{ "dataList": [ { "id": "get_10705_1", "desc": "Identity Acquisition", "dlg": "...Go away. Don't bother poking at me." }, { "id": "lobby_morning_10705_1", "desc": "Morning Greeting", "dlg": "I can't tell what time it is if the sun doesn't get in... Oi, is it morning now?" }, { "id": "lobby_noon_10705_1", "desc": "Afternoon Greeting", "dlg": "When I wake up after falling asleep in these clothes... I find myself in garbage-filled alleyways like here. It's a place that's just like me." }, { "id": "lobby_night_10705_1", "desc": "Evening Greeting", "dlg": "You'd better sleep early. If it gets too late... it sometimes becomes too cold to fall asleep." }, { "id": "smalltalk_10705_1", "desc": "Chatter #1", "dlg": "Don't loiter before my eyes like that, you're being a nuisance... I can beat you down with this old umbrella." }, { "id": "smalltalk_10705_2", "desc": "Chatter #2", "dlg": "...Name? Didn't give one. It might leave my side whenever.\n...Don't give me that glance." }, { "id": "smalltalk_10705_3", "desc": "Chatter #3", "dlg": "Plenty of dark corners in the Backstreets... This one lets me relax the most.\nNo one walks by, and no one gives me attention." }, { "id": "smalltalk_10705_4", "desc": "Post-Uptie Chat 1", "dlg": "Don't act all cocky. I'll destroy every technology in the world with my hands.\n...If you get in my way, I'll stab you then and there." }, { "id": "smalltalk_10705_5", "desc": "Post-Uptie Chat 2", "dlg": "Umbrellas are handy...\nI'm not expecting anything from you. Just… go on and try it. I’ll show you how much it hurts to have ragged broken ribs from a dumped umbrella jammed in you." }, { "id": "neglect_10705_1", "desc": "Idle", "dlg": "Hmph. Done playing around with me?" }, { "id": "gacksung_10705_1", "desc": "Uptying", "dlg": "Go on and pretend to be nice all you want... I'll stay wary and suspicious of you until all technology is liberated." }, { "id": "formation_10705_1", "desc": "Deployment", "dlg": "...For a free world." }, { "id": "battleentry_10705_1", "desc": "Stage Entry", "dlg": "I'll crush 'em alright." }, { "id": "battle_select_10705_1", "desc": "Viewed in Battle", "dlg": "...What?" }, { "id": "battle_endcommand_10705_1", "desc": "Commencing Attack", "dlg": "I'll beat you to a pulp." }, { "id": "battle_enemy_break_10705_1", "desc": "Enemy Stagger", "dlg": "Haha, look at 'em slip." }, { "id": "battle_break_10705_1", "desc": "Staggered", "dlg": "Dammit!" }, { "id": "battle_kill_10705_1", "desc": "Enemy Killed", "dlg": "All messed up, eh." }, { "id": "battle_dead_10705_1", "desc": "Death", "dlg": "Not yet... I've still got things to do..." }, { "id": "choice_success_p_10705_2", "desc": "Check Passed", "dlg": "Well, it was simple, eh?" }, { "id": "choice_fail_n_10705_1", "desc": "Check Failed", "dlg": "I didn't do that on purpose. You know that, right?" }, { "id": "battle_clear_10705_1", "desc": "Victory Cry", "dlg": "For the abandoned..." }, { "id": "battle_clear_ex_10705_1", "desc": "Extra Conditions Fulfilled", "dlg": "Haah~ I tried a bit harder." }, { "id": "battle_defeat_10705_1", "desc": "Defeat Wail", "dlg": "Tch... Failed again. You gonna throw me away?" } ] }