{ "dataList": [ { "id": 9103601, "levelList": [ { "level": 1, "name": "Pierce", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" } ] } ] } ] }, { "id": 9103602, "levelList": [ { "level": 1, "name": "Flesh Rip", "desc": "If target has 5+ [Laceration], Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count\nIf target has 3+ types of negative effects, inflict +1 additional [Laceration] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count\nIf target has 3+ types of negative effects, inflict +1 additional [Laceration] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown] next turn" } ] } ] } ] }, { "id": 9103603, "levelList": [ { "level": 1, "name": "Artwork: Liberation of Bones Contingent on Cardiac Rhythm", "desc": "Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4)\nCoin Power +1 for every 3 [Laceration] on target (max 2)\n[WinDuel] Inflict +2 [Vibration] Count\n[DefeatDuel] Gain 1 [Paralysis] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnStartCoin] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)" }, { "desc": "[OnSucceedAttack] Gain 5 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 9103605, "levelList": [ { "level": 1, "name": "Muscular Contraction", "desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [MuscleContraction] next turn. When hit, gain 1 additional [MuscleContraction] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 9103701, "levelList": [ { "level": 1, "name": "Jab", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] } ] } ] }, { "id": 9103702, "levelList": [ { "level": 1, "name": "Vascular Tear", "desc": "If target has 5+ [Laceration], Base Power +1\nIf target has 3+ types of negative effects, deal +30% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9103703, "levelList": [ { "level": 1, "name": "Artwork: Liberation of Bones Contingent on Cardiac Rhythm", "desc": "Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4)\nCoin Power +1 for every 3 [Laceration] on target (max 2)\n[WinDuel] Inflict +2 [Vibration] Count\n[DefeatDuel] Gain 1 [Paralysis] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnStartCoin] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)" }, { "desc": "[OnSucceedAttack] Gain 5 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 9103705, "levelList": [ { "level": 1, "name": "Muscular Contraction", "desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [MuscleContraction] next turn. When hit, gain 1 additional [MuscleContraction] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 9103801, "levelList": [ { "level": 1, "name": "Bound Muscles", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Desire] next turn" } ] } ] } ] }, { "id": 9103802, "levelList": [ { "level": 1, "name": "Tear and Rip", "desc": "If target has 5+ [Laceration], Base Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count\nIf target has 3+ types of negative effects, inflict +1 additional [Laceration] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Desire] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count\nIf target has 3+ types of negative effects, inflict +1 additional [Laceration] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Desire] next turn" } ] } ] } ] }, { "id": 9103803, "levelList": [ { "level": 1, "name": "Artwork Adorned by Desire", "desc": "Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4)\nCoin Power +1 for every 3 [Laceration] on target (max 2)\n[WinDuel] Inflict +2 [Vibration] Count\n[DefeatDuel] Gain 1 [Paralysis] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnStartCoin] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)" }, { "desc": "[OnSucceedAttack] Gain 5 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Desire] next turn" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 9103805, "levelList": [ { "level": 1, "name": "Tightening Ribbons", "desc": "[CanDuelGuard]\nWhen hit, inflict 1 [PinkRibbon_Ishmael] against the attacker (once per Skill)\n[StartBattle] Gain 1 [MuscleContraction] next turn. When hit, gain 1 additional [MuscleContraction] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] } ] }