{ "dataList": [ { "id": 1070701, "levelList": [ { "level": 1, "name": "Stalk Prey", "desc": "[WhenUse] Gain +2 Poise Count\n[WhenUse] Gain +2 Aggro to this Skill Slot next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict 2 Bleed" } ] } ] }, { "level": 2, "name": "Stalk Prey", "desc": "[WhenUse] Gain +3 Poise Count\n[WhenUse] Gain +3 Aggro to this Skill Slot next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] }, { "level": 4, "name": "Stalk Prey", "desc": "[WhenUse] Gain +4 Poise Count\n[WhenUse] Gain +5 Aggro to this Skill Slot next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Bleed" } ] } ] } ] }, { "id": 1070702, "levelList": [ { "level": 1, "name": "Snagharpoon", "desc": "[WhenUse] Gain +2 Aggro to this Skill Slot next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict Bleed Count equal to 1/4 of Bleed Potency on target (Max 10)" } ] }, {} ] }, { "level": 2, "name": "Snagharpoon", "desc": "[WhenUse] Gain +3 Aggro to this Skill Slot next turn\n[WhenUse] Gain 1 Poise for every 3 Bleed on target (Max 10)", "coinlist": [ {}, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict Bleed Count equal to 1/4 of Bleed Potency on target (Max 10)" } ] }, {} ] }, { "level": 4, "name": "Snagharpoon", "desc": "[WhenUse] Gain +5 Aggro to this Skill Slot next turn\n[WhenUse] Gain 1 Poise for every 3 Bleed on target (Max 10)", "coinlist": [ {}, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] Inflict Bleed Count equal to 1/3 of Bleed Potency on target (Max 10)" } ] }, {} ] } ] }, { "id": 1070703, "levelList": [ { "level": 3, "name": "Sever Knot", "desc": "At 3+ Envy Reson., Clash Power +1\nAt 4+ Envy Reson., Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" }, { "desc": "[OnSucceedAttack] At 50%- HP, inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" }, { "desc": "[OnSucceedAttack] At 50%- HP, inflict 1 Bleed" } ] }, {}, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] +30% Damage on Critical Hit" } ] } ] }, { "level": 4, "name": "Sever Knot", "desc": "At 3+ Envy Reson., Clash Power +1\nAt 4+ Envy Reson., Coin Power +1\nAt 6+ Envy A-Reson., Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" }, { "desc": "[OnSucceedAttack] At 75%- HP, inflict 1 Bleed" }, { "desc": "[OnSucceedAttack] At 50%- HP, inflict 1 Bleed" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 Bleed" }, { "desc": "[OnSucceedAttack] At 75%- HP, inflict 1 Bleed" }, { "desc": "[OnSucceedAttack] At 50%- HP, inflict 1 Bleed" } ] }, {}, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] +50% Damage on Critical Hit" } ] } ] } ] }, { "id": 1070704, "levelList": [ { "level": 1, "name": "Payback", "desc": "[WhenUse] Gain +2 Aggro to this Skill Slot next turn\n[StartBattle] Gain [DefenseUp] for every [Breath] on self (Max 10)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Payback", "desc": "[WhenUse] Gain +5 Aggro to this Skill Slot next turn\n[StartBattle] Gain [DefenseUp] for every [Breath] on self (Max 10)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1070801, "levelList": [ { "level": 1, "name": "Execution Advised", "desc": "", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] } ] }, { "level": 2, "name": "Execution Advised", "desc": "If target has 3+ [Vibration], Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Execution Advised", "desc": "Coin Power +1 for every 3 [Vibration] on target (Max 2)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] } ] } ] }, { "id": 1070802, "levelList": [ { "level": 1, "name": "Final Warning", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] }, { "level": 2, "name": "Final Warning", "desc": "If target has 6+ [Vibration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] }, { "level": 4, "name": "Final Warning", "desc": "Coin Power +1 for every 6 [Vibration] on target (Max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] } ] } ] }, { "id": 1070803, "levelList": [ { "level": 3, "name": "Execution Sentencing", "desc": "If target has 6+ [Vibration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 20+ ([Vibration] + [Vibration] Count), trigger [Switch_Vibration] on target, converting [Vibration] to [VibrationCollapse]" } ] } ] }, { "level": 4, "name": "Execution Sentencing", "desc": "Coin Power +1 for every 6 [Vibration] on target (Max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 20+ ([Vibration] + [Vibration] Count), trigger [Switch_Vibration] on target, converting [Vibration] to [VibrationCollapse]" } ] } ] } ] }, { "id": 1070804, "levelList": [ { "level": 1, "name": "Do Not Obstruct", "desc": "When attacked while this unit has Shield, inflict +1 [Vibration] Count on the attacker (this Skill's effect does not stack with multiple uses)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] }, { "level": 4, "name": "Do Not Obstruct", "desc": "When attacked while this unit has Shield, inflict +1 [Vibration] Count on the attacker (this Skill's effect does not stack with multiple uses)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 1070901, "levelList": [ { "level": 1, "name": "40S-2 Activation", "desc": "[WhenUse] Consume 5 [Charge] Count to gain Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] } ] }, { "level": 2, "name": "40S-2 Activation", "desc": "[WhenUse] Consume 5 [Charge] Count to gain Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] } ] }, { "level": 4, "name": "40S-2 Activation", "desc": "[WhenUse] Consume 5 [Charge] Count to gain Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] } ] } ] }, { "id": 1070902, "levelList": [ { "level": 1, "name": "Photoelectric Mark", "desc": "[WhenUse] At 5~9 [Charge] Count, consume 2(10 - current [Charge] Count)% HP to raise [Charge] Count to 10\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +1", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [PhotoElectricity] equal to [Charge] (max 2)" } ] } ] }, { "level": 2, "name": "Photoelectric Mark", "desc": "[WhenUse] At 5~9 [Charge] Count, consume 2(10 - current [Charge] Count)% HP to raise [Charge] Count to 10\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit consumed [Charge] Count, inflict 2 [DefenseDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [TakeHpHealReduce]" }, { "desc": "[OnSucceedAttack] Inflict [PhotoElectricity] equal to [Charge] (max 3)" } ] } ] }, { "level": 4, "name": "Photoelectric Mark", "desc": "[WhenUse] At 5~9 [Charge] Count, consume 2(10 - current [Charge] Count)% HP to raise [Charge] Count to 10\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit consumed [Charge] Count, inflict 2 [DefenseDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit consumed [Charge] Count, inflict 2 [DefenseDown]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [TakeHpHealReduce]" }, { "desc": "[OnSucceedAttack] Inflict [PhotoElectricity] equal to [Charge] (max 3)" } ] } ] } ] }, { "id": 1070903, "levelList": [ { "level": 3, "name": "Photoelectric Harpoon", "desc": "At 2+ [Charge], Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +5 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +([Charge] x 3) [Charge] Count (max 9)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [PhotoElectricity] equal to [Charge] (max 3)" } ] } ] }, { "level": 4, "name": "Photoelectric Harpoon", "desc": "Coin Power +1 for every 2 [Charge] on self (max 2)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +7 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +([Charge] x 3) [Charge] Count (max 9)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [PhotoElectricity] equal to [Charge] (max 3)" }, { "desc": "[OnSucceedAttack] Inflict 1 [HitTakeDamageUp] for every 2 [Charge] (max 2)" } ] } ] } ] }, { "id": 1070904, "levelList": [ { "level": 1, "name": "Charge", "desc": "[WhenUse] Gain +3 [Charge] Count (once per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Charge", "desc": "[WhenUse] Gain +3 [Charge] Count (2 times per turn)", "coinlist": [ {} ] } ] }, { "id": 1071001, "levelList": [ { "level": 1, "name": "Beheading", "desc": "[WhenUse] If target has 8+ [Sinking], Clash Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 2, "name": "Beheading", "desc": "[WhenUse] If target has 6+ [Sinking], Clash Power +1\n[WhenUse] If target has 3+ [Sinking] Count, Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 4, "name": "Beheading", "desc": "[WhenUse] If target has 6+ [Sinking], Clash Power +1\n[WhenUse] Coin Power +1 for every 3 [Sinking] Count on target (max 2)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] } ] } ] }, { "id": 1071002, "levelList": [ { "level": 1, "name": "Memorial Procession", "desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1\n[EndSkill] If this unit has [NightPathfinding], lose 10 SP", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 2 [WanderingFootsteps] next turn" } ] } ] }, { "level": 2, "name": "Memorial Procession", "desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1\n[WhenUse] At 4+ [Coffin], Atk Weight +1\n[WhenUse] If this unit has [NightPathfinding], Atk Weight +1\n[EndSkill] If this unit has [NightPathfinding], lose 10 SP", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 2 [WanderingFootsteps] next turn" } ] } ] }, { "level": 4, "name": "Memorial Procession", "desc": "[WhenUse] Coin Power +1 for every 5 Sinking on target (max 2)\n[WhenUse] Atk Weight +1 for every 4 [Coffin] on self (max 2)\n[WhenUse] If this unit has [NightPathfinding], Atk Weight +1\n[EndSkill] If this unit has [NightPathfinding], lose 10 SP", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 2 [WanderingFootsteps] next turn" } ] } ] } ] }, { "id": 1071003, "levelList": [ { "level": 3, "name": "Requiem", "desc": "[WinDuel] Heal 10 SP\n[BeforeUse] If this unit has [NightPathfinding], activate 'Lament, Mourn, and Despair' instead\n[WhenUse] Coin Power +1 for every 6 [Sinking] on target (max 2)\nDeal +7% damage for every [Coffin] on self (max 70%)\n[WhenUse] Gain 1 [Coffin]\n[EndSkill] If this Skill attack kills the target, gain 2 [Coffin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[OnSucceedAttack] If target has [WanderingFootsteps], inflict +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[EnemyKill] Inflict ([Sinking] on killed target/3) Sinking on 2 random enemies (max 3)" } ] } ] }, { "level": 4, "name": "Requiem", "desc": "[WinDuel] Heal 10 SP\n[BeforeUse] If this unit has [NightPathfinding], activate 'Lament, Mourn, and Despair' instead\n[WhenUse] Coin Power +1 for every 3 [Sinking] on target (max 4)\nDeal +12% damage for every [Coffin] on self (max 120%)\n[WhenUse] Gain 1 [Coffin]\n[EndSkill] If this Skill attack kills the target, gain 2 [Coffin]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 [Sinking] Count" }, { "desc": "[OnSucceedAttack] If target has [WanderingFootsteps], inflict +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" }, { "desc": "[EnemyKill] Inflict ([Sinking] on killed target/2) Sinking on 2 random enemies (max 5)" } ] } ] } ] }, { "id": 1071004, "levelList": [ { "level": 1, "name": "O Dullahan...!", "desc": "[DuelCounter]\n[StartBattle] If this unit does not have [NightPathfinding], gain 1 [NightPathfinding] next turn (once per turn)\n[EndBattle] If this unit has [NightPathfinding], lose [NightPathfinding]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 3, "name": "O Dullahan...!", "desc": "[DuelCounter]\n[BeforeUse] If this unit has [NightPathfinding] and has 15+ SP, use 'Lament, Mourn, and Despair' as Counter (once per turn)\n[StartBattle] If this unit does not have [NightPathfinding], gain 1 [NightPathfinding] next turn (once per turn)\n[WhenUse] If target has 6+ [Sinking], Coin Power +1\n[EndBattle] If this unit has [NightPathfinding], lose [NightPathfinding]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 4, "name": "O Dullahan...!", "desc": "[DuelCounter]\n[BeforeUse] If this unit has [NightPathfinding] and has 15+ SP, use 'Lament, Mourn, and Despair' as Counter (once per turn)\n[StartBattle] If this unit does not have [NightPathfinding], gain 1 [NightPathfinding] next turn (once per turn)\n[WhenUse] Coin Power +1 for every 3 [Sinking] on target (max 2)\n[WinDuel] Gain [AttackUp] next turn equal to (# of Clashes/3) (max 3, once per turn)\n[EndBattle] If this unit has [NightPathfinding], lose [NightPathfinding]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +1 [Sinking] Count" } ] } ] } ] }, { "id": 1071005, "levelList": [ { "level": 3, "name": "Lament, Mourn, and Despair", "desc": "[WhenUse] Lose 15 SP\n[WhenUse] Base Power +1 for every 5 [Sinking] on target (max 2)\n[WhenUse] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%)\nDeal +7% damage for every [Coffin] on self (max 70%)\nDeal +10% damage for every [NightPathfinding] on self (max 30%)\n[WhenUse] Gain 1 [Coffin]\n[EndSkill] If this Skill attack kills the target, gain 2 [Coffin]\n[EndSkill] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP value is from 0 (heal 1 additional SP for every missing SP; max 25)\n[EndBattle] Lose [NightPathfinding]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking] and +1 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 20% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Gloom Affinity damage equal to [Sinking] on target (max 15)" }, { "desc": "[EnemyKill] Inflict ([Sinking] on killed target/3) Sinking on 2 random enemies (max 4)" }, { "desc": "[EnemyKill] Heal 15 SP" } ] } ] }, { "level": 4, "name": "Lament, Mourn, and Despair", "desc": "[WhenUse] Lose 15 SP\n[WhenUse] Base Power +1 for every 5 [Sinking] on target (max 4)\n[WhenUse] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%)\nDeal +10% damage for every [Coffin] on self (max 100%)\nDeal +20% damage for every [NightPathfinding] on self (max 60%)\n[WhenUse] Gain 2 [Coffin]\n[EndSkill] If this Skill attack kills the target, gain 3 [Coffin]\n[EndSkill] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP value is from 0 (heal 2 additional SP for every missing SP; max 50)\n[EndBattle] Lose [NightPathfinding]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking] and +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 30% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Gloom Affinity damage equal to [Sinking] on target (max 30)" }, { "desc": "[EnemyKill] Inflict ([Sinking] on killed target/2) Sinking on 2 random enemies (max 8)" }, { "desc": "[EnemyKill] Heal 15 SP" } ] } ] } ] }, { "id": 1071006, "levelList": [ { "level": 3, "name": "Lament, Mourn, and Despair", "desc": "[WhenUse] Lose 15 SP\n[WhenUse] Base Power +1 for every 5 [Sinking] on target (max 2)\n[WhenUse] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%)\nDeal +7% damage for every [Coffin] on self (max 70%)\nDeal +10% damage for every [NightPathfinding] on self (max 30%)\n[WhenUse] Gain 1 [Coffin]\n[EndSkill] If this Skill attack kills the target, gain 2 [Coffin]\n[EndSkill] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP value is from 0 (heal 1 additional SP for every missing SP; max 25)\n[EndBattle] Lose [NightPathfinding]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking] and +1 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 20% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Gloom Affinity damage equal to [Sinking] on target (max 15)" }, { "desc": "[EnemyKill] Inflict ([Sinking] on killed target/3) Sinking on 2 random enemies (max 4)" }, { "desc": "[EnemyKill] Heal 15 SP" } ] } ] }, { "level": 4, "name": "Lament, Mourn, and Despair", "desc": "[WhenUse] Lose 15 SP\n[WhenUse] Base Power +1 for every 5 [Sinking] on target (max 4)\n[WhenUse] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%)\nDeal +10% damage for every [Coffin] on self (max 100%)\nDeal +20% damage for every [NightPathfinding] on self (max 60%)\n[WhenUse] Gain 2 [Coffin]\n[EndSkill] If this Skill attack kills the target, gain 3 [Coffin]\n[EndSkill] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP value is from 0 (heal 2 additional SP for every missing SP; max 50)\n[EndBattle] Lose [NightPathfinding]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking] and +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 30% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Gloom Affinity damage equal to [Sinking] on target (max 30)" }, { "desc": "[EnemyKill] Inflict ([Sinking] on killed target/2) Sinking on 2 random enemies (max 8)" }, { "desc": "[EnemyKill] Heal 15 SP" } ] } ] } ] }, { "id": 1071101, "levelList": [ { "level": 1, "name": "Return Fire", "desc": "[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" } ] }, { "coindescs": [ { "desc": "Spend 1 [Bullet]" } ] }, { "coindescs": [ { "desc": "Spend 1 [Bullet]" } ] } ] }, { "level": 2, "name": "Return Fire", "desc": "[WhenUse] Gain +2 [Breath] Count\n[WhenUse] Gain 1 [Agility] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [Bullet]" } ] }, { "coindescs": [ { "desc": "Spend 1 [Bullet]" } ] } ] }, { "level": 4, "name": "Return Fire", "desc": "[WhenUse] Gain +2 [Breath] Count\n[WhenUse] Gain 2 [Agility] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "[OnSucceedAttack] Gain +1 [Breath] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [Bullet]" } ] }, { "coindescs": [ { "desc": "Spend 1 [Bullet]" } ] } ] } ] }, { "id": 1071102, "levelList": [ { "level": 1, "name": "Headshot", "desc": "[WhenUse] Gain 3 [Breath] and +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] (2 times per turn)" } ] } ] }, { "level": 2, "name": "Headshot", "desc": "If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 30%)\n[WhenUse] Gain 3 [Breath] and +1 [Breath] Count\n[WhenUse] Gain 2 [Agility] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "+30% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] (2 times per turn)" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "Headshot", "desc": "If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)\n[WhenUse] Gain 3 [Breath] and +2 [Breath] Count\n[WhenUse] Gain 2 [Agility] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "+50% Damage on Critical Hit" }, { "desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] (2 times per turn)" }, { "desc": "[CriticalOnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp] next turn (once per turn)" } ] } ] } ] }, { "id": 1071103, "levelList": [ { "level": 3, "name": "Goin' for the Bullseye", "desc": "[BeforeUse] If this unit has [Bullet_LogicAtelier], activate 'AL-HV Pulverisation Round' instead\nIf this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Consume all [LogicAtelierAM] on self, gain (value consumed x 2) Poise Potency, and deal +(value consumed x 12.5)% damage", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "+50% Damage on Critical Hit" }, { "desc": "[CriticalOnSucceedAttack] At more than 30 [Breath] Potency, consume up to 10 of [Breath] Potency over 30 to deal +([Breath] Potency consumed x 10)% damage" } ] } ] }, { "level": 4, "name": "Goin' for the Bullseye", "desc": "[BeforeUse] If this unit has [Bullet_LogicAtelier], activate 'AL-HV Pulverisation Round' instead\nIf this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Consume all [LogicAtelierAM] on self, gain (value consumed x 2) Poise Potency, and deal +(value consumed x 12.5)% damage\n[EndSkill] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet]" }, { "desc": "+80% Damage on Critical Hit" }, { "desc": "+(target's Pierce Res. x 50)% Damage on Critical Hit" }, { "desc": "[CriticalOnSucceedAttack] At more than 30 [Breath] Potency, consume up to 10 of [Breath] Potency over 30 to deal +([Breath] Potency consumed x 10)% damage" } ] } ] } ] }, { "id": 1071104, "levelList": [ { "level": 1, "name": "Combat Poise", "desc": "Turn Start: At 0 Ammo, this Skill activates as 'Taking Cover' instead\n[WhenUse] If Full-Stop Office Rep. Hong Lu is on the field, request [MeleeCover] from that unit (once per turn)\n[EndBattle] Gain 1 [LogicAtelierAM] next turn (once per turn)", "coinlist": [ { "coindescs": [] } ] }, { "level": 4, "name": "Combat Poise", "desc": "Turn Start: At 0 Ammo, this Skill activates as 'Taking Cover' instead\n[WhenUse] If Full-Stop Office Rep. Hong Lu is on the field, request [MeleeCover] from that unit (once per turn)\n[OnSucceedEvade] Gain 3 [Breath] (3 times per turn)\n[EndBattle] Gain 1 [LogicAtelierAM] next turn (once per turn)", "coinlist": [ { "coindescs": [] } ] } ] }, { "id": 1071105, "levelList": [ { "level": 3, "name": "AL-HV Pulverisation Round", "desc": "If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Consume all [LogicAtelierAM] on self, gain (value consumed x 2) [Breath] Potency, and deal +(value consumed x 25)% damage", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet_LogicAtelier]" }, { "desc": "+100% Damage on Critical Hit" }, { "desc": "[CriticalOnSucceedAttack] At more than 30 [Breath] Potency, consume up to 10 of [Breath] Potency over 30 to deal +([Breath] Potency consumed x 10)% damage" } ] } ] }, { "level": 4, "name": "AL-HV Pulverisation Round", "desc": "If this unit's Speed is faster than the target's, deal +10% damage for every 1 Speed difference (max 50%)\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Consume all [LogicAtelierAM] on self, gain (value consumed x 2) [Breath] Potency, and deal +(value consumed x 25)% damage\n[EndSkill] Gain +5 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [Bullet_LogicAtelier]" }, { "desc": "+130% Damage on Critical Hit" }, { "desc": "+(target's Pierce Res. x 50)% Damage on Critical Hit" }, { "desc": "[CriticalOnSucceedAttack] At more than 30 [Breath] Potency, consume up to 10 of [Breath] Potency over 30 to deal +([Breath] Potency consumed x 10)% damage" } ] } ] } ] }, { "id": 1071106, "levelList": [ { "level": 1, "name": "Taking Cover", "desc": "[CanDuelGuard]\n[WhenUse] If Full-Stop Office Rep. Hong Lu is on the field, request [MeleeCover] from that unit (once per turn)\n[EndBattle] Gain 1 [LogicAtelierAM] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Taking Cover", "desc": "[CanDuelGuard]\n[WhenUse] If Full-Stop Office Rep. Hong Lu is on the field, request [MeleeCover] from that unit (once per turn)\n[WinDuel] Inflict 1 [PenetrateResistDown] (once per turn)\n[EndBattle] Gain 1 [LogicAtelierAM] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1071201, "levelList": [ { "level": 1, "name": "Lenticular Rend", "desc": "[WhenUse] Gain 1 [Endurance] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [AttackDown]" } ] } ] }, { "level": 2, "name": "Lenticular Rend", "desc": "If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Gain 1 [Endurance] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [AttackDown]" } ] } ] }, { "level": 4, "name": "Lenticular Rend", "desc": "Coin Power +1 for every 6 [Laceration] on target (max 2)\n[WhenUse] Gain 2 [Endurance] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [AttackDown]" } ] } ] } ] }, { "id": 1071202, "levelList": [ { "level": 1, "name": "Stormcloud", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] (once per turn)" } ] } ] }, { "level": 2, "name": "Stormcloud", "desc": "If target has 6+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [SlashTakeDamageUp]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] (once per turn)" } ] } ] }, { "level": 4, "name": "Stormcloud", "desc": "Coin Power +1 for every 6 [Laceration] on target (max 2)\n[WhenUse] Gain 1 [Endurance] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttackHead] Inflict 1 [SlashTakeDamageUp]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Reduction] (2 times per turn)" } ] } ] } ] }, { "id": 1071203, "levelList": [ { "level": 3, "name": "Thundercleave", "desc": "If target has 6+ [Laceration], Coin Power +1\n[StartBattle] Gain 1 [CloudWall] next turn\n[WhenUse] Gain 1 [Endurance] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] The final Coin deals +10% damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp]" }, { "desc": "[OnSucceedAttack] The final Coin deals +10% damage" } ] }, { "coindescs": [ { "desc": "Deal +10% damage for every type of negative effect on target (max 30%)" }, { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" } ] } ] }, { "level": 4, "name": "Thundercleave", "desc": "Coin Power +1 for every 6 [Laceration] on target (max 2)\n[StartBattle] Gain 1 [CloudWall] next turn\n[WhenUse] Gain 1 [Endurance] next turn (once per turn)\n[WinDuel] Gain 1 [BlackCloudBlade] next turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] The final Coin deals +10% damage" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [SlashTakeDamageUp]" }, { "desc": "[OnSucceedAttack] The final Coin deals +10% damage" } ] }, { "coindescs": [ { "desc": "Deal +10% damage for every type of negative effect on target (max 100%)" }, { "desc": "[OnSucceedAttack] Inflict 6 [Laceration]" } ] } ] } ] }, { "id": 1071204, "levelList": [ { "level": 1, "name": "Rules of the Backstreets", "desc": "[DuelCounter]\nIf Kurokumo Clan Captain Ishmael is on the field, activate the following:\n- Convert all Coins in this Skill into [SuperCoin]s\n- Final Power +3 to this Skill upon Clash Lose\n[WhenUse] If this unit has [CloudWall], unconditionally activate all Reuse effects on this Skill's Coins", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] If this unit has [BlackCloudBlade], Reuse Coin once (once per Skill)" }, { "desc": "[OnSucceedAttack] If this unit has [EngageToBattle], Reuse Coin once (once per Skill)" } ] } ] }, { "level": 4, "name": "Rules of the Backstreets", "desc": "[DuelCounter]\nIf Kurokumo Clan Captain Ishmael is on the field, activate the following:\n- Convert all Coins in this Skill into [SuperCoin]s\n- Final Power +4 to this Skill upon Clash Lose\nDeal +10% damage for every type of negative effect on target (max 100%)\n[WhenUse] If this unit has [CloudWall], unconditionally activate all Reuse effects on this Skill's Coins", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] If this unit has [BlackCloudBlade], Reuse Coin once (once per Skill)" }, { "desc": "[OnSucceedAttack] If this unit has [EngageToBattle], Reuse Coin once (once per Skill)" } ] } ] } ] }, { "id": 1071205, "levelList": [ { "level": 1, "name": "Rules of the Backstreets", "desc": "[WhenUse] If this unit has [CloudWall], unconditionally activate all Reuse effects on this Skill's Coins", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] If this unit has [BlackCloudBlade], Reuse Coin once (once per Skill)" }, { "desc": "[OnSucceedAttack] If this unit has [EngageToBattle], Reuse Coin once (once per Skill)" } ] } ] }, { "level": 4, "name": "Rules of the Backstreets", "desc": "If target has 6+ [Laceration], Coin Power +1\nDeal +10% damage for every type of negative effect on target (max 100%)\n[WhenUse] If this unit has [CloudWall], unconditionally activate all Reuse effects on this Skill's Coins", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] If this unit has [BlackCloudBlade], Reuse Coin once (once per Skill)" }, { "desc": "[OnSucceedAttack] If this unit has [EngageToBattle], Reuse Coin once (once per Skill)" } ] } ] } ] }, { "id": 1071301, "levelList": [ { "level": 1, "name": "Congestion Cleanup", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Congestion Cleanup", "desc": "[WhenUse] At 6+ [Charge] Count, Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +3 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "Congestion Cleanup", "desc": "[WhenUse] At 3+ [Charge], Coin Power +1\n[WhenUse] Clash Power +1 for every 6 [Charge] Count on self (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] } ] }, { "id": 1071302, "levelList": [ { "level": 1, "name": "Boost: Elbow Blade", "desc": "[StartBattle] Gain [ChargeForceField] equal to (2 + [Charge] Potency on self) (max 6, 1 per turn)\n[WhenUse] Consume 6 [Charge] Count to gain +1 Coin Power", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +4 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Boost: Elbow Blade", "desc": "[StartBattle] Gain [ChargeForceField] equal to (2 + [Charge] Potency on self) (max 6, 1 per turn)\n[WhenUse] Consume 6 [Charge] Count to gain +1 Coin Power", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +5 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] }, { "level": 4, "name": "Boost: Elbow Blade", "desc": "[StartBattle] Gain [ChargeForceField] equal to (2 + [Charge] Potency on self) (max 6, 1 per turn)\n[WhenUse] Consume 6 [Charge] Count to gain +1 Coin Power\n[WhenUse] At 3+ [Charge], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +6 [Charge] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] } ] }, { "id": 1071303, "levelList": [ { "level": 3, "name": "Rip Space - CCA Overdrive", "desc": "[StartBattle] If this unit has 3+ [Charge] Potency or less than 50% HP, convert all Coins in this Skill into [SuperCoin]\n- If this unit loses a Clash while this effect is active, Final Power +3\n[WhenUse] At 10+ [Charge] Count, consume 10 [Charge] Count to gain +4 Coin Power", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +2 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnStartCoin] Consume up to 10 [Charge] Count to gain Coin Power for this Coin equal to ([Charge] Count consumed for this Coin)" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Deal Slash damage equal to ([Charge] Potency x 5)% of this Coin's final damage (max 25%)" } ] } ] }, { "level": 4, "name": "Rip Space - CCA Overdrive", "desc": "[StartBattle] If this unit has 3+ [Charge] Potency or less than 50% HP, convert all Coins in this Skill into [SuperCoin]\n- If this unit loses a Clash while this effect is active, Final Power +3\n[WhenUse] At 10+ [Charge] Count, consume 10 [Charge] Count to gain +4 Coin Power\n[WhenUse] Gain Clash Power equal to [Charge] Potency on self (max 5)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +1 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain +2 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnStartCoin] Consume up to 10 [Charge] Count to gain Coin Power for this Coin equal to ([Charge] Count consumed for this Coin)" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Deal Slash damage equal to ([Charge] Potency x 10)% of this Coin's final damage (max 50%)" } ] } ] } ] }, { "id": 1071304, "levelList": [ { "level": 1, "name": "CCA Overcharge", "desc": "[CanDuelGuard]\n[StartBattle] At less than 15 [Charge] Count, gain the following effects:\n- Gain [WOverCharge] next turn (max 1 per turn)\n- Turn End: Remove this unit's first Stagger Threshold (once per Encounter)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "CCA Overcharge", "desc": "[CanDuelGuard]\n[StartBattle] At less than 15 [Charge] Count, gain the following effects:\n- Gain [WOverCharge] next turn (max 1 per turn)\n- Turn End: Remove this unit's first Stagger Threshold (once per Encounter)\n- Turn End: Add 1 Rip Space - CCA Overdrive to the list of Skills for the next upcoming turn (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1071401, "levelList": [ { "level": 1, "name": "Peck 'em", "desc": "[StartDuel] Apply 1 [Combustion] and +1 [Combustion] Count to target and self", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 2, "name": "Peck 'em", "desc": "[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1\n[StartDuel] Apply 1 [Combustion] and +1 [Combustion] Count to target and self", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 4, "name": "Peck 'em", "desc": "[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1\n[WhenUse] Clash Power +1 for every 10 [Combustion] on self (max 2)\n[StartDuel] Apply 1 [Combustion] and +1 [Combustion] Count to target and self", "coinlist": [ { "coindescs": [ { "desc": "" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Burst] Count" } ] } ] } ] }, { "id": 1071402, "levelList": [ { "level": 1, "name": "Mutilating Talons", "desc": "[StartDuel] Apply 1 [Combustion] and +1 [Combustion] Count to target and self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Combustion] and +1 [Combustion] Count" }, { "desc": "[OnSucceedAttackHead] If this unit has [ChickenStance], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)" } ] } ] }, { "level": 2, "name": "Mutilating Talons", "desc": "[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1\n[StartDuel] Apply 1 [Combustion] and +1 [Combustion] Count to target and self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Combustion] and +1 [Combustion] Count" }, { "desc": "[OnSucceedAttackHead] If this unit has [ChickenStance], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)" } ] } ] }, { "level": 4, "name": "Mutilating Talons", "desc": "[WhenUse] If target has 6+ ([Combustion] + [Burst]), Coin Power +1\n[WhenUse] Clash Power +1 for every 10 [Combustion] on self (max 2)\n[StartDuel] Apply 1 [Combustion] and +1 [Combustion] Count to target and self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttackHead] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 3 [Combustion] and +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Deal (([Combustion] on self x 2)% of this Coin's final damage) Wrath damage (max 20%)" }, { "desc": "[OnSucceedAttackHead] If this unit has [ChickenStance], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)" } ] } ] } ] }, { "id": 1071403, "levelList": [ { "level": 3, "name": "Bloodflame Massacre [血炎亂舞]", "desc": "[WideAreaRampage]\n[StartBattle] If this unit has [ChickenStance], or if this unit has less than 50% HP, convert all Coins to [SuperCoin]s\n[BeforeUse] At 20 [ChickenFightlust], activate 'Rooster's Rampaging Blades Under the Ensanguined Heaven' instead\n[WhenUse] Gain 3 [ChickenStance]\n[EndSkill] Gain +2 [Combustion] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Apply 2 [Combustion] to target and self" }, { "desc": "[OnSucceedAttackHead] At 50%+ HP, take [Combustion] damage by [Combustion] Potency on self" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Apply 2 [Combustion] to target and self" }, { "desc": "[OnSucceedAttackHead] At 50%+ HP, take [Combustion] damage by [Combustion] Potency on self" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Apply 2 [Combustion] to target and self" }, { "desc": "[OnSucceedAttackHead] At 50%+ HP, take [Combustion] damage by [Combustion] Potency on self" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" } ] } ] }, { "level": 4, "name": "Bloodflame Massacre [血炎亂舞]", "desc": "[WideAreaRampage]\nDeal +1.5% damage for every [Combustion] on self (max 30%)\n[StartBattle] If this unit has [ChickenStance], or if this unit has less than 50% HP, convert all Coins to [SuperCoin]s\n[BeforeUse] At 20 [ChickenFightlust], activate 'Rooster's Rampaging Blades Under the Ensanguined Heaven' instead\n[WhenUse] Gain 3 [ChickenStance]\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Burst]) on the main target (max 2)\n[WhenUse] Clash Power +1 for every 20% missing HP on self (max 3)\n[EndSkill] Gain +2 [Combustion] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Apply 2 [Combustion] to target and self" }, { "desc": "[OnSucceedAttackHead] At 50%+ HP, take [Combustion] damage by [Combustion] Potency on self" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Apply 2 [Combustion] to target and self" }, { "desc": "[OnSucceedAttackHead] At 50%+ HP, take [Combustion] damage by [Combustion] Potency on self" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Apply 2 [Combustion] to target and self" }, { "desc": "[OnSucceedAttackHead] At 50%+ HP, take [Combustion] damage by [Combustion] Potency on self" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count" }, { "desc": "[OnSucceedAttack] Deal (([Combustion] on self + [Combustion] on the main target)% of this Coin's final damage) Gluttony damage against all targets (max 20%)" } ] } ] } ] }, { "id": 1071404, "levelList": [ { "level": 1, "name": "More Grub for Us", "desc": "[DuelCounter]\n[WhenUse] Gain 3 [ChickenStance] next turn\n[WhenUse] If this unit has [ChickenStance], Coin Power +1\n[StartDuel] Gain +3 [Combustion] Count (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 4, "name": "More Grub for Us", "desc": "[DuelCounter]\n[WhenUse] Gain 3 [ChickenStance] next turn\n[WhenUse] If target has 10+ ([Combustion] + [Burst]), Base Power +1\n[WhenUse] If this unit has [ChickenStance], Coin Power +1\n[WhenUse] This Skill deals +1% damage for every 3% HP this unit cumulatively lost in this Encounter (max 30%)\n[StartDuel] Gain +3 [Combustion] Count (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] } ] }, { "id": 1071405, "levelList": [ { "level": 3, "name": "Rooster's Rampaging Blades Under the Ensanguined Heaven [血天下鷄舞亂刀]", "desc": "[WideAreaRampage]\n[WhenUse] Gain 3 [ChickenStance]\n[WinDuel] Gain 10 [Combustion]\n[EndSkill] Consume all [ChickenFightlust]\n[EndSkill] At more than 20 [Combustion], consume up to 25 excess [Combustion] and heal ([Combustion] consumed x 2)% HP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] If this unit has 20+ [Combustion], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)" } ] } ] }, { "level": 4, "name": "Rooster's Rampaging Blades Under the Ensanguined Heaven [血天下鷄舞亂刀]", "desc": "[WideAreaRampage]\nDeal +3% damage for every [Combustion] on self (max 60%)\nDeal +1% damage for every 2% (missing HP percentage on target + missing HP percentage on self) (max 50%)\n[WhenUse] Gain 3 [ChickenStance]\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Burst]) on the main target (max 2)\n[WhenUse] Clash Power +1 for every 20% missing HP on self (max 3)\n[WinDuel] Gain 10 [Combustion]\n[EndSkill] Consume all [ChickenFightlust]\n[EndSkill] At more than 20 [Combustion], consume up to 25 excess [Combustion] and heal ([Combustion] consumed x 2)% HP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] If this unit has 20+ [Combustion], or if this unit has less than 50% HP, Reuse this Coin (once per Skill)" }, { "desc": "[OnSucceedAttack] Deal (20% of this Coin's final damage) Wrath damage against all targets\n- If this is the final Coin, heal HP by the amount of damage the above effect dealt" } ] } ] } ] }, { "id": 1071501, "levelList": [ { "level": 1, "name": "Kicking", "desc": "[WhenUse] Gain +3 [Aggro] to this Slot next turn", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] } ] }, { "level": 2, "name": "Kicking", "desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[WhenUse] Gain +3 [Aggro] to this Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 5" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] } ] }, { "level": 4, "name": "Kicking", "desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[WhenUse] If target has [RetaliationBook], Final Power +1\n[WhenUse] Gain +3 [Aggro] to this Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 5" }, { "desc": "- If target has [RetaliationBook], heal 3 SP" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] } ] } ] }, { "id": 1071502, "levelList": [ { "level": 1, "name": "Watch Your Back!", "desc": "[StartBattle] Apply 2 [AttackUp] on allies adjacent to this unit on the Dashboard\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)\n[WhenUse] Gain +5 [Aggro] to this Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] } ] }, { "level": 2, "name": "Watch Your Back!", "desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[StartBattle] Apply 2 [AttackUp] on allies adjacent to this unit on the Dashboard\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)\n[WhenUse] Gain +5 [Aggro] to this Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] } ] }, { "level": 4, "name": "Watch Your Back!", "desc": "If target has 6+ ([Combustion] + [Laceration]), Coin Power +1\n[StartBattle] Apply 2 [AttackUp] on allies adjacent to this unit on the Dashboard\n[StartBattle] This Skill gains (highest Reson. / 2) Offense Level (max 3, rounded down)\n[WhenUse] If target has [RetaliationBook], Final Power +2\n[WhenUse] Gain +5 [Aggro] to this Slot next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Paralysis]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion]" } ] } ] } ] }, { "id": 1071503, "levelList": [ { "level": 3, "name": "MY HAIR COUPOOOOOOOOOOONS!!!!", "desc": "Final Power +1 for every 4 ([Combustion] + [Laceration]) on the main target (max 3)\n[StartBattle] This Skill gains (highest Reson.) Offense Level (max 6)\n[WhenUse] At 6+ Envy A-Reson., gain +1 Atk Weight\n[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Combustion]" } ] } ] }, { "level": 4, "name": "MY HAIR COUPOOOOOOOOOOONS!!!!", "desc": "Final Power +1 for every 4 ([Combustion] + [Laceration]) on the main target (max 3)\nFinal Power +1 for every 2 Envy Reson. (max 3)\n[StartBattle] This Skill gains (highest Reson.) Offense Level (max 6)\n[WhenUse] If the main target has [RetaliationBook], Final Power +2\n[WhenUse] At 6+ Envy A-Reson., gain +1 Atk Weight\n[WhenUse] At 20+ [VengeanceBookHeathcliff], gain +1 Atk Weight\n[WhenUse] Deal +60% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[EnemyKill] For every enemy killed using this Skill, gain 2 Vengeance Tattoo (max 6 per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Combustion]" }, { "desc": "[OnSucceedAttack] Deal (Envy Reson. x 5)% of this Coin's final damage as Blunt bonus damage (max 30%)" } ] } ] } ] }, { "id": 1071504, "levelList": [ { "level": 1, "name": "Payback", "desc": "[StartBattle] Gain 25% of missing HP as Shield (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] }, { "level": 4, "name": "Payback", "desc": "[StartBattle] At 6+ sum of Envy A-Reson., use \"MY HAIR COUPOOOOOOOOOOONS!!!!\" Skill as Counter (Activates from the leftmost Skill Slot. Activates 2 times per turn)\n[StartBattle] Heal (Envy Reson. + 3) SP for 3 of The Middle-faction allies that have the lowest SP (including this unit; once per turn, max 10 SP; excluding allies at -40 or lower SP)\n[StartBattle] Gain 25% of missing HP as Shield (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 1071505, "levelList": [ { "level": 4, "name": "COMPLETE AND TOTAL EXTERMINATION!!", "desc": "External effects cannot trigger this Skill to be Reused\nDeal +1% damage for every 1% missing HP on self (max 30%)\nFinal Power +1 for every 4 ([Combustion] + [Laceration]) on the main target (max 5)\n[StartBattle] This Skill gains (highest Reson.) Offense Level (max 6)\n[WhenUse] If the main target has [RetaliationBook], Final Power +3\n[WhenUse] At 20+ [VengeanceBookHeathcliff], gain +1 Atk Weight\n[WhenUse] Deal +60% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[EnemyKill] For every enemy killed using this Skill, gain an E.G.O resource of a random least-owned Affinity (max 4)\n[EndSkill] Consume 15 [MiddleFingerTattooID] on self", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "If target is Staggered, deal +20% damage" }, { "desc": "[OnSucceedAttack] Inflict 5 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 5 [Vibration]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] Deal (Envy Reson. x 7)% of this Coin's final damage as Blunt bonus damage (max 42%)" } ] } ] } ] }, { "id": 1071601, "levelList": [ { "level": 1, "name": "La Spada di Palermo", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] }, { "level": 2, "name": "La Spada di Palermo", "desc": "[WhenUse] If target has 6+ ([Combustion] + [Vibration]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] }, { "level": 4, "name": "La Spada di Palermo", "desc": "[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] } ] }, { "id": 1071602, "levelList": [ { "level": 1, "name": "Colpi Sottani", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] }, {} ] }, { "level": 2, "name": "Colpi Sottani", "desc": "[WhenUse] If target has 6+ ([Combustion] + [Vibration]), Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit has [EvolvingManual], or if target has [DuelEdgeAlly], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Colpi Sottani", "desc": "[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[WinDuel] If target has [DuelEdgeAlly], inflict +1 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion] and +2 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If this unit has [EvolvingManual], or if target has [DuelEdgeAlly], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1071603, "levelList": [ { "level": 3, "name": "Il Cacciatore", "desc": "[BeforeUse] If target has 5 [DuelEdgeAlly], activate \"Sezionatura di Cervo\" instead (once per turn)\n[WhenUse] If target has 6+ ([Combustion] + [Vibration]), Coin Power +1\n[WhenUse] Gain the following effects based on [DuelEdgeAlly] Stack on target:\n- 1+ [DuelEdgeAlly]: Inflict +1 more [Vibration] Potency\n- 2+ [DuelEdgeAlly]: Inflict +1 more [Vibration] Count\n- 3+ [DuelEdgeAlly]: Inflict +1 more [Combustion] Potency\n- 4+ [DuelEdgeAlly]: Inflict +1 more [Combustion] Count\n[WhenUse] If this unit has [EvolvingManual], or if target has 3+ [DuelEdgeAlly], convert all Coins on this Skill to [SuperCoin]s", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion] and +2 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "Deal +10% damage for every [EvolvingManual] on self (max 30%)" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If this unit has [EvolvingManual], or if target has 3+ [DuelEdgeAlly], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Il Cacciatore", "desc": "[BeforeUse] If target has 5 [DuelEdgeAlly], activate \"Sezionatura di Cervo\" instead (once per turn)\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] Gain the following effects based on [DuelEdgeAlly] Stack on target:\n- Deal +6% damage for every Stack (max 30%)\n- 1+ [DuelEdgeAlly]: Inflict +1 more [Vibration] Potency\n- 2+ [DuelEdgeAlly]: Inflict +1 more [Vibration] Count\n- 3+ [DuelEdgeAlly]: Inflict +1 more [Combustion] Potency\n- 4+ [DuelEdgeAlly]: Inflict +1 more [Combustion] Count\n[WhenUse] If this unit has [EvolvingManual], or if target has 3+ [DuelEdgeAlly], convert all Coins on this Skill to [SuperCoin]s", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Combustion] and +2 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "Deal +25% damage for every [EvolvingManual] on self (max 75%)" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If this unit has [EvolvingManual], or if target has 3+ [DuelEdgeAlly], trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2" } ] } ] } ] }, { "id": 1071604, "levelList": [ { "level": 1, "name": "Measuring Blade Reach", "desc": "[DuelCounter]\nDeal +10% damage for every [DuelEdgeAlly] on target (max 50%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion] (2 times per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration] (2 times per turn)" } ] } ] }, { "level": 4, "name": "Measuring Blade Reach", "desc": "[DuelCounter]\nDeal +20% damage for every [DuelEdgeAlly] on target (max 100%)\n[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion] (2 times per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration] (2 times per turn)" } ] } ] } ] }, { "id": 1071605, "levelList": [ { "level": 1, "name": "I Will Protect.", "desc": "[CanDuelGuard]\n[SupportProtect] exclusive Skill", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "I Will Protect.", "desc": "[CanDuelGuard]\n[SupportProtect] exclusive Skill\n[WhenUse]\n- Gain 2 [Protection] (once per turn)\n- Heal 5 SP for the unit protected by the [SupportProtect]", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1071606, "levelList": [ { "level": 3, "name": "Sezionatura di Cervo", "desc": "[WhenUse]\n- Gain +([EvolvingManual] - 1) Atk Weight (max 2)\n- Coin Power +1 for every 6 ([Combustion] + [Vibration]) on the main target (max 2)\n- When attacking just 1 target, deal +15% damage (for Focused Encounters, 1 Part)\n- Deal +15% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)\n\n[EndSkill]\n- Consume all [DuelEdgeAlly] on the main target\n- Gain 1 [EvolvingManual]. If the main target is defeated, gain 2 [EvolvingManual] instead", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Combustion] and +3 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Vibration] and +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnStartCoin] This Coin gains Coin Power +1 for every [EvolvingManual] (max 3)" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion] 2 times; then, reduce target's [Vibration] Count by 2" } ] } ] }, { "level": 4, "name": "Sezionatura di Cervo", "desc": "[WhenUse]\n- Gain +([EvolvingManual] - 1) Atk Weight (max 2)\n- Coin Power +1 for every 6 ([Combustion] + [Vibration]) on the main target (max 3)\n- When attacking just 1 target, deal +25% damage (for Focused Encounters, 1 Part)\n- Deal +25% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)\n\n[EndSkill]\n- Consume all [DuelEdgeAlly] on the main target\n- Gain 1 [EvolvingManual]. If the main target is defeated, gain 2 [EvolvingManual] instead", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Combustion] and +3 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 4 [Vibration] and +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnStartCoin] This Coin gains Coin Power +1 for every [EvolvingManual] (max 3)" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion] 3 times; then, reduce target's [Vibration] Count by 3" } ] } ] } ] } ] }