{ "dataList": [ { "id": 1020501, "levelList": [ { "level": 1, "name": "Patrolling", "desc": "[DefeatDuel] Gain 2 [DefenseUp]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 2 [DefenseUp] next turn" } ] } ] }, { "level": 2, "name": "Patrolling", "desc": "[DefeatDuel] Gain 3 [DefenseUp]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn" } ] } ] }, { "level": 4, "name": "Patrolling", "desc": "[WhenUse] Gain +2 [Aggro] to this Skill Slot next turn\n[DefeatDuel] Gain 3 [DefenseUp]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn" } ] } ] } ] }, { "id": 1020502, "levelList": [ { "level": 1, "name": "Client Protection", "desc": "[WhenUse] Apply 2 [DefenseUp] to the ally that has the lowest current HP percentage (3 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [DefenseUp] next turn" } ] } ] }, { "level": 2, "name": "Client Protection", "desc": "[WhenUse] Apply 3 [DefenseUp] to the ally that has the lowest current HP percentage (3 times per turn)\nAt 5+ [DefenseUp], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn" } ] } ] }, { "level": 4, "name": "Client Protection", "desc": "[WhenUse] Apply 4 [DefenseUp] to the ally that has the lowest current HP percentage (3 times per turn)\nAt 5+ [DefenseUp], Clash Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DefenseUp] next turn" } ] } ] } ] }, { "id": 1020503, "levelList": [ { "level": 3, "name": "Law and Order", "desc": "At 5+ [DefenseUp], Coin Power +1\n[WinDuel] Heal 2 HP", "coinlist": [ {}, { "coindescs": [ { "desc": "Apply 1 [Agility] and 2 [DefenseUp] to the ally that has the lowest current HP percentage next turn" } ] } ] }, { "level": 4, "name": "Law and Order", "desc": "At 5+ [DefenseUp], Coin Power +1\n[WinDuel] Heal 4 HP", "coinlist": [ {}, { "coindescs": [ { "desc": "Apply 1 [Agility] and 2 [DefenseUp] to the ally that has the lowest current HP percentage next turn" }, { "desc": "If the ally is a Zwei Association Fixer, apply an additional 1 [Agility], 1 [DefenseUp]" } ] } ] } ] }, { "id": 1020504, "levelList": [ { "level": 1, "name": "Guard", "desc": "", "coinlist": [ {} ] }, { "level": 4, "name": "Guard", "desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn", "coinlist": [ {} ] } ] }, { "id": 1020701, "levelList": [ { "level": 1, "name": "Contracting Straight-jacket", "desc": "[WhenUse] Gain +3 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] } ] }, { "level": 2, "name": "Contracting Straight-jacket", "desc": "[WhenUse] Gain +3 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Contracting Straight-jacket", "desc": "[WhenUse] Gain +3 [Vibration] Count\n[DefeatDuel] Gain +3 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" } ] } ] } ] }, { "id": 1020702, "levelList": [ { "level": 1, "name": "Metallic Ringing", "desc": "[WhenUse] Gain +4 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 1 [AttackDown] next turn" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Vibration]" } ] } ] }, { "level": 2, "name": "Metallic Ringing", "desc": "[StartBattle] Consume 5 [Vibration] Count on self and gain +1 Atk Weight for this Skill\n[WhenUse] Gain +4 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Vibration] Count" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [AttackDown] next turn" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [PlusCoinValueDown] next turn" } ] } ] }, { "level": 4, "name": "Metallic Ringing", "desc": "[StartBattle] Consume 5 [Vibration] Count on self and gain +1 Atk Weight for this Skill\n[WhenUse] Gain +4 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [AttackDown] next turn" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [PlusCoinValueDown] next turn" } ] } ] } ] }, { "id": 1020703, "levelList": [ { "level": 3, "name": "Unleashed Violence", "desc": "[StartBattle] Consume 5 [Vibration] Count on self and gain +1 Atk Weight for this Skill (max +2)\n[DefeatDuel] Lose 20 SP\nDeal +3% damage for every type of negative effect on target (max 15%)\n[EnemyKill] Gain +2 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion],\nthen deal Wrath damage equal to 20% of the final Stagger Threshold raised by [VibrationExplosion] (max 13)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion],\nthen deal Wrath damage equal to 20% of the final Stagger Threshold raised by [VibrationExplosion] (max 13)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion],\nthen deal Wrath damage equal to 20% of the final Stagger Threshold raised by [VibrationExplosion] (max 13)\nReduce [Vibration] Count by 3" } ] } ] }, { "level": 4, "name": "Unleashed Violence", "desc": "[StartBattle] Consume 5 [Vibration] Count on self and gain +1 Atk Weight for this Skill (max +2)\n[DefeatDuel] Lose 20 SP\nDeal +6% damage for every type of negative effect on target (max 30%)\n[EnemyKill] Gain +2 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion],\nthen deal Wrath damage equal to 30% of the final Stagger Threshold raised by [VibrationExplosion] (max 20)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion],\nthen deal Wrath damage equal to 30% of the final Stagger Threshold raised by [VibrationExplosion] (max 20)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion],\nthen deal Wrath damage equal to 30% of the final Stagger Threshold raised by [VibrationExplosion] (max 20)\nReduce [Vibration] Count by 3" } ] } ] } ] }, { "id": 1020704, "levelList": [ { "level": 1, "name": "Gathering Spite", "desc": "[WhenUse] Gain +3 [Vibration] Count", "coinlist": [ {} ] }, { "level": 4, "name": "Gathering Spite", "desc": "[WhenUse] Gain +6 [Vibration] Count", "coinlist": [ {} ] } ] }, { "id": 1020801, "levelList": [ { "level": 1, "name": "Moonlit Blade Dance", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 1 [RedApricotBlossom]" } ] } ] }, { "level": 2, "name": "Moonlit Blade Dance", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 1 [RedApricotBlossom]" } ] } ] }, { "level": 4, "name": "Moonlit Blade Dance", "desc": "At 5+ [Breath], Coin Power +1\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 1 [RedApricotBlossom]" } ] } ] } ] }, { "id": 1020802, "levelList": [ { "level": 1, "name": "Acupuncture", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 2 [RedApricotBlossom]" } ] } ] }, { "level": 2, "name": "Acupuncture", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" }, { "desc": "Deal +30% damage on Critical Hit" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 [RedApricotBlossom]" } ] } ] }, { "level": 4, "name": "Acupuncture", "desc": "At 7+ [Breath], Coin Power +1\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" }, { "desc": "Deal +30% damage on Critical Hit" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[CriticalOnSucceedAttack] Inflict 2 [RedApricotBlossom]" } ] } ] } ] }, { "id": 1020803, "levelList": [ { "level": 3, "name": "Red Plum Blossoms Scatter", "desc": "Deal +3% damage for every [RedApricotBlossom] on target\n[WinDuel] Consume half the [Breath] Count on self, then gain [Breath] equal to the [Breath] Count consumed (max 10)", "coinlist": [ { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 5 [RedApricotBlossom]" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 5 [RedApricotBlossom]" } ] } ] }, { "level": 4, "name": "Red Plum Blossoms Scatter", "desc": "Deal +3% damage for every [RedApricotBlossom] on target\nCoin Power +1 for every 7 [Breath] on self (max 3)\n[WinDuel] Consume half the [Breath] Count on self, then gain [Breath] equal to the [Breath] Count consumed (max 10)\nThis Skill does not consume [RedApricotBlossom] On Crit", "coinlist": [ { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 5 [RedApricotBlossom]" }, { "desc": "[CriticalOnSucceedAttack] If target has 10 [RedApricotBlossom], inflict 1 [SlashTakeDamageUp]" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 5 [RedApricotBlossom]" }, { "desc": "[CriticalOnSucceedAttack] If target has 10 [RedApricotBlossom], inflict 1 [SlashTakeDamageUp]" } ] } ] } ] }, { "id": 1020804, "levelList": [ { "level": 1, "name": "Redirect", "desc": "[WhenUse] For every 4 [Breath] on self, gain Final Power +1 (max 3)", "coinlist": [ {} ] }, { "level": 4, "name": "Redirect", "desc": "[WhenUse] For every 4 [Breath] on self, gain Final Power +1 (max 5)", "coinlist": [ {} ] } ] }, { "id": 1020901, "levelList": [ { "level": 1, "name": "Confiscation", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 [Sinking]" } ] } ] }, { "level": 2, "name": "Confiscation", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 4, "name": "Confiscation", "desc": "[WhenUse] If target has 6+ [Sinking], Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] } ] }, { "id": 1020902, "levelList": [ { "level": 1, "name": "Interloper Reception", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +2 [Sinking] Count" } ] } ] }, { "level": 2, "name": "Interloper Reception", "desc": "[WhenUse] If target has 5+ [Sinking], Clash Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" } ] } ] }, { "level": 4, "name": "Interloper Reception", "desc": "[WhenUse] If target has 5+ [Sinking], Clash Power +1\n[WhenUse] If target has 3+ [Sinking] Count, Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] } ] }, { "id": 1020903, "levelList": [ { "level": 3, "name": "Reception Arts 4: Heartseal", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] }, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [EchoOfMansion] next turn" }, { "desc": "[OnSucceedAttack] If target has [EchoOfMansion], inflict +3 [Sinking] Count" } ] } ] }, { "level": 4, "name": "Reception Arts 4: Heartseal", "desc": "[WhenUse] If target has 5+ [Sinking] Count, Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] }, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [EchoOfMansion] next turn" }, { "desc": "[OnSucceedAttack] If target has [EchoOfMansion], inflict +3 [Sinking] Count" } ] } ] } ] }, { "id": 1020904, "levelList": [ { "level": 1, "name": "Hunting Plans", "desc": "[WhenUse] If target has 10+ [Sinking], Coin Power +3", "coinlist": [ {} ] }, { "level": 4, "name": "Hunting Plans", "desc": "[WhenUse] If target has 10+ [Sinking], Coin Power +7", "coinlist": [ {} ] } ] }, { "id": 1021001, "levelList": [ { "level": 1, "name": "40Y-3 Activation", "desc": "[WhenUse] Consume 5 [Charge] Count to gain Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] } ] }, { "level": 2, "name": "40Y-3 Activation", "desc": "[WhenUse] Consume 5 [Charge] Count to gain Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Charge] Count" } ] } ] }, { "level": 4, "name": "40Y-3 Activation", "desc": "[WhenUse] Consume 5 [Charge] Count to gain Coin Power +2", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Charge] Count" } ] } ] } ] }, { "id": 1021002, "levelList": [ { "level": 1, "name": "Charge Countercurrent", "desc": "[WhenUse] At 5~9 [Charge] Count, consume 2(10 - current [Charge] Count)% HP to raise [Charge] Count to 10\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +1", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "At 3+ Reson. including this Skill, consume all [Charge] Count on self and deal +([Charge])% damage for every [Charge] Count consumed by this Skill (max 60%)" } ] } ] }, { "level": 2, "name": "Charge Countercurrent", "desc": "[WhenUse] At 5~9 [Charge] Count, consume 2(10 - current [Charge] Count)% HP to raise [Charge] Count to 10\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +1", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "At 3+ Reson. including this Skill, consume all [Charge] Count on self and deal +([Charge] + 3)% damage for every [Charge] Count consumed by this Skill (max 120%)" } ] } ] }, { "level": 4, "name": "Charge Countercurrent", "desc": "[WhenUse] At 5~9 [Charge] Count, consume 2(10 - current [Charge] Count)% HP to raise [Charge] Count to 10\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +2", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "At 3+ Reson. including this Skill, consume all [Charge] Count on self and deal +([Charge] + 4)% damage for every [Charge] Count consumed by this Skill (max 180%)" } ] } ] } ] }, { "id": 1021003, "levelList": [ { "level": 3, "name": "40Y-3 Charge", "desc": "At 2+ [Charge], Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +([Charge] + 4) [Charge] Count (max 7)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +([Charge] + 4) [Charge] Count (max 7)" } ] }, {}, { "coindescs": [ { "desc": "At 3+ [Charge], deal +4% damage for every [Charge] (max 20%)" } ] } ] }, { "level": 4, "name": "40Y-3 Charge", "desc": "Coin Power +1 for every [Charge] (max 4)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +([Charge] + 5) [Charge] Count (max 8)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +([Charge] + 5) [Charge] Count (max 8)" } ] }, {}, { "coindescs": [ { "desc": "At 3+ [Charge], deal +8% damage for every [Charge] (max 40%)" }, { "desc": "[OnSucceedAttack] Inflict 1 [VioletTakeDamageUp] next turn\n- At 2+ [Charge], inflict 1 additional [VioletTakeDamageUp]" } ] } ] } ] }, { "id": 1021004, "levelList": [ { "level": 1, "name": "Charge", "desc": "[WhenUse] Gain +2 [Charge] Count (2 times per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Charge", "desc": "[WhenUse] Gain +4 [Charge] Count (2 times per turn)", "coinlist": [ {} ] } ] }, { "id": 1021101, "levelList": [ { "level": 1, "name": "Ignition", "desc": "[WhenUse] At 10+ [Combustion], deal +10% damage\n[WhenUse] Gain 7 [Combustion] and +1 [Combustion] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Gain 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Gain 2 [Combustion]" } ] } ] }, { "level": 2, "name": "Ignition", "desc": "[WhenUse] At 10+ [Combustion], deal +10% damage\n[WhenUse] Gain 7 [Combustion] and +1 [Combustion] Count\n[WhenUse] At 10+ ([Combustion] on self + [Combustion] on target), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Gain 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] At 10+ [Combustion], inflict additional 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Gain 2 [Combustion]" } ] } ] }, { "level": 4, "name": "Ignition", "desc": "[WhenUse] At 10+ [Combustion], deal +10% damage\n[WhenUse] Gain 7 [Combustion] and +1 [Combustion] Count\n[WhenUse] Coin Power +1 for every 10 ([Combustion] on self + [Combustion] on target) (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Gain 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] At 10+ [Combustion], inflict additional 3 [Combustion]" }, { "desc": "[OnSucceedAttack] Gain 2 [Combustion]" } ] } ] } ] }, { "id": 1021102, "levelList": [ { "level": 1, "name": "E.G.O - A.B.S Activation", "desc": "At 10+ [Combustion], deal +10% damage\n[WhenUse] Gain +4 [Combustion] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Combustion]" } ] } ] }, { "level": 2, "name": "E.G.O - A.B.S Activation", "desc": "Deal +10% damage for every 10 [Combustion] on self (max 20%)\n[WhenUse] Gain +4 [Combustion] Count\n[WhenUse] At 4+ ([Combustion] on self + [Combustion] on target), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 3 [Combustion]" } ] } ] }, { "level": 4, "name": "E.G.O - A.B.S Activation", "desc": "Deal +10% damage for every 10 [Combustion] on self (max 20%)\n[WhenUse] Gain +4 [Combustion] Count\n[WhenUse] Coin Power +1 for every 4 ([Combustion] on self + [Combustion] on target) (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[UnBrokenCoinOnSucceedAttack] Inflict 3 [Combustion]" }, { "desc": "[OnSucceedAttack] If target has 15+ [Combustion], inflict +2 [Combustion] Count on target" } ] } ] } ] }, { "id": 1021103, "levelList": [ { "level": 3, "name": "Drawn by Flame", "desc": "[StartBattle] Gain 7 [Combustion] and +1 [Combustion] Count\n[BeforeUse] At 30+ [Combustion], activate \"A.B.S Max Attunement 【Degraded Corrosion】\" instead\nDeal +7.5% damage for every 5 [Combustion] on self (max 30%)\n[WhenUse] At 10+ ([Combustion] on self + [Combustion] on target), Base Power +1\n[WhenUse] If this unit is missing 30%+ HP, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, {} ] }, { "level": 4, "name": "Drawn by Flame", "desc": "[StartBattle] Gain 7 [Combustion] and +1 [Combustion] Count\n[BeforeUse] At 30+ [Combustion], activate \"A.B.S Max Attunement 【Degraded Corrosion】\" instead\nDeal +12.5% damage for every 5 [Combustion] on self (max 50%)\n[WhenUse] Base Power +1 for every 10 ([Combustion] on self + [Combustion] on target) (max 2)\n[WhenUse] For every 30% missing HP on this unit, Coin Power +1 (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, {} ] } ] }, { "id": 1021104, "levelList": [ { "level": 1, "name": "Resonating by Raising A.B.S Attunement.", "desc": "[WhenUse] Lose 5 [Combustion] (once per turn)\n[OnSucceedEvade] Lose 5 [Combustion] (once per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Resonating by Raising A.B.S Attunement.", "desc": "[WhenUse] At 10+ [Combustion], Coin Power +3\n[WhenUse] Lose 5 [Combustion] (once per turn)\n[OnSucceedEvade] Lose 5 [Combustion] (once per turn)", "coinlist": [ {} ] } ] }, { "id": 1021105, "levelList": [ { "level": 1, "name": "A.B.S Max Attunement 【Degraded Corrosion】", "desc": "This unit dies after using this Skill\n- If HP drops to 1 while using this Skill, maintains HP at 1 for the duration of the Skill\n[WhenUse] Deal +7.5% damage for every 5 [Combustion] on self (max 30%)\n[WhenUse] At 10+ ([Combustion] on self + [Combustion] on target), Base Power +1\n[WhenUse] Coin Power +1 for every 30% missing HP on self (max 2)\n[BeforeAttack] Atk Weight +1 for every 20% missing HP on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Deal +10% damage for every 20% missing HP on self (max 30%)" } ] } ] }, { "level": 4, "name": "A.B.S Max Attunement 【Degraded Corrosion】", "desc": "This unit dies after using this Skill\n- If HP drops to 1 while using this Skill, maintains HP at 1 for the duration of the Skill\n[WhenUse] Deal +12.5% damage for every 5 [Combustion] on self (max 50%)\n[WhenUse] Base Power +1 for every 10 ([Combustion] on self + [Combustion] on target) (max 2)\n[WhenUse] Coin Power +1 for every 30% missing HP on self (max 3)\n[BeforeAttack] Atk Weight +1 for every 20% missing HP on self (max 4)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Combustion]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Deal +10% damage for every 20% missing HP on self (max 30%)" } ] } ] } ] }, { "id": 1021201, "levelList": [ { "level": 1, "name": "Blinkstep", "desc": "[WhenUse] If target has 6+ [Burst], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] } ] }, { "level": 2, "name": "Blinkstep", "desc": "[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill) " } ] } ] }, { "level": 4, "name": "Blinkstep", "desc": "If this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)" } ] } ] } ] }, { "id": 1021202, "levelList": [ { "level": 1, "name": "Clearing the Path, My Lord.", "desc": "[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "If target has [BurstAgility] or [BurstZilu], deal +30% damage" } ] } ] }, { "level": 2, "name": "Clearing the Path, My Lord.", "desc": "[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[WinDuel] Inflict +1 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "If target has [BurstAgility] or [BurstZilu], deal +30% damage" } ] } ] }, { "level": 4, "name": "Clearing the Path, My Lord.", "desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [EnhanceZilu] on self)% damage (max 50%)\nIf this unit's Speed is faster than the target's by 3 or more, Coin Power +1\n[WhenUse] If target has 4+ [Burst], Coin Power +1\n[WhenUse] Gain 2 [Agility] next turn (once per turn)\n[WinDuel] Inflict +1 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "If target has [BurstAgility] or [BurstZilu], deal +50% damage" } ] } ] } ] }, { "id": 1021203, "levelList": [ { "level": 3, "name": "Traceless to Sight and Sound Alike.", "desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\nIf this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[BeforeUse] At 10+ [EnhanceZilu], activate \"Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation\" instead\n[WhenUse] Gain 3 [LegStrength]\n[WinDuel] Inflict +2 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict [BurstAgility]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "At 10+ Speed, deal +30% damage" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)" } ] } ] }, { "level": 4, "name": "Traceless to Sight and Sound Alike.", "desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\nIf this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[BeforeUse] At 10+ [EnhanceZilu], activate \"Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation\" instead\n[WhenUse] If target has 15+ [Burst], Coin Power +1\n[WhenUse] Gain 3 [LegStrength]\n[WinDuel] Inflict +2 [Burst] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict [BurstAgility]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "At 10+ Speed, deal +30% damage" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)" }, { "desc": "[ReUseOnSucceedAttack] Inflict [BurstAgility]" } ] } ] } ] }, { "id": 1021204, "levelList": [ { "level": 1, "name": "It Shall Be Done.", "desc": "[DuelCounter]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[WhenUse] This Skill gains +1 Offense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)\n[WhenUse] Gain 3 [LegStrength]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "It Shall Be Done.", "desc": "[DuelCounter]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[WhenUse] This Skill gains +1 Offense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)\n[WhenUse] Gain 3 [LegStrength]\n[WhenUse] If this unit's Speed is faster than the target's by 2 or more, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] } ] }, { "id": 1021205, "levelList": [ { "level": 3, "name": "Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation", "desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\nIf this unit's Speed is faster than the target's by 2 or more, Coin Power +1\n[WhenUse] If target has 15+ [Burst], Coin Power +1\n[WhenUse] At 10+ Speed, gain 20 [Breath]; if this unit has less than 4 [Breath] Count, raise [Breath] Count up to 4\n[WhenUse] Gain 3 [LegStrength]\n[WinDuel] Inflict +2 [Burst] Count\n[EndSkill] Consume 10 [EnhanceZilu]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict [BurstZilu]" }, { "desc": "[OnSucceedAttack] Inflict [BurstAgility]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "At 10+ Speed, deal +30% damage" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)" }, { "desc": "[ReUseOnSucceedAttack] Inflict [BurstZilu]" } ] } ] }, { "level": 4, "name": "Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation", "desc": "If this unit's Speed is faster than the target's, deal +(Speed difference x [Burst] Potency on target)% damage (max 50%)\nIf this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)\n[WhenUse] Coin Power +1 for every 10 [Burst] on target (max 2)\n[WhenUse] At 10+ Speed, gain 20 [Breath]; if this unit has less than 4 [Breath] Count, raise [Breath] Count up to 4\n[WhenUse] Gain 3 [LegStrength]\n[WinDuel] Inflict +2 [Burst] Count\n[EndSkill] Consume 10 [EnhanceZilu]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict [BurstZilu]" }, { "desc": "[OnSucceedAttack] Inflict [BurstAgility]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "At 10+ Speed, deal +30% damage" }, { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" }, { "desc": "[OnSucceedAttack] At 10+ Speed, Reuse Coin once (once per Skill)" }, { "desc": "[ReUseOnSucceedAttack] Inflict [BurstZilu]" }, { "desc": "[ReUseOnSucceedAttack] Inflict [BurstAgility]" } ] } ] } ] }, { "id": 1021206, "levelList": [ { "level": 1, "name": "Swiftfeet Protection", "desc": "[CanDuelGuard]\nExclusive Skill for [SupportProtect]\n[BeforeUse] At 10+ [EnhanceZilu], activates \"Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation\" instead\n[WhenUse] This Skill gains +1 Defense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)\n[WhenUse] Cannot be Staggered by damage until this Skill ends\n[WhenUse] Gain 2 [Protection] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Swiftfeet Protection", "desc": "[CanDuelGuard]\nExclusive Skill for [SupportProtect]\n[BeforeUse] At 10+ [EnhanceZilu], activates \"Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation\" instead\n[WhenUse] This Skill gains +1 Defense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)\n[WhenUse] Cannot be Staggered by damage until this Skill ends\n[WhenUse] Gain 2 [Protection] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1021301, "levelList": [ { "level": 1, "name": "Cleave", "desc": "[WhenUse] Gain 1 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "Cleave", "desc": "[WhenUse] At 4+ ([Breath] on self + [Laceration] on target), Coin Power +1\n[WhenUse] Gain 2 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 4, "name": "Cleave", "desc": "[WhenUse] At 4+ ([Breath] on self + [Laceration] on target), Coin Power +1\n[WhenUse] Gain 2 [Breath] ", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 1021302, "levelList": [ { "level": 1, "name": "Positioning Maneuver", "desc": "[WhenUse] Deal +11% damage for every 4 [Breath] on self (max 44%)\n[WhenUse] Gain +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 2 [Laceration]" } ] } ] }, { "level": 2, "name": "Positioning Maneuver", "desc": "[WhenUse] Clash Power +1 for every 4 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] Deal +11% damage for every 4 [Breath] on self (max 44%)\n[WhenUse] Gain +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 2 [Laceration]" } ] } ] }, { "level": 4, "name": "Positioning Maneuver", "desc": "[WhenUse] Clash Power +1 for every 4 ([Breath] on self + [Laceration] on target) (max 4)\n[WhenUse] Deal +11% damage for every 4 [Breath] on self (max 44%)\n[WhenUse] Deal +11% damage for every [ArrowShiFau] spent (max 44%)\n[WhenUse] Gain +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 1021303, "levelList": [ { "level": 3, "name": "Glimmering Bow [弓閃]", "desc": "[WhenUse] Coin Power +1 for every 4 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] Deal +11% damage for every 4 [Breath] on self (max 44%)\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" }, { "desc": "[CriticalOnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[CriticalOnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 1 [DefenseDown] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Glimmering Bow [弓閃]", "desc": "[WhenUse] Coin Power +1 for every 4 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] Deal +11% damage for every 4 [Breath] on self (max 44%)\n[WhenUse] Deal +11% damage for every [ArrowShiFau] spent (max 44%)\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" }, { "desc": "[CriticalOnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[CriticalOnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)" } ] } ] } ] }, { "id": 1021304, "levelList": [ { "level": 1, "name": "Unfold Bowblade [弓刀]", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 3, "name": "Unfold Bowblade [弓刀]", "desc": "If this unit does not have [ArrowShiFau], activate \"Evade\" instead\n\n[StartBattle] If this unit is about to use \"Bow's Glimmer\", use \"Evade\" instead\n[StartBattle] If this unit has [SnipingArrowMode], gain (36 / [AimForTheGoal] Stack) Shield for the turn (once per turn)\n\n[EndBattle] If this unit has [SnipingArrowMode], and did not use an Attack Skill this turn, gain 1 [AimForTheGoal] next turn (once per turn)\n[EndBattle] If this unit does not have [SnipingArrowMode], and has 1+ [ArrowShiFau], gain 1 of each [SnipingArrowMode] and [AimForTheGoal] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Unfold Bowblade [弓刀]", "desc": "If this unit does not have [ArrowShiFau], activate \"Evade\" instead\n\n[StartBattle] If this unit is about to use \"Bow's Glimmer\", use \"Evade\" instead\n[StartBattle] If this unit has [SnipingArrowMode], gain (60 / [AimForTheGoal] Stack) Shield for the turn (once per turn)\n\n[EndBattle] If this unit has [SnipingArrowMode], and did not use an Attack Skill this turn, gain 1 [AimForTheGoal] next turn (once per turn)\n[EndBattle] If this unit does not have [SnipingArrowMode], and has 1+ [ArrowShiFau], gain 1 of each [SnipingArrowMode] and [AimForTheGoal] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1021305, "levelList": [ { "level": 3, "name": "Bow's Glimmer [閃弓]", "desc": "[CantDuel]\nExternal effects cannot trigger this Skill to be Reused\nDeal +24% damage for every [AimForTheGoal] (max 72%)\nDeal +24% damage on Critical Hit for every [AimForTheGoal] (max 72%)\n- At 4 [AimForTheGoal], instead of the two above effects, deal +444% damage on Critical Hit\n[WhenUse] At 4+ [Breath], Base Power +2\n[WhenUse] Coin Power +2 for every [AimForTheGoal] (max 4)\n[WhenUse] Gain 5 [Breath] for every [AimForTheGoal]\n[EndSkill] Lose ([AimForTheGoal] x 5) [Breath]\n[EndSkill] Remove [SnipingArrowMode] and [AimForTheGoal] from self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [ArrowInTheEyeFau]; once inflicted, lose 1 [ArrowShiFau]" }, { "desc": "[EnemyKill] Gain 1 [AStrokeOfDeath] next turn" } ] } ] }, { "level": 4, "name": "Bow's Glimmer [閃弓]", "desc": "[CantDuel]\nExternal effects cannot trigger this Skill to be Reused\nDeal +48% damage for every [AimForTheGoal] (max 144%)\nDeal +48% damage on Critical Hit for every [AimForTheGoal] (max 144%)\n- At 4 [AimForTheGoal], instead of the two above effects, deal +444% damage on Critical Hit\n[WhenUse] Base Power +2 for every 4 [Breath] on self (max 10)\n[WhenUse] Coin Power +4 for every [AimForTheGoal] (max 10)\n[WhenUse] Gain 5 [Breath] for every [AimForTheGoal]\n[EndSkill] Lose (([AimForTheGoal] - 1) x 5) [Breath]\n[EndSkill] Remove [SnipingArrowMode] and [AimForTheGoal] from self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [ArrowInTheEyeFau]; once inflicted, lose 1 [ArrowShiFau]" }, { "desc": "[EnemyKill] Gain 1 [AStrokeOfDeath] next turn" }, { "desc": "[CriticalEnemyTargetKill] Gain +4 [Breath] Count" } ] } ] } ] }, { "id": 1021306, "levelList": [ { "level": 1, "name": "Evade", "desc": "[OnSucceedEvade] Gain +1 [Breath] Count (2 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Evade", "desc": "[OnSucceedEvade] Gain +1 [Breath] Count (3 times per turn)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1021401, "levelList": [ { "level": 1, "name": "Unerringly, as the Prescript Demands", "desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 2, "name": "Unerringly, as the Prescript Demands", "desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\nAt 6+ ([Breath] on self + [Sinking] on target), Coin Power +1\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 4, "name": "Unerringly, as the Prescript Demands", "desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Clash Power +1 and deal +20% damage\nCoin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [Sinking]" } ] } ] } ] }, { "id": 1021402, "levelList": [ { "level": 1, "name": "Undertake the Prescript, Again Undertake", "desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Clash Power +1\n[WhenUse] Gain 3 [Breath]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 2, "name": "Undertake the Prescript, Again Undertake", "desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Clash Power +1\nAt 6+ ([Breath] on self + [Sinking] on target), Coin Power +1\n[WhenUse] Gain 3 [Breath] and +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 4, "name": "Undertake the Prescript, Again Undertake", "desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Final Power +1\nCoin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)\n[WhenUse] Gain 3 [Breath] and +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[CriticalOnSucceedAttack] Inflict +2 [Sinking] Count" } ] } ] } ] }, { "id": 1021403, "levelList": [ { "level": 3, "name": "As the Prescript Demands, You Will Be Eliminated.", "desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +20% damage on Critical Hit\nAt 6+ ([Breath] on self + [Sinking] on target), Coin Power +1\n[StartBattle] At 6+ [BlessingOfIndexPrescriptAlly], convert all Coins of this Skill to [SuperCoin]s\n[WhenUse] Gain +3 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "Deal +2.5% damage for every [BlessingOfIndexPrescriptAlly] (max 20%)\n- At 9 [BlessingOfIndexPrescriptAlly], deal +30% damage instead" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[CriticalOnSucceedAttack] Inflict +2 [Sinking] Count" } ] } ] }, { "level": 4, "name": "As the Prescript Demands, You Will Be Eliminated.", "desc": "If this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Final Power +1 and deal +30% damage on Critical Hit\nCoin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)\n[StartBattle] At 6+ [BlessingOfIndexPrescriptAlly], convert all Coins of this Skill to [SuperCoin]s and deal +30% damage\n[WhenUse] Gain +3 [Breath] Count\n- Gain [Breath] equal to ([BlessingOfIndexPrescriptAlly]/3) (rounded down)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "Deal +5% damage for every [BlessingOfIndexPrescriptAlly] (max 40%)\n- At 9 [BlessingOfIndexPrescriptAlly], deal +60% damage instead" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[CriticalOnSucceedAttack] Inflict +3 [Sinking] Count" } ] } ] } ] }, { "id": 1021404, "levelList": [ { "level": 1, "name": "Prescript-granted, Prescript-woven Fabric", "desc": "Final Power +1 for every 3 [BlessingOfIndexPrescriptAlly] (max 3)\n[StartBattle] Gain Shield equal to 10% of max HP (once per turn)\n- Reduce Shield gained by 1% for every 5 [KarmaOfIndexAlly]; at 50+ [KarmaOfIndexAlly], does not gain Shield\n[WhenUse] Gain 2 [Breath]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 4, "name": "Prescript-granted, Prescript-woven Fabric", "desc": "Final Power +1 and deal +10% damage for every 3 [BlessingOfIndexPrescriptAlly] (max 3 and 30%, respectively)\n[StartBattle] Gain Shield equal to 15% of max HP (once per turn)\n- Reduce Shield gained by 1.5% for every 5 [KarmaOfIndexAlly]; at 50+ [KarmaOfIndexAlly], does not gain Shield\n[WhenUse] Gain 2 [Breath]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] } ] }, { "id": 1021501, "levelList": [ { "level": 1, "name": "Butcher - Ribs", "desc": "[IronMaidenPersonality] exclusive Skill", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)" } ] } ] }, { "level": 2, "name": "Butcher - Ribs", "desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] Clash Power +1 for every type of negative effect on target (max 2)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)\n", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Butcher - Ribs", "desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] Clash Power +1 for every type of negative effect on target (max 2)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 3)\n", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)" } ] } ] } ] }, { "id": 1021502, "levelList": [ { "level": 1, "name": "Fascia Hungers", "desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count" } ] } ] }, { "level": 2, "name": "Fascia Hungers", "desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] Clash Power +1 for every type of negative effect on target (max 2)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count" } ] } ] }, { "level": 4, "name": "Fascia Hungers", "desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] Clash Power +1 for every type of negative effect on target (max 2)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 4)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count" } ] } ] } ] }, { "id": 1021503, "levelList": [ { "level": 3, "name": "Repressed Flesh", "desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count to gain the following effects:\n- Final Power +2\n- Deal +3% damage for every [ChargeBodyArt] Count consumed", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "Deal +5% damage for every type of negative effect on target (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Repressed Flesh", "desc": "[IronMaidenPersonality] exclusive Skill\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 3)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count to gain the following effects:\n- Final Power +2\n- Deal +3% damage for every [ChargeBodyArt] Count consumed", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "Deal +5% damage for every type of negative effect on target (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 1021504, "levelList": [ { "level": 1, "name": "Exhibition Arrangements", "desc": "[CanDuelGuard]\n[IronMaidenPersonality] exclusive Skill\n[WinDuel] Inflict +1 [Laceration] Count on the attacker (2 times per turn)\n[WinDuel] Deal Pierce damage equal to [Laceration] Potency on the attacker (max damage: 20)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Exhibition Arrangements", "desc": "[CanDuelGuard]\n[IronMaidenPersonality] exclusive Skill\n[WinDuel] Inflict +2 [Laceration] Count on the attacker (2 times per turn)\n[WinDuel] Deal Pierce damage equal to ([Laceration] Potency on the attacker x 2) (max damage: 30)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1021505, "levelList": [ { "level": 1, "name": "Butcher - Ribs", "desc": "[SilverOpportunity] exclusive Skill", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)" } ] } ] }, { "level": 2, "name": "Butcher - Ribs", "desc": "[SilverOpportunity] exclusive Skill\nDeal +5% damage for every type of negative effect on target (max 20%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Butcher - Ribs", "desc": "[SilverOpportunity] exclusive Skill\nDeal +10% damage for every type of negative effect on target (max 30%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)" } ] } ] } ] }, { "id": 1021506, "levelList": [ { "level": 1, "name": "Time for Your Meal, Fascia", "desc": "[SilverOpportunity] exclusive Skill\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count" } ] } ] }, { "level": 2, "name": "Time for Your Meal, Fascia", "desc": "[SilverOpportunity] exclusive Skill\nDeal +5% damage for every type of negative effect on target (max 20%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count" } ] } ] }, { "level": 4, "name": "Time for Your Meal, Fascia", "desc": "[SilverOpportunity] exclusive Skill\nDeal +10% damage for every type of negative effect on target (max 30%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 4)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count" } ] } ] } ] }, { "id": 1021507, "levelList": [ { "level": 3, "name": "Liberation of the Repressed Flesh", "desc": "[SilverOpportunity] exclusive Skill\n[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[WhenUse] Final Power +1 for every 4 [Laceration] on the main target (max 2)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count and gain the following effects:\n- Final Power +2\n- Deal +1% damage for every [ChargeBodyArt] Count consumed\n- At 3+/5+ [ChargeBodyArt], gain +1/+2 Atk Weight\n- Convert all Coins on this Skill to [SuperCoin]s", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "Deal +5% damage for every type of negative effect on target (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Liberation of the Repressed Flesh", "desc": "[SilverOpportunity] exclusive Skill\n[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[WhenUse] Final Power +1 for every 4 [Laceration] on the main target (max 3)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count and gain the following effects:\n- Final Power +2\n- Deal +1% damage for every [ChargeBodyArt] Count consumed\n- At 3+/5+ [ChargeBodyArt], gain +1/+2 Atk Weight\n- Convert all Coins on this Skill to [SuperCoin]s", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 4 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)" }, { "desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "Deal +5% damage for every type of negative effect on target (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 1021508, "levelList": [ { "level": 1, "name": "The Exhibition Begins", "desc": "[SilverOpportunity] exclusive Skill\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[OnSucceedEvade] Inflict 1 [Binding] next turn against the attacker (once per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "The Exhibition Begins", "desc": "[SilverOpportunity] exclusive Skill\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[OnSucceedEvade] Inflict 1 [Binding] next turn against the attacker (once per turn)\n[OnSucceedEvade] Gain 1 [Agility] next turn (once per turn)", "coinlist": [ {} ] } ] }, { "id": 1021509, "levelList": [ { "level": 1, "name": "No Acts of Vandalism Allowed.", "desc": "[DuelCounter]\n[SilverOpportunity] exclusive Skill\n[SupportProtect] exclusive Skill\nDeal +5% damage for every type of negative effect on target (max 20%)\n[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, {} ] }, { "level": 4, "name": "No Acts of Vandalism Allowed.", "desc": "[DuelCounter]\n[SilverOpportunity] exclusive Skill\n[SupportProtect] exclusive Skill\nDeal +10% damage for every type of negative effect on target (max 30%)\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 1021601, "levelList": [ { "level": 1, "name": "Flash of Sunup", "desc": "[WhenUse] Clash Power +1 for every 10 [StigmaWorkshopCelloCaseOne] (max 2)\n[WhenUse] At 20+ [StigmaWorkshopCelloCaseOne], Reuse the final Coin once", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] }, { "level": 2, "name": "Flash of Sunup", "desc": "[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] Clash Power +1 for every 10 [StigmaWorkshopCelloCaseOne] (max 2)\n[WhenUse] At 20+ [StigmaWorkshopCelloCaseOne], Reuse the final Coin once", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] }, { "level": 4, "name": "Flash of Sunup", "desc": "[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 3)\n[WhenUse] Gain 4 [StigmaWorkshopCelloCaseOne]\n[WhenUse] Clash Power +1 for every 10 [StigmaWorkshopCelloCaseOne] (max 3)\n[WhenUse] At 20+ [StigmaWorkshopCelloCaseOne], Reuse the final Coin once", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion] and +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] } ] }, { "id": 1021602, "levelList": [ { "level": 1, "name": "Butterfly Slash", "desc": "[WhenUse] For every 10 [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Clash Power +1 (max 2)\n- Reuse the final Coin once (2 times per Skill)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[ReUseOnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[ReUseOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (once per Skill)" } ] } ] }, { "level": 2, "name": "Butterfly Slash", "desc": "[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] Gain 3 [StigmaWorkshopCelloCaseOne]\n[WhenUse] For every 10 [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Clash Power +1 (max 2)\n- Reuse the final Coin once (2 times per Skill)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] At 10+ [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Inflict +1 [Combustion] Count\n- Inflict +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[ReUseOnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[ReUseOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (once per Skill)" } ] } ] }, { "level": 4, "name": "Butterfly Slash", "desc": "[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 3)\n[WhenUse] Gain 6 [StigmaWorkshopCelloCaseOne]\n[WhenUse] For every 10 [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Clash Power +1 (max 3)\n- Reuse the final Coin once (2 times per Skill)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] For every 10 [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Inflict +1 [Combustion] Count (max 2)\n- Inflict +1 [Vibration] Count (max 2)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" }, { "desc": "[ReUseOnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[ReUseOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (once per Skill)" } ] } ] } ] }, { "id": 1021603, "levelList": [ { "level": 3, "name": "Eject", "desc": "[BeforeUse] At 30 [StigmaWorkshopCelloCaseOne], activate \"Eject - High Noon[TabExplain]\" instead (once per turn)\n[WhenUse] If target has 6+ ([Combustion] + [Vibration]), Coin Power +1\n[WhenUse] Gain 5 [StigmaWorkshopCelloCaseOne]\n[WhenUse] For every 10 [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Clash Power +1 (max 2)\n- Inflict +1 [Combustion] Count (max 2)\n- Inflict +1 [Vibration] Count (max 2)\n- Reuse the final Coin once (2 times per Skill)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (2 times per Skill)" }, { "desc": "[ReUseOnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 4, "name": "Eject", "desc": "[BeforeUse] At 30 [StigmaWorkshopCelloCaseOne], activate \"Eject - High Noon[TabExplain]\" instead (once per turn)\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] Gain 8 [StigmaWorkshopCelloCaseOne]\n[WhenUse] For every 10 [StigmaWorkshopCelloCaseOne], gain the following effects:\n- Clash Power +1 (max 3)\n- Inflict +1 [Combustion] Count (max 3)\n- Inflict +1 [Vibration] Count (max 3)\n- Reuse the final Coin once (2 times per Skill)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (3 times per Skill)" }, { "desc": "[ReUseOnSucceedAttack] Inflict 1 [Combustion]" } ] } ] } ] }, { "id": 1021604, "levelList": [ { "level": 1, "name": "Stigmatize", "desc": "[DuelCounter]\n[WhenUse] At 5+ [Combustion], Coin Power +1\n[WhenUse] Lose 5 [Combustion] (once per turn)\n[WinDuel] Lose 3 [Combustion] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion] (2 times per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration] (2 times per turn)" } ] } ] }, { "level": 3, "name": "Stigmatize", "desc": "[DuelCounter]\n[BeforeUse] At 30 [StigmaWorkshopCelloCaseOne], activate \"Dismemberment at High Noon[TabExplain]\" instead (once per turn)\n- If this unit has [CaseOverheating], the effect above does not activate\n[WhenUse] At 5+ [Combustion], Coin Power +1\n[WhenUse] Lose 5 [Combustion] (once per turn)\n[WinDuel] Lose 3 [Combustion] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion] (2 times per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration] (2 times per turn)" } ] } ] }, { "level": 4, "name": "Stigmatize", "desc": "[DuelCounter]\n[StartBattle] Gain 6 [StigmaWorkshopCelloCaseOne] (once per Encounter)\n[BeforeUse] At 30 [StigmaWorkshopCelloCaseOne], activate \"Dismemberment at High Noon[TabExplain]\" instead (once per turn)\n- If this unit has [CaseOverheating], the effect above does not activate\n[WhenUse] Coin Power +1 for every 5 [Combustion] on self (max 2)\n[WhenUse] Lose 5 [Combustion] (once per turn)\n[WinDuel] Lose 3 [Combustion] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion] (2 times per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration] (2 times per turn)" } ] } ] } ] }, { "id": 1021605, "levelList": [ { "level": 2, "name": "Seconded Offensive", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count (2 times per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count (2 times per turn)" } ] } ] }, { "level": 3, "name": "Seconded Offensive", "desc": "[WhenUse] Deal +1% damage for every [StigmaWorkshopCelloCaseOne] on self (max 30%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count (2 times per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count (2 times per turn)" } ] } ] }, { "level": 4, "name": "Seconded Offensive", "desc": "[WhenUse] Gain the following effects based on [StigmaWorkshopCelloCaseOne] Stack:\n- Deal +2% damage for every Stack (max 60%)\n- Final Power +1 for every 10 Stacks (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count (2 times per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count (2 times per turn)" } ] } ] } ] }, { "id": 1021606, "levelList": [ { "level": 3, "name": "Eject - High Noon", "desc": "[WideAreaRampage]\nActivate the following effects on target with every hit of this Skill:\n- Inflict 1 [Combustion] or 1 [Vibration]\n- If target has no [VibrationIgnition], trigger [Switch_Vibration] into [VibrationIgnition] (once per target)\n[WhenUse]\n- Clash Power +3\n- If the main target has 6+ ([Combustion] + [Vibration]), Coin Power +1 and Clash Power +2\n- Inflict +2 [Combustion] Count on all targets\n- Inflict +2 [Vibration] Count on all targets\n[EndSkill]\n- Inflict 1 [ResultReduction] next turn on all targets hit (once per turn)\n- Gain 1 [Firstlight]\n- Gain 1 [CaseOverheating]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Reuse this Coin (max 2 times)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (2 times per Skill)" } ] } ] }, { "level": 4, "name": "Eject - High Noon", "desc": "[WideAreaRampage]\nDeal +([Combustion] on self + [Combustion] on target)% damage (max 20%, counted per target)\nActivate the following effects on target with every hit of this Skill:\n- Inflict 1 [Combustion] or 1 [Vibration]\n- If target has no [VibrationIgnition], trigger [Switch_Vibration] into [VibrationIgnition] (once per target)\n[WhenUse]\n- Clash Power +3\n- Coin Power +1 and Clash Power +2 for every 6 ([Combustion] + [Vibration]) on the main target (max 2 and 4 respectively)\n- Inflict +3 [Combustion] Count on all targets\n- Inflict +3 [Vibration] Count on all targets\n[EndSkill]\n- Inflict 1 [ResultReduction] next turn on all targets hit (once per turn)\n- Gain 1 [Firstlight]\n- Gain 1 [CaseOverheating]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Reuse this Coin (max 2 times)" }, { "desc": "If this unit has [Firstlight], deal +([Combustion] Potency on target / 2)% damage (max 20%)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (3 times per Skill)" } ] } ] } ] }, { "id": 1021607, "levelList": [ { "level": 3, "name": "Dismemberment at High Noon", "desc": "[WideAreaRampage]\nDeal +(missing HP percentage on self / 2)% damage (max 25%)\nActivate the following effects on target with every hit of this Skill:\n- Inflict 1 [Combustion] or 1 [Vibration]\n- If target does not have [VibrationIgnition], trigger [Switch_Vibration] into [VibrationIgnition] (once per target)\n[WhenUse]\n- Clash Power +3\n- If the main target has 6+ ([Combustion] + [Vibration]), Coin Power +1 and Clash Power +2\n- Inflict +2 [Combustion] Count on all targets\n- Inflict +2 [Vibration] Count on all targets\n[EndSkill]\n- Consume up to 30 [Combustion] on self and heal (5 + [Combustion] consumed)% HP (max 35%)\n- Consume all [StigmaWorkshopCelloCaseOne] on self\n- Gain 3 [Firstlight]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Reuse this Coin (max 2 times)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (2 times per Skill)" } ] } ] }, { "level": 4, "name": "Dismemberment at High Noon", "desc": "[WideAreaRampage]\nDeal +(missing HP percentage on self)% damage (max 50%)\nDeal +([Combustion] Potency on target)% damage (max 20%, counted per target)\nActivate the following effects on target with every hit of this Skill:\n- Inflict 1 [Combustion] or 1 [Vibration]\n- If target does not have [VibrationIgnition], trigger [Switch_Vibration] into [VibrationIgnition] (once per target)\n[WhenUse]\n- Clash Power +3\n- Coin Power +1 and Clash Power +2 for every 6 ([Combustion] + [Vibration]) on the main target (max 2 and 4 respectively)\n- Inflict +3 [Combustion] Count on all targets\n- Inflict +3 [Vibration] Count on all targets\n[EndSkill]\n- Consume up to 30 [Combustion] on self and heal (20 + [Combustion] consumed)% HP (max 50%)\n- Consume all [StigmaWorkshopCelloCaseOne] on self\n- Gain 3 [Firstlight]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Reuse this Coin (max 2 times)" }, { "desc": "If this unit has [Firstlight], deal +([Combustion] Potency on target)% damage (max 20%)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1 (3 times per Skill)" } ] } ] } ] } ] }