{ "dataList": [ { "id": 2110511, "levelList": [ { "level": 1, "name": "Holiday", "abName": "Sandolph", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger Tremor Burst" }, { "desc": "[EndSkill] Apply 1 'Damage Up' for the Affinity with the highest Resonance count to 2 allies with the least SP" }, { "desc": "[EndSkill] Heal 20 SP for 2 allies with the least SP" } ] } ] }, { "level": 3, "name": "Holiday", "abName": "Sandolph", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger Tremor Burst" }, { "desc": "[EndSkill] Apply 1 'Damage Up' for the Affinity with the highest Resonance count to 3 allies with the least SP" }, { "desc": "[EndSkill] Heal 20 SP for 3 allies with the least SP" } ] } ] }, { "level": 4, "name": "Holiday", "abName": "Sandolph", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger Tremor Burst" }, { "desc": "[EndSkill] Apply 1 'Damage Up' for the Affinity with the highest Resonance count to 4 allies with the least SP" }, { "desc": "[EndSkill] Heal 20 SP for 4 allies with the least SP" } ] } ] } ] }, { "id": 2110521, "levelList": [ { "level": 1, "name": "Holiday", "abName": "Sandolph", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] This unit loses 10% HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Target loses 10 SP" }, { "desc": "[OnSucceedAttack] Trigger Tremor Burst" }, { "desc": "[OnSucceedAttackTail] Inflict 1 Fragility to the Affinity with the highest Resonance count" } ] } ] }, { "level": 3, "name": "Holiday", "abName": "Sandolph", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] This unit loses 10% HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Target loses 10 SP" }, { "desc": "[OnSucceedAttack] Trigger Tremor Burst" }, { "desc": "[OnSucceedAttackTail] Inflict 2 Fragility for the Affinity with the highest Resonance count" }, { "desc": "[EndSkillTail] Gain 1 'Damage Up' to the Affinity with the highest Resonance count" } ] } ] }, { "level": 4, "name": "Holiday", "abName": "Sandolph", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] This unit loses 10% HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Target loses 10 SP" }, { "desc": "[OnSucceedAttack] Trigger Tremor Burst" }, { "desc": "[OnSucceedAttack] Inflict 2 Fragility for the Affinity with the highest Resonance count" }, { "desc": "[EndSkillTail] Gain 1 'Damage Up' to the Affinity with the highest Resonance count" } ] } ] } ] }, { "id": 2110611, "levelList": [ { "level": 1, "name": "Binds", "abName": "The King in Binds", "desc": "[BeforeAttack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2)\n[EndSkill] For 3 turns, lose 10 SP at Turn End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCrack]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] } ] }, { "level": 3, "name": "Binds", "abName": "The King in Binds", "desc": "[BeforeAttack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2)\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 50%\n[EndSkill] For 3 turns, lose 9 SP at Turn End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCrack]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] } ] }, { "level": 4, "name": "Binds", "abName": "The King in Binds", "desc": "[BeforeAttack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2)\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 100%\n[EndSkill] For 3 turns, lose 8 SP at Turn End", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCrack]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] } ] } ] }, { "id": 2110621, "levelList": [ { "level": 1, "name": "Binds", "abName": "The King in Binds", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCrack]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] } ] }, { "level": 3, "name": "Binds", "abName": "The King in Binds", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2)\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 50%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCrack]" }, { "desc": "[OnSucceedAttackTail] Trigger [VibrationExplosion]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] } ] }, { "level": 4, "name": "Binds", "abName": "The King in Binds", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Pride or Sloth Reson. - 2) Atk Weight (max 2)\nAmount of Stagger Threshold raised by [VibrationExplosion] increases by 50%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCrack]" }, { "desc": "[OnSucceedAttackTail] Trigger [VibrationExplosion]" }, { "desc": "[OnSucceedAttackTail] Trigger [VibrationExplosion]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]" } ] } ] } ] }, { "id": 2110711, "levelList": [ { "level": 1, "name": "Dimension Shredder", "abName": "Wayward Passenger", "desc": "[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n[BeforeAttack] At less than 10 [Charge] Count, consume 15% HP to gain +10 [Charge] Count (this damage does not reduce this unit's HP to 0; rounded down)\n[BeforeAttack] Consume up to 40 [Charge] Count and deal +1% damage for every [Charge] Count consumed (max 10%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict ([Charge] - 1) [DimensionRift] (max 1)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] and 1 [ChargeLoad] next turn for every [Charge] (max 1 of each per Skill)" }, { "desc": "[EnemyKill] Gain +2 [Charge] Count" } ] } ] }, { "level": 3, "name": "Dimension Shredder", "abName": "Wayward Passenger", "desc": "[BeforeAttack] At 3+ highest Reson., gain +1 Atk Weight\n[BeforeAttack] At less than 10 [Charge] Count, consume 15% HP to gain +10 [Charge] Count (this damage does not reduce this unit's HP to 0; rounded down)\n[BeforeAttack] Consume up to 40 [Charge] Count and deal +1% damage for every [Charge] Count consumed (max 20%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict ([Charge] - 1) [DimensionRift] (max 2)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] and 1 [ChargeLoad] next turn for every [Charge] (max 2 of each per Skill)" }, { "desc": "[EnemyKill] Gain +2 [Charge] Count" } ] } ] }, { "level": 4, "name": "Dimension Shredder", "abName": "Wayward Passenger", "desc": "[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 2)\n[BeforeAttack] At less than 10 [Charge] Count, consume 10% HP to gain +10 [Charge] Count (this damage does not reduce this unit's HP to 0; rounded down)\n[BeforeAttack] Consume up to 40 [Charge] Count and deal +1% damage for every [Charge] Count consumed (max 30%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict ([Charge] - 1) [DimensionRift] (max 2)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] and 1 [ChargeLoad] next turn for every [Charge] (max 3 of each per Skill)" }, { "desc": "[EnemyKill] Gain +2 [Charge] Count" } ] } ] } ] }, { "id": 2110721, "levelList": [ { "level": 1, "name": "Dimension Shredder", "abName": "Wayward Passenger", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n[BeforeAttack] At less than maximum [Charge] Count, consume (missing [Charge] Count x 1.5)% HP to gain up to max [Charge] Count (max [Charge] Count obtainable from this effect: 30. This damage does not reduce this unit's HP to 0; rounded down)\n[BeforeAttack] Consume up to 40 [Charge] Count and deal +2% damage for every [Charge] Count consumed (max 20%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict ([Charge] - 1) [DimensionRift] (max 2)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] and 1 [ChargeLoad] next turn for every [Charge] (max 2 of each per Skill)" }, { "desc": "[EnemyKill] Gain +2 [Charge] Count" } ] } ] }, { "level": 3, "name": "Dimension Shredder", "abName": "Wayward Passenger", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] At 4+ highest Reson., gain +1 Atk Weight\n[BeforeAttack] At less than maximum [Charge] Count, consume (missing [Charge] Count x 1.2)% HP to gain up to max [Charge] Count (max [Charge] Count obtainable from this effect: 30. This damage does not reduce this unit's HP to 0; rounded down)\n[BeforeAttack] Consume up to 40 [Charge] Count and deal +2% damage for every [Charge] Count consumed (max 40%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict ([Charge] - 1) [DimensionRift] (max 2)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] and 1 [ChargeLoad] next turn for every [Charge] (max 2 of each per Skill)" }, { "desc": "[EnemyKill] Gain +2 [Charge] Count" } ] } ] }, { "level": 4, "name": "Dimension Shredder", "abName": "Wayward Passenger", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 2)\n[BeforeAttack] At less than maximum [Charge] Count, consume (missing [Charge] Count)% HP to gain up to max [Charge] Count (max [Charge] Count obtainable from this effect: 30. This damage does not reduce this unit's HP to 0; rounded down)\n[BeforeAttack] Consume up to 40 [Charge] Count and deal +2% damage for every [Charge] Count consumed (max 60%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict ([Charge] - 1) [DimensionRift] (max 4)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] and 1 [ChargeLoad] next turn for every [Charge] (max 3 of each per Skill)" }, { "desc": "[EnemyKill] Gain +2 [Charge] Count" } ] } ] } ] }, { "id": 2110811, "levelList": [ { "level": 1, "name": "Magic Bullet", "abName": "Der Freischütz", "desc": "Deal +1% damage for every 3 [Combustion] on target (max 10%)\n[BeforeAttack] At 0 [FreischutzShotCount], gain 1 [FreischutzShotCount].\n- [FreischutzShotCount] value determines the bullet to fire.\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] Gain [FreischutzShotCount] equal to the highest Reson. (min. 1, max 4)\n[EndSkill] If the main target is defeated, inflict 2 [DarkFlame] against all enemies that have [Combustion]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to [FreischutzShotCount]" }, { "desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] (once per turn for each unit)" } ] } ] }, { "level": 3, "name": "Magic Bullet", "abName": "Der Freischütz", "desc": "Deal +2% damage for every 3 [Combustion] on target (max 20%)\n[BeforeAttack] At 0 [FreischutzShotCount], gain 1 [FreischutzShotCount].\n- [FreischutzShotCount] value determines the bullet to fire.\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] Gain [FreischutzShotCount] equal to the highest Reson. (min. 1, max 4)\n[EndSkill] If the main target is defeated, inflict 3 [DarkFlame] against all enemies that have [Combustion]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to [FreischutzShotCount]" }, { "desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] (once per turn for each unit)" } ] } ] }, { "level": 4, "name": "Magic Bullet", "abName": "Der Freischütz", "desc": "Deal +3% damage for every 3 [Combustion] on target (max 30%)\n[BeforeAttack] At 0 [FreischutzShotCount], gain 1 [FreischutzShotCount].\n- [FreischutzShotCount] value determines the bullet to fire.\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] Gain [FreischutzShotCount] equal to the highest Reson. (min. 1, max 4)\n[EndSkill] If the main target is defeated, inflict 4 [DarkFlame] against all enemies that have [Combustion]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to [FreischutzShotCount]" }, { "desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] (once per turn for each unit)" } ] } ] } ] }, { "id": 2110821, "levelList": [ { "level": 1, "name": "Magic Bullet", "abName": "Der Freischütz", "desc": "[CantIdentify]\nTargets randomly\nDeal +1% damage for every 3 [Combustion] on target (max 10%)\n[BeforeAttack] At 0 [FreischutzShotCount], gain 1 [FreischutzShotCount].\n- [FreischutzShotCount] value determines the bullet to fire.\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] Gain [FreischutzShotCount] equal to the highest Reson. (min. 1, max 4)\n[EndSkill] If the main target is defeated, inflict 3 [DarkFlame] against all enemies that have [Combustion]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to [FreischutzShotCount]" }, { "desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] (once per turn for each unit)" } ] } ] }, { "level": 3, "name": "Magic Bullet", "abName": "Der Freischütz", "desc": "[CantIdentify]\nTargets randomly\nDeal +2% damage for every 3 [Combustion] on target (max 20%)\n[BeforeAttack] At 0 [FreischutzShotCount], gain 1 [FreischutzShotCount].\n- [FreischutzShotCount] value determines the bullet to fire.\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] Gain [FreischutzShotCount] equal to the highest Reson. (min. 1, max 4)\n[EndSkill] If the main target is defeated, inflict 5 [DarkFlame] against all enemies that have [Combustion]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to [FreischutzShotCount]" }, { "desc": "[OnSucceedAttack] Inflict +([FreischutzShotCount] / 3) [Combustion] Count (rounded down)" }, { "desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] (once per turn for each unit)" } ] } ] }, { "level": 4, "name": "Magic Bullet", "abName": "Der Freischütz", "desc": "[CantIdentify]\nTargets randomly\nDeal +3% damage for every 3 [Combustion] on target (max 30%)\n[BeforeAttack] At 0 [FreischutzShotCount], gain 1 [FreischutzShotCount].\n- [FreischutzShotCount] value determines the bullet to fire.\n· [FreishutzOutisEgoBullet_1st]\n· [FreishutzOutisEgoBullet_2nd]\n· [FreishutzOutisEgoBullet_3rd]\n· [FreishutzOutisEgoBullet_4th]\n· [FreishutzOutisEgoBullet_5th]\n· [FreishutzOutisEgoBullet_6th]\n· [FreishutzOutisEgoBullet_7th]\n[EndSkill] Gain [FreischutzShotCount] equal to the highest Reson. (min. 1, max 4)\n[EndSkill] If the main target is defeated, inflict 7 [DarkFlame] against all enemies that have [Combustion]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Combustion] equal to [FreischutzShotCount]" }, { "desc": "[OnSucceedAttack] Inflict +([FreischutzShotCount] / 2) [Combustion] Count (rounded down)" }, { "desc": "[OnSucceedAttack] Inflict [DarkFlame] equal to [FreischutzShotCount] (once per turn for each unit)" } ] } ] } ] }, { "id": 2110911, "levelList": [ { "level": 1, "name": "I'll Go fer Scissors. How 'Bout You?", "abName": "Will You Play?", "desc": "On Unopposed Attack: Does not activate this skill's [UnBrokenCoinOnSucceedAttack] effects\n[WinDuel] Consume Envy E.G.O resource by Envy Reson., and for every Envy E.G.O resource consumed, gain 1 E.G.O resource each for the least-owned Affinities (max consumable Envy resource: 4)\n[DefeatDuel] Final Power -4 and gain Shield equal to (Envy Reson. x 5) (max 20)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Heal 2 allies with the lowest HP percentage by 6% of their max HP (once per Skill)\n- Ignores allies without Envy Base Attack Skills when choosing targets for healing (excluding this unit)", "summary": "[UnBrokenCoinOnSucceedAttack] Heal HP" }, { "desc": "[OnSucceedAttack] Inflict 2 [NiddleEGO]" }, { "desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]" } ] } ] }, { "level": 3, "name": "I'll Go fer Scissors. How 'Bout You?", "abName": "Will You Play?", "desc": "On Unopposed Attack: Does not activate this skill's [UnBrokenCoinOnSucceedAttack] effects\n[WinDuel] Consume Envy E.G.O resource by Envy Reson., and for every Envy E.G.O resource consumed, gain 1 E.G.O resource each for the least-owned Affinities (max consumable Envy resource: 5)\n[DefeatDuel] Final Power -4 and gain Shield equal to (Envy Reson. x 5) (max 25)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Heal 2 allies with the lowest HP percentage by 8% of their max HP (once per Skill)\n- Ignores allies without Envy Base Attack Skills when choosing targets for healing (excluding this unit)", "summary": "[UnBrokenCoinOnSucceedAttack] Heal HP" }, { "desc": "[OnSucceedAttack] Inflict 2 [NiddleEGO]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Curse]" }, { "desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]" } ] } ] }, { "level": 4, "name": "I'll Go fer Scissors. How 'Bout You?", "abName": "Will You Play?", "desc": "On Unopposed Attack: Does not activate this skill's [UnBrokenCoinOnSucceedAttack] effects\n[WinDuel] Consume Envy E.G.O resource by Envy Reson., and for every Envy E.G.O resource consumed, gain 1 E.G.O resource each for the least-owned Affinities (max consumable Envy resource: 6)\n[DefeatDuel] Final Power -4 and gain Shield equal to (Envy Reson. x 5) (max 30)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Heal 2 allies with the lowest HP percentage by 10% of their max HP (once per Skill)\n- Ignores allies without Envy Base Attack Skills when choosing targets for healing (excluding this unit)", "summary": "[UnBrokenCoinOnSucceedAttack] Heal HP" }, { "desc": "[OnSucceedAttack] Inflict 2 [NiddleEGO]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Curse]" }, { "desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]" } ] } ] } ] }, { "id": 2110921, "levelList": [ { "level": 1, "name": "I'll Go fer Scissors. How 'Bout You?", "abName": "Will You Play?", "desc": "[CantIdentify]\nTargets randomly\nAt 2+ Envy Reson., Final Power +1\n[WinDuel] Atk Weight +1 for every 2 Envy Reson. (max 2)\n[DefeatDuel] Gain Shield equal to (Envy Reson. x 5) (max 20)\n[DefeatDuel] This Skill inflicts +1 more [NiddleEGO] and [NailPersonality]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [NiddleEGO]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]" } ] } ] }, { "level": 3, "name": "I'll Go fer Scissors. How 'Bout You?", "abName": "Will You Play?", "desc": "[CantIdentify]\nTargets randomly\nFinal Power +1 for every 2 Envy Reson. (max 2)\n[WinDuel] Atk Weight +1 for every 2 Envy Reson. (max 2)\n[DefeatDuel] Gain Shield equal to (Envy Reson. x 5) (max 25)\n[DefeatDuel] This Skill inflicts +1 more [NiddleEGO], [Curse], and [NailPersonality]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [NiddleEGO]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Curse]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]" } ] } ] }, { "level": 4, "name": "I'll Go fer Scissors. How 'Bout You?", "abName": "Will You Play?", "desc": "[CantIdentify]\nTargets randomly\nFinal Power +1 for every 2 Envy Reson. (max 3)\n[WinDuel] Atk Weight +1 for every 2 Envy Reson. (max 2)\n[DefeatDuel] Gain Shield equal to (Envy Reson. x 5) (max 30)\n[DefeatDuel] This Skill inflicts +1 more [NiddleEGO], [Curse], and [NailPersonality]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [NiddleEGO]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Curse]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [NailPersonality]" } ] } ] } ] } ] }