by 20% of damage dealt" }, { "desc": "[OnSucceedAttackTail] Inflict 3~6 [Laceration]" }, { "desc": "[EnemyKill] Gain 1[Enhancement] next turn (max 3)" } ] } ] } ] }, { "id": 2080711, "levelList": [ { "level": 1, "name": "Bygone Days", "abName": "Portrait of a Certain Day", "desc": "[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n[EndSkill] Heal 2 allies with the lowest HP percentages by (5 + ([Sinking] on the main target + [Sinking] Count on the main target)/3)% HP (max 15%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Curse]" }, { "desc": "[OnSucceedAttack] Inflict 2 [UninvitedGuestPersonality]" } ] } ] }, { "level": 3, "name": "Bygone Days", "abName": "Portrait of a Certain Day", "desc": "[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n- If the said Reson. was a Gloom Reson., gain +1 Atk Weight\n[EndSkill] Heal 2 allies with the lowest HP percentages by (10 + ([Sinking] on the main target + [Sinking] Count on the main target)/3)% HP (max 15%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Curse]" }, { "desc": "[OnSucceedAttack] At 4+ Gloom Reson., inflict 1 [AzureTakeDamageUp]" }, { "desc": "[OnSucceedAttack] Inflict 2 [UninvitedGuestPersonality]" } ] } ] }, { "level": 4, "name": "Bygone Days", "abName": "Portrait of a Certain Day", "desc": "[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n- If the said Reson. was a Gloom Reson., gain +1 Atk Weight\n[EndSkill] Heal 2 allies with the lowest HP percentages by (10 + ([Sinking] on the main target + [Sinking] Count on the main target)/3)% HP (max 20%)\n- If the highest Reson. was a 4+ Gloom Reson., heal 10% more of the max HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Curse]" }, { "desc": "[OnSucceedAttack] At 4+ Gloom Reson., inflict 1 [AzureTakeDamageUp]" }, { "desc": "[OnSucceedAttack] Inflict 2 [UninvitedGuestPersonality]" } ] } ] } ] }, { "id": 2080721, "levelList": [ { "level": 1, "name": "Bygone Days", "abName": "Portrait of a Certain Day", "desc": "[CantIdentify]\nPrioritizes targets that have the most [Sinking]\n[BeforeAttack] Lose HP by 10% of Max HP (does not get Staggered due to this effect)\n[EndSkill] Heal 3 other allies with the lowest HP percentages by (5 + (([Sinking] on the main target + [Sinking] Count on the main target))/3)% HP (max 10%)\n- At 4+ highest Reson., heal 1 additional ally", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Curse]" }, { "desc": "[OnSucceedAttack] At 3+ Gloom Reson., inflict 1 [AzureTakeDamageUp]" }, { "desc": "[OnSucceedAttack] Inflict 2 [UninvitedGuestPersonality]" } ] } ] }, { "level": 3, "name": "Bygone Days", "abName": "Portrait of a Certain Day", "desc": "[CantIdentify]\nPrioritizes targets that have the most [Sinking]\n[BeforeAttack] Lose HP by 10% of Max HP (does not get Staggered due to this effect)\n[EndSkill] Heal 3 other allies with the lowest HP percentages by (10 + ([Sinking] on the main target + [Sinking] Count on the main target)/3)% HP (max 15%)\n- At 4+ highest Reson., heal 1 additional ally", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Curse]" }, { "desc": "[OnSucceedAttack] At 3+ Gloom Reson., inflict 1 [AzureTakeDamageUp]" }, { "desc": "[OnSucceedAttack] Inflict 2 [UninvitedGuestPersonality]" }, { "desc": "[OnSucceedAttack] Inflict 2 [EchoOfMansion] next turn" } ] } ] }, { "level": 4, "name": "Bygone Days", "abName": "Portrait of a Certain Day", "desc": "[CantIdentify]\nPrioritizes targets that have the most [Sinking]\n[BeforeAttack] Lose HP by 10% of Max HP (does not get Staggered due to this effect)\n[EndSkill] Heal 3 other allies with the lowest HP percentages by (10 + ([Sinking] on the main target + [Sinking] Count on the main target)/3)% HP (max 15%)\n- At 4+ highest Reson., heal 1 additional ally\n- If the said Reson. was a Gloom Reson., heal an additional 5% HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Curse]" }, { "desc": "[OnSucceedAttack] For every 3 Gloom Reson., inflict 1 [AzureTakeDamageUp] (max 2)" }, { "desc": "[OnSucceedAttack] Inflict 2 [UninvitedGuestPersonality]" }, { "desc": "[OnSucceedAttack] Inflict 2 [EchoOfMansion] next turn" } ] } ] } ] }, { "id": 2080811, "levelList": [ { "level": 1, "name": "Christmas Nightmare", "abName": "Cozy Bed", "desc": "[BeforeAttack] Gain (highest Reson. + 5) [Vibration] Count (max 10)\n[EndSkill] If there are any targets in Staggered, Low Morale, or Panic states, heal 10 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 3, "name": "Christmas Nightmare", "abName": "Cozy Bed", "desc": "If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%)\n[BeforeAttack] Gain (highest Reson. + 5) [Vibration] Count (max 10)\n[EndSkill] If there are any targets in Staggered, Low Morale, or Panic states, heal 10 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 [Vibration] Count" }, { "desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 [Sinking]" }, { "desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 2" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Christmas Nightmare", "abName": "Cozy Bed", "desc": "If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%)\n[BeforeAttack] Gain (highest Reson. + 5) [Vibration] Count (max 10)\n[EndSkill] If there are any targets in Staggered, Low Morale, or Panic states, heal 10 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 [Vibration] Count" }, { "desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 [Sinking]" }, { "desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, trigger [VibrationExplosion] twice; then, reduce the target's [Vibration] Count by 2" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 2080821, "levelList": [ { "level": 1, "name": "Christmas Nightmare", "abName": "Cozy Bed", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] Gain (highest Reson. + 5) [Vibration] Count (max 10)\n[BeforeAttack] Heal 10 HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 3, "name": "Christmas Nightmare", "abName": "Cozy Bed", "desc": "[CantIdentify]\nTargets randomly\nIf the main target is in Staggered, Low Morale, or Panic states, Base Power +1\n[BeforeAttack] Gain (highest Reson. + 5) [Vibration] Count (max 10)\n[BeforeAttack] Heal 10 HP\n[EndSkill] Heal 5 SP for every enemy that is in Staggered, Low Morale, or Panic states", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 [Vibration] Count" }, { "desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 [Sinking] and +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Christmas Nightmare", "abName": "Cozy Bed", "desc": "[CantIdentify]\nTargets randomly\nIf the main target is in Staggered, Low Morale, or Panic states, Base Power +2\n[BeforeAttack] Gain (highest Reson. + 5) [Vibration] Count (max 10)\n[BeforeAttack] Heal 10 HP\n[EndSkill] Heal 5 SP for every enemy that is in Staggered, Low Morale, or Panic states", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +5 [Vibration] Count" }, { "desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 [Sinking] and +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target isn't in Staggered, Low Morale, or Panic states, trigger [VibrationExplosion]; then, reduce the target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 2080911, "levelList": [ { "level": 1, "name": "Hundred-Footed Death Maggot [蝍蛆殺]", "abName": "Centipede Apostle", "desc": "[EndSkill] Inflict [CentipedePoison] equal to the sum of the types of negative effects on self and the main target (max 5)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] At 4+ Gluttony or Gloom Reson., inflict [CentipedePoison] by Reson. (max 4)" } ] } ] }, { "level": 3, "name": "Hundred-Footed Death Maggot [蝍蛆殺]", "abName": "Centipede Apostle", "desc": "[EndSkill] Inflict [CentipedePoison] equal to the sum of the types of negative effects on self and the main target (max 8)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] At 4+ Gluttony or Gloom Reson., inflict [CentipedePoison] by Reson. (max 4)" } ] } ] }, { "level": 4, "name": "Hundred-Footed Death Maggot [蝍蛆殺]", "abName": "Centipede Apostle", "desc": "[EndSkill] Inflict [CentipedePoison] equal to the sum of the types of negative effects on self and the main target (max 10)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] At 4+ Gluttony or Gloom Reson., inflict [CentipedePoison] by Reson. (max 5)" } ] } ] } ] }, { "id": 2080921, "levelList": [ { "level": 1, "name": "Hundred-Footed Death Maggot [蝍蛆殺]", "abName": "Centipede Apostle", "desc": "[CantIdentify]\nTargets randomly\n[EndSkill] Inflict [CentipedePoison] equal to the sum of the types of negative effects on self and the main target (max 8)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] At 4+ Gluttony or Gloom Reson., inflict [CentipedePoison] by Reson. (max 4)" } ] } ] }, { "level": 3, "name": "Hundred-Footed Death Maggot [蝍蛆殺]", "abName": "Centipede Apostle", "desc": "[CantIdentify]\nTargets randomly\n[EndSkill] Inflict [CentipedePoison] equal to the sum of the types of negative effects on self and the main target (max 10)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] At 4+ Gluttony or Gloom Reson., inflict [CentipedePoison] by Reson. (max 4)" } ] } ] }, { "level": 4, "name": "Hundred-Footed Death Maggot [蝍蛆殺]", "abName": "Centipede Apostle", "desc": "[CantIdentify]\nTargets randomly\n[EndSkill] Inflict [CentipedePoison] equal to the sum of the types of negative effects on self and the main target (max 10)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] At 4+ Gluttony or Gloom Reson., inflict [CentipedePoison] by Reson. (max 5)" } ] } ] } ] }, { "id": 2081011, "levelList": [ { "level": 1, "name": "Tidal Elegy", "abName": "Skadi", "desc": "When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage\n[WhenUse] If the main target has 4+ [Sinking], Clash Power +1\n[BeforeAttack] If the main target has higher than 1 Gloom Resist., deal +2% damage for every 0.1 excess Resist. (max 10%)\n[BeforeAttack] At 2+ Gloom Reson., deal +5% damage for every Gloom Reson. (max 20%)\n[EndSkill] If 1 or more targets are killed, deal ([Sinking] Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most [Sinking] Potency)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] If there are Staggered, Part broken, or killed units among the targets, inflict 2 [Sinking] against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)" }, { "desc": "- If there is just a single target, apply it to 3 targets instead" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 3, "name": "Tidal Elegy", "abName": "Skadi", "desc": "When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage\n[WhenUse] If the main target has 4+ [Sinking], Clash Power +1\n[BeforeAttack] If the main target has higher than 1 Gloom Resist., deal +3% damage for every 0.1 excess Resist. (max 15%)\n[BeforeAttack] At 2+ Gloom Reson., deal +8% damage for every Gloom Reson. (max 32%)\n[EndSkill] If 1 or more targets are killed, deal ([Sinking] Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most [Sinking] Potency)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] If there are Staggered, Part broken, or killed units among the targets, inflict 2 [Sinking] against a random non-targeted enemy (once per turn; for Focused Encounters, each Part count as 1 target)" }, { "desc": "- When attacking just a single target, apply it to 3 targets instead" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Tidal Elegy", "abName": "Skadi", "desc": "When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage\n[WhenUse] Clash Power +1 for every 4 [Sinking] on the main target (max 2)\n[BeforeAttack] If the main target has higher than 1 Gloom Resist., deal +5% damage for every 0.1 excess Resist. (max 20%)\n[BeforeAttack] At 2+ Gloom Reson., deal +10% damage for every Gloom Reson. (max 40%)\n[EndSkill] If 1 or more targets are killed, deal ([Sinking] Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most [Sinking] Potency)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] If there are Staggered, Part broken, or killed units among the targets, inflict 2 [Sinking] against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)" }, { "desc": "- When attacking just a single target, apply it to 3 targets instead" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 2081021, "levelList": [ { "level": 1, "name": "Tidal Elegy", "abName": "Skadi", "desc": "[CantIdentify]\nTargets randomly\n[WhenUse] If main target has 5+ [Sinking], Clash Power +1\n[BeforeAttack] Gain the following effects for every 3 highest Reson.\n- Gain +1 Atk Weight (max 2)\n- Deal +15% damage (max 30%)\n[EndSkill] Apply 1 [HitDamageUp] next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 3, "name": "Tidal Elegy", "abName": "Skadi", "desc": "[CantIdentify]\nTargets randomly\n[WhenUse] Clash Power +1 for every 5 [Sinking] on the main target (max 2)\n[BeforeAttack] Gain the following effects for every 3 highest Reson.\n- Gain +1 Atk Weight (max 2)\n- Deal +15% damage (max 30%)\n[EndSkill] Apply 1 [HitDamageUp] next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn)\n- If the said Reson. was a Gloom Reson. or an A-Reson., apply 1 [AzureDamageUp] as well", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[OnSucceedAttack] If there are Staggered, Part broken, or killed units among the targets, inflict 1 [AzureTakeDamageUp] next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Tidal Elegy", "abName": "Skadi", "desc": "[CantIdentify]\nTargets randomly\n[WhenUse] Clash Power +1 for every 5 [Sinking] on the main target (max 3)\n[BeforeAttack] Gain the following effects for every 3 highest Reson. (if it was a Gloom Reson., for every 2 highest Reson.)\n- Gain +1 Atk Weight (max 2)\n- Deal +15% damage (max 30%)\n[EndSkill] Apply 1 [HitDamageUp] next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn)\n- If the said Reson. was a Gloom Reson. or an A-Reson., apply 1 [AzureDamageUp] as well", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" }, { "desc": "[OnSucceedAttack] If there are Staggered, Part broken, or killed units among the targets, inflict 1 [AzureTakeDamageUp] next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] } ] }