{ "dataList": [ { "id": 9013601, "levelList": [ { "level": 1, "name": "...nocking", "desc": "[WhenUse] If target has 5+ [Sinking], inflict 1 [AttackDown]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 9013602, "levelList": [ { "level": 1, "name": "...to Clean", "desc": "[WhenUse] If the target is at 10 or less SP, inflict 2 [AttackDown]\n[WinDuel] Inflict 1 [Vulnerable]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [PlusCoinValueDown] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vulnerable] next turn" } ] } ] } ] }, { "id": 9013603, "levelList": [ { "level": 1, "name": "...mmands...!", "desc": "[WhenUse] Base Power +1 for every 3 [Sinking] on target (max 3)\n[WinDuel] All allies heal 5 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Sinking]" }, { "desc": "[OnSucceedAttackHead] Inflict +2 [Sinking] Count" } ] } ] } ] }, { "id": 9013604, "levelList": [ { "level": 1, "name": "...of Dust", "desc": "[WhenUse] Base Power +1 for every 6 [Sinking] on target (max 3)\n[WhenUse] Deal +10% damage for every 6 [Sinking] Count on target (max 30%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Gloom Affinity bonus damage equal to [Sinking] on target. Reduce [Sinking] Count on target by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Gloom Affinity bonus damage equal to [Sinking] on target. Reduce [Sinking] Count on target by 1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Gloom Affinity bonus damage equal to [Sinking] on target." }, { "desc": "[OnSucceedAttack] Inflict 4 [Sinking]" }, { "desc": "[OnSucceedAttack] If target has 3+ [Sinking] Count, Reuse this Coin (twice)" } ] } ] } ] }, { "id": 9013605, "levelList": [ { "level": 1, "name": "Slipp...", "desc": "If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50", "coinlist": [ {} ] } ] }, { "id": 9013701, "levelList": [ { "level": 1, "name": "Damn Pl...", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [AttackUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [AttackUp] next turn" } ] } ] } ] }, { "id": 9013702, "levelList": [ { "level": 1, "name": "I'll Remo...", "desc": "[WinDuel] Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [AttackDown], deal 20% of damage dealt as bonus Blunt damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has [AttackDown], deal 20% of damage dealt as bonus Blunt damage" } ] } ] } ] }, { "id": 9013703, "levelList": [ { "level": 1, "name": "Make Things...", "desc": "[WinDuel] If target has 2+ [AttackDown], Base Power +1\n[WhenUse] If target has [DefenseDown], deal 30% of damage dealt as bonus Blunt damage", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 4 SP on self" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 4 SP on self" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal 4 SP on self" } ] } ] } ] }, { "id": 9013704, "levelList": [ { "level": 1, "name": "... ove You", "desc": "Prioritizes targets with the most negative effects\n[WinDuel] Coin Power +1 for every 3 [DefenseDown] on target (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vulnerable]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Deal +30% damage for every 2 [AttackDown] on target (max 120%)" }, { "desc": "[OnSucceedAttackHead] If target has 3+ negative effects, reuse this coin (once)" } ] } ] } ] }, { "id": 9013705, "levelList": [ { "level": 1, "name": "Guard", "desc": "[StartBattle] Gain 20 additional Shield HP for every surviving ally", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9013801, "levelList": [ { "level": 1, "name": "Marc...", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn" } ] } ] } ] }, { "id": 9013802, "levelList": [ { "level": 1, "name": "...te", "desc": "[WhenUse] If target has 2+ negative effects, Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [DefenseDown] next turn" } ] } ] } ] }, { "id": 9013803, "levelList": [ { "level": 1, "name": "Fl...he", "desc": "[WhenUse] If target has 4+ negative effects, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" } ] } ] } ] }, { "id": 9013804, "levelList": [ { "level": 1, "name": "Cou...oit", "desc": "[WhenUse] If target has 5+ negative effects, Base Power +2\n[WhenUse] If target has 5+ negative effects, deal +30% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vulnerable]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vulnerable] next turn" }, { "desc": "[OnSucceedAttack] If target has 5+ negative effects, reuse this coin (2 times max)" }, { "desc": "[OnSucceedAttack] Remove 1 random removable negative effect applied on target" } ] } ] } ] }, { "id": 9013805, "levelList": [ { "level": 1, "name": "...", "desc": "[OnSucceedEvade] Heal 5 SP (2 times max)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] } ] }