{ "dataList": [ { "id": "get_10711_1", "desc": "Identity Acquisition", "dlg": "Locked and loaded. Bullet type... Atelier Logic High Velocity Pulverisation Round. Right, then. Ready to fire." }, { "id": "lobby_morning_10711_1", "desc": "Morning Greeting", "dlg": "Is it... morning outside? I 'spose there's still plenty of time left for the event to start. Haah... ow, my back." }, { "id": "lobby_noon_10711_1", "desc": "Afternoon Greeting", "dlg": "Already preparin' for dinner at lunchtime? Looks like somethin' big's about to go down for sure. I've got to make sure my bullets are all in fine condition..." }, { "id": "lobby_night_10711_1", "desc": "Evening Greeting", "dlg": "I'll take the shot when their leader starts the sermon before the worshippers following the dinner. It only takes one bullet." }, { "id": "smalltalk_10711_1", "desc": "Chatter #1", "dlg": "Didn't think it'd be this easy to slip by 'em. Must say, I don't quite get what it is with shoving a gear in your noggin' that leaves 'em slobberin' over your words...\nAnyway, this'll be easier than I'd expected. Thought a capture mission would be more difficult." }, { "id": "smalltalk_10711_2", "desc": "Chatter #2", "dlg": "There ain't that many Workshops out there buildin' guns... and there ain't that many Fixer Officers usin' guns... Well, I suppose that's why we don't have any trouble picking up these contracts." }, { "id": "smalltalk_10711_3", "desc": "Chatter #3", "dlg": "I don't like what the Church of Gear does. Of course I don't. But... that's that, and a contract's a contract. No point in gettin' too invested about it, it'll just end up messin' up my aim.\nCan't get a proper return on the investment if I don't make each shot count, given how expensive they are." }, { "id": "smalltalk_10711_4", "desc": "Post-Uptie Chat 1", "dlg": "Oh bloody hell— I missed! But I had a good shot, straight for the noggin... The hell's goin' on with that 'leader'?!" }, { "id": "smalltalk_10711_5", "desc": "Post-Uptie Chat 2", "dlg": "Blimey, we've really got to wrap this up soon... This gun ain't built to last! If the battle gets any longer, it might overheat until the barrel bursts!\nOi, got any bright ideas?" }, { "id": "neglect_10711_1", "desc": "Idle", "dlg": ".... Unh, I must've taken a short kip. ...Tsk. Still waiting for 'em to get started, eh?" }, { "id": "gacksung_10711_1", "desc": "Uptying", "dlg": "Oh bugger, they saw us! Fall back! I'll return fire...!" }, { "id": "formation_10711_1", "desc": "Deployment", "dlg": "Uh, how many bullets should I bring for this contract?" }, { "id": "battleentry_10711_1", "desc": "Stage Entry", "dlg": "Let's try to make each bullet count. One shot, one kill." }, { "id": "battle_select_10711_1", "desc": "Viewed in Battle", "dlg": "... Don't try to chat me up when I'm holding my breath, yeah?" }, { "id": "battle_endcommand_10711_1", "desc": "Commencing Attack", "dlg": "Opening fire!" }, { "id": "battle_enemy_break_10711_1", "desc": "Enemy Stagger", "dlg": "Nice, it's been a breeze so far...!" }, { "id": "battle_break_10711_1", "desc": "Staggered", "dlg": "Ngh, dammit..." }, { "id": "battle_kill_10711_1", "desc": "Enemy Killed", "dlg": "Clean shot to the head. Bullseye." }, { "id": "battle_dead_10711_1", "desc": "Death", "dlg": "You're shittin' me... I'm not finished yet..." }, { "id": "choice_success_p_10711_2", "desc": "Check Passed", "dlg": "Right, all chuffed now?\nThe hell's up with askin' a sniper to do shite like this...?" }, { "id": "choice_fail_n_10711_1", "desc": "Check Failed", "dlg": "Like I said, I'm just some bloke who shoots guns, yeah? Why'd anyone..." }, { "id": "battle_clear_10711_1", "desc": "Victory Cry", "dlg": "'Nother one down... Hope that did the job. I better not have spent too many bullets on this." }, { "id": "battle_clear_ex_10711_1", "desc": "Extra Conditions Fulfilled", "dlg": "Hah, thought you could stop us with that little firepower? C'mon, let's loot the weapons those sods left behind." }, { "id": "battle_defeat_10711_1", "desc": "Defeat Wail", "dlg": "I should've taken a more careful shot... Or maybe I picked the wrong ammunition...? Hah, whatever... What matters is that I wasn't good enough." } ] }