{ "dataList": [ { "id": 1090701, "levelList": [ { "level": 1, "name": "Illuminate Thy Vacuity", "desc": "Gain (Insight x 3% of Max HP) Shield if this Skill is Discarded", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 5" } ] } ] }, { "level": 2, "name": "Illuminate Thy Vacuity", "desc": "Gain (Insight x 4% of Max HP) Shield if this Skill is Discarded\n[WhenUse] If Insight is 2 or higher, gain Coin Power by (Insight -1)", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 8" } ] } ] }, { "level": 4, "name": "Illuminate Thy Vacuity", "desc": "Gain (Insight x 5% of Max HP) Shield if this Skill is Discarded\n[WhenUse] If Insight is 2 or higher, gain Coin Power by (Insight -1)", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Lower user's Stagger Threshold by 10" } ] } ] } ] }, { "id": 1090702, "levelList": [ { "level": 1, "name": "Weight of Knowledge", "desc": "Gain (Insight x 5% of Max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots\n[WhenUse] This Slot gains 2 Aggro next turn", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 Sinking" } ] } ] }, { "level": 2, "name": "Weight of Knowledge", "desc": "Gain (Insight x 8% of Max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots\n[WhenUse] This Slot gains 3 Aggro next turn", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 Sinking" } ] } ] }, { "level": 4, "name": "Weight of Knowledge", "desc": "Gain (Insight x 10% of Max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots\n[WhenUse] This Slot gains 5 Aggro next turn\n[WhenUse] If target has 5+ [Sinking], gain Clash Power +2", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 Sinking" } ] } ] } ] }, { "id": 1090703, "levelList": [ { "level": 3, "name": "Excruciating Study", "desc": "Gain (Insight x 15% of Max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 2 Skills of the lowest ranks in all of this unit's Skill Slots\n[WhenUse] This Slot gains 3 Aggro next turn", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +4 Sinking Count" } ] }, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Sinking Count" } ] } ] }, { "level": 4, "name": "Excruciating Study", "desc": "Gain (Insight x 20% of Max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 2 Skills of the lowest ranks in all of this unit's Skill Slots\n[WhenUse] This Slot gains 5 Aggro next turn\n[WhenUse] If target has 7+ [Sinking], gain Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 Sinking Count" } ] }, {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 Sinking Count" } ] } ] } ] }, { "id": 1090704, "levelList": [ { "level": 3, "name": "Fixated Study", "desc": "[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] This Slot gains 2 Aggro next turn", "coinlist": [ {} ] }, { "level": 4, "name": "Fixated Study", "desc": "[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] This Slot gains 5 Aggro next turn", "coinlist": [ {} ] } ] }, { "id": 1090801, "levelList": [ { "level": 1, "name": "Flaming Fists", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 2, "name": "Flaming Fists", "desc": "If target has 3+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 4, "name": "Flaming Fists", "desc": "Coin Power +1 for every 3 [Combustion] on target (Max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] } ] }, { "id": 1090802, "levelList": [ { "level": 1, "name": "Fiery Knifehand-Combust", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] If target has 6+ [Combustion] Count, apply 3 [Combustion] to 2 targets that have no [Combustion] or have the least [Combustion] Count." } ] } ] }, { "level": 2, "name": "Fiery Knifehand-Combust", "desc": "If target has 6+ [Combustion], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] If target has 6+ [Combustion] Count, apply 3 [Combustion] to 2 targets that have no [Combustion] or have the least [Combustion] Count" } ] } ] }, { "level": 4, "name": "Fiery Knifehand-Combust", "desc": "Coin Power +1 for every 6 [Combustion] on target (Max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] If target has 6+ [Combustion] Count, apply 3 [Combustion] to 2 targets that have no [Combustion] or have the least [Combustion] Count" } ] } ] } ] }, { "id": 1090803, "levelList": [ { "level": 3, "name": "Pinpoint Blitz", "desc": "If target has 6+ [Combustion] and [Combustion] Count, Deal +30% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Wrath Affinity damage equal to half of [Combustion] Potency on target. (Max 20) Reduce Target's [Combustion] Count by 2" } ] } ] }, { "level": 4, "name": "Pinpoint Blitz", "desc": "If target has 6+ [Combustion], Coin Power +1\nIf target has 6+ [Combustion] and [Combustion] Count, deal +30% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict Wrath Affinity damage equal to [Combustion] Potency on target. (Max 30) Reduce Target's [Combustion] Count by 2" } ] } ] } ] }, { "id": 1090804, "levelList": [ { "level": 1, "name": "Counter", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] }, { "level": 4, "name": "Counter", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" } ] } ] } ] }, { "id": 1090901, "levelList": [ { "level": 1, "name": "Prepare To Collect", "desc": "[WhenUse] Gain +2 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Vibration] Count" }, { "desc": "[WinDuelAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 2, "name": "Prepare To Collect", "desc": "[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] If target has 6+ [Vibration], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Vibration] Count" }, { "desc": "[WinDuelAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Prepare To Collect", "desc": "[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] Clash Power +1 for every 6 [Vibration] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +1 [Vibration] Count" }, { "desc": "[WinDuelAttack] Inflict +1 [Vibration] Count" } ] } ] } ] }, { "id": 1090902, "levelList": [ { "level": 1, "name": "T Corp. Martial Suppression", "desc": "[WhenUse] Gain +2 [Vibration] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Vibration] Count" } ] }, {} ] }, { "level": 2, "name": "T Corp. Martial Suppression", "desc": "[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] If target has 6+ [Vibration], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Vibration] Count" }, { "desc": "[WinDuelAttack] Inflict +2 [Vibration] Count" } ] }, {} ] }, { "level": 4, "name": "T Corp. Martial Suppression", "desc": "Deal +5% damage for every [Binding] on target (max 15%)\n[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] Clash Power +1 for every 6 [Vibration] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Vibration] Count" }, { "desc": "[WinDuelAttack] Inflict +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] If target has 6+ [Vibration], inflict 1 [Binding] next turn" } ] } ] } ] }, { "id": 1090903, "levelList": [ { "level": 3, "name": "Execute Collections", "desc": "[WhenUse] If target has 8+ [Vibration], Clash Power +1\n[WhenUse] Consume 8 [Vibration] Count on self to gain Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] If this unit is in a [TimeRentalTwoPersonality] state, inflict 2 [TimeSuspend]" } ] } ] }, { "level": 4, "name": "Execute Collections", "desc": "Deal +5% damage for every [Binding] on target (max 20%)\n[WhenUse] If target has 8+ [Vibration], Clash Power +2\n[WhenUse] Consume 8 [Vibration] Count on self to gain Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn" }, { "desc": "[OnSucceedAttack] If this unit consumed [Vibration] Count with Skill use, inflict 2 [Binding] next turn" }, { "desc": "[OnSucceedAttack] If this unit is in a [TimeRentalTwoPersonality] state, inflict 2 [TimeSuspend]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1090904, "levelList": [ { "level": 1, "name": "Borrow Time", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[StartBattle] If this unit is not in a [TimeRentalTwoPersonality] state, gain 3 [TimeRentalTwoPersonality] at Turn End (once per turn)\n[WhenUse] For this turn: when hit by an enemy, inflict 2 [Vibration] on target next turn (2 times per turn)" } ] } ] }, { "level": 4, "name": "Borrow Time", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[StartBattle] If this unit is not in a [TimeRentalTwoPersonality] state, gain 3 [TimeRentalTwoPersonality] at Turn End (once per turn)\n[WhenUse] For this turn: when hit by an enemy, inflict 2 [Vibration] on target next turn (6 times per turn)" } ] } ] } ] }, { "id": 1091001, "levelList": [ { "level": 1, "name": "Courier Trunk - Decay Knife", "desc": "[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not consume target's [Burst] Count On Hit, but does not inflict [Burst] with this Skill's On Hit effects", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSack]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] }, { "level": 2, "name": "Courier Trunk - Decay Knife", "desc": "At 10+ [DevyatDimensionalSack], or if target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not consume target's [Burst] Count On Hit, but does not inflict [Burst] with this Skill's On Hit effects", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSack]\n- If this unit has less than 15 [DevyatDimensionalSack], gain 1 additional [DevyatDimensionalSack]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" } ] } ] }, { "level": 4, "name": "Courier Trunk - Decay Knife", "desc": "Coin Power +1 for every 10 [DevyatDimensionalSack] or for every 6 [Burst] on target (max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not consume target's [Burst] Count On Hit, but does not inflict [Burst] with this Skill's On Hit effects", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSack]\n- If this unit has less than 15 [DevyatDimensionalSack], gain 1 additional [DevyatDimensionalSack]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Burst]" } ] } ] } ] }, { "id": 1091002, "levelList": [ { "level": 1, "name": "Courier Trunk - Gadget Reveal", "desc": "At 10+ [DevyatDimensionalSack], or if target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not consume target's [Burst] Count On Hit", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSack]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every 10 [DevyatDimensionalSack] on self or for every 5 [Burst] on target (max 2, once per turn)" } ] } ] }, { "level": 2, "name": "Courier Trunk - Gadget Reveal", "desc": "Coin Power +1 for every 10 [DevyatDimensionalSack] or for every 6 [Burst] on target (max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not consume target's [Burst] Count On Hit", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSack]\n- If this unit has less than 15 [DevyatDimensionalSack], gain 1 additional [DevyatDimensionalSack]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Agility] next turn (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every 5 [DevyatDimensionalSack] on self or for every 5 [Burst] on target (max 4, once per turn)" } ] } ] }, { "level": 4, "name": "Courier Trunk - Gadget Reveal", "desc": "Deal +2% damage for every [DevyatDimensionalSack] on self (max 40%)\nCoin Power +1 for every 10 [DevyatDimensionalSack] or for every 6 [Burst] on target (max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not consume target's [Burst] Count On Hit", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 1 [DevyatDimensionalSack]\n- If this unit has less than 15 [DevyatDimensionalSack], gain 2 additional [DevyatDimensionalSack]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] Gain 1 [Agility] next turn (once per turn)\n- At 15+ [DevyatDimensionalSack], gain 1 additional [Agility]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every 5 [DevyatDimensionalSack] on self or for every 5 [Burst] on target (max 6, once per turn)" } ] } ] } ] }, { "id": 1091003, "levelList": [ { "level": 3, "name": "I Trust Ya, Polu!", "desc": "Deal +2% damage for every [DevyatDimensionalSack] (max 40%)\nAt 10+ [DevyatDimensionalSack] on self, or if target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its On Hit effects; instead, Reuse its last Coin", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count (once per turn)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 15+ [DevyatDimensionalSack], deal +15% damage" }, { "desc": "[EndSkill] If target is Staggered or defeated, gain 1 [Agility] next turn (once per turn)" } ] } ] }, { "level": 4, "name": "I Trust Ya, Polu!", "desc": "Deal +4% damage for every [DevyatDimensionalSack] (max 80%)\nCoin Power +1 for every 10 [DevyatDimensionalSack] on self or for every 6 [Burst] on target (max 2)\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] Count with its On Hit effects; instead, Reuse its last Coin", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Burst] Count (once per turn)\n- Inflict +1 more [Burst] Count for every 10 [DevyatDimensionalSack] (max 2)" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 15+ [DevyatDimensionalSack], deal +25% damage" }, { "desc": "[EndSkill] If target is Staggered or defeated, gain 2 [Agility] next turn (once per turn)" } ] } ] } ] }, { "id": 1091004, "levelList": [ { "level": 1, "name": "Courier Support & Control Sequence", "desc": "[StartBattle] At 15+ [DevyatDimensionalSack], activate 'Just... a Strategic Time Off!' instead (once per turn)\n[StartBattle] If this Skill is to be activated, gain ([DevyatDimensionalSack]/2)% of this unit's max HP as Shield (max 15%, once per turn)\n[WhenUse] Gain 2 [DevyatDimensionalSack] (once per turn)\n- At less than 15 [DevyatDimensionalSack], gain 1 additional [DevyatDimensionalSack]", "coinlist": [ {} ] }, { "level": 4, "name": "Courier Support & Control Sequence", "desc": "[StartBattle] At 15+ [DevyatDimensionalSack], activate 'Just... a Strategic Time Off!' instead (once per turn)\n[StartBattle] If this Skill is to be activated, gain ([DevyatDimensionalSack])% of this unit's max HP as Shield (max 25%, once per turn)\n[WhenUse] Gain 2 [DevyatDimensionalSack] (once per turn)\n- At less than 15 [DevyatDimensionalSack], gain 1 additional [DevyatDimensionalSack]", "coinlist": [ {} ] } ] }, { "id": 1091005, "levelList": [ { "level": 1, "name": "Just... a Strategic Time Off!", "desc": "[StartBattle] If this Skill is to be activated, gain ([DevyatDimensionalSack]/2)% of this unit's max HP as Shield (max 15%, once per turn)\n[EndBattle] Activate [Retreat]", "coinlist": [ {} ] }, { "level": 4, "name": "Just... a Strategic Time Off!", "desc": "[StartBattle] If this Skill is to be activated, gain ([DevyatDimensionalSack])% of this unit's max HP as Shield (max 25%, once per turn)\n[EndBattle] Activate [Retreat]", "coinlist": [ {} ] } ] }, { "id": 1091101, "levelList": [ { "level": 1, "name": "Begone...", "desc": "[StartBattle] On self and 1 ally that has the highest max HP: consume up to 20 [BloodDinner] and apply 1 [BloomingThornsRodionFirst] for every 10 [BloodDinner] this unit consumed (2 times per turn)\n- Prioritizes allies\n- If the affected ally is a , this unit applies 1 additional [BloomingThornsRodionFirst]\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Begone...", "desc": "[StartBattle] On self and 1 ally that has the highest max HP: consume up to 20 [BloodDinner] and apply 1 [BloomingThornsRodionFirst] for every 10 [BloodDinner] this unit consumed (2 times per turn)\n- Prioritizes allies\n- If the affected ally is a , this unit applies 1 additional [BloomingThornsRodionFirst]\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n[WhenUse] If target has 6+ [Laceration], Coin Power +1", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "Begone...", "desc": "[StartBattle] On self and 1 ally that has the highest max HP: consume up to 20 [BloodDinner] and apply 1 [BloomingThornsRodionFirst] for every 10 [BloodDinner] this unit consumed (2 times per turn)\n- Prioritizes allies\n- If the affected ally is a , this unit applies 1 additional [BloomingThornsRodionFirst]\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] } ] }, { "id": 1091102, "levelList": [ { "level": 1, "name": "In Finely Ground Mistfall", "desc": "[StartBattle] On self and 1 ally that has the lowest max HP: apply 1 [Enhancement], consume up to 30 [BloodDinner] and apply 1 [BloomingThornsRodionFirst] for every 10 [BloodDinner] this unit consumed (2 times per turn)\n- Prioritizes allies\n- If the affected ally is a , this unit applies additional 1 [Enhancement] and 2 [BloomingThornsRodionFirst]\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 2, "name": "In Finely Ground Mistfall", "desc": "[StartBattle] On self and 1 ally that has the lowest max HP: apply 1 [Enhancement], consume up to 30 [BloodDinner] and apply 1 [BloomingThornsRodionFirst] for every 10 [BloodDinner] this unit consumed (2 times per turn)\n- Prioritizes allies\n- If the affected ally is a , this unit applies additional 1 [Enhancement] and 2 [BloomingThornsRodionFirst]\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n[WhenUse] If target has 6+ [Laceration], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 4, "name": "In Finely Ground Mistfall", "desc": "[StartBattle] On self and 1 ally that has the lowest max HP: apply 1 [Enhancement], consume up to 30 [BloodDinner] and apply 1 [BloomingThornsRodionFirst] for every 10 [BloodDinner] this unit consumed (2 times per turn)\n- Prioritizes allies\n- If the affected ally is a , this unit applies additional 1 [Enhancement] and 2 [BloomingThornsRodionFirst]\n- If this unit failed to consume [BloodDinner], gain 5 [Laceration]\n[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] } ] }, { "id": 1091103, "levelList": [ { "level": 3, "name": "The Festival Will End", "desc": "[BeforeUse] At 25+ [BloomingThornsRodionFirst], activate 'Ascendant Don Quixote Hardblood[TabExplain] Arts - The Finale' instead\n[WhenUse] To self and (highest Reson.) allies: apply (3 + (1 for every 50 [BloodDinner_Accumulation] by this unit) [FestivalFeverRodion] this turn and next turn (max 10)\n[WhenUse] To self and (highest Reson.) allies: apply 3 [BloomingThornsRodionFirst]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] }, { "level": 4, "name": "The Festival Will End", "desc": "[BeforeUse] At 25+ [BloomingThornsRodionFirst], activate 'Ascendant Don Quixote Hardblood[TabExplain] Arts - The Finale' instead\n[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WhenUse] To self and (highest Reson.) allies: apply (3 + (1 for every 50 [BloodDinner_Accumulation] by this unit) [FestivalFeverRodion] this turn and next turn (max 10)\n[WhenUse] To self and (highest Reson.) allies: apply 3 [BloomingThornsRodionFirst]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" } ] } ] } ] }, { "id": 1091104, "levelList": [ { "level": 1, "name": "Don Quixote Hardblood Arts 15: Parasol", "desc": "[DuelCounter]\n[WhenUse] Reduce [Laceration] Count by 3 for 2 other allies that have the highest ([Laceration] Potency x Count) value, and increase [BloodDinner] by (pre-reduction [Laceration] Potency x Count reduced)\n - If this effect reduces [Laceration] Count to 0, [Laceration] expires\n[WinDuel] Gain 4 [BloomingThornsRodionFirst]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] }, { "level": 4, "name": "Don Quixote Hardblood Arts 15: Parasol", "desc": "[DuelCounter]\n[WhenUse] Reduce [Laceration] Count by 3 for 2 other allies that have the highest ([Laceration] Potency x Count) value, and increase [BloodDinner] by (pre-reduction [Laceration] Potency x Count reduced)\n - If this effect reduces [Laceration] Count to 0, [Laceration] expires\n - If the affected ally is a , reduce their [Laceration] Count by 2 more\n[WinDuel] Gain 4 [BloomingThornsRodionFirst]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] } ] } ] }, { "id": 1091105, "levelList": [ { "level": 1, "name": "Ascendant Don Quixote Hardblood Arts - The Finale", "desc": "[WhenUse] To self and (highest Reson.) allies: apply 5 + (1 for every 50 [BloodDinner_Accumulation] by this unit) [FestivalFeverRodion] this turn and next turn (max 10)\n[WhenUse] To self and (highest Reson.) allies: apply 5 [BloomingThornsRodionFirst]\nDeal +1% damage for every 5 [BloodDinner_Accumulation] by this unit (max 50%)\n[EndSkill] Consume all [BloomingThornsRodionFirst] on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] }, { "level": 4, "name": "Ascendant Don Quixote Hardblood Arts - The Finale", "desc": "[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WhenUse] To self and (highest Reson.) allies: apply 5 + (1 for every 50 [BloodDinner_Accumulation] by this unit) [FestivalFeverRodion] this turn and next turn (max 10)\n[WhenUse] To self and (highest Reson.) allies: apply 5 [BloomingThornsRodionFirst]\nDeal +1% damage for every 5 [BloodDinner_Accumulation] by this unit (max 50%)\n[EndSkill] Consume all [BloomingThornsRodionFirst] on self", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Burst] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Burst]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" } ] } ] } ] }, { "id": 1091201, "levelList": [ { "level": 1, "name": "Serpent Glint", "desc": "[WhenUse] Gain +1 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] } ] }, { "level": 2, "name": "Serpent Glint", "desc": "[WhenUse] At 10+ ([Breath] on self + [Burst] on target), Coin Power +1\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[CriticalOnSucceedAttack] If this unit has [SnakeStance], inflict 1 [Burst]" } ] } ] }, { "level": 4, "name": "Serpent Glint", "desc": "[WhenUse] Coin Power +1 for every 10 ([Breath] on self + [Burst] on target) (max 2)\n[WhenUse] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" }, { "desc": "[CriticalOnSucceedAttack] If this unit has [SnakeStance], inflict 2 [Burst]" } ] } ] } ] }, { "id": 1091202, "levelList": [ { "level": 1, "name": "Snake Fang", "desc": "[WinDuel] Inflict +2 [Burst] Count\n[WinDuel] Gain +1 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [BurstPoison]" } ] } ] }, { "level": 2, "name": "Snake Fang", "desc": "[WhenUse] At 10+ ([Breath] on self + [Burst] on target), Coin Power +1\n[WinDuel] Inflict +2 [Burst] Count\n[WinDuel] Gain +2 [Breath] Count", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 30+ [Breath], consume 10 [Breath] on self to Reuse Coin once (1 time max)" }, { "desc": "[OnSucceedAttack] Inflict [BurstPoison]" } ] } ] }, { "level": 4, "name": "Snake Fang", "desc": "[WhenUse] Coin Power +1 for every 10 ([Breath] on self + [Burst] on target) (max 2)\n[WinDuel] Inflict +2 [Burst] Count\n[WinDuel] Gain +2 [Breath] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Burst]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At 30+ [Breath], consume 10 [Breath] on self to Reuse Coin once (1 time max)" }, { "desc": "[OnSucceedAttack] Inflict [BurstPoison]" }, { "desc": "[CriticalOnSucceedAttack] Gain 1 [SnakeStance]" } ] } ] } ] }, { "id": 1091203, "levelList": [ { "level": 3, "name": "Serpent's Mortal Flurry", "desc": "[WideAreaRampage]\n[WhenUse] At 10+ ([Breath] on self + [Burst] on the main target), Coin Power +1\n[WhenUse] Gain Clash Power equal to [SnakeStance] on self\n[WhenUse] Gain 3 [SnakeStance]\n[WinDuel] Inflict +1 [Burst] Count against all targets", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[CriticalOnSucceedAttack] Reduce [BurstPoison] on target by 1" }, { "desc": "[CriticalOnSucceedAttack] Reuse this Coin once (2 times per Skill)" } ] } ] }, { "level": 4, "name": "Serpent's Mortal Flurry", "desc": "[WideAreaRampage]\n[WhenUse] Coin Power +1 for every 10 ([Breath] on self + [Burst] on the main target) (max 2)\n[WhenUse] Gain Clash Power equal to [SnakeStance] on self\n[WhenUse] Gain 3 [SnakeStance]\n[WinDuel] Inflict +1 [Burst] Count on all targets", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain +2 [Breath] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [Breath]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Burst] Count" }, { "desc": "[CriticalOnSucceedAttack] Reduce [BurstPoison] on target by 1" }, { "desc": "[CriticalOnSucceedAttack] Reuse this Coin once (2 times per Skill)" } ] } ] } ] }, { "id": 1091204, "levelList": [ { "level": 1, "name": "Reversal Kick", "desc": "[CanDuelGuard] \n[StartBattle] Gain 3 [SnakeStance] next turn", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "Reversal Kick", "desc": "[CanDuelGuard]\n[StartBattle] Gain 3 [SnakeStance] next turn\n[WhenUse] At 10+ [Breath] Count, Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1091301, "levelList": [ { "level": 1, "name": "The Knight's Sanctuary", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [BlackTearsAlly]" } ] } ] }, { "level": 2, "name": "The Knight's Sanctuary", "desc": "If target has 6+ [Sinking], Coin Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [BlackTearsAlly]" } ] } ] }, { "level": 4, "name": "The Knight's Sanctuary", "desc": "If target has 6+ [Sinking], Coin Power +1\nAt 3+ [ProtectiveSword], Clash Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Gain 2 [BlackTearsAlly]\n- Gain 1 additional [BlackTearsAlly] for every 2 [ProtectiveSword] (max 2)" } ] } ] } ] }, { "id": 1091302, "levelList": [ { "level": 1, "name": "With the Power of Justice", "desc": "[WhenUse] At 15+ [BlackTearsAlly], consume 5 [BlackTearsAlly] to deal +15% damage", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Gain 3 [BlackTearsAlly]" } ] } ] }, { "level": 2, "name": "With the Power of Justice", "desc": "If target has 6+ [Sinking], Coin Power +1\n[WhenUse] At 15+ [BlackTearsAlly], consume 5 [BlackTearsAlly] to deal +15% damage", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Gain 3 [BlackTearsAlly]\n- Gain 1 additional [BlackTearsAlly] for every 2 [ProtectiveSword] (max 2)" } ] } ] }, { "level": 4, "name": "With the Power of Justice", "desc": "If target has 6+ [Sinking], Coin Power +1\nClash Power +1 for every 2 [ProtectiveSword] (max 2)\n[WhenUse] At 15+ [BlackTearsAlly], consume 5 [BlackTearsAlly] to deal +15% damage", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Gain 3 [BlackTearsAlly]\n- Gain additional [BlackTearsAlly] equal to [ProtectiveSword] (max 5)" } ] } ] } ] }, { "id": 1091303, "levelList": [ { "level": 3, "name": "Arcana Pierce", "desc": "If target has 6+ [Sinking], Coin Power +1\nClash Power +1 for every 2 [ProtectiveSword] (max 2)\n[WhenUse] At 10+ [BlackTearsAlly], consume up to 20 [BlackTearsAlly]\n- Deal +(Stack consumed x 1.5)% damage\n[EndSkill] If target is defeated, regain half of [BlackTearsAlly] consumed by this Skill", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict [Sinking] equal to [ProtectiveSword] (max 3)" } ] } ] }, { "level": 4, "name": "Arcana Pierce", "desc": "If target has 6+ [Sinking], Coin Power +1\nClash Power +1 for every [ProtectiveSword] (max 5)\n[WhenUse] At 10+ [BlackTearsAlly], consume up to 20 [BlackTearsAlly]\n- Deal +(Stack consumed x 1.5)% damage\n- Base Power +1 for every 5 Stack consumed\n[EndSkill] If target is defeated, regain half of [BlackTearsAlly] consumed by this Skill", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "If this unit has [SwordCutwithTear], or consumed it with this Coin, deal +20% damage" }, { "desc": "[OnSucceedAttack] Inflict [Sinking] equal to [ProtectiveSword] (max 5)" } ] } ] } ] }, { "id": 1091304, "levelList": [ { "level": 1, "name": "The Knight's Faith", "desc": "[CanDuelGuard]\n[StartBattle] Gain Shield equal to (SP / 5)% of this unit's max HP (once per turn)\n[WhenUse] Gain 3 [BlackTearsAlly] (2 times per turn)\n[EndBattle] At less than 3 [SwordCutwithTear], lose 15 SP and gain 1 [SwordCutwithTear] (once per turn)\n- If this unit has [SwordCutwithTear], lose ([SwordCutwithTear] Stack x 15) more SP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] }, { "level": 4, "name": "The Knight's Faith", "desc": "[CanDuelGuard]\n[StartBattle] Coin Power +1 for every 2 [ProtectiveSword] (max 2)\n[StartBattle] Gain Shield equal to (SP / 3)% of this unit's max HP (once per turn)\n[WhenUse] Gain 5 [BlackTearsAlly] (2 times per turn)\n[EndBattle] At less than 3 [SwordCutwithTear], lose 15 SP to gain 1 [SwordCutwithTear] (once per turn)\n- If this unit has [SwordCutwithTear], lose ([SwordCutwithTear] Stack x 15) more SP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 1091305, "levelList": [ { "level": 1, "name": "Faded Faith", "desc": "[WhenUse] Lose 7 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [BlackTearsAlly]" } ] } ] }, { "level": 2, "name": "Faded Faith", "desc": "Final Power +1 for every 3 [Sinking] on target (max 2)\n[WhenUse] Lose 7 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 2 [BlackTearsAlly]" } ] } ] }, { "level": 4, "name": "Faded Faith", "desc": "Final Power +1 for every 3 [Sinking] on target (max 3)\n[WhenUse] Lose 7 SP", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Gain 2 [BlackTearsAlly]\n- Gain 1 additional [BlackTearsAlly] for every 2 [PenetratingSword] this unit had at Combat Start (max 2)" } ] } ] } ] }, { "id": 1091306, "levelList": [ { "level": 1, "name": "With the Tear-sharpened Sword", "desc": "[WhenUse] Lose 10 SP\n[WhenUse] At 15+ [BlackTearsAlly], consume 5 [BlackTearsAlly] to deal +20% damage", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Gain 3 [BlackTearsAlly]" } ] } ] }, { "level": 2, "name": "With the Tear-sharpened Sword", "desc": "Final Power +1 for every 3 [Sinking] on target (max 2)\n[WhenUse] Lose 10 SP\n[WhenUse] At 15+ [BlackTearsAlly], consume 5 [BlackTearsAlly] to deal +20% damage", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Gain 3 [BlackTearsAlly]\n- Gain 1 additional [BlackTearsAlly] for every 2 [PenetratingSword] this unit had at Combat Start (max 2)" } ] } ] }, { "level": 4, "name": "With the Tear-sharpened Sword", "desc": "Final Power +1 for every 3 [Sinking] on target (max 3)\n[WhenUse] Lose 10 SP\n[WhenUse] At 15+ [BlackTearsAlly], consume 5 [BlackTearsAlly] to deal +20% damage", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Gain 3 [BlackTearsAlly]\n- Gain additional [BlackTearsAlly] equal to [PenetratingSword] this unit had at Combat Start (max 5)" } ] } ] } ] }, { "id": 1091307, "levelList": [ { "level": 3, "name": "Arcana: Tear and Pierce", "desc": "Final Power +1 for every 3 [Sinking] on target (max 2)\n[WhenUse] Lose 15 SP\n[WhenUse] At 10+ [BlackTearsAlly], consume up to 20 [BlackTearsAlly]\n- Deal +(Stack consumed x 3)% damage\n[EndSkill] If target is defeated, regain half of [BlackTearsAlly] consumed by this Skill", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 3 [Sinking] (once per Skill)" }, { "desc": "[OnSucceedAttack] If this Coin consumed [SwordCutwithTear], Reuse Coin once (once per turn)" } ] } ] }, { "level": 4, "name": "Arcana: Tear and Pierce", "desc": "Final Power +1 for every 3 [Sinking] on target (max 4)\n[WhenUse] Lose 15 SP\n[WhenUse] At 10+ [BlackTearsAlly], consume up to 20 [BlackTearsAlly]\n- Deal +(Stack consumed x 3)% damage\n- Base Power +1 for every 5 Stack consumed\n[EndSkill] If target is defeated, regain half of [BlackTearsAlly] consumed by this Skill", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +4 [Sinking] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 5 [Sinking] (once per Skill)" }, { "desc": "[OnSucceedAttack] If this Coin consumed [SwordCutwithTear], Reuse Coin once (once per turn)" } ] } ] } ] }, { "id": 1091308, "levelList": [ { "level": 1, "name": "Weathered Pride", "desc": "[DuelCounter]\n[WhenUse] Gain 3 [BlackTearsAlly] (2 times per turn)\n[EndBattle] At less than 3 [SwordCutwithTear], lose 15 SP and gain 1 [SwordCutwithTear] (once per turn)\n- If this unit has [SwordCutwithTear], lose ([SwordCutwithTear] Stack x 15) more SP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] }, { "level": 4, "name": "Weathered Pride", "desc": "[DuelCounter]\n[StartBattle] Final Power +1 for every 2 [PenetratingSword] (max 2)\n[WhenUse] Gain 5 [BlackTearsAlly] (2 times per turn)\n[EndBattle] At less than 3 [SwordCutwithTear], lose 15 SP and gain 1 [SwordCutwithTear] (once per turn)\n- If this unit has [SwordCutwithTear], lose ([SwordCutwithTear] Stack x 15) more SP", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" } ] } ] } ] }, { "id": 1091401, "levelList": [ { "level": 1, "name": "Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!'", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" } ] } ] }, { "level": 2, "name": "Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!'", "desc": "At 5+ [Charge] Count, Coin Power +1\n[DefeatDuel] Gain 4 [Sinking] and +3 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] } ] }, { "level": 4, "name": "Energy Strike - 'That's What You Get for Giving Us Holiday Shifts!'", "desc": "Deal +12.5% damage for every [Charge] on self (max 50%)\nAt 2+ [Charge], Coin Power +1\nAt 5+ [Charge] Count, Coin Power +1\n[DefeatDuel] Gain 4 [Sinking] and +4 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Gain +3 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Gain +2 [Charge] Count" } ] } ] } ] }, { "id": 1091402, "levelList": [ { "level": 1, "name": "Concentration - 'Burst and Pop with Christmas Colors!\"", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking] and +1 [Sinking] Count" }, {} ] } ] }, { "level": 2, "name": "Concentration - 'Burst and Pop with Christmas Colors!\"", "desc": "Coin Power +1 for every 5 [Charge] Count (max 2)\n[DefeatDuel] Gain 5 [Sinking] and +2 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Gain +3 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At less than 8 [Charge] Count, gain 5 [Sinking] and +4 [Charge] Count (once per turn)" } ] } ] }, { "level": 4, "name": "Concentration - 'Burst and Pop with Christmas Colors!\"", "desc": "Deal +15% damage for every [Charge] on self (max 60%)\nCoin Power +1 for every 5 [Charge] Count (max 2)\n[DefeatDuel] Gain 5 [Sinking] and +5 [Charge] Count", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking] and +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Gain +6 [Charge] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] At less than 8 [Charge] Count, gain 5 [Sinking] and +4 [Charge] Count (once per turn)" }, { "desc": "[OnSucceedAttack] At 8+ [Charge] Count, consume 4 [Charge] Count and inflict 1 [HitTakeDamageUp] next turn (once per turn)" } ] } ] } ] }, { "id": 1091403, "levelList": [ { "level": 3, "name": "Mind Whip - 'Ahaha... Look, Everyone! We're the Fireworks this Christmas!'", "desc": "Deal +5% damage for every [Charge] (max 20%)\n[WhenUse] At 5~9 [Charge] Count:\n- Gain 5 [Sinking] and +5 [Charge] Count\n- This Skill gains the following attributes: [CantIdentify], [WideAreaRampage], and Atk Weight +1\n- [BeforeUse] At 3+ [Charge], this Skill does not gain the [CantIdentify] effect\n[WhenUse] At 10+ [Charge] Count, consume all [Charge] Count to gain the following effects:\n- Coin Power +1\n- Deal +6% damage for every 1 excess [Charge] Count consumed past 10 (max 30%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt" } ] } ] }, { "level": 4, "name": "Mind Whip - 'Ahaha... Look, Everyone! We're the Fireworks this Christmas!'", "desc": "Deal +10% damage for every [Charge] (max 40%)\n[WhenUse] At 5~9 [Charge] Count:\n- Gain 5 [Sinking] and +5 [Charge] Count\n- This Skill gains the following attributes: [CantIdentify], [WideAreaRampage], and Atk Weight +1\n- [BeforeUse] At 3+ [Charge], this Skill does not gain the [CantIdentify] effect\n[WhenUse] At 10+ [Charge] Count, consume all [Charge] Count to gain the following effects:\n- Coin Power +2\n- Deal +12% damage for every 1 excess [Charge] Count consumed past 10 (max 60%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt" }, { "desc": "- At 3+ [Charge], raise Stagger Threshold by 20% of damage dealt instead" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt" } ] } ] } ] }, { "id": 1091404, "levelList": [ { "level": 1, "name": "Energy Condensation - 'Haha! Everybody's Sparkling and Glittering!'", "desc": "[WhenUse] Gain +3 [Charge] Count (once per turn)", "coinlist": [ {} ] }, { "level": 4, "name": "Energy Condensation - 'Haha! Everybody's Sparkling and Glittering!'", "desc": "[WhenUse] At 5+ [Charge] Count, Base Power +2\n[WhenUse] Gain +3 [Charge] Count (2 times per turn)", "coinlist": [ {} ] } ] }, { "id": 1091501, "levelList": [ { "level": 1, "name": "Vehement Overpainting", "desc": "If target has [IntenseColorsRodion], deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] } ] }, { "level": 2, "name": "Vehement Overpainting", "desc": "If target has [IntenseColorsRodion], deal +20% damage\n[WhenUse] Final Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] } ] }, { "level": 4, "name": "Vehement Overpainting", "desc": "Deal +5% damage for every type of negative effect on target (max 15%)\nIf target has [IntenseColorsRodion], deal +20% damage\n[WhenUse] Clash Power +1 and Final Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "If target has 4+ types of negative effect, Reuse this Coin (max once)" }, { "desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] } ] } ] }, { "id": 1091502, "levelList": [ { "level": 1, "name": "Expression of Primary Colors", "desc": "If target has [IntenseColorsRodion], deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [EagleClawWoundAlly]" }, { "desc": "[OnSucceedAttack] If target has 6+ types of negative effect, inflict 1 [BoldBrushstrokesRodion]" } ] } ] }, { "level": 2, "name": "Expression of Primary Colors", "desc": "If target has [IntenseColorsRodion], deal +20% damage\n[WhenUse] Final Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [EagleClawWoundAlly]" }, { "desc": "[OnSucceedAttack] If target has 6+ types of negative effect, inflict 1 [BoldBrushstrokesRodion]" } ] } ] }, { "level": 4, "name": "Expression of Primary Colors", "desc": "Deal +20% damage for every type of negative effect on target (max 60%)\nIf target has [IntenseColorsRodion], deal +20% damage\nIf target has 2+ types of Mauled Color, deal +20% damage\n[WhenUse] Final Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)\n[WhenUse] Coin Power +1 for every 2 types of negative effects on target (max 3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count" }, { "desc": "[OnSucceedAttack] Inflict 3 [EagleClawWoundAlly]" }, { "desc": "[OnSucceedAttack] If target has 5+ types of negative effect, inflict 1 [BoldBrushstrokesRodion]" } ] } ] } ] }, { "id": 1091503, "levelList": [ { "level": 3, "name": "Le Fauvisme - Déchaînement Brutal", "desc": "If target has [IntenseColorsRodion], deal +20% damage\n[BeforeUse] If target has 6+ types of negative effect, activate as \"Burst Forth the Pulsing Crimson under Your Skin\" (once per turn)\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 3 [EagleClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [BoldBrushstrokesRodion]" } ] } ] }, { "level": 4, "name": "Le Fauvisme - Déchaînement Brutal", "desc": "Deal +20% damage for every type of negative effect on target (max 60%)\nIf target has [IntenseColorsRodion], deal +20% damage\n[BeforeUse] If target has 6+ types of negative effect, activate as \"Burst Forth the Pulsing Crimson under Your Skin\" (once per turn)\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 3 [EagleClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] If target has 5+ types of negative effect, inflict 1 [BoldBrushstrokesRodion] next turn" }, { "desc": "[OnSucceedAttack] Inflict 1 [BoldBrushstrokesRodion]" } ] } ] } ] }, { "id": 1091504, "levelList": [ { "level": 1, "name": "Trimming the Medium", "desc": "[DuelCounter]\nIf target has [IntenseColorsRodion], deal +20% damage", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 1 [EagleClawWoundAlly]" } ] } ] }, { "level": 3, "name": "Trimming the Medium", "desc": "[DuelCounter]\nIf target has [IntenseColorsRodion], deal +20% damage\n[BeforeUse] If this unit does not have [TestWaitDocentRodion] and if target has 3+ types of negative effect, activate as \"Critique\"\n[WhenUse] Final Power +1 for every 4 ([Laceration] + [Sinking]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" }, { "desc": "- If target does not have [BearClawWoundAlly], inflict 1 additional [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 1 [EagleClawWoundAlly]" }, { "desc": "- If target does not have [EagleClawWoundAlly], inflict 1 additional [EagleClawWoundAlly]" } ] } ] } ] }, { "id": 1091505, "levelList": [ { "level": 3, "name": "Burst Forth the Pulsing Crimson under Your Skin", "desc": "[WideAreaRampage]\nIf target has [IntenseColorsRodion], deal +40% damage\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Sinking]) on the main target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 4 [EagleClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "This Coin hits all targets of the attack" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [BoldBrushstrokesRodion]" } ] } ] }, { "level": 4, "name": "Burst Forth the Pulsing Crimson under Your Skin", "desc": "[WideAreaRampage]\nDeal +15% damage for every type of negative effect on target (max 90%)\nIf target has [IntenseColorsRodion], deal +40% damage\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Sinking]) on the main target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Laceration]" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 1 [BearClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 3 [Sinking]" }, { "desc": "[OnSucceedAttack] Inflict 4 [EagleClawWoundAlly]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "This Coin hits all targets of the attack" }, { "desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count" }, { "desc": "[OnSucceedAttack] Inflict 2 [BoldBrushstrokesRodion]" } ] } ] } ] }, { "id": 1091506, "levelList": [ { "level": 3, "name": "Critique", "desc": "[DuelCounter]\nDeal +8% damage for every type of negative effect on target (max 40%)\nIf target has [IntenseColorsRodion], deal +30% damage\n[WhenUse] If target has [IntenseColorsRodion], gain 2 [ParryingResultUp]\n[WhenUse] If target has 4+ ([Laceration] + [Sinking]), Final Power +3\n[EndSkillAll] Gain 2 [TestWaitDocentRodion]", "coinlist": [ { "coindescs": [ { "desc": "Reuse this Coin once for every 3 types of negative effect on target (max 2 times)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration] (once per Skill)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking] (once per Skill)" }, { "desc": "[OnSucceedAttack] Randomly inflict 1 [BearClawWoundAlly] or 1 [EagleClawWoundAlly]" }, { "desc": "[OnSucceedAttack] If this Coin is the 3rd Coin used, inflict 1 [BoldBrushstrokesRodion]" } ] } ] }, { "level": 4, "name": "Critique", "desc": "[DuelCounter]\nDeal +10% damage for every type of negative effect on target (max 40%)\nIf target has [IntenseColorsRodion], deal +30% damage\n[WhenUse] If target has [IntenseColorsRodion], gain 2 [ParryingResultUp]\n[WhenUse] If target has 4+ ([Laceration] + [Sinking]), Final Power +3\n[WhenUse] Clash Power +2 for every 2 types of negative effect on target (max 6)\n[EndSkillAll] Gain 2 [TestWaitDocentRodion]", "coinlist": [ { "coindescs": [ { "desc": "Reuse this Coin once for every 3 types of negative effect on target (max 2 times)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Laceration] (once per Skill)" }, { "desc": "[OnSucceedAttack] Inflict 1 [Sinking] (once per Skill)" }, { "desc": "[OnSucceedAttack] Randomly inflict 1 [BearClawWoundAlly] or 1 [EagleClawWoundAlly]" }, { "desc": "[OnSucceedAttack] If this Coin is the 3rd Coin used, inflict 1 [BoldBrushstrokesRodion]" } ] } ] } ] }, { "id": 1091601, "levelList": [ { "level": 1, "name": "Colpi di Taglio", "desc": "[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 10%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 2, "name": "Colpi di Taglio", "desc": "[WhenUse] At 6+ [Breath], Final Power +1\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 10%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] }, { "level": 4, "name": "Colpi di Taglio", "desc": "[WhenUse] At 6+ [Breath], Final Power +1\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 10%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count" } ] } ] } ] }, { "id": 1091602, "levelList": [ { "level": 1, "name": "I'll Gladly Blast a Hole Through Ya", "desc": "Turn Start: If this unit does not have [AccelBullet], activate as \"Sezionatura di Cervo\"\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 15%)", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "Spend 1 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration] and +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 2, "name": "I'll Gladly Blast a Hole Through Ya", "desc": "Turn Start: If this unit does not have [AccelBullet], activate as \"Sezionatura di Cervo\"\n[WhenUse] At 6+ [Breath], Final Power +1\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 15%)", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "Spend 1 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration] and +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "I'll Gladly Blast a Hole Through Ya", "desc": "Turn Start: If this unit does not have [AccelBullet], activate as \"Sezionatura di Cervo\"\n[WhenUse] At 6+ [Breath], Final Power +1\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 15%)", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "Spend 1 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration] and +1 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1091603, "levelList": [ { "level": 1, "name": "Sezionatura di Elefante", "desc": "[WhenUse] At 6+ [Breath], Final Power +1\n[BeforeAttack] Lose up to 10 [FutureEyeOnRodion] on self (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "Spend 1 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Sezionatura di Elefante", "desc": "[WhenUse] At 6+ [Breath], Final Power +1\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[BeforeAttack] Lose up to 10 [FutureEyeOnRodion] on self (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "Spend 1 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "Spend 1 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "Spend 1 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- Activate the above effect once more for every [AccelBullet] spent by this Skill (max 2 times)" } ] } ] } ] }, { "id": 1091604, "levelList": [ { "level": 1, "name": "Fuck Off!", "desc": "[DuelCounter]\n[WhenUse] Lose 3 [FutureEyeOnRodion] on self\n[EndBattle] If this unit has less than 5 [AccelBullet], reload[TabExplain] [AccelBullet] to 5 (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] }, { "level": 4, "name": "Fuck Off!", "desc": "[DuelCounter]\n[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] Lose 4 [FutureEyeOnRodion] on self\n[EndBattle] If this unit has less than 5 [AccelBullet], reload[TabExplain] [AccelBullet] to 5 (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 1 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 1 [Vibration]" } ] } ] } ] }, { "id": 1091605, "levelList": [ { "level": 1, "name": "Sezionatura di Coniglio", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 2, "name": "Sezionatura di Coniglio", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n[WhenUse] At 6+ [Breath], Final Power +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Sezionatura di Coniglio", "desc": "[CantDuel]\nThis Skill does not trigger Defense Skills, and external effects cannot trigger this Skill to be Reused\n[WhenUse] At 6+ [Breath], Final Power +1\n[WhenUse] Base Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1091606, "levelList": [ { "level": 1, "name": "Sezionatura di Cervo", "desc": "[WhenUse] If this unit is in [FutureEyeOffRodion] state, convert all Coins into [SuperCoin]s\n[WhenUse] Gain +4 [Breath] Count\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 15%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 5 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 2, "name": "Sezionatura di Cervo", "desc": "[WhenUse] If this unit is in [FutureEyeOffRodion] state, gain Final Power +2 and convert all Coins into [SuperCoin]s\n[WhenUse] Gain +4 [Breath] Count\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 15%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 5 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] }, { "level": 4, "name": "Sezionatura di Cervo", "desc": "[WhenUse] If this unit is in [FutureEyeOffRodion] state, gain Final Power +2 and convert all Coins into [SuperCoin]s\n[WhenUse] Gain +4 [Breath] Count\n[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[WinDuel] Lose (# of remaining Coins) [FutureEyeOnRodion] Stack on self; deal +5% damage for every Stack lost (max 15%)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] Gain 5 [Breath]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +2 [Vibration] Count" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" }, { "desc": "[OnSucceedAttack] If target has 10+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1" } ] } ] } ] }, { "id": 1091607, "levelList": [ { "level": 1, "name": "Disposal", "desc": "If target has 50%- current HP, deal +50% damage\nWhen attacking [TeachersPreyRodion], Coin Power +1\n[WhenUse] If this unit has 1+ [AccelBullet], Coin Power +1\n[EnemyKill] Upon killing [TeachersPreyRodion], add 1 \"Disposal\" to the list of Skills for the next upcoming turn (killing [TeachersPreyRodion] with the added \"Disposal\" does not trigger this effect again)\n[EnemyKill] [FullReload] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Spend up to 5 [AccelBullet]" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- Activate the above effect once more for every [AccelBullet] spent (max 2 times)" } ] } ] }, { "level": 4, "name": "Disposal", "desc": "If target has 50%- current HP, deal +50% damage\nWhen attacking [TeachersPreyRodion], Coin Power +1\n[WhenUse] If this unit has 1+ [AccelBullet], Coin Power +1\n[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 5)\n[EnemyKill] Upon killing [TeachersPreyRodion], add 1 \"Disposal\" to the list of Skills for the next upcoming turn (killing [TeachersPreyRodion] with the added \"Disposal\" does not trigger this effect again)\n[EnemyKill] [FullReload] (once per turn)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Combustion]" }, { "desc": "[OnSucceedAttack] Inflict 2 [Vibration]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count" }, { "desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "Spend up to 5 [AccelBullet]\nDeal +10% damage for every [AccelBullet] that will be spent by this Coin effect (max 50%)" }, { "desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- Activate the above effect once more for every [AccelBullet] spent (max 3 times)" } ] } ] } ] }, { "id": 1091608, "levelList": [ { "level": 1, "name": "Precognition", "desc": "Upon successfully evading all Coins on a Skill, use \"Sezionatura di Coniglio\" as an Unopposed Attack against the attacker (once per turn)\nCoin Power +1 for every 2 [FutureEyeOnRodion] Stacks on self (max 4)\nBase Power +1 for every 2 excess [FutureEyeOnRodion] Stacks on self past 10 Stacks (max 4)\n[WhenUse] Gain +3 [Breath] Count (once per turn)\n[OnSucceedEvade] Gain 2 [Breath] (2 times per turn)\n[EndSkillAll] Lose 2 [FutureEyeOnRodion] on self", "coinlist": [ {} ] }, { "level": 4, "name": "Precognition", "desc": "Upon successfully evading all Coins on a Skill, use \"Sezionatura di Coniglio\" as an Unopposed Attack against the attacker (once per turn)\nCoin Power +1 for every 2 [FutureEyeOnRodion] Stacks on self (max 4)\nBase Power +1 for every 2 excess [FutureEyeOnRodion] Stacks on self past 10 Stacks (max 4)\n[WhenUse] Gain +3 [Breath] Count (once per turn)\n[OnSucceedEvade] Gain 2 [Breath] (2 times per turn)\n[OnSucceedEvade] Heal 3 SP (2 times per turn)\n[EndSkillAll] Lose 2 [FutureEyeOnRodion] on self", "coinlist": [ {} ] } ] } ] }