{ "dataList": [ { "id": 1010501, "levelList": [ { "level": 1, "name": "Stay Calm", "desc": "If this Skill is Discarded, gain +3 [Vibration] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +2 [Vibration] Count" } ] } ] }, { "level": 2, "name": "Stay Calm", "desc": "If this Skill is Discarded, gain +4 [Vibration] Count\n[WhenUse] Gain +2 [Vibration] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Stay Calm", "desc": "If this Skill is Discarded, gain +4 [Vibration] Count\n[WhenUse] Gain +2 [Vibration] Count\nAt 5+ [Vibration] Count, gain Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] } ] } ] }, { "id": 1010502, "levelList": [ { "level": 1, "name": "Gamble", "desc": "If this Skill is Discarded, gain +3 [Vibration] Count\n[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] At 5+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 2" } ] } ] }, { "level": 2, "name": "Gamble", "desc": "If this Skill is Discarded, gain +4 [Vibration] Count\n[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] At 5+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 2" } ] } ] }, { "level": 4, "name": "Gamble", "desc": "If this Skill is Discarded, gain +4 [Vibration] Count\n[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" }, { "desc": "[OnSucceedAttack] At 5+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 2" } ] } ] } ] }, { "id": 1010503, "levelList": [ { "level": 3, "name": "Grinding the Molars", "desc": "[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots\n[WhenUse] Consume 10 [Vibration] Count on self to gain Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Vibration]" }, { "desc": "[OnSucceedAttack] If the Skill consumed [Vibration] Count, trigger [VibrationExplosion]" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown]" }, { "desc": "[OnSucceedAttack] If the Skill consumed [Vibration] Count, trigger [VibrationExplosion]" } ] } ] }, { "level": 4, "name": "Grinding the Molars", "desc": "[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots\n[WhenUse] Consume 10 [Vibration] Count on self to gain Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Vibration]" }, { "desc": "[OnSucceedAttack] If the Skill consumed [Vibration] Count, trigger [VibrationExplosion]" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]" }, { "desc": "[OnSucceedAttack] If the Skill consumed [Vibration] Count, trigger [VibrationExplosion]" } ] } ] } ] }, { "id": 1010504, "levelList": [ { "level": 1, "name": "Guard", "desc": "[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots", "coinlist": [ {} ] }, { "level": 4, "name": "Guard", "desc": "[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots", "coinlist": [ {} ] } ] }, { "id": 1010601, "levelList": [ { "level": 1, "name": "Dimensional Slit", "desc": "[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] } ] }, { "level": 2, "name": "Dimensional Slit", "desc": "[WhenUse] Gain +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 2 [Burst]" } ] } ] }, { "level": 4, "name": "Dimensional Slit", "desc": "[WhenUse] Gain +2 [Charge] Count\nAt 10+ [Charge] Count, Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] } ] }, { "id": 1010602, "levelList": [ { "level": 1, "name": "Energy Cycle", "desc": "[WhenUse] Gain +5 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] }, { "level": 2, "name": "Energy Cycle", "desc": "[WhenUse] Gain +6 [Charge] Count\nAt 10+ [Charge] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] At 10+ [Charge] Count, inflict 3 [Burst]" } ] } ] }, { "level": 4, "name": "Energy Cycle", "desc": "[WhenUse] Gain +7 [Charge] Count\nAt 10+ [Charge] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] At 10+ [Charge] Count, inflict 3 [Burst] and +2 [Burst] Count" } ] } ] } ] }, { "id": 1010603, "levelList": [ { "level": 3, "name": "Dimensional Rift", "desc": "[WhenUse] At less than 15 [Charge] Count, consume 10 [Charge] Count to gain Coin Power +1\n[WhenUse] Consume 15 [Charge] Count to gain Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst] for every 5 [Charge] Count consumed by the Skill (max 6)" }, { "desc": "[OnSucceedAttack] If the Skill consumed 15 [Charge] Count upon use, inflict 2 [DimensionRift]" }, { "desc": "[EnemyKill] Gain 3 [ChargeForceField]" } ] } ] }, { "level": 4, "name": "Dimensional Rift", "desc": "[WhenUse] At less than 15 [Charge] Count, consume 10 [Charge] Count to gain Coin Power +1\n[WhenUse] Consume 15 [Charge] Count to gain Coin Power +2\n[BeforeAttack] If 15 [Charge] Count has been consumed, inflict +3 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst] for every 5 [Charge] Count consumed by the Skill (max 9)" }, { "desc": "[OnSucceedAttack] If the Skill consumed 15 [Charge] Count upon use, inflict 2 [DimensionRift]" }, { "desc": "[EnemyKill] Gain 5 [ChargeForceField]" } ] } ] } ] }, { "id": 1010604, "levelList": [ { "level": 1, "name": "Hollow Dimension", "desc": "Base Power +1 for every 5 [Charge] Count (max 2)", "coinlist": [ {} ] }, { "level": 4, "name": "Hollow Dimension", "desc": "Base Power +1 for every 5 [Charge] Count (max 2)\n[OnSucceedEvade] Next turn, when inflicting [Burst] with a Skill for the first time, inflict +1 more [Burst] (max +3 per turn)", "coinlist": [ {} ] } ] }, { "id": 1010701, "levelList": [ { "level": 1, "name": "Impale", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]" } ] } ] }, { "level": 2, "name": "Impale", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] }, { "level": 4, "name": "Impale", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 1010702, "levelList": [ { "level": 1, "name": "Relentless Stabbing", "desc": "[WhenUse] Gain +2 [Breath] Count\nAt 5+ [Breath], Clash Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "Relentless Stabbing", "desc": "[WhenUse] Gain +2 [Breath] Count\nAt 5+ [Breath], Clash Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] Reuse this Coin (1 time max)" } ] } ] }, { "level": 4, "name": "Relentless Stabbing", "desc": "[WhenUse] Gain +2 [Breath] Count\nAt 5+ [Breath], Clash Power +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] Reuse this Coin (3 times max)" } ] } ] } ] }, { "id": 1010703, "levelList": [ { "level": 3, "name": "Ambush", "desc": "[WhenUse] Gain 5 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +2 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] Inflict +4 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Ambush", "desc": "[WhenUse] Gain 5 [Breath]\nAt 7+ [Breath], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] Inflict +6 [Laceration] Count" } ] } ] } ] }, { "id": 1010704, "levelList": [ { "level": 1, "name": "Evade", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Evade", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1010801, "levelList": [ { "level": 1, "name": "Expend Knowledge", "desc": "Gain ([KnowledgeExplored] x 2% of max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Lower user’s Stagger Threshold by [KnowledgeExplored]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Lower user’s Stagger Threshold by [KnowledgeExplored]" } ] } ] }, { "level": 2, "name": "Expend Knowledge", "desc": "Gain ([KnowledgeExplored] x 3% of max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by [KnowledgeExplored]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by [KnowledgeExplored]" } ] } ] }, { "level": 4, "name": "Expend Knowledge", "desc": "Gain ([KnowledgeExplored] x 3% of max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] If target has 5+ [Sinking], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by [KnowledgeExplored]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by [KnowledgeExplored]" } ] } ] } ] }, { "id": 1010802, "levelList": [ { "level": 1, "name": "Seal Shut", "desc": "Gain ([KnowledgeExplored] x 4% of max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict [Sinking] equal to [KnowledgeExplored]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict [Sinking] equal to [KnowledgeExplored]" } ] } ] }, { "level": 2, "name": "Seal Shut", "desc": "Gain ([KnowledgeExplored] x 5% of max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict [Sinking] equal to [KnowledgeExplored]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict [Sinking] equal to [KnowledgeExplored]" } ] } ] }, { "level": 4, "name": "Seal Shut", "desc": "Gain ([KnowledgeExplored] x 6% of max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] If target has 5+ [Sinking], Coin Power +1\n[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Sinking] equal to [KnowledgeExplored]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Sinking] equal to [KnowledgeExplored]" } ] } ] } ] }, { "id": 1010803, "levelList": [ { "level": 3, "name": "Grace of Knowledge", "desc": "Gain ([KnowledgeExplored] x 9% of max HP) Shield if this Skill is Discarded\n[WhenUse] Gain +8 [Aggro] to this Skill Slot next turn", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" } ] } ] }, { "level": 4, "name": "Grace of Knowledge", "desc": "Gain ([KnowledgeExplored] x 12% of max HP) Shield if this Skill is Discarded\n[WhenUse] Gain +10 [Aggro] to this Skill Slot next turn\n[WhenUse] At less than 50% HP, Coin Power +1", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] } ] }, { "id": 1010804, "levelList": [ { "level": 1, "name": "Fixated Study", "desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Fixated Study", "desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1010901, "levelList": [ { "level": 1, "name": "Paint Over", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +2 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]" } ] } ] }, { "level": 2, "name": "Paint Over", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +2 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] }, { "level": 4, "name": "Paint Over", "desc": "If target has 6+ [Laceration], Clash Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +2 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 1010902, "levelList": [ { "level": 1, "name": "Sanguine Pointillism", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 20% chance to Reuse Coin once. +20% more chance to Reuse Coin for every type of negative effect on target" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]" } ] } ] }, { "level": 2, "name": "Sanguine Pointillism", "desc": "If target has 6+ [Laceration], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 20% chance to Reuse Coin once. +20% more chance to Reuse Coin for every type of negative effect on target" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]" } ] } ] }, { "level": 4, "name": "Sanguine Pointillism", "desc": "Clash Power +1 for every 3 [Laceration] on target (max 2)\nCoin Power +1 for every 3 [Laceration] Count on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill)" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]" } ] } ] } ] }, { "id": 1010903, "levelList": [ { "level": 3, "name": "Hematic Coloring", "desc": "If target has 6+ [Laceration], Clash Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count. If target has 4+ types of negative effects, inflict +2 additional [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]. If target has 4+ types of negative effects, inflict 2 additional [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 Potency of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]" } ] }, { "coindescs": [ { "desc": "Deal +15% damage for every type of negative effect on target (max 75%)" }, { "desc": "[EndSkill] If target is Staggered or Defeated, inflict 2 Potency of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking], on 1 enemy that has the fewest types of negative effects" } ] } ] }, { "level": 4, "name": "Hematic Coloring", "desc": "Clash Power +1 for every 3 [Laceration] on target (max 2)\nCoin Power +1 for every 3 [Laceration] Count on target (max 2)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count. If target has 3+ types of negative effects, inflict +2 additional [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]. If target has 3+ types of negative effects, inflict 2 additional [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 Potency of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]" } ] }, { "coindescs": [ { "desc": "Deal +25% damage for every type of negative effect on target (max 125%)" }, { "desc": "[EndSkill] If target is Staggered or Defeated, inflict 2 Potency of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking], on 2 enemies that have the fewest types of negative effects" } ] } ] } ] }, { "id": 1010904, "levelList": [ { "level": 1, "name": "Beat the Brush", "desc": "If target has 6+ [Laceration], Base Power +5", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Beat the Brush", "desc": "Base Power +1 for every 1 [Laceration] on target (max 10)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1011001, "levelList": [ { "level": 1, "name": "Celebration for the Departed", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] } ] }, { "level": 2, "name": "Celebration for the Departed", "desc": "If the sum of the target's [Sinking] and both [SinkingWhite] is 6 or higher, Coin Power +1\n[WinDuel] Inflict +2 [Sinking] Count", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] } ] }, { "level": 4, "name": "Celebration for the Departed", "desc": "At 10+ [BulletLament], Clash Power +1\nIf the sum of the target's [Sinking] and both [SinkingWhite] is 6 or higher, Coin Power +1\n[WinDuel] Inflict +2 [Sinking] Count", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] } ] } ] }, { "id": 1011002, "levelList": [ { "level": 1, "name": "Solemn Lament for the Living", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "Spend 5 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] } ] }, { "level": 2, "name": "Solemn Lament for the Living", "desc": "If the sum of the target's [Sinking] and both [SinkingWhite] is 6 or higher, Coin Power +1\n[WinDuel] Inflict +1 [Sinking] Count\n[EndSkill] Gain (highest Reson.) of [BulletLament] (max 6)\n- If the said Reson. was an A-Reson., gain (highest Reson. x 2) of [BulletLament] (max 12)", "coinlist": [ { "coindescs": [ { "desc": "Spend 5 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] } ] }, { "level": 4, "name": "Solemn Lament for the Living", "desc": "At 10+ [BulletLament], Clash Power +1\nCoin Power +1 for every 6 value of the sum of the target's [Sinking] and both [SinkingWhite] (max 2)\n[WinDuel] Inflict +1 [Sinking] Count\n[EndSkill] Gain (highest Reson.) of [BulletLament] (max 6)\n- If the said Reson. was an A-Reson., gain (highest Reson. x 2) of [BulletLament] (max 12)\n - If the said Reson. was at 4+ A-Reson., [ReloadLament] instead", "coinlist": [ { "coindescs": [ { "desc": "Spend 5 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] }, { "coindescs": [ { "desc": "Spend 1 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] } ] } ] }, { "id": 1011003, "levelList": [ { "level": 3, "name": "Goodbye Now, a Sorrow in You", "desc": "Base Power +1 for every 10 value of [BulletLament] (max 2)\n[WinDuel] Inflict +3 [Sinking] Count\n[EndSkill] [ReloadLament]", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] }, { "coindescs": [ { "desc": "Spend 6 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] }, { "coindescs": [ { "desc": "Spend all of [BulletLament] on self" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" }, { "desc": "[OnSucceedAttack] Deal +2% damage for every value of [BulletLament] spent by this Skill" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Gloom damage equal to \"All\" [SinkingWhite] on target\n- \"All\" = the sum of both The Living and The Departed on target" } ] } ] }, { "level": 4, "name": "Goodbye Now, a Sorrow in You", "desc": "Base Power +1 for every 5 value of [BulletLament] (max 4)\nCoin Power +1 for every 6 value of the sum of the target's [Sinking] and both [SinkingWhite] (max 2)\n[WinDuel] Inflict +3 [Sinking] Count\n[EndSkill] [ReloadLament]", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] }, { "coindescs": [ { "desc": "Spend 6 [BulletLament]" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" } ] }, { "coindescs": [ { "desc": "Spend all of [BulletLament] on self" }, { "desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent" }, { "desc": "[OnSucceedAttack] Deal +4% damage for every value of [BulletLament] spent by this Skill" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Gloom damage equal to \"All\" [SinkingWhite] on target\n- \"All\" = the sum of both The Living and The Departed on target" } ] } ] } ] }, { "id": 1011004, "levelList": [ { "level": 1, "name": "FromTheCoffinAButterflyTakesFlight", "desc": "[StartBattle] [ReloadLament] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "FromTheCoffinAButterflyTakesFlight", "desc": "[StartBattle] [ReloadLament] (once per turn)\n[StartBattle] Gain Shield equal to (the sum of both [SinkingWhite] on the selected target)% HP (max 20% per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1011101, "levelList": [ { "level": 1, "name": "Though it must be prefaced that E.G.O gears are standardized equipment,", "desc": "[WhenUse] Gain +2 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] with its effects", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Though it must be prefaced that E.G.O gears are standardized equipment,", "desc": "[StartBattle] On Clash Lose, gain Final Power equal to the number of Skills targeting this unit (max 2)\n[WhenUse] Gain +3 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] with its effects\n[DefeatDuel] [Burst] Potency inflicted by this Skill +1", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "Though it must be prefaced that E.G.O gears are standardized equipment,", "desc": "[StartBattle] On Clash Lose, gain Final Power equal to the number of Skills targeting this unit (max 3)\n[WhenUse] Gain +3 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] with its effects\n[DefeatDuel] [Burst] Potency inflicted by this Skill +2", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] } ] }, { "id": 1011102, "levelList": [ { "level": 1, "name": "when juxtaposed with E.G.O gear from L Corp., depending on the degree of attunement to the Abnormality,", "desc": "[WhenUse] Gain +2 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its effects", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] } ] }, { "level": 2, "name": "when juxtaposed with E.G.O gear from L Corp., depending on the degree of attunement to the Abnormality,", "desc": "[StartBattle] On Clash Lose, gain Final Power equal to the number of Skills targeting this unit (max 3)\n[WhenUse] Gain +3 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its effects\n[DefeatDuel] [Burst] Count inflicted by this Skill +1", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] } ] }, { "level": 4, "name": "when juxtaposed with E.G.O gear from L Corp., depending on the degree of attunement to the Abnormality,", "desc": "[StartBattle] On Clash Lose, gain (# of Skills targeting this unit x 2) Final Power (max 6)\n[WhenUse] Gain +4 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its effects\n[DefeatDuel] [Burst] Count inflicted by this Skill +2", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] } ] } ] }, { "id": 1011103, "levelList": [ { "level": 3, "name": "the idiosyncrasies of the source may be utilized with greater flexibility", "desc": "Deal +0.5% damage for every 1% missing HP on self\n[StartBattle] Base Power +1 for every Skill that targets this unit (max 2)\n[WhenUse] Gain 2 [GlowingLantern] (once per turn)\n[WhenUse] Gain +6 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency or Count with its effects; instead, gain Base Power +1\n[EndSkill] Heal 30 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "the idiosyncrasies of the source may be utilized with greater flexibility", "desc": "Deal +0.8% damage for every 1% missing HP on self\n[StartBattle] Base Power +1 for every Skill that targets this unit (max 3)\n[WhenUse] Gain 3 [GlowingLantern] (once per turn)\n[WhenUse] Gain +8 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency or Count with its effects; instead, gain Base Power +1\n[EndSkill] Heal 30 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] } ] }, { "id": 1011104, "levelList": [ { "level": 1, "name": "Yet, the degree to which that attunement and synchronization are achieved may resultantly allow the user to be devoured", "desc": "[StartBattle] Gain 2 [GlowingLantern] (once per turn)\n[WhenUse] Gain +6 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its effects; instead, gain Base Power +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] } ] }, { "level": 4, "name": "Yet, the degree to which that attunement and synchronization are achieved may resultantly allow the user to be devoured", "desc": "[StartBattle] Gain 3 [GlowingLantern] (once per turn)\n[WhenUse] Gain +8 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its effects; instead, gain Base Power +3", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] } ] } ] }, { "id": 1011201, "levelList": [ { "level": 1, "name": "Flame Hew", "desc": "If target has 6+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]" } ] } ] }, { "level": 2, "name": "Flame Hew", "desc": "If target has 3+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 4, "name": "Flame Hew", "desc": "Coin Power +1 for every 3 [Combustion] on target (max 2)\nDeal +10% damage for every 10 [Combustion] on target (max 30%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]" } ] } ] } ] }, { "id": 1011202, "levelList": [ { "level": 1, "name": "Frontal Assault", "desc": "If target has 6+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict +2 [Combustion] Count on target" } ] } ] }, { "level": 2, "name": "Frontal Assault", "desc": "Coin Power +1 for every 6 [Combustion] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "Deal +2.5% damage for every [Combustion] on target (max 30%)" }, { "desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict +2 [Combustion] Count on target" } ] } ] }, { "level": 4, "name": "Frontal Assault", "desc": "Coin Power +1 for every 6 [Combustion] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "Deal +5% damage for every [Combustion] on target (max 60%)" }, { "desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict +2 [Combustion] Count on target" } ] } ] } ] }, { "id": 1011203, "levelList": [ { "level": 3, "name": "Flow of the Sword", "desc": "If target has 6+ [Combustion], Coin Power +1\nDeal +10% damage for every 6 [Combustion] on target (max 30%)\n[EndSkill] Heal 10 SP for 1 other ally that has the lowest SP\n- If this attack killed the target, or if target had 10+ [Combustion], heal 1 more ally", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "Deal +2% damage for every [Combustion] on target (max 60%)" }, { "desc": "[OnSucceedAttack] Deal Wrath damage equal to [Combustion] Potency on target (max 30). Reduce target's [Combustion] Count by 2" } ] } ] }, { "level": 4, "name": "Flow of the Sword", "desc": "Coin Power +1 for every 6 [Combustion] on target (max 2)\nDeal +10% damage for every 6 [Combustion] on target (max 30%)\n[EndSkill] Heal 15 SP for 1 other ally that has the lowest SP\n- If this attack killed the target, or if target had 10+ [Combustion], heal 1 more ally", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "Deal +2% damage for every [Combustion] on target (max 60%)" }, { "desc": "[OnSucceedAttack] Deal Wrath damage equal to [Combustion] Potency on target (max 30). Reduce target's [Combustion] Count by 2" } ] } ] } ] }, { "id": 1011204, "levelList": [ { "level": 1, "name": "Flame Counter", "desc": "[BeforeHit] Gain Shield equal to [Combustion] on target (max 10, once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]\n- If this unit has Shield, inflict 1 additional [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]\n- If this unit has Shield, inflict 1 additional [Combustion]" } ] } ] }, { "level": 4, "name": "Flame Counter", "desc": "[BeforeHit] Gain Shield equal to [Combustion] on target (max 15, once per turn)\n[WhenUse] If target has 10+ [Combustion], deal +10% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]\n- If this unit has Shield, inflict 1 additional [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]\n- If this unit has Shield, inflict 1 additional [Combustion]" } ] } ] } ] }, { "id": 1011301, "levelList": [ { "level": 1, "name": "See Through Defenses", "desc": "Deal +7% damage for every [BoseProjektil] on self (max 49%)\n[WhenUse] Gain 1 [BoseProjektil]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] } ] }, { "level": 2, "name": "See Through Defenses", "desc": "Deal +10% damage for every [BoseProjektil] on self (max 70%)\n[WhenUse] At 5+ [Breath], Coin Power +1\n[WhenUse] At 3+ [Breath] Count, Base Power +1 \n[WhenUse] Gain +1 [Breath] Count and 1 [BoseProjektil]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" }, { "desc": "[CriticalOnSucceedAttackHead] Inflict +1 [Laceration] Count" }, { "desc": "[CriticalOnSucceedAttackHead] Gain 1 [BoseProjektil]" } ] } ] }, { "level": 4, "name": "See Through Defenses", "desc": "Deal +15% damage for every [BoseProjektil] on self (max 105%)\n[WhenUse] Coin Power +1 for every 5 [Breath] on self (max 2)\n[WhenUse] Base Power +1 for every 3 [Breath] Count on self (max 2)\n[WhenUse] Gain +2 [Breath] Count and 1 [BoseProjektil]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" }, { "desc": "[CriticalOnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [BoseProjektil]" } ] } ] } ] }, { "id": 1011302, "levelList": [ { "level": 1, "name": "Punch Through", "desc": "[WhenUse] Deal +10% damage for every [BoseProjektil] on self (max 70%)\n[WhenUse] Gain 2 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Gain 1 [BoseProjektil]" }, { "desc": "[CriticalOnSucceedAttack] Gain 2 [BoseProjektil]" } ] } ] }, { "level": 2, "name": "Punch Through", "desc": "[WhenUse] Deal +10% damage for every [BoseProjektil] on self (max 70%)\n[WhenUse] At 5+ [Breath], Coin Power +1\n[WhenUse] Gain 2 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[CriticalOnSucceedAttackHead] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Gain 1 [BoseProjektil]" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] Gain 2 [BoseProjektil]" } ] } ] }, { "level": 4, "name": "Punch Through", "desc": "[WhenUse] Deal +15% damage for every [BoseProjektil] on self (max 105%)\n[WhenUse] Coin Power +1 for every 5 [Breath] on self (max 2)\n[WhenUse] Gain 2 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Gain 1 [BoseProjektil]" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[CriticalOnSucceedAttack] Gain 2 [BoseProjektil]" } ] } ] } ] }, { "id": 1011303, "levelList": [ { "level": 3, "name": "Target Readjustment Fire", "desc": "[StartBattle] Targets the unit that has the lowest HP\n- At 7 [BoseProjektil], primarily targets among allies as the main target\n[StartBattle] Gain +1 Atk Weight for every 3 [BoseProjektil] on self (max 2)\n[WhenUse] At 5+ [Breath], Coin Power +1\n[WhenUse] At 3+ [Breath] Count, Base Power +1\n[WhenUse] Gain 1 [Breath] for every [BoseProjektil] on self (max 7)\n[EndSkill] Lose ([BoseProjektil] on self x 2) SP (max 14)\n[EndSkill] If this unit has 7 [BoseProjektil] at Combat Start, lose them all\n- If this unit lost all [BoseProjektil], and if an ally is killed, heal 20 SP on self", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "This Coin deals damage only against the main target" }, { "desc": "If the main target is an ally, activate the following effects:\n- The main target's Pierce Resistance becomes Fatal against this attack" }, { "desc": "- Deal +5% damage for every [BoseProjektil] on self (max 35%)" }, { "desc": "- +2% Damage on Critical Hit for every [Breath] on self (max 40%)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "This Coin deals damage only against the sub-targets" }, { "desc": "- However, if the main target was an enemy, deal damage against the main target" }, { "desc": "- If the first Coin failed to kill an ally, 1 random sub-target takes damage\n" }, { "desc": "Deal +15% damage for every [BoseProjektil] on self (max 105%)" }, { "desc": "- If the first Coin killed an ally, deal +30% damage for every [BoseProjektil] on self instead (max 210%)\n" }, { "desc": "+2.5% Damage on Critical Hit for every [Breath] Potency (max 25%)" }, { "desc": "+7% Damage on Critical Hit for every [BoseProjektil] on self (max 49%)" }, { "desc": "Deal +(HP percentage the first Coin removed from the main target)% damage (max 100%)" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "- If the first Coin killed an ally, inflict 3 [Laceration] and +1 [Laceration] Count instead" } ] } ] }, { "level": 4, "name": "Target Readjustment Fire", "desc": "[StartBattle] Targets the unit that has the lowest HP\n- At 7 [BoseProjektil], primarily targets among allies as the main target\n[StartBattle] Gain +1 Atk Weight for every 3 [BoseProjektil] on self (max 2)\n[WhenUse] Coin Power +1 for every 5 [Breath] on self (max 2)\n[WhenUse] Base Power +1 for every 3 [Breath] Count on self (max 2)\n[WhenUse] Gain 1 [Breath] for every [BoseProjektil] on self (max 7)\n[EndSkill] Lose ([BoseProjektil] on self x 2) SP (max 14)\n[EndSkill] If this unit has 7 [BoseProjektil] at Combat Start, lose them all\n- If this unit lost all [BoseProjektil], and if an ally is killed, heal 20 SP on self", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "This Coin deals damage only against the main target" }, { "desc": "If the main target is an ally, activate the following effects:\n- The main target's Pierce Resistance becomes Fatal against this attack" }, { "desc": "- Deal +7% damage for every [BoseProjektil] on self (max 49%)" }, { "desc": "- +3% Damage on Critical Hit for every [Breath] on self (max 60%)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "This Coin deals damage only against the sub-targets" }, { "desc": "- However, if the main target was an enemy, deal damage against the main target" }, { "desc": "- If the first Coin failed to kill an ally, 1 random sub-target takes damage\n" }, { "desc": "Deal +20% damage for every [BoseProjektil] on self (max 140%)" }, { "desc": "- If the first Coin killed an ally, deal +40% damage for every [BoseProjektil] on self instead (max 280%)\n" }, { "desc": "+5% Damage on Critical Hit for every [Breath] Potency (max 50%)" }, { "desc": "+10% Damage on Critical Hit for every [BoseProjektil] on self (max 70%)" }, { "desc": "Deal +(HP percentage the first Coin removed from the main target)% damage (max 100%)" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "- If the first Coin killed an ally, inflict 5 [Laceration] and +2 [Laceration] Count instead" } ] } ] } ] }, { "id": 1011304, "levelList": [ { "level": 1, "name": "Front Line Support", "desc": "[DuelCounter]\n[WhenUse] Coin Power +1 for every 2 [Breath] on self (max 2)\n[WhenUse] Gain 2 [BoseProjektil]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] } ] }, { "level": 4, "name": "Front Line Support", "desc": "[DuelCounter]\n[WhenUse] Coin Power +1 for every 2 [Breath] on self (max 3)\n[WhenUse] Gain 2 [BoseProjektil]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] } ] } ] }, { "id": 1011401, "levelList": [ { "level": 1, "name": "Cut Down and Trample", "desc": "[WhenUse] If target has 5+ ([Burst] + [Vibration]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] }, { "level": 2, "name": "Cut Down and Trample", "desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] If target has 5+ ([Burst] + [Vibration]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] }, { "level": 4, "name": "Cut Down and Trample", "desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] If target has 5+ ([Burst] + [Vibration]), Coin Power +1\n[WinDuel] Inflict 1 [Binding] next turn (2 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] } ] }, { "id": 1011402, "levelList": [ { "level": 1, "name": "Crescent Blade Strike [月刀擊]", "desc": "[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)\n[WhenUse] Gain 1 [Agility] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 2, "name": "Crescent Blade Strike [月刀擊]", "desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)\n[WhenUse] Gain 2 [Agility] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If target does not have Deathrite, inflict 1 [ConcussionYisang]" } ] } ] }, { "level": 4, "name": "Crescent Blade Strike [月刀擊]", "desc": "If this unit's Speed is faster than the target's:\n- Coin Power +1\n- If this unit's Speed is faster than the target's by 2 or more, deal +([BreakthroughHorse] on self x 20)% damage (max 100%)\n\n[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)\n[WhenUse] Gain 2 [Agility] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If target doesn't have Deathrite, inflict 1 [ConcussionYisang]" }, { "desc": "[OnSucceedAttack] If target has Deathrite, inflict 3 [Burst]" } ] } ] } ] }, { "id": 1011403, "levelList": [ { "level": 3, "name": "Cavalry's Vanguard Charge", "desc": "If this unit's Speed is faster than the target's:\n- Final Power +1\n- Deal +([BreakthroughHorse] on self x 10)% damage (max 40%)\n\nDeal +(Shield HP on self x 2)% damage (max 50%)\n\n[BeforeUse] At 5 [BreakthroughHorse], consume all of it to activate \"Obsidian Stormrider's Crescent Decapitator\" instead\n[WhenUse] Gain 3 [LegStrengthHorseYisang]\n[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] At 2+ [LegStrengthHorseYisang], inflict 1 [ConcussionYisang]" } ] } ] }, { "level": 4, "name": "Cavalry's Vanguard Charge", "desc": "If this unit's Speed is faster than the target's:\n- Final Power +1\n- Deal +([BreakthroughHorse] on self x 20)% damage (max 80%)\n\nDeal +(Shield HP on self x 2)% damage (max 50%)\n\n[BeforeUse] At 5 [BreakthroughHorse], consume all of it to activate \"Obsidian Stormrider's Crescent Decapitator\" instead\n[WhenUse] Gain 3 [LegStrengthHorseYisang]\n[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)\n[WhenUse] At 3+ [BreakthroughHorse], convert all Coins to [SuperCoin]s", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "- At 3+ [BreakthroughHorse], inflict 1 additional [Binding]" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] At 2+ [LegStrengthHorseYisang], inflict 2 [ConcussionYisang]" } ] } ] } ] }, { "id": 1011404, "levelList": [ { "level": 1, "name": "Preparation Afore the Charge.", "desc": "[CanDuelGuard] \n[StartBattle] Gain 3 [LegStrengthHorseYisang] next turn", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Preparation Afore the Charge.", "desc": "[CanDuelGuard]\n[StartBattle] Gain 3 [LegStrengthHorseYisang] next turn\n[EndBattle] Remove 1 random removable negative effect applied to self (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1011405, "levelList": [ { "level": 3, "name": "Obsidian Stormrider's Crescent Decapitator [黑風馬脚月斬]", "desc": "If this unit's Speed is faster than the target's, Final Power +1\n[WhenUse] Apply 1 [BattlefieldHorse] on all other allies next turn (once per turn)\n[WhenUse] Gain 3 [LegStrengthHorseYisang]\n[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)\n[WinDuel] If this unit's Speed is faster than the target's, deal +50% damage", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [ConcussionYisang]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Obsidian Stormrider's Crescent Decapitator [黑風馬脚月斬]", "desc": "If this unit's Speed is faster than the target's, Final Power +1\n[WhenUse] Apply 1 [BattlefieldHorse] on all other allies next turn (once per turn)\n[WhenUse] Gain 3 [LegStrengthHorseYisang]\n[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)\n[WinDuel] If this unit's Speed is faster than the target's, deal +50% damage\n[WinDuel] Inflict 1 [ConcussionYisang] against the main target", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [ConcussionYisang]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1011501, "levelList": [ { "level": 1, "name": "\"Enwrap 330 Times in Long Swaths of Frozen Blood\"", "desc": "(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Blunt weapon\n- Coins using Blunt weapons deal +10% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +15% damage\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage - 1) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain +1 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 2, "name": "\"Enwrap 330 Times in Long Swaths of Frozen Blood\"", "desc": "(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Blunt weapon\n- Coins using Blunt weapons deal +10% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +15% damage\nAt 6+ ([Breath] on self + [Sinking] on target), Coin Power +1\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage - 1) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 4, "name": "\"Enwrap 330 Times in Long Swaths of Frozen Blood\"", "desc": "(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Blunt weapon\n- Coins using Blunt weapons deal +15% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Clash Power +1 and deal +20% damage\nCoin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage - 1) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain + 2 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Sinking]" } ] } ] } ] }, { "id": 1011502, "levelList": [ { "level": 1, "name": "\"Revel with Soundless Applause, Impale in Voiceless Sorrow\"", "desc": "(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Pierce weapon\n- Coins using Pierce weapons deal +10% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Clash Power +1\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain 3 [Breath]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +1 [Sinking] Count" } ] } ] }, { "level": 2, "name": "\"Revel with Soundless Applause, Impale in Voiceless Sorrow\"", "desc": "(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Pierce weapon\n- Coins using Pierce weapons deal +10% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Clash Power +1\nAt 6+ ([Breath] on self + [Sinking] on target), Coin Power +1\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain 3 [Breath]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +1 [Sinking] Count" } ] } ] }, { "level": 4, "name": "\"Revel with Soundless Applause, Impale in Voiceless Sorrow\"", "desc": "(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Pierce weapon\n- Coins using Pierce weapons deal +15% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Final Power +1\nCoin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain 3 [Breath]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +1 [Sinking] Count" } ] } ] } ] }, { "id": 1011503, "levelList": [ { "level": 3, "name": "\"Raise and Laugh the Blade, Cry the Waterfall Like the Scent of Fallen Leaves\"", "desc": "Turn Start: At 9 [StackYisangSpecialSkill], replace this Skill with \"Furioso-Replica\" (once per turn)\n- Prioritizes the Skill on the leftmost Slot's bottom row on the Dashboard\n- [BeforeUse] At less than 9 [StackYisangSpecialSkill], use as Skill 3\n(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Slash weapon\n- Coins using Slash weapons deal +12.5% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\nAt 6+ ([Breath] on self + [Sinking] on target), Coin Power +1\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain +3 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "Deal +10% damage for every [UnlockBuff_Base] stage (max 30%)" }, { "desc": "[CriticalOnSucceedAttack] Gain +1 [Breath] Count" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +2 [Sinking] Count" } ] } ] }, { "level": 4, "name": "\"Raise and Laugh the Blade, Cry the Waterfall Like the Scent of Fallen Leaves\"", "desc": "Turn Start: At 9 [StackYisangSpecialSkill], replace this Skill with \"Furioso-Replica\" (once per turn)\n- Prioritizes the Skill on the leftmost Slot's bottom row on the Dashboard\n- [BeforeUse] At less than 9 [StackYisangSpecialSkill], use as Skill 3\n(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Slash weapon\n- Coins using Slash weapons deal +25% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +20% damage\nCoin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage + 1) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain +3 [Breath] Count\n- Gain additional [Breath] equal to ([UnlockBuff_Base] stage)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] }, { "coindescs": [ { "desc": "Deal +20% damage for every [UnlockBuff_Base] stage (max 60%)" }, { "desc": "[CriticalOnSucceedAttack] Gain +1 [Breath] Count" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] } ] }, { "id": 1011504, "levelList": [ { "level": 1, "name": "By Unpredictable Whim", "desc": "[StartBattle] Gain +2 [Breath] Count (once per turn)\n[OnSucceedEvade] Gain 1 [Breath] (2 times per turn)\n[EndBattle] At below [UnlockBuffAlly_2], activate the following effects (once per Encounter):\n- Gain [UnlockBuffAlly_2]\n- If [BlessingOfIndexPrescriptAlly] Stack is less than 6, raise the Stack to 6\n- Gain 5 [KarmaOfIndexAlly] at the start of the next turn for every [BlessingOfIndexPrescriptAlly] gained via the effect above", "coinlist": [ {} ] }, { "level": 4, "name": "By Unpredictable Whim", "desc": "At [UnlockBuffAlly_3], Coin Power +2\n[StartBattle] Gain +2 [Breath] Count (once per turn)\n[OnSucceedEvade] Gain 2 [Breath] (2 times per turn)\n[EndBattle] At below [UnlockBuffAlly_2], activate the following effects (once per Encounter):\n- Gain [UnlockBuffAlly_2]\n- If [BlessingOfIndexPrescriptAlly] Stack is less than 6, raise the Stack to 6\n- Gain 5 [KarmaOfIndexAlly] at the start of the next turn for every [BlessingOfIndexPrescriptAlly] gained via the effect above", "coinlist": [ {} ] } ] }, { "id": 1011505, "levelList": [ { "level": 3, "name": "Furioso-Replica", "desc": "[WideAreaRampage]\nOnly 1 copy of this Skill can exist on the Dashboard\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\nThis Skill's Coin Power does not change; instead, for every net Coin Power increase, Final Power +5 (this Skill is not affected by [Paralysis])\nAt 6+ ([Breath] on self + [Sinking] on main target), Final Power +1\n[StartBattle]\n- Convert all Coins on this Skill to [SuperCoin]s\n- Inflict 1 [Sinking] or gain 1 [Breath] with every hit of this Skill\n- Does not gain [StackYisangSpecialSkill] for this turn\n[WhenUse]\n- Clash Power +3\n- Gain 3 [Breath] and +3 [Breath] Count\n[EndSkill]\n- Inflict 5 [Combustion], 3 [Binding], and 3 [Vulnerable] next turn to all targets this unit hit\n- Consume all [StackYisangSpecialSkill]", "coinlist": [ {}, {}, {}, {}, {}, {}, {}, {}, { "coindescs": [ { "desc": "Weapon assigned to this Coin is fixed as Scythe" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] }, { "level": 4, "name": "Furioso-Replica", "desc": "[WideAreaRampage]\nOnly 1 copy of this Skill can exist on the Dashboard\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\nThis Skill's Coin Power does not change; instead, for every net Coin Power increase, Final Power +5 and deal +25% damage (this Skill is not affected by [Paralysis])\nFinal Power +1 for every 6 ([Breath] on self + [Sinking] on main target) (max 2)\n[StartBattle]\n- Convert all Coins on this Skill to [SuperCoin]s\n- Inflict 1 [Sinking] or gain 1 [Breath] with every hit of this Skill\n- Does not gain [StackYisangSpecialSkill] for this turn\n[WhenUse]\n- Clash Power +3\n- Gain 3 [Breath] and +3 [Breath] Count\n[EndSkill]\n- Inflict 5 [Combustion], 3 [Binding], and 3 [Vulnerable] next turn to all targets this unit hit\n- Consume all [StackYisangSpecialSkill]", "coinlist": [ {}, {}, {}, {}, {}, {}, {}, {}, { "coindescs": [ { "desc": "Weapon assigned to this Coin is fixed as Scythe" }, { "desc": "Deal +90% Damage on Critical Hit" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] } ] } ] }