{ "dataList": [ { "id": 9008801, "levelList": [ { "level": 1, "name": "Sow Fear", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Deal 2 SP damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Deal 2 SP damage" } ] } ] } ] }, { "id": 9008802, "levelList": [ { "level": 1, "name": "Engrave Horror", "desc": "[WinDuel] Deal 10 SP damage to target; this unit heals 10 HP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bind next turn" } ] } ] } ] }, { "id": 9008803, "levelList": [ { "level": 1, "name": "Reap Horror", "desc": "If target’s SP is below 20, heal 20% more HP from this attack", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackTail] Deal 3 SP damage" }, { "desc": "[OnSucceedAttack] Heal by 30% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackTail] Deal 3 SP damage" }, { "desc": "[OnSucceedAttack] Heal by 30% of damage dealt" } ] } ] } ] }, { "id": 9008804, "levelList": [ { "level": 1, "name": "Paralyze Mind", "desc": "If target's SP is below -15, deal +50% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Paralyze next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Paralyze next turn" } ] } ] } ] }, { "id": 9008901, "levelList": [ { "level": 1, "name": "-... - ..-", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Sinking" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Sinking" } ] } ] } ] }, { "id": 9008902, "levelList": [ { "level": 1, "name": "-- ... -.-", "desc": "[WinDuel] Inflict 1 Pallid Noise", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Sinking" }, { "desc": "[OnSucceedAttackHead] Inflict +3 Sinking Count" } ] } ] } ] }, { "id": 9008903, "levelList": [ { "level": 1, "name": "...- .", "desc": "Final Power +1 for each surviving Pallidified ally (not counting this unit)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Heal by 40% of damage dealt" }, { "desc": "[OnSucceedAttack] Copy one of the buffs currently applied to the target. Gain the copied buff next turn.\n(Limited to: Attack Power Up, Haste, Damage Up, and Protection)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal by 40% of damage dealt" } ] } ] } ] }, { "id": 9009001, "levelList": [ { "level": 1, "name": "..-. .", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Sinking Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Sinking Count" } ] } ] } ] }, { "id": 9009002, "levelList": [ { "level": 1, "name": "..-. . --", "desc": "[WinDuel] Inflict 1 Pallid Noise", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Sinking Count" }, { "desc": "[OnSucceedAttackHead] Inflict 2 Sinking" } ] } ] } ] }, { "id": 9009003, "levelList": [ { "level": 1, "name": ".-.. -", "desc": "[WinDuel] Deal 1 SP damage to target for each surviving Pallidified ally (not counting this unit)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Heal by 40% of damage dealt" }, { "desc": "Copy one of the buffs currently applied to the target. Gain the copied buff next turn.\n(Limited to: Attack Power Up, Haste, Damage Up, and Protection)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal by 40% of damage dealt" } ] } ] } ] }, { "id": 9009101, "levelList": [ { "level": 1, "name": "-... .…", "desc": "If target has Sinking, the HP heal effect also applies to 1 other Pallidified ally with the lowest SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Heal by 30% of damage dealt" }, { "desc": "[OnSucceedAttackHead] Inflict 1 Sinking" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal by 30% of damage dealt" }, { "desc": "[OnSucceedAttackHead] Inflict 1 Sinking" } ] } ] } ] }, { "id": 9009102, "levelList": [ { "level": 1, "name": ".--- .", "desc": "If target has Sinking, the HP heal effect also applies to 1 other Pallidified ally with the lowest SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Heal by 50% of damage dealt" }, { "desc": "[OnSucceedAttack] Inflict 2 Pallid Noise" } ] } ] } ] }, { "id": 9009103, "levelList": [ { "level": 1, "name": "-. .…", "desc": "[WhenUse] If target has Pallid Noise, all other Pallidified allies heal 30 HP", "coinlist": [ { "coindescs": [ { "desc": "Copy one of the buffs currently applied to the target. Gain the copied buff next turn.\n(Limited to: Attack Power Up, Haste, Damage Up, and Protection)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 20 HP on self" } ] } ] } ] }, { "id": 9009201, "levelList": [ { "level": 1, "name": "-- . -.-", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Tremor" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Tremor" } ] } ] } ] }, { "id": 9009202, "levelList": [ { "level": 1, "name": "-... .-", "desc": "[WhenUse] Apply 1 Protection to 1 other random ally next turn. If the ally is a Pallidified ally, apply 1 additional Protection.", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 Tremor Count" } ] } ] } ] }, { "id": 9009203, "levelList": [ { "level": 1, "name": "-.-. ..-", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger Tremor Burst" }, { "desc": "[OnSucceedAttack] Reduce Tremor Count by 2" }, { "desc": "[OnSucceedAttack] Inflict 1 Pallid Noise" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 10 Rupture and +4 Rupture Count" } ] } ] } ] }, { "id": 9009204, "levelList": [ { "level": 1, "name": ".--. .", "desc": "[StartBattle] Gain 1 Protection for every 2 Pallidified ally (not counting this unit)\nWhen attacked while this unit has Shield, inflict 1 Tremor to the attacker", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9009301, "levelList": [ { "level": 1, "name": "..-. .", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Defense Level Down" } ] } ] } ] }, { "id": 9009302, "levelList": [ { "level": 1, "name": ".-.. .", "desc": "[WhenUse] Apply 1 Damage Up to 1 other random Pallidified ally next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Paralyze" }, { "desc": "[OnSucceedAttackHead] Inflict 1 Pallid Noise" } ] } ] } ] }, { "id": 9009303, "levelList": [ { "level": 1, "name": ".-.. .-", "desc": "[WhenUse] Apply 1 Damage Up to 1 random Pallidified ally next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Defense Level Down" }, { "desc": "[OnSucceedAttack] Inflict 1 Pallid Noise" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Defense Level Down" } ] } ] } ] }, { "id": 9009401, "levelList": [ { "level": 1, "name": "--. . ...-", "desc": "If target has Pallid Noise, deal 1 SP damage to target for every other surviving ally", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Bleed Count" }, { "desc": "[OnSucceedAttackHead] Inflict 3 Bleed" } ] } ] } ] }, { "id": 9009402, "levelList": [ { "level": 1, "name": "...- …", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Pallid Noise" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 Bleed Count" }, { "desc": "[OnSucceedAttack] Inflict 3 Bleed" } ] } ] } ] }, { "id": 9009403, "levelList": [ { "level": 1, "name": ".--. .... -", "desc": "[WinDuel] Inflict 1 Pallid Noise", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 Bleed next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Fragile next turn" } ] } ] } ] }, { "id": 9009404, "levelList": [ { "level": 1, "name": "-.- -", "desc": "When attacked while this unit has Shield, inflict 1 Pallid Noise to the target\n[EndBattle] If this unit has Shield, gain 3 Poise next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9009501, "levelList": [ { "level": 1, "name": ".--. -", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bind next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] } ] }, { "id": 9009502, "levelList": [ { "level": 1, "name": ".-.. - ..-", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Paralyze next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Damage Down next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] } ] }, { "id": 9009503, "levelList": [ { "level": 1, "name": "-- .... -", "desc": "[WhenUse] Gain 1 Protection for every surviving ally. (Max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 Protection" }, { "desc": "[OnSucceedAttackHead] Inflict 1 Pallid Noise" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 Protection next turn" }, { "desc": "[OnSucceedAttackHead] Inflict 4 Bleed next turn" } ] } ] } ] }, { "id": 9009504, "levelList": [ { "level": 1, "name": "-.- ..", "desc": "[WhenUse] Gain 2 Protection\nWhen attacked while this unit has Shield, inflict 1 Pallid Noise to the target\n[EndBattle] Heal HP by x2 of the remaining Shield HP.", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9009601, "levelList": [ { "level": 1, "name": "Right in the Solar Plexus", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Paralyze next turn" } ] } ] } ] }, { "id": 9009602, "levelList": [ { "level": 1, "name": "We Remember!", "desc": "[DefeatDuel] Gain 1 Damage Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bind next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal additional fixed damage equal to the number of the Middle allies killed during this wave" } ] } ] } ] }, { "id": 9009603, "levelList": [ { "level": 1, "name": "Skull Crushing", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Attack Power Down next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Paralyze next turn" } ] } ] } ] }, { "id": 9009604, "levelList": [ { "level": 1, "name": "Ready to Write", "desc": "[EndBattle] If this unit has Shield, gain 1 Attack Power Up next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9009605, "levelList": [ { "level": 1, "name": "Vengeance", "desc": "[DefeatDuel] Gain 1 Damage Up next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Paralyze next turn" }, { "desc": "[OnSucceedAttackTail] Raise Stagger Threshold by 8" } ] } ] } ] }, { "id": 9009606, "levelList": [ { "level": 1, "name": "Multifold Retribution", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 30" }, { "desc": "[OnSucceedAttack] Deal 20 fixed HP damage" }, { "desc": "[OnSucceedAttackHead] Inflict 3 Paralyze next turn" } ] } ] } ] }, { "id": 9009701, "levelList": [ { "level": 1, "name": "Right in the Solar Plexus", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Paralyze next turn" } ] } ] } ] }, { "id": 9009702, "levelList": [ { "level": 1, "name": "Write Their Sins!", "desc": "[DefeatDuel] Gain 1 Damage Up next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Damage Down next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal additional fixed damage equal to the number of the Middle allies killed during this wave" } ] } ] } ] }, { "id": 9009703, "levelList": [ { "level": 1, "name": "Skull Bursting", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 Plus Coin Drop next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Plus Coin Drop next turn" } ] } ] } ] }, { "id": 9009704, "levelList": [ { "level": 1, "name": "Ready to Write", "desc": "If this unit's Shield is fully depleted, gain 1 Attack Power Up next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9009705, "levelList": [ { "level": 1, "name": "Vengeance", "desc": "[DefeatDuel] Gain 1 Damage Up next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Paralyze next turn" }, { "desc": "[OnSucceedAttackTail] Raise Stagger Threshold by 8" } ] } ] } ] }, { "id": 9009706, "levelList": [ { "level": 1, "name": "Multifold Retribution", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 30" }, { "desc": "[OnSucceedAttack] Deal 20 fixed HP damage" }, { "desc": "[OnSucceedAttack] Inflict 3 Paralyze next turn" } ] } ] } ] } ] }