{ "dataList": [ { "id": "get_10902_1", "desc": "Identity Acquisition", "dlg": "I’m here to split things apart. Be it people, flowing water, drifting clouds, or a beating heart." }, { "id": "lobby_morning_10902_1", "desc": "Morning Greeting", "dlg": "My day starts at night~ In other words… Don’t wake me up at this hour." }, { "id": "lobby_noon_10902_1", "desc": "Afternoon Greeting", "dlg": "‘Sup, Dante! What’d you have for lunch? Better not’ve had a better meal than mine." }, { "id": "lobby_night_10902_1", "desc": "Evening Greeting", "dlg": "Earned a hefty sum of protection fees today~ Now where will I spend this? Heehee." }, { "id": "smalltalk_10902_1", "desc": "Chatter #1", "dlg": "My sword is terribly sharp. Pretty darn rash, too. I’m saying it miiiight just fail to hear your orders once in a blue moon. Not me, my sword. Fuhu." }, { "id": "smalltalk_10902_2", "desc": "Chatter #2", "dlg": "Heyo~ That kid just won’t stop pestering me, y’know? Says I’m being too vicious with the way I fight or whatevs… It’s not my fault my foes are too soft for my sharp sword. Whew, what a nuisance." }, { "id": "smalltalk_10902_3", "desc": "Chatter #3", "dlg": "Just letting you know~ I’ll be leaving this place whenever I get bored. Don’t you even think about stopping me~" }, { "id": "smalltalk_10902_4", "desc": "Post-Uptie Chat 1", "dlg": "I like the Backstreets~ It’s the right level of grimy—a perfectly humble backdrop for letting my swank swordry shine." }, { "id": "smalltalk_10902_5", "desc": "Post-Uptie Chat 2", "dlg": "Way too many stingy folks in the world. Keeping all that money in a vault is going against the whole point of currency. …So let’s help that stockpiled cash find its true purpose." }, { "id": "neglect_10902_1", "desc": "Idle", "dlg": "Mmm~ Keepin’ me waiting is gonna be a tad bit pricey. Think you can pay out?" }, { "id": "gacksung_10902_1", "desc": "Uptying", "dlg": "Ain’t gonna make a wick of difference doing a street dweller like me extra favors. It’s not like I’m here to stay… But still, I guess it’s nice to get something." }, { "id": "formation_10902_1", "desc": "Deployment", "dlg": "Time to pay up~" }, { "id": "battleentry_10902_1", "desc": "Stage Entry", "dlg": "So, Dante, who do I cut down this time?" }, { "id": "battle_select_10902_1", "desc": "Viewed in Battle", "dlg": "My, I don’t like to be bothered when I’m working~" }, { "id": "battle_endcommand_10902_1", "desc": "Commencing Attack", "dlg": "I like some substance in my victims~" }, { "id": "battle_enemy_break_10902_1", "desc": "Enemy Stagger", "dlg": "You’re not too soft, huh?" }, { "id": "battle_break_10902_1", "desc": "Staggered", "dlg": "Hngh…" }, { "id": "battle_kill_10902_1", "desc": "Enemy Killed", "dlg": "Turned out mushy." }, { "id": "battle_allydead_10902_1", "desc": "Ally Death", "dlg": "Yeesh. Don’t try to convince anyone that you’re a tough one~" }, { "id": "choice_success_p_10902_1", "desc": "Check Passed", "dlg": "Never failed this kind of job!" }, { "id": "choice_fail_n_10902_1", "desc": "Check Failed", "dlg": "Nyeh~ This one’s a flub." }, { "id": "battle_clear_10902_1", "desc": "Victory Cry", "dlg": "That was a pretty crude job. Don’t you have something more fun?" }, { "id": "battle_clear_ex_10902_1", "desc": "Extra Conditions Fulfilled", "dlg": "See, there’s nothing I can’t cut." }, { "id": "battle_defeat_10902_1", "desc": "Defeat Wail", "dlg": "Things just don’t work out sometimes~ It’s not my sword’s fault." } ] }