{ "dataList": [ { "id": 9016201, "levelList": [ { "level": 1, "name": "Hardblood Stab", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9016202, "levelList": [ { "level": 1, "name": "Hardblood Cleave", "desc": "[WhenUse] If target has 8+ [Laceration], deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] At 6+ [Laceration], gain 1 [HardenedBlood]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Gain 8 [Laceration] and 1 [BloodScissor]" } ] } ] } ] }, { "id": 9016203, "levelList": [ { "level": 1, "name": "Hardblood Powercleave", "desc": "[WhenUse] If target has 6+ [Laceration], Base Power +1\nDeal +5% damage for every [HardenedBlood] (max 25%)\n[EndSkill] Consume all [HardenedBlood] and [BloodScissor]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Heal ([Laceration] on target)% HP (max 20%)" } ] } ] } ] }, { "id": 9016204, "levelList": [ { "level": 1, "name": "Counter", "desc": "[WhenUse] Base Power +1 for every [HardenedBlood] on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9016601, "levelList": [ { "level": 1, "name": "It's a Festival, a Festival!", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9016602, "levelList": [ { "level": 1, "name": "Let's Dress Up", "desc": "[WhenUse] If target has 6+ [Laceration], deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] If target has 5+ [Laceration], gain 1 [HardenedBlood]" } ] } ] } ] }, { "id": 9016603, "levelList": [ { "level": 1, "name": "We've an Event for You!", "desc": "[WhenUse] Consume up to 50 [BloodDinner]; gain 1 [BloodScissor] and heal 3 SP for every 10 [BloodDinner] consumed\n[WhenUse] If this unit failed to consume [BloodDinner] with this Skill, gain 5 [Laceration] and 1 [HardenedBlood].\n[WhenUse] If target has 5+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9016604, "levelList": [ { "level": 1, "name": "Don't Rush Me", "desc": "[WhenUse] If target has 5+ [Laceration], Coin Power +1\n[WhenUse] Clash Power +1 for every [BloodScissor] (max 3)\nDeal +7% damage for every [HardenedBlood] (max 35%)\n[EndSkill] Consume all [HardenedBlood]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttackHead] Inflict 8 [Laceration]" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume up to 5 [BloodScissor] and deal +(20 * consumed [BloodScissor])% damage (max 100%)" }, { "desc": "[OnSucceedAttack] Heal ([Laceration] Potency on target)% HP (max 30%)" } ] } ] } ] }, { "id": 9016605, "levelList": [ { "level": 1, "name": "Counter", "desc": "[WhenUse] At 1+ [BloodScissor], Base Power +1\n[WhenUse] At 3+ [HardenedBlood], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9016701, "levelList": [ { "level": 1, "name": "Please answer the survey.", "desc": "[WhenUse] Gain 5 [Laceration] and +1 [Laceration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9016702, "levelList": [ { "level": 1, "name": "Don't! Don't Cut Me Off!", "desc": "[WhenUse] Gain 5 [Laceration] and +1 [Laceration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] If target has 5+ [Laceration], gain 1 [BloodyHand]" } ] } ] } ] }, { "id": 9016703, "levelList": [ { "level": 1, "name": "Faded Patience", "desc": "[WhenUse] Consume up to 50 [BloodDinner]; gain 1 [BloodyHand] for every 10 [BloodDinner] consumed\n[WhenUse] If target has 5+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[EndSkill] If this unit failed to consume [BloodDinner] with this Skill, gain 10 [Laceration] and 1 [BloodyHand]." } ] } ] } ] }, { "id": 9016704, "levelList": [ { "level": 1, "name": "Endless Atonement", "desc": "[WhenUse] If target has 5+ [Laceration], Coin Power +1\n[WhenUse] Clash Power +1 for every [HardenedBlood] on self\n[DefeatDuel] Lose 2 [BloodyHand]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Consume all [BloodyHand] to inflict +3 [Laceration]" }, { "desc": "[OnSucceedAttack] Consume all [HardenedBlood] on self to increase [BloodDinner] by (consumed [HardenedBlood] x 3) and gain 5 [Laceration]" }, { "desc": "[OnSucceedAttack] Heal ([Laceration] on target)% HP (max 30%)" } ] } ] } ] }, { "id": 9016705, "levelList": [ { "level": 1, "name": "Counter", "desc": "[WhenUse] At 1+ [BloodyHand], Base Power +1\n[WhenUse] At 3+ [HardenedBlood], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9016801, "levelList": [ { "level": 1, "name": "Welcome to the Festival of Wonders!", "desc": "[WhenUse] At 5+ [FestivalFever], Final Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +2 [Laceration] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 3 [Burst]" } ] } ] } ] }, { "id": 9016802, "levelList": [ { "level": 1, "name": "Join the Joyful Parade!", "desc": "[WhenUse] Final Power +1 for every 5 [FestivalFever] on self or every 6 [Laceration] on the target (max 3)\n[WhenUse] At less than 20 [BloodDinner], gain 20 [Laceration] and immediately trigger it once, then reduce [Laceration] Count by 1\n[EndSkill] Consume 20 [BloodDinner]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [HardenedBlood] for every 6 [Laceration] on the target (max 2)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] Inflict 4 [Laceration] and +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Gain 2~3 [BloomingThorns]" } ] } ] } ] }, { "id": 9016803, "levelList": [ { "level": 1, "name": "Blossom your Smiles of Joy!", "desc": "[WhenUse] At 5+ [FestivalFever], Coin Power +1\n[WhenUse] If target has 6+ [Laceration], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" } ] }, {}, { "coindescs": [ { "desc": "[WinDuelAttack] Gain 2 [FestivalFever]" } ] } ] } ] }, { "id": 9016804, "levelList": [ { "level": 1, "name": "Eternal Kingdom of Happiness, La Manchaland!", "desc": "[WhenUse] At less than 40 [BloodDinner], gain 20 [Laceration] and +2 [Laceration] Count, immediately trigger it twice, then reduce [Laceration] Count by 2\n[EndSkill] Consume 40 [BloodDinner]\n[EndBattle] Consume all [HardenedBlood] and [FestivalFever]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Laceration] and [Burst] equal to [HardenedBlood] on self" }, { "desc": "[OnSucceedAttack] Heal ([FestivalFever] x 4)% HP (max 40%)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Gain 5 [BloomingThorns]" } ] } ] } ] }, { "id": 9016805, "levelList": [ { "level": 1, "name": "Evade", "desc": "[WhenUse] At 5+ [FestivalFever], Final Power +2\n[StartBattle] Gain 3 [FestivalFever]\n[OnDefeatEvade] Lose 3 [FestivalFever]", "coinlist": [ {} ] } ] } ] }