{ "dataList": [ { "id": 9011001, "levelList": [ { "level": 1, "name": "Hack", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9011002, "levelList": [ { "level": 1, "name": "Focus Strike", "desc": "If target has 7+ [Laceration], Coin Power +1\n[WinDuel] Gain 1 [SlashDamageUp] next turn", "coinlist": [ { "coindescs": [ { "desc": "If target has [Laceration], deal +50% damage" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 9011003, "levelList": [ { "level": 1, "name": "Lenticular Scatter", "desc": "If target has 5+ [Laceration], Coin Power +1\n[WinDuel] Gain 1 [SlashResultUp] next turn", "coinlist": [ { "coindescs": [ { "desc": "If target has [Laceration], deal +20% damage" } ] }, { "coindescs": [ { "desc": "If target has [Laceration], deal +10% damage" } ] }, { "coindescs": [ { "desc": "If target has [Laceration], deal +40% damage" } ] } ] } ] }, { "id": 9011004, "levelList": [ { "level": 1, "name": "Evade", "desc": "[OnSucceedEvade] Gain 1 [SlashDamageUp] next turn (Once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9011101, "levelList": [ { "level": 1, "name": "Swipe", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9011102, "levelList": [ { "level": 1, "name": "Slice", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "If target has [Laceration], deal +30% damage" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 9011103, "levelList": [ { "level": 1, "name": "Keen Slash", "desc": "[WinDuel] Gain 1 [SlashDamageUp] next turn", "coinlist": [ { "coindescs": [ { "desc": "If target has [Laceration], deal +10% damage" } ] }, { "coindescs": [ { "desc": "If target has [Laceration], deal +10% damage" } ] }, { "coindescs": [ { "desc": "If target has [Laceration], deal +20% damage" } ] } ] } ] }, { "id": 9011104, "levelList": [ { "level": 1, "name": "Evade", "desc": "[OnSucceedEvade] Gain 1 [SlashDamageUp] next turn (Once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9011201, "levelList": [ { "level": 1, "name": "Downward Slash", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] } ] } ] }, { "id": 9011202, "levelList": [ { "level": 1, "name": "Reverse Slash", "desc": "[WinDuel] Inflict 1 [Paralysis] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" } ] } ] } ] }, { "id": 9011203, "levelList": [ { "level": 1, "name": "Focus Strike", "desc": "[WinDuel] Gain 1 [Protection] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] } ] } ] }, { "id": 9011204, "levelList": [ { "level": 1, "name": "Defend", "desc": "[StartBattle] Gain 1 [Protection]", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9011301, "levelList": [ { "level": 1, "name": "Penetrating Slash", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9011302, "levelList": [ { "level": 1, "name": "Keen Strike", "desc": "If target has 7+ [Laceration], Coin Power +1\n[WinDuel] Gain 1 [Protection] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] } ] } ] }, { "id": 9011303, "levelList": [ { "level": 1, "name": "Focus Strike", "desc": "If target has 5+ [Laceration], Coin Power +1\n[StartBattle] Gain 1 [Protection]\n[WinDuel] Gain 1 [Protection] next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] } ] } ] }, { "id": 9011304, "levelList": [ { "level": 1, "name": "Defend", "desc": "[StartBattle] Gain 2 [Protection]", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 9101301, "levelList": [ { "level": 1, "name": "Shadow Cloud", "desc": "[WhenUse] If target has [Laceration], deal +10% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration] and +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration] and +1 [Laceration] Count" } ] } ] } ] }, { "id": 9101302, "levelList": [ { "level": 1, "name": "Clean Up", "desc": "If target has 5+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] next turn" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp] next turn" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Laceration]" } ] } ] } ] }, { "id": 9101303, "levelList": [ { "level": 1, "name": "Lenticular Slash", "desc": "If target has 5+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 8 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" } ] } ] } ] }, { "id": 9101304, "levelList": [ { "level": 1, "name": "Sharp Edge", "desc": "[StartBattle] Apply 2 [SlashDamageUp] to all allies, including this unit\n[StartBattle] Gain 2 [SlashResultUp]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 9101305, "levelList": [ { "level": 1, "name": "Sky-clearing Cut", "desc": "[StartBattle] If the main target has 10+ [Laceration], Atk Weight +1\n[StartBattle] If this unit will use 5+ Attack Skills this turn, Final Power +5\n[WinDuel] All allies heal 10 SP\nIf target has 7+ [Laceration], deal +30% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "If target has 7+ [Laceration], deal +50% damage" }, { "desc": "[OnSucceedAttack] Inflict +10 [Laceration] Count" } ] } ] } ] }, { "id": 9101306, "levelList": [ { "level": 1, "name": "Rules of the Backstreets", "desc": "[WhenUse] Add 1 more coin per every surviving other ally (Max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[EnemyKill] All allies heal 20 SP" } ] } ] } ] } ] }