{ "dataList": [ { "id": "get_11204_1", "desc": "Identity Acquisition", "dlg": "Got some good meat for me…?" }, { "id": "lobby_morning_11204_1", "desc": "Morning Greeting", "dlg": "Shop’s not open in the morn. …It’s when I bag ingredients." }, { "id": "lobby_noon_11204_1", "desc": "Afternoon Greeting", "dlg": "Ryōshū’s in the back of the shop. …Y’don’t wanna poke your head in there. Might be you that’s minced on the board, you dig?" }, { "id": "lobby_night_11204_1", "desc": "Evening Greeting", "dlg": "…Don’t loiter in the front at this hour. Almost thought you to be a potential ingredient…" }, { "id": "smalltalk_11204_1", "desc": "Chatter #1", "dlg": "Fresh ones are hard to find…" }, { "id": "smalltalk_11204_2", "desc": "Chatter #2", "dlg": "Really now, you haven’t tried our pies…? Customers can’t get enough of ‘em… Haha." }, { "id": "smalltalk_11204_3", "desc": "Chatter #3", "dlg": "I should keep the cigs outta my mouth when I’m cooking…? There’s no spice like it to add a zing, so what’re you on about…?" }, { "id": "smalltalk_11204_4", "desc": "Post-Uptie Chat 1", "dlg": "Pasty hand pies… I sure miss ‘em. Just doesn’t taste the same if it’s not made from our usual suppliers’ produce…" }, { "id": "smalltalk_11204_5", "desc": "Post-Uptie Chat 2", "dlg": "Gotta know when to compromise, too… Girl’s too stubborn about her “art of delicacy”, always blaming the ingredients." }, { "id": "neglect_11204_1", "desc": "Idle", "dlg": "Mmgh… Mechanical arm’s sore again… What happened to my old arm, you ask? Well, whaddya think? Just where could a fresh and juicy limb go around these parts?" }, { "id": "gacksung_11204_1", "desc": "Uptying", "dlg": "Me…? Ha, guess you do know who the real chef is here, huh…?" }, { "id": "formation_11204_1", "desc": "Deployment", "dlg": "Off to search for a new provider, are we?" }, { "id": "battleentry_11204_1", "desc": "Stage Entry", "dlg": "Hope there’s fresh finds." }, { "id": "battle_select_11204_1", "desc": "Viewed in Battle", "dlg": "Yeesh, ya startled me! I almost swung at you." }, { "id": "battle_endcommand_11204_1", "desc": "Commencing Attack", "dlg": "Time to slice ‘n dice!" }, { "id": "battle_enemy_break_11204_1", "desc": "Enemy Stagger", "dlg": "A cut goes here~ A chop goes there~" }, { "id": "battle_break_11204_1", "desc": "Staggered", "dlg": "Uh…" }, { "id": "battle_kill_11204_1", "desc": "Enemy Killed", "dlg": "Whew! All diced up~" }, { "id": "battle_dead_11204_1", "desc": "Death", "dlg": "Ah… Shoot…" }, { "id": "choice_success_p_11204_1", "desc": "Check Passed", "dlg": "This one, right?" }, { "id": "choice_fail_n_11204_1", "desc": "Check Failed", "dlg": "Mmh… Was that part spoiled?" }, { "id": "battle_clear_11204_1", "desc": "Victory Cry", "dlg": "Not a bad haul by any means." }, { "id": "battle_clear_ex_11204_1", "desc": "Extra Conditions Fulfilled", "dlg": "Phew… Was that a bit too much? This’ll take a while to lug back…" }, { "id": "battle_defeat_11204_1", "desc": "Defeat Wail", "dlg": "Ugh… Bet it was bad meat anyway." } ] }