{ "dataList": [ { "id": 2120511, "levelList": [ { "level": 1, "name": "Garden of Thorns", "abName": "Sign of Roses", "desc": "[BeforeAttack] At 3+ highest Reson., Atk Weight +1\n[WhenUse] Apply 1 '(Corresponding Sin Affinity) Damage Up' and '1 (Corresponding Sin Affinity) Power Up' to (1 + # of highest Reson.) allies.\n- At 4+ Corresponding Reson., apply 1 additional '(Corresponding Sin Affinity) Damage Up'", "coinlist": [ { "coindescs": [ { "desc": "[EndSkill] Heal 1 ally with the lowest HP percentage for 15% HP of their max HP\n- Heal (highest Reson. - 2) more allies (max 3)" } ] } ] }, { "level": 3, "name": "Garden of Thorns", "abName": "Sign of Roses", "desc": "[BeforeAttack] Gain (# of highest Reson. - 2) Atk Weight (Max 2)\n[WhenUse] Apply 1 '(Corresponding Sin Affinity) Damage Up' and '1 (Corresponding Sin Affinity) Power Up' to (2 + # of highest Reson.) allies.\n- At 4+ Corresponding Reson., apply 1 additional '(Corresponding Sin Affinity) Damage Up'\n- At 5+ Corresponding Reson., apply 1 additional '(Corresponding Sin Affinity) Power Up'", "coinlist": [ { "coindescs": [ { "desc": "[EndSkill] Heal 2 allies with the lowest HP percentages for 18% HP of their max HP\n- Heal (highest Reson. - 2) more allies (max 3)" } ] } ] }, { "level": 4, "name": "Garden of Thorns", "abName": "Sign of Roses", "desc": "[BeforeAttack] Gain (# of highest Reson. - 2) Atk Weight (Max 3)\n[WhenUse] Apply 1 '(Corresponding Sin Affinity) Damage Up' and '1 (Corresponding Sin Affinity) Power Up' to (4 + # of highest Reson.) allies.\n- At 4+ Corresponding Reson., apply 1 additional '(Corresponding Sin Affinity) Damage Up'\n- At 5+ Corresponding Reson., apply 1 additional '(Corresponding Sin Affinity) Power Up'\n- At 6+ Corresponding A-Reson., apply the above effects next turn as well", "coinlist": [ { "coindescs": [ { "desc": "[EndSkill] Heal 4 allies with the lowest HP percentages for 22% HP of their max HP\n- Heal (highest Reson. - 2) more allies (max 3)" } ] } ] } ] }, { "id": 2120521, "levelList": [ { "level": 1, "name": "Garden of Thorns", "abName": "Sign of Roses", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] At 3+ highest Reson., Atk Weight +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown]. Inflict 2 [Binding] next turn." }, { "desc": "[OnSucceedAttack] Inflict 1 'Fragility' and 1 'Power Down' for the Sin Affinity with the highest Reson. count\n- At 4+ Corresponding Reson., inflict 1 additional '(Corresponding Sin Affinity) Fragility'" } ] } ] }, { "level": 3, "name": "Garden of Thorns", "abName": "Sign of Roses", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown]. Inflict 2 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 'Fragility' and 1 'Power Down' for the Sin Affinity with the highest Resonance count\n- At 4+ Corresponding Reson., inflict 1 additional '(Corresponding Sin Affinity) Fragility'\n- At 5+ Corresponding Reson., inflict 1 additional '(Corresponding Sin Affinity) Power Down'" } ] } ] }, { "level": 4, "name": "Garden of Thorns", "abName": "Sign of Roses", "desc": "[CantIdentify]\nTargets Randomly\n[BeforeAttack] Gain (highest Reson. - 2) Atk Weight (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown]. Inflict 2 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 'Fragility' and 1 'Power Down' for the Sin Affinity with the highest Resonance count\n- At 4+ Corresponding Reson., inflict 1 additional '(Corresponding Sin Affinity) Fragility'\n- At 5+ Corresponding Reson., inflict 1 additional '(Corresponding Sin Affinity) Power Down'\n- At 6+ Corresponding A-Reson., apply the above effects next turn as well" } ] } ] } ] }, { "id": 2120611, "levelList": [ { "level": 1, "name": "Bygone Days", "abName": "Portrait of a Certain Day", "desc": "[EndSkill] Heal 10 SP to self and 2 other allies with the least SP\n- If target survives this attack, consume 5 [Sinking] Count on target, then heal additional SP(to self & affected allies) equal to [Sinking] Potency on target (Max SP heal: 20)\n- If target is defeated, inflict 3 [Sinking] on 2 random enemies (For Focused Encounters, random Parts)", "coinlist": [ { "coindescs": [ {} ] } ] }, { "level": 3, "name": "Bygone Days", "abName": "Portrait of a Certain Day", "desc": "[EndSkill] Heal 12 SP to self and 2 other allies with the least SP\n- If target survives this attack, consume 5 [Sinking] Count on target, then heal additional SP(to self & affected allies) equal to [Sinking] Potency on target (Max SP heal: 20)\n- If target is defeated, inflict 3 [Sinking] and 1 [Curse] on 2 random enemies (For Focused Encounters, random Parts)", "coinlist": [ { "coindescs": [ {} ] } ] }, { "level": 4, "name": "Bygone Days", "abName": "Portrait of a Certain Day", "desc": "[EndSkill] Heal 15 SP to self and 2 other allies with the least SP\n- If target survives this attack, consume 3 [Sinking] Count on target, then heal additional SP(to self & affected allies) equal to [Sinking] Potency on target (Max SP heal: 20)\n- If target is defeated, inflict 3 [Sinking] and 1 [Curse] on 3 random enemies (For Focused Encounters, random Parts)", "coinlist": [ { "coindescs": [ {} ] } ] } ] }, { "id": 2120621, "levelList": [ { "level": 1, "name": "Bygone Days", "abName": "Portrait of a Certain Day", "desc": "[CantIdentify]\nTargets randomly", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [AzureTakeDamageUp]. At 3+ Gloom Reson., inflict 1 additional [AzureTakeDamageUp]" }, { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Curse]" } ] } ] }, { "level": 3, "name": "Bygone Days", "abName": "Portrait of a Certain Day", "desc": "[CantIdentify]\nTargets randomly", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [AzureTakeDamageUp]. Inflict 1 additional [AzureTakeDamageUp] for every 3 Gloom Reson. (max 2)" }, { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Curse]" } ] } ] }, { "level": 4, "name": "Bygone Days", "abName": "Portrait of a Certain Day", "desc": "[CantIdentify]\nTargets randomly\nIf target has [Curse], deal +50% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [AzureTakeDamageUp]. Inflict 1 additional [AzureTakeDamageUp] for every 2 Gloom Reson. (max 2)" }, { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Curse]" } ] } ] } ] }, { "id": 2120711, "levelList": [ { "level": 1, "name": "Solemn Lament", "abName": "Funeral of the Dead Butterflies", "desc": "When this Skill flips Coins, each Coin flips against a random enemy among its targets.\n- The first Coin always targets the main target\n- All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected\nWhen inflicting [SinkingWhite] using this Skill's effects: (Chance to flip Heads)% chance to inflict The Departed. If this unit did not inflict The Departed, inflict The Living instead. (calculates every [SinkingWhite] Stack independently)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 random [SinkingWhite]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 random [SinkingWhite]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1~2 random [SinkingWhite]" }, { "desc": "[OnSucceedAttack] Lose 2~6 SP" }, { "desc": "[OnSucceedAttack] At 0+ SP, Reuse this Coin (5 times max per Skill)" } ] } ] }, { "level": 3, "name": "Solemn Lament", "abName": "Funeral of the Dead Butterflies", "desc": "When this Skill flips Coins, each Coin flips against a random enemy among its targets.\n- The first Coin always targets the main target\n- All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected\nWhen inflicting [SinkingWhite] using this Skill's effects: (Chance to flip Heads)% chance to inflict The Departed. If this unit did not inflict The Departed, inflict The Living instead. (calculates every [SinkingWhite] Stack independently)\n[EndSkill] Heal (# of Coin 3 hits x 2) SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 random [SinkingWhite]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 random [SinkingWhite]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1~2 random [SinkingWhite]" }, { "desc": "[OnSucceedAttack] Lose 2~6 SP" }, { "desc": "[OnSucceedAttack] At 0+ SP, Reuse this Coin (5 times max per Skill)" } ] } ] }, { "level": 4, "name": "Solemn Lament", "abName": "Funeral of the Dead Butterflies", "desc": "When this Skill flips Coins, each Coin flips against a random enemy among its targets.\n- The first Coin always targets the main target\n- All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected\nWhen inflicting [SinkingWhite] using this Skill's effects: (Chance to flip Heads)% chance to inflict The Departed. If this unit did not inflict The Departed, inflict The Living instead. (calculates every [SinkingWhite] Stack independently)\n[EndSkill] Heal (# of Coin 3 hits x 3) SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 random [SinkingWhite]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 random [SinkingWhite]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1~2 random [SinkingWhite]" }, { "desc": "[OnSucceedAttack] Lose 2~6 SP" }, { "desc": "[OnSucceedAttack] At 0+ SP, Reuse this Coin (5 times max per Skill)" } ] } ] } ] }, { "id": 2120721, "levelList": [ { "level": 1, "name": "Solemn Lament", "abName": "Funeral of the Dead Butterflies", "desc": "[CantIdentify]\nTargets randomly\nIf target has less than 0 SP, deal more damage the further their SP value is from 0 (+1% damage for every missing SP, max 45%)\nFor targets that are Non-SP Units, deal +1% damage for every 2 [Sinking] on target (max 45%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [SinkingWhite](The Living)" }, { "desc": "[OnSucceedAttack] Inflict 4 [SinkingWhite](The Departed)" } ] } ] }, { "level": 3, "name": "Solemn Lament", "abName": "Funeral of the Dead Butterflies", "desc": "[CantIdentify]\nTargets randomly\nIf target has less than 0 SP, deal more damage the further their SP value is from 0 (+1% damage for every missing SP, max 45%)\nFor targets that are Non-SP Units, deal +1% damage for every 2 [Sinking] on target (max 45%)\n[EnemyKill] Heal 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [SinkingWhite](The Living)" }, { "desc": "[OnSucceedAttack] Inflict 4 [SinkingWhite](The Departed)" }, { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] }, { "level": 4, "name": "Solemn Lament", "abName": "Funeral of the Dead Butterflies", "desc": "[CantIdentify]\nTargets randomly\nIf target has less than 0 SP, deal more damage the further their SP value is from 0 (+1% damage for every missing SP, max 45%)\nFor targets that are Non-SP Units, deal +1% damage for every 2 [Sinking] on target (max 45%)\n[EnemyKill] Heal 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [SinkingWhite](The Living)" }, { "desc": "[OnSucceedAttack] Inflict 5 [SinkingWhite](The Departed)" }, { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[OnSucceedAttack] If target has 50%- HP, inflict Gloom Damage equal to \"All\" [SinkingWhite] values on target\n- \"All\" = the sum of both The Living and The Departed on target" } ] } ] } ] }, { "id": 2120811, "levelList": [ { "level": 1, "name": "Christmas Nightmare", "abName": "Cozy Bed", "desc": "[EndSkill] At max HP, heal 10 SP at Turn End and gain 1 [Enhancement] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttack] If target is in Staggered, Low Morale, or Panic states, inflict 1 [Reduction] next turn" } ] } ] }, { "level": 3, "name": "Christmas Nightmare", "abName": "Cozy Bed", "desc": "If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%)\n[EndSkill] At max HP, heal 10 SP at Turn End and gain 1 [Enhancement] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal (2 + highest Reson.)% of the missing HP on self (max 30% per Skill)" }, { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttack] If target is in Staggered, Low Morale, or Panic states, inflict 1 [Reduction] next turn" } ] } ] }, { "level": 4, "name": "Christmas Nightmare", "abName": "Cozy Bed", "desc": "If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%)\n[EndSkill] At max HP, heal 15 SP at Turn End and gain 1 [Enhancement] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal (3 + highest Reson.)% of the missing HP on self (max 30% per Skill)" }, { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttack] If target is in Staggered, Low Morale, or Panic states, inflict 1 [Reduction] and Fragility[TabExplain] against the Affinity of the highest Reson. next turn" } ] } ] } ] }, { "id": 2120821, "levelList": [ { "level": 1, "name": "Christmas Nightmare", "abName": "Cozy Bed", "desc": "[CantIdentify]\nTargets randomly\n[BeforeAttack] Heal 10 HP on self\n[EndSkill] At max HP, heal 10 SP at Turn End and gain 1 [Enhancement] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttack] If target is in Staggered, Low Morale, or Panic states, inflict 1 [Reduction] next turn" } ] } ] }, { "level": 3, "name": "Christmas Nightmare", "abName": "Cozy Bed", "desc": "[CantIdentify]\nTargets randomly\nIf target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%)\n[BeforeAttack] Heal 10 HP on self\n[EndSkill] At max HP, heal 15 SP at Turn End and gain 1 [Enhancement] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal (2 + highest Reson.)% of the missing HP (max 30% per Skill)" }, { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttack] If target is in Staggered, Low Morale, or Panic states, inflict 1 [Reduction] next turn" } ] } ] }, { "level": 4, "name": "Christmas Nightmare", "abName": "Cozy Bed", "desc": "[CantIdentify]\nTargets randomly\nIf target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%)\n[BeforeAttack] Heal 10 HP on self\n[EndSkill] At max HP, heal 20 SP at Turn End and gain 1 [Enhancement] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal (3 + highest Reson.)% of the missing HP on self (max 30% per Skill)" }, { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttack] If target is in Staggered, Low Morale, or Panic states, inflict 1 [Reduction] and 2 Fragility[TabExplain] against the Affinity of the highest Reson. next turn" } ] } ] } ] }, { "id": 2120911, "levelList": [ { "level": 1, "name": "Unbrilliant Glory - Flowing", "abName": "Młynar", "desc": "[CantDuel]\nWhen used for the first time in battle, consume 1 fewer Wrath, 2 fewer Sloth, and 1 fewer Pride E.G.O resources.\nAt 1+ [MlynarWaiting], activate Unbrilliant Glory - Incandescence instead\nThis Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndSkill] Heal 25 SP\n[EndSkill] Gain 1 [AttackUp] next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 3, "name": "Unbrilliant Glory - Flowing", "abName": "Młynar", "desc": "[CantDuel]\nWhen used for the first time in battle, consume 1 fewer Wrath, 2 fewer Sloth, and 1 fewer Pride E.G.O resources.\nAt 1+ [MlynarWaiting], activate Unbrilliant Glory - Incandescence instead\nThis Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndSkill] Heal 25 SP\n[EndSkill] Gain 2 [AttackUp] next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Unbrilliant Glory - Flowing", "abName": "Młynar", "desc": "[CantDuel]\nWhen used for the first time in battle, consume 1 fewer Wrath, 2 fewer Sloth, and 1 fewer Pride E.G.O resources.\nAt 1+ [MlynarWaiting], activate Unbrilliant Glory - Incandescence instead\nThis Skill does not hit an enemy, does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndSkill] Heal 25 SP\n[EndSkill] Gain 2 [AttackUp] and 1 [AttackDmgUp] next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 2120912, "levelList": [ { "level": 1, "name": "Unbrilliant Glory - Incandescence", "abName": "Młynar", "desc": "[CantDuel]\nExternal effects cannot trigger this Skill to be Reused\nAt 40 [MlynarWaiting], becomes Clashable\n[WhenUse] At 40 [MlynarWaiting], until this Skill ends, this unit cannot be Staggered from taking damage, and gains Clash Power +20\n\n[BeforeAttack] Consume all [MlynarWaiting] and gain the following effects(all of them rounded down):\n- For every (Stack consumed / 20), recuperate 1 E.G.O resource (in the following order: Pride, then Wrath)\n- For every (Stack consumed / 10), gain +1 Atk Weight (max 4)\n- For every (Stack consumed / 10), gain [DefenseUp] (once per turn)\n- If 40 Stack was consumed, the 4th Coin deals +50% damage, and this unit gains 2 [Protection] (once per turn)\n\n[BeforeAttack] Deal +5% damage for every 8 ([Combustion] + [Vibration]) on the main target (max 25%)\n[EndSkill] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25)\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndBattle] If this Skill did not consume 40 [MlynarWaiting], the leftmost Skill Slot on the Dashboard gains +4 [Aggro] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Reuse this Coin (([MlynarWaiting] Stack consumed / 10) - 1) times (3 times max)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] If this is the final Coin, and if target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[UnBrokenCoinOnSucceedAttack] If this Coin was used 4 times, deal Sloth damage equal to [Vibration] on target (max 5)" } ] } ] }, { "level": 3, "name": "Unbrilliant Glory - Incandescence", "abName": "Młynar", "desc": "[CantDuel]\nExternal effects cannot trigger this Skill to be Reused\nAt 40 [MlynarWaiting], becomes Clashable\n[WhenUse] At 40 [MlynarWaiting], until this Skill ends, this unit cannot be Staggered from taking damage, and gains Clash Power +20\n\n[BeforeAttack] Consume all [MlynarWaiting] and gain the following effects(all of them rounded down):\n- For every (Stack consumed / 20), recuperate 1 E.G.O resource (in the following order: Pride, then Wrath)\n- For every (Stack consumed / 10), gain +1 Atk Weight (max 4)\n- For every (Stack consumed / 10), gain [DefenseUp] (once per turn)\n- If 40 Stack was consumed, the 4th Coin deals +80% damage, and this unit gains 2 [Protection] (once per turn)\n\n[BeforeAttack] Deal +5% damage for every 8 ([Combustion] + [Vibration]) on the main target (max 25%)\n[EndSkill] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25)\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndBattle] If this Skill did not consume 40 [MlynarWaiting], the leftmost Skill Slot on the Dashboard gains +4 [Aggro] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Reuse this Coin (([MlynarWaiting] Stack consumed / 10) - 1) times (3 times max)" }, { "desc": "[OnStartCoin] If this Coin isn't Cracked, and if it targets 3+ enemies, the final Coin to be used deals +10% damage (for Focused Encounters, each Part counts as 1 target)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] If this is the final Coin, and if target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[UnBrokenCoinOnSucceedAttack] If this Coin was used 4 times, deal Sloth damage equal to [Vibration] on target (max 5)" } ] } ] }, { "level": 4, "name": "Unbrilliant Glory - Incandescence", "abName": "Młynar", "desc": "[CantDuel]\nExternal effects cannot trigger this Skill to be Reused\nAt 40 [MlynarWaiting], becomes Clashable\n[WhenUse] At 40 [MlynarWaiting], until this Skill ends, this unit cannot be Staggered from taking damage, and gains Clash Power +20\n\n[BeforeAttack] Consume all [MlynarWaiting] and gain the following effects(all of them rounded down):\n- For every (Stack consumed / 20), recuperate 1 E.G.O resource (in the following order: Pride, then Wrath)\n- For every (Stack consumed / 10), gain +1 Atk Weight (max 4)\n- For every (Stack consumed / 10), gain [DefenseUp] (once per turn)\n- If 40 Stack was consumed, the 4th Coin deals +100% damage, and this unit gains 2 [Protection] (once per turn)\n\n[BeforeAttack] Deal +5% damage for every 8 ([Combustion] + [Vibration]) on the main target (max 25%)\n[EndSkill] Heal 5 SP for every target that was Staggered or killed due to this Skill's damage (max 25)\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndBattle] If this Skill did not consume 40 [MlynarWaiting], the leftmost Skill Slot on the Dashboard gains +4 [Aggro] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Reuse this Coin (([MlynarWaiting] Stack consumed / 10) - 1) times (3 times max)" }, { "desc": "[OnStartCoin] If this Coin isn't Cracked, and if it targets 3+ enemies, the final Coin to be used deals +20% damage (for Focused Encounters, each Part counts as 1 target)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] If this is the final Coin, and if target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[UnBrokenCoinOnSucceedAttack] If this Coin was used 4 times, deal Sloth damage equal to [Vibration] on target (max 10)" } ] } ] } ] }, { "id": 2120921, "levelList": [ { "level": 1, "name": "Unbrilliant Glory - Flowing", "abName": "Młynar", "desc": "[CantIdentify]\nTargets randomly\n[WhenUse] At 40 [MlynarWaiting], Base Power +1\n\n[BeforeAttack] Consume all [MlynarWaiting] and gain the following effects(all of them rounded down):\n- Gain (Stack consumed / 10) [DefenseUp] (once per turn)\n- If 40 Stack was consumed, the final Coin deals +110% damage and this unit gains 2 [Protection] (once per turn)\n\n[BeforeAttack] Deal +3% damage for every 6 ([Combustion] + [Vibration]) on the main target (max 15%)\n[BeforeAttack] Base Power -4 for every Cracked Coin (max -16)\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndBattle] If 40 [MlynarWaiting] was consumed by this Skill, the leftmost Skill Slot on the Dashboard gains +8 [Aggro] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] If target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 3, "name": "Unbrilliant Glory - Flowing", "abName": "Młynar", "desc": "[CantIdentify]\nTargets randomly\nWhen attacking 3+ targets: If the Coins 1~3 hit without Cracking, the final Coin deals +25% damage (once per Coin; in Focused Encounters, each Part counts as 1 target)\n[WhenUse] At 40 [MlynarWaiting], Base Power +1\n\n[BeforeAttack] Consume all [MlynarWaiting] and gain the following effects(all of them rounded down):\n- Gain (Stack consumed / 10) [DefenseUp] (once per turn)\n- If 40 Stack was consumed, the final Coin deals +130% damage and this unit gains 2 [Protection] (once per turn)\n\n[BeforeAttack] Deal +3% damage for every 6 ([Combustion] + [Vibration]) on the main target (max 15%)\n[BeforeAttack] Base Power -4 for every Cracked Coin (max -16)\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndBattle] If 40 [MlynarWaiting] was consumed by this Skill, the leftmost Skill Slot on the Dashboard gains +8 [Aggro] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] If target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Unbrilliant Glory - Flowing", "abName": "Młynar", "desc": "[CantIdentify]\nTargets randomly\nIf there are 3+ targets: If the Coins 1~3 hit without Cracking, the final Coin deals +30% damage (once per Coin; in Focused Encounters, each Part counts as 1 target)\n[WhenUse] At 40 [MlynarWaiting], Base Power +1\n\n[BeforeAttack] Consume all [MlynarWaiting] and gain the following effects(all of them rounded down):\n- Gain (Stack consumed / 10) [DefenseUp] (once per turn)\n- If 40 Stack was consumed, the final Coin deals +160% damage and this unit gains 2 [Protection] (once per turn)\n\n[BeforeAttack] Deal +3% damage for every 6 ([Combustion] + [Vibration]) on the main target (max 15%)\n[BeforeAttack] Base Power -4 for every Cracked Coin (max -16)\n[EndSkill] Gain 1 [MlynarWaiting]\n[EndBattle] If 40 [MlynarWaiting] was consumed by this Skill, the leftmost Skill Slot on the Dashboard gains +8 [Aggro] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] If target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] } ] }