{ "dataList": [ { "id": 9014501, "levelList": [ { "level": 1, "name": "Coagulated Arm", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 9014502, "levelList": [ { "level": 1, "name": "Hardblood Jag", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 9014503, "levelList": [ { "level": 1, "name": "Collecting Blood", "desc": "If target has 10+ [Laceration], deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Absorb up to 10 [Laceration] Potency from the target and heal ([Laceration] Potency absorbed x 2)% HP (this effect does not lower the target's [Laceration] Potency under 1)", "summary": "[OnSucceedAttack] Absorb [Laceration] on target to heal" } ] } ] } ] }, { "id": 9014504, "levelList": [ { "level": 1, "name": "Counter", "desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9014601, "levelList": [ { "level": 1, "name": "Coagulated Arm", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9014602, "levelList": [ { "level": 1, "name": "Hardblood Slice", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9014603, "levelList": [ { "level": 1, "name": "Collecting Blood", "desc": "If target has 10+ [Laceration], deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Absorb up to 10 [Laceration] Potency from the target and heal ([Laceration] Potency absorbed x 2)% HP (this effect does not lower the target's [Laceration] Potency under 1)", "summary": "[OnSucceedAttack] Absorb [Laceration] on target to heal" } ] } ] } ] }, { "id": 9014604, "levelList": [ { "level": 1, "name": "Counter", "desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9014701, "levelList": [ { "level": 1, "name": "Coagulated Arm", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 9014702, "levelList": [ { "level": 1, "name": "Hardblood Strike", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 9014703, "levelList": [ { "level": 1, "name": "Collecting Blood", "desc": "If target has 10+ [Laceration], deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Absorb up to 10 [Laceration] Potency from the target and heal ([Laceration] Potency absorbed x 2)% HP (this effect does not lower the target's [Laceration] Potency under 1)", "summary": "[OnSucceedAttack] Absorb [Laceration] on target to heal" } ] } ] } ] }, { "id": 9014704, "levelList": [ { "level": 1, "name": "Counter", "desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9014801, "levelList": [ { "level": 1, "name": "Rip", "desc": "[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9014802, "levelList": [ { "level": 1, "name": "Stab Down", "desc": "[WhenUse] Gain +5 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9014803, "levelList": [ { "level": 1, "name": "Hardblood Weapon", "desc": "[WhenUse] Consume all [Charge] Count on self and consume 2(15 - [Charge] Count consumed)% HP to gain Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [DefenseDown]" }, { "desc": "[OnSucceedAttack] Absorb up to 10 [Laceration] Potency from the target and heal ([Laceration] Potency absorbed x 2)% HP (this effect does not lower the target's [Laceration] Potency under 1)", "summary": "[OnSucceedAttack] Absorb [Laceration] on target to heal" } ] } ] } ] }, { "id": 9014804, "levelList": [ { "level": 1, "name": "Guard", "desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9014901, "levelList": [ { "level": 1, "name": "Thrust", "desc": "[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 9014902, "levelList": [ { "level": 1, "name": "Cleave", "desc": "[WhenUse] Gain +5 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 9014903, "levelList": [ { "level": 1, "name": "Hardblood Weapon", "desc": "[WhenUse] Consume all [Charge] Count on self and consume 2(15 - [Charge] Count consumed)% HP to gain Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vulnerable]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Absorb up to 10 [Laceration] Potency from the target and heal ([Laceration] Potency absorbed x 2)% HP (this effect does not lower the target's [Laceration] Potency under 1)", "summary": "[OnSucceedAttack] Absorb [Laceration] on target to heal" } ] } ] } ] }, { "id": 9014904, "levelList": [ { "level": 1, "name": "Evade", "desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9015001, "levelList": [ { "level": 1, "name": "Spear Swing", "desc": "[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 9015002, "levelList": [ { "level": 1, "name": "Tear Up Wound", "desc": "[WhenUse] Gain +5 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 9015003, "levelList": [ { "level": 1, "name": "Hardblood Weapon", "desc": "[WhenUse] Consume all [Charge] Count on self and consume 2(15 - [Charge] Count consumed)% HP to gain Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [AttackDown]" }, { "desc": "[OnSucceedAttack] Absorb up to 10 [Laceration] Potency from the target and heal ([Laceration] Potency absorbed x 2)% HP (this effect does not lower the target's [Laceration] Potency under 1)", "summary": "[OnSucceedAttack] Absorb [Laceration] on target to heal" } ] } ] } ] }, { "id": 9015004, "levelList": [ { "level": 1, "name": "Guard", "desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9015101, "levelList": [ { "level": 1, "name": "Activate Prosthesis", "desc": "[WhenUse] At 10+ [Charge] Count, consume 5 [Charge] Count to gain 3 [AttackUp]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9015102, "levelList": [ { "level": 1, "name": "Harpoon Mark", "desc": "[StartBattle] At 5- [Charge] Count, gain 5 [Charge] Count, 3 [Laceration] Count, and 1 [Vulnerable]\n[WhenUse] At 10+ [Charge] Count, consume 5 [Charge] Count to gain 3 [AttackUp]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" } ] } ] } ] }, { "id": 9015103, "levelList": [ { "level": 1, "name": "Hardblood Harpoon", "desc": "[WhenUse] Consume 10% HP on self to gain +10 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count." }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis]" } ] } ] } ] }, { "id": 9015104, "levelList": [ { "level": 1, "name": "Counter", "desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9101801, "levelList": [ { "level": 1, "name": "Activate Prosthesis", "desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At 5- [Charge] Count, lose 10% HP and gain +5 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" } ] } ] } ] }, { "id": 9101802, "levelList": [ { "level": 1, "name": "Hardblood Reflux", "desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At 5- [Charge] Count, lose 10% HP and gain +5 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 9101803, "levelList": [ { "level": 1, "name": "Bioenergy Conversion Charge", "desc": "[WhenUse] Consume 10% HP on self to gain +15 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [AttackDown]" } ] } ] } ] }, { "id": 9101804, "levelList": [ { "level": 1, "name": "Guard", "desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9101805, "levelList": [ { "level": 1, "name": "Hardblood Transfusion", "desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At 5- [Charge] Count, lose 10% HP and gain +5 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 9101806, "levelList": [ { "level": 1, "name": "Bioenergy Conversion Recharge", "desc": "[WhenUse] Consume 10% HP on self to gain +15 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vulnerable]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [AttackDown]" } ] } ] } ] } ] }