{ "dataList": [ { "id": "get_11201_1", "desc": "Identity Acquisition", "dlg": "Mm… It’s Gregor. Well, feel free to talk to me unless I’m asleep." }, { "id": "lobby_morning_11201_1", "desc": "Morning Greeting", "dlg": "Not a bad morning, is it?" }, { "id": "lobby_noon_11201_1", "desc": "Afternoon Greeting", "dlg": "C’mon, I know you’re busy, but you gotta eat sometime." }, { "id": "lobby_night_11201_1", "desc": "Evening Greeting", "dlg": "Another busy day, wasn’t it. Good work out there." }, { "id": "smalltalk_11201_1", "desc": "Chatter #1", "dlg": "So, what do you usually do in your free time, Manager Bud? I’d lend you a cig… but I guess it won’t be useful for you." }, { "id": "smalltalk_11201_2", "desc": "Chatter #2", "dlg": "My least favorite things? Those dark-shelled critters with a long pair of antennae. I especially hate the tenacity of those bugs, refusing to die even in water." }, { "id": "smalltalk_11201_3", "desc": "Chatter #3", "dlg": "Hey, Manager Bud, you got some lens cleaner…? Nevermind, forget I asked. Just be glad if you don’t have to wear glasses." }, { "id": "smalltalk_11201_4", "desc": "Chatter #4", "dlg": "I know it’s not the most flattering thing to say to a pal suffering from amnesia…\nBut, I sometimes think there are a few memories I could do without. You get what I’m saying? It’s like waiting for the end of a war that’ll never come." }, { "id": "smalltalk_11201_5", "desc": "Chatter #5", "dlg": "This thing would keep on regrowing every time I tried to cut it off. My arm, I mean. Or should I call it a leg…\nIt’s basically like family now. Well, that’s to say I had to accept that I’m stuck with it, like it or hate it." }, { "id": "neglect_11201_1", "desc": "Idle", "dlg": "Hm? Manager Bud? Where’d you scuttle off to?" }, { "id": "formation_11201_1", "desc": "Deployment", "dlg": "Aight, I’ll do what I can." }, { "id": "battleentry_11201_1", "desc": "Stage Entry", "dlg": "Go? You want me to…? Gah… Well, I guess I’ll give it my all." }, { "id": "battle_select_11201_1", "desc": "Viewed in Battle", "dlg": "What’s up? You got something to say?" }, { "id": "battle_endcommand_11201_1", "desc": "Commencing Attack", "dlg": "Alright, here I go!" }, { "id": "battle_enemy_break_11201_1", "desc": "Enemy Stagger", "dlg": "Whoa, that was a pretty clean hit." }, { "id": "battle_break_11201_1", "desc": "Staggered", "dlg": "Ah, shoot…" }, { "id": "battle_kill_11201_1", "desc": "Enemy Killed", "dlg": "That was a breeze." }, { "id": "battle_allydead_11201_1", "desc": "Ally Death", "dlg": "Oh boy… Guess you’ve got work to do, eh, Manager Bud?" }, { "id": "choice_success_p_11201_1", "desc": "Check Passed", "dlg": "Check this out, Manager Bud! Did a pretty neat job, right?" }, { "id": "choice_fail_n_11201_1", "desc": "Check Failed", "dlg": "I’m pretty sure I did tell you… This was the best I could do." }, { "id": "battle_clear_11201_1", "desc": "Victory Cry", "dlg": "Phew~ We beat ‘em somehow. Nice work, Manager Bud." }, { "id": "battle_clear_ex_11201_1", "desc": "Extra Conditions Fulfilled", "dlg": "Won’t take any medals. Cigarettes, on the other hand, are completely welcome." }, { "id": "battle_defeat_11201_1", "desc": "Defeat Wail", "dlg": "Sorry ‘bout that. Couldn’t really keep my head in the game. Just one of those days, I guess." } ] }