{ "dataList": [ { "id": "get_11101_1", "desc": "Identity Acquisition", "dlg": "My name is Outis. I hope you’ll remember it well, Executive Manager." }, { "id": "lobby_morning_11101_1", "desc": "Morning Greeting", "dlg": "A fine morning, Executive Manager! Have you had your breakfast? You seem concerningly feeble; allow me to remind you that it’s important to have a balanced diet!" }, { "id": "lobby_noon_11101_1", "desc": "Afternoon Greeting", "dlg": "An outstanding leader such as yourself should not be subject to the pathetic humiliation of eating all alone! I shall join you at your table!" }, { "id": "lobby_night_11101_1", "desc": "Evening Greeting", "dlg": "I advise you to sleep early in order to take on tomorrow’s tasks in good shape." }, { "id": "smalltalk_11101_1", "desc": "Chatter #1", "dlg": "While I am busy, I am fully willing to pause all my ongoing tasks if you summon me." }, { "id": "smalltalk_11101_2", "desc": "Chatter #2", "dlg": "How much are you ready to sacrifice for victory, Executive Manager? How much of yourself are you willing to let go if it means you can win…?" }, { "id": "smalltalk_11101_3", "desc": "Chatter #3", "dlg": "The absurdity of having to carry out missions with rookies who haven’t even set foot on a real battlefield… Ah, I am most definitely not referring to you, Executive Manager." }, { "id": "neglect_11101_1", "desc": "Idle", "dlg": "Executive Manager? It’s dangerous to go out alone, especially for someone who is as incapable of combat as you are!" }, { "id": "formation_11101_1", "desc": "Deployment", "dlg": "I will make a sortie right away." }, { "id": "battleentry_11101_1", "desc": "Stage Entry", "dlg": "Outis, joining the battle." }, { "id": "battle_select_11101_1", "desc": "Viewed in Battle", "dlg": "Do you have any business with me, Executive Manager?" }, { "id": "battle_endcommand_11101_1", "desc": "Commencing Attack", "dlg": "As you order." }, { "id": "battle_enemy_break_11101_1", "desc": "Enemy Stagger", "dlg": "The plan is going smoothly." }, { "id": "battle_break_11101_1", "desc": "Staggered", "dlg": "Ugh!" }, { "id": "battle_kill_11101_1", "desc": "Enemy Killed", "dlg": "A sound strategy." }, { "id": "battle_allydead_11101_1", "desc": "Ally Death", "dlg": "Rookies." }, { "id": "choice_success_p_11101_1", "desc": "Check Passed", "dlg": "This victory can only be attributed to your excellent planning." }, { "id": "choice_fail_n_11101_1", "desc": "Check Failed", "dlg": "The fault is mine…" }, { "id": "battle_clear_11101_1", "desc": "Victory Cry", "dlg": "Splendid as always, Executive Manager!" }, { "id": "battle_clear_ex_11101_1", "desc": "Extra Conditions Fulfilled", "dlg": "This was 99% your brilliant leadership and 1% my competence!" }, { "id": "battle_defeat_11101_1", "desc": "Defeat Wail", "dlg": "In any case, it’s neither of our faults, Executive Manager." } ] }